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authoryenatch <yenatch@gmail.com>2014-09-20 00:57:27 -0400
committeryenatch <yenatch@gmail.com>2014-09-20 00:57:27 -0400
commitdff0cdeb5a2f901dc8d1a05847d09d7faf1654ad (patch)
tree3618582f76f4183b6bc22c5d4743b6d171d11128 /scripts/ceruleancity2.asm
parent1185d69819af3493fe8ace9f576fee4b420db55e (diff)
parent2ed65d9c3e3ba60939ebe2928ffddc06a90b1876 (diff)
Merge remote-tracking branch 'YamaArashi/master'
Conflicts: constants/misc_constants.asm engine/battle/core.asm engine/menu/pokedex.asm engine/town_map.asm home.asm hram.asm
Diffstat (limited to 'scripts/ceruleancity2.asm')
-rwxr-xr-xscripts/ceruleancity2.asm4
1 files changed, 2 insertions, 2 deletions
diff --git a/scripts/ceruleancity2.asm b/scripts/ceruleancity2.asm
index 57c9ea4a..e65ef2c5 100755
--- a/scripts/ceruleancity2.asm
+++ b/scripts/ceruleancity2.asm
@@ -2,7 +2,7 @@ Func_74872: ; 74872 (1d:4872)
; code similar to this appears in a lot of banks; this particular
; one is called after you beat the Rocket that gives you TM28 DIG.
; the screen then fades out, he disappears, and fades back in
- call GBFadeIn1
+ call GBFadeOutToBlack
ld a, $07
ld [wcc4d], a
predef ShowObject
@@ -12,5 +12,5 @@ Func_74872: ; 74872 (1d:4872)
ld a, $06
ld [wcc4d], a
predef HideObject
- call GBFadeOut1
+ call GBFadeInFromBlack
ret