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author | dannye <33dannye@gmail.com> | 2020-05-20 19:40:33 -0500 |
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committer | dannye <33dannye@gmail.com> | 2020-05-20 20:02:53 -0500 |
commit | 10f9559eab8c93b94abb8ae8d1083704ad4e169a (patch) | |
tree | 7dbe7b152dde8a6e9b56664b5b8cdfc0d6be1253 /scripts/ceruleancity2.asm | |
parent | b8954732a3eaa3a784a6e3eaaa68977a9ccd9816 (diff) |
Sync with pokered
Diffstat (limited to 'scripts/ceruleancity2.asm')
-rwxr-xr-x | scripts/ceruleancity2.asm | 16 |
1 files changed, 0 insertions, 16 deletions
diff --git a/scripts/ceruleancity2.asm b/scripts/ceruleancity2.asm deleted file mode 100755 index 53ace5c8..00000000 --- a/scripts/ceruleancity2.asm +++ /dev/null @@ -1,16 +0,0 @@ -CeruleanHideRocket: -; code similar to this appears in a lot of banks; this particular -; one is called after you beat the Rocket that gives you TM28 DIG. -; the screen then fades out, he disappears, and fades back in - call GBFadeOutToBlack - ld a, HS_CERULEAN_GUARD_1 - ld [wMissableObjectIndex], a - predef ShowObject - ld a, HS_CERULEAN_GUARD_2 - ld [wMissableObjectIndex], a - predef HideObject - ld a, HS_CERULEAN_ROCKET - ld [wMissableObjectIndex], a - predef HideObject - call GBFadeInFromBlack - ret |