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authorU-Daniel-PC\Daniel <corrnondacqb@yahoo.com>2014-09-25 19:21:49 -0400
committerU-Daniel-PC\Daniel <corrnondacqb@yahoo.com>2014-09-25 19:21:49 -0400
commitde39851f4a06da54856b1da36edf92e3ab9fb9cc (patch)
tree407034e78decc6bd2f2848dd8a1c46a0020b8d35 /scripts/pokemontower2.asm
parent070c9649645f564c081bfaedbe07b64191868e2d (diff)
Make Hide/Show objects more dynamic
be on the look out for more static ids in the wild unused constants are still included because a script could be written to check whether the player has picked up an item/fought a legendary etc.
Diffstat (limited to 'scripts/pokemontower2.asm')
-rwxr-xr-xscripts/pokemontower2.asm2
1 files changed, 1 insertions, 1 deletions
diff --git a/scripts/pokemontower2.asm b/scripts/pokemontower2.asm
index 3c9ec72d..dc9275f2 100755
--- a/scripts/pokemontower2.asm
+++ b/scripts/pokemontower2.asm
@@ -99,7 +99,7 @@ PokemonTower2Script2: ; 605bb (18:45bb)
ld a, [wd730]
bit 0, a
ret nz
- ld a, $38
+ ld a, HS_POKEMONTOWER_2_RIVAL
ld [wcc4d], a
predef HideObject
xor a