diff options
author | luckytyphlosion <alan.rj.huang@gmail.com> | 2015-10-18 15:37:40 -0400 |
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committer | luckytyphlosion <alan.rj.huang@gmail.com> | 2015-10-18 15:37:40 -0400 |
commit | bb97b63af1fbeca208cb30a41f8195b4408821dc (patch) | |
tree | 106b0bab693daa5335445b01c43a8cd4c851d231 /yellow/main.asm | |
parent | 35874024438c0a716ad3de8896207f02db56e7d1 (diff) |
Complete documentation of bank3
Also: split out bcd predefs from yellow/main.asm, start removing traces
of W_
Diffstat (limited to 'yellow/main.asm')
-rwxr-xr-x | yellow/main.asm | 721 |
1 files changed, 706 insertions, 15 deletions
diff --git a/yellow/main.asm b/yellow/main.asm index f11a90e4..82198765 100755 --- a/yellow/main.asm +++ b/yellow/main.asm @@ -313,7 +313,7 @@ IsPlayerStandingOnDoorTileOrWarpTile: ; c1e6 (3:41e6) push bc callba IsPlayerStandingOnDoorTile ; 6:6785 jr c, .done - ld a, [W_CURMAPTILESET] + ld a, [wCurMapTileset] add a ld c, a ld b, $0 @@ -712,7 +712,7 @@ LoadTilesetHeader: ; c4f4 (3:44f4) call GetPredefRegisters push hl ld d, 0 - ld a, [W_CURMAPTILESET] + ld a, [wCurMapTileset] add a add a ld e, a @@ -728,7 +728,7 @@ LoadTilesetHeader: ; c4f4 (3:44f4) xor a ld [$ffd8], a pop hl - ld a, [W_CURMAPTILESET] + ld a, [wCurMapTileset] push hl push de ld hl, DungeonTilesets @@ -737,7 +737,7 @@ LoadTilesetHeader: ; c4f4 (3:44f4) pop de pop hl jr c, .notDungeonTileset - ld a, [W_CURMAPTILESET] + ld a, [wCurMapTileset] ld b, a ld a, [hPreviousTileset] cp b @@ -839,7 +839,7 @@ DrawBadges: ; e880 (3:6880) ; Alter these based on owned badges. ld de, wTempObtainedBadgesBooleans ld hl, wBadgeOrFaceTiles - ld a, [W_OBTAINEDBADGES] + ld a, [wObtainedBadges] ld b, a ld c, 8 .CheckBadge @@ -1670,16 +1670,703 @@ AddPartyMon_WriteMovePP: ; f2fc (3:72fc) jr nz, .pploop ; there are still moves to read ret +; adds enemy mon [wcf91] (at position [wWhichPokemon] in enemy list) to own party +; used in the cable club trade center _AddEnemyMonToPlayerParty: ; f323 (3:7323) - dr $f323,$f3a4 -Func_f3a4: ; f3a4 (3:73a4) - dr $f3a4,$f4ef + ld hl, wPartyCount + ld a, [hl] + cp PARTY_LENGTH + scf + ret z ; party full, return failure + inc a + ld [hl], a ; add 1 to party members + ld c, a + ld b, $0 + add hl, bc + ld a, [wcf91] + ld [hli], a ; add mon as last list entry + ld [hl], $ff ; write new sentinel + ld hl, wPartyMons + ld a, [wPartyCount] + dec a + ld bc, wPartyMon2 - wPartyMon1 + call AddNTimes + ld e, l + ld d, h + ld hl, wLoadedMon + call CopyData ; write new mon's data (from wLoadedMon) + ld hl, wPartyMonOT + ld a, [wPartyCount] + dec a + call SkipFixedLengthTextEntries + ld d, h + ld e, l + ld hl, wEnemyMonOT + ld a, [wWhichPokemon] + call SkipFixedLengthTextEntries + ld bc, NAME_LENGTH + call CopyData ; write new mon's OT name (from an enemy mon) + ld hl, wPartyMonNicks + ld a, [wPartyCount] + dec a + call SkipFixedLengthTextEntries + ld d, h + ld e, l + ld hl, wEnemyMonNicks + ld a, [wWhichPokemon] + call SkipFixedLengthTextEntries + ld bc, NAME_LENGTH + call CopyData ; write new mon's nickname (from an enemy mon) + ld a, [wcf91] + ld [wd11e], a + predef IndexToPokedex + ld a, [wd11e] + dec a + ld c, a + ld b, FLAG_SET + ld hl, wPokedexOwned + push bc + call FlagAction ; add to owned pokemon + pop bc + ld hl, wPokedexSeen + call FlagAction ; add to seen pokemon + and a + ret ; return success + +_MoveMon: ; f3a4 (3:73a4) + ld a, [wMoveMonType] + and a + jr z, .checkPartyMonSlots + cp DAYCARE_TO_PARTY + jr z, .checkPartyMonSlots + cp PARTY_TO_DAYCARE + ld hl, wDayCareMon + jr z, .asm_f3fb + ld hl, wNumInBox + ld a, [hl] + cp MONS_PER_BOX + jr nz, .partyOrBoxNotFull + jr .boxFull +.checkPartyMonSlots + ld hl, wPartyCount + ld a, [hl] + cp PARTY_LENGTH + jr nz, .partyOrBoxNotFull +.boxFull + scf + ret +.partyOrBoxNotFull + inc a + ld [hl], a ; increment number of mons in party/box + ld c, a + ld b, 0 + add hl, bc + ld a, [wMoveMonType] + cp DAYCARE_TO_PARTY + ld a, [wDayCareMon] + jr z, .asm_f3dc + ld a, [wcf91] +.asm_f3dc + ld [hli], a ; write new mon ID + ld [hl], $ff ; write new sentinel + ld a, [wMoveMonType] + dec a + ld hl, wPartyMons + ld bc, wPartyMon2 - wPartyMon1 ; $2c + ld a, [wPartyCount] + jr nz, .skipToNewMonEntry + ld hl, wBoxMons + ld bc, wBoxMon2 - wBoxMon1 ; $21 + ld a, [wNumInBox] +.skipToNewMonEntry + dec a + call AddNTimes +.asm_f3fb + push hl + ld e, l + ld d, h + ld a, [wMoveMonType] + and a + ld hl, wBoxMons + ld bc, wBoxMon2 - wBoxMon1 ; $21 + jr z, .asm_f417 + cp DAYCARE_TO_PARTY + ld hl, wDayCareMon + jr z, .asm_f41d + ld hl, wPartyMons + ld bc, wPartyMon2 - wPartyMon1 ; $2c +.asm_f417 + ld a, [wWhichPokemon] + call AddNTimes +.asm_f41d + push hl + push de + ld bc, wBoxMon2 - wBoxMon1 + call CopyData + pop de + pop hl + ld a, [wMoveMonType] + and a + jr z, .asm_f43a + cp DAYCARE_TO_PARTY + jr z, .asm_f43a + ld bc, wBoxMon2 - wBoxMon1 + add hl, bc + ld a, [hl] + inc de + inc de + inc de + ld [de], a +.asm_f43a + ld a, [wMoveMonType] + cp PARTY_TO_DAYCARE + ld de, W_DAYCAREMONOT + jr z, .asm_f459 + dec a + ld hl, wPartyMonOT + ld a, [wPartyCount] + jr nz, .asm_f453 + ld hl, wBoxMonOT + ld a, [wNumInBox] +.asm_f453 + dec a + call SkipFixedLengthTextEntries + ld d, h + ld e, l +.asm_f459 + ld hl, wBoxMonOT + ld a, [wMoveMonType] + and a + jr z, .asm_f46c + ld hl, W_DAYCAREMONOT + cp DAYCARE_TO_PARTY + jr z, .asm_f472 + ld hl, wPartyMonOT +.asm_f46c + ld a, [wWhichPokemon] + call SkipFixedLengthTextEntries +.asm_f472 + ld bc, NAME_LENGTH + call CopyData + ld a, [wMoveMonType] + cp PARTY_TO_DAYCARE + ld de, W_DAYCAREMONNAME + jr z, .asm_f497 + dec a + ld hl, wPartyMonNicks + ld a, [wPartyCount] + jr nz, .asm_f491 + ld hl, wBoxMonNicks + ld a, [wNumInBox] +.asm_f491 + dec a + call SkipFixedLengthTextEntries + ld d, h + ld e, l +.asm_f497 + ld hl, wBoxMonNicks + ld a, [wMoveMonType] + and a + jr z, .asm_f4aa + ld hl, W_DAYCAREMONNAME + cp DAYCARE_TO_PARTY + jr z, .asm_f4b0 + ld hl, wPartyMonNicks +.asm_f4aa + ld a, [wWhichPokemon] + call SkipFixedLengthTextEntries +.asm_f4b0 + ld bc, NAME_LENGTH + call CopyData + pop hl + ld a, [wMoveMonType] + cp PARTY_TO_BOX + jr z, .asm_f4ea + cp PARTY_TO_DAYCARE + jr z, .asm_f4ea + push hl + srl a + add $2 + ld [wMonDataLocation], a + call LoadMonData + callba CalcLevelFromExperience + ld a, d + ld [W_CURENEMYLVL], a + pop hl + ld bc, wBoxMon2 - wBoxMon1 + add hl, bc + ld [hli], a + ld d, h + ld e, l + ld bc, -18 + add hl, bc + ld b, $1 + call CalcStats +.asm_f4ea + and a + ret + + +FlagActionPredef: ; f4ec (3:74ec) + call GetPredefRegisters + FlagAction: ; f4ef (3:74ef) - dr $f4ef,$f9de -PrintBookshelfText: ; f9de (3:79de) - dr $f9de,$fad3 -PokemonStuffText: ; fad3 (3:7ad3) - dr $fad3,$10000 +; Perform action b on bit c +; in the bitfield at hl. +; 0: reset +; 1: set +; 2: read +; Return the result in c. + + push hl + push de + push bc + + ; bit + ld a, c + ld d, a + and 7 + ld e, a + + ; byte + ld a, d + srl a + srl a + srl a + add l + ld l, a + jr nc, .ok + inc h +.ok + + ; d = 1 << e (bitmask) + inc e + ld d, 1 +.shift + dec e + jr z, .shifted + sla d + jr .shift +.shifted + + ld a, b + and a + jr z, .reset + cp 2 + jr z, .read + +.set + ld b, [hl] + ld a, d + or b + ld [hl], a + jr .done + +.reset + ld b, [hl] + ld a, d + xor $ff + and b + ld [hl], a + jr .done + +.read + ld b, [hl] + ld a, d + and b +.done + pop bc + pop de + pop hl + ld c, a + ret + +HealParty: ; f52b (3:752b) +; Restore HP and PP. + + ld hl, wPartySpecies + ld de, wPartyMon1HP +.healmon + ld a, [hli] + cp $ff + jr z, .done + + push hl + push de + + ld hl, wPartyMon1Status - wPartyMon1HP + add hl, de + xor a + ld [hl], a + + push de + ld b, NUM_MOVES ; A Pokémon has 4 moves +.pp + ld hl, wPartyMon1Moves - wPartyMon1HP + add hl, de + + ld a, [hl] + and a + jr z, .nextmove + + dec a + ld hl, wPartyMon1PP - wPartyMon1HP + add hl, de + + push hl + push de + push bc + + ld hl, Moves + ld bc, MoveEnd - Moves + call AddNTimes + ld de, wcd6d + ld a, BANK(Moves) + call FarCopyData + ld a, [wcd6d + 5] ; PP is byte 5 of move data + + pop bc + pop de + pop hl + + inc de + push bc + ld b, a + ld a, [hl] + and $c0 + add b + ld [hl], a + pop bc + +.nextmove + dec b + jr nz, .pp + pop de + + ld hl, wPartyMon1MaxHP - wPartyMon1HP + add hl, de + ld a, [hli] + ld [de], a + inc de + ld a, [hl] + ld [de], a + + pop de + pop hl + + push hl + ld bc, wPartyMon2 - wPartyMon1 + ld h, d + ld l, e + add hl, bc + ld d, h + ld e, l + pop hl + jr .healmon + +.done + xor a + ld [wWhichPokemon], a + ld [wd11e], a + + ld a, [wPartyCount] + ld b, a +.ppup + push bc + call RestoreBonusPP + pop bc + ld hl, wWhichPokemon + inc [hl] + dec b + jr nz, .ppup + ret + +INCLUDE "engine/bcd.asm" + +InitPlayerData: ; f6d6 (3:76d6) +InitPlayerData2: + + call Random + ld a, [hRandomSub] + ld [wPlayerID], a + + call Random + ld a, [hRandomAdd] + ld [wPlayerID + 1], a + + ld a, $ff + ld [wUnusedD71B], a + + ld a, 90 ; initialize happiness to 90 + ld [wPikachuHappiness], a + ld a, $80 + ld [wPikachuMood], a ; initialize mood + + ld hl, wPartyCount + call InitializeEmptyList + ld hl, wNumInBox + call InitializeEmptyList + ld hl, wNumBagItems + call InitializeEmptyList + ld hl, wNumBoxItems + call InitializeEmptyList + +START_MONEY EQU $3000 + ld hl, wPlayerMoney + 1 + ld a, START_MONEY / $100 + ld [hld], a + xor a + ld [hli], a + inc hl + ld [hl], a + + ld [wMonDataLocation], a + + ld hl, wObtainedBadges + ld [hli], a + + ld [hl], a + + ld hl, wPlayerCoins + ld [hli], a + ld [hl], a + + ld hl, wGameProgressFlags + ld bc, wGameProgressFlagsEnd - wGameProgressFlags + call FillMemory ; clear all game progress flags + + jp InitializeMissableObjectsFlags + +InitializeEmptyList: ; f730 (3:7730) + xor a ; count + ld [hli], a + dec a ; terminator + ld [hl], a + ret + +GetQuantityOfItemInBag: ; f735 (3:7735) +; In: b = item ID +; Out: b = how many of that item are in the bag + call GetPredefRegisters + ld hl, wNumBagItems +.loop + inc hl + ld a, [hli] + cp $ff + jr z, .notInBag + cp b + jr nz, .loop + ld a, [hl] + ld b, a + ret +.notInBag + ld b, 0 + ret + +FindPathToPlayer: ; f74a (3:774a) + xor a + ld hl, hFindPathNumSteps + ld [hli], a ; hFindPathNumSteps + ld [hli], a ; hFindPathFlags + ld [hli], a ; hFindPathYProgress + ld [hl], a ; hFindPathXProgress + ld hl, wNPCMovementDirections2 + ld de, $0 +.loop + ld a, [hFindPathYProgress] + ld b, a + ld a, [hNPCPlayerYDistance] ; Y distance in steps + call CalcDifference + ld d, a + and a + jr nz, .asm_f76a + ld a, [hFindPathFlags] + set 0, a ; current end of path matches the player's Y coordinate + ld [hFindPathFlags], a +.asm_f76a + ld a, [hFindPathXProgress] + ld b, a + ld a, [hNPCPlayerXDistance] ; X distance in steps + call CalcDifference + ld e, a + and a + jr nz, .asm_f77c + ld a, [hFindPathFlags] + set 1, a ; current end of path matches the player's X coordinate + ld [hFindPathFlags], a +.asm_f77c + ld a, [hFindPathFlags] + cp $3 ; has the end of the path reached the player's position? + jr z, .done +; Compare whether the X distance between the player and the current of the path +; is greater or if the Y distance is. Then, try to reduce whichever is greater. + ld a, e + cp d + jr c, .yDistanceGreater +; x distance is greater + ld a, [hNPCPlayerRelativePosFlags] + bit 1, a + jr nz, .playerIsLeftOfNPC + ld d, NPC_MOVEMENT_RIGHT + jr .next1 +.playerIsLeftOfNPC + ld d, NPC_MOVEMENT_LEFT +.next1 + ld a, [hFindPathXProgress] + add 1 + ld [hFindPathXProgress], a + jr .storeDirection +.yDistanceGreater + ld a, [hNPCPlayerRelativePosFlags] + bit 0, a + jr nz, .playerIsAboveNPC + ld d, NPC_MOVEMENT_DOWN + jr .next2 +.playerIsAboveNPC + ld d, NPC_MOVEMENT_UP +.next2 + ld a, [hFindPathYProgress] + add 1 + ld [hFindPathYProgress], a +.storeDirection + ld a, d + ld [hli], a + ld a, [hFindPathNumSteps] + inc a + ld [hFindPathNumSteps], a + jp .loop +.done + ld [hl], $ff + ret + +CalcPositionOfPlayerRelativeToNPC: ; f7b9 (3:77b9) + xor a + ld [hNPCPlayerRelativePosFlags], a + ld a, [wSpriteStateData1 + 4] ; player's sprite screen Y position in pixels + ld d, a + ld a, [wSpriteStateData1 + 6] ; player's sprite screen X position in pixels + ld e, a + ld hl, wSpriteStateData1 + ld a, [hNPCSpriteOffset] + add l + add $4 + ld l, a + jr nc, .noCarry + inc h +.noCarry + ld a, d + ld b, a + ld a, [hli] ; NPC sprite screen Y position in pixels + call CalcDifference + jr nc, .NPCSouthOfOrAlignedWithPlayer +.NPCNorthOfPlayer + push hl + ld hl, hNPCPlayerRelativePosFlags + bit 0, [hl] + set 0, [hl] + pop hl + jr .divideYDistance +.NPCSouthOfOrAlignedWithPlayer + push hl + ld hl, hNPCPlayerRelativePosFlags + bit 0, [hl] + res 0, [hl] + pop hl +.divideYDistance + push hl + ld hl, hDividend2 + ld [hli], a + ld a, 16 + ld [hli], a + call DivideBytes ; divide Y absolute distance by 16 + ld a, [hl] ; quotient + ld [hNPCPlayerYDistance], a + pop hl + inc hl + ld b, e + ld a, [hl] ; NPC sprite screen X position in pixels + call CalcDifference + jr nc, .NPCEastOfOrAlignedWithPlayer +.NPCWestOfPlayer + push hl + ld hl, hNPCPlayerRelativePosFlags + bit 1, [hl] + set 1, [hl] + pop hl + jr .divideXDistance +.NPCEastOfOrAlignedWithPlayer + push hl + ld hl, hNPCPlayerRelativePosFlags + bit 1, [hl] + res 1, [hl] + pop hl +.divideXDistance + ld [hDividend2], a + ld a, 16 + ld [hDivisor2], a + call DivideBytes ; divide X absolute distance by 16 + ld a, [hQuotient2] + ld [hNPCPlayerXDistance], a + ld a, [hNPCPlayerRelativePosPerspective] + and a + ret z + ld a, [hNPCPlayerRelativePosFlags] + cpl + and $3 + ld [hNPCPlayerRelativePosFlags], a + ret + +ConvertNPCMovementDirectionsToJoypadMasks: ; f830 (3:7830) + ld a, [hNPCMovementDirections2Index] + ld [wNPCMovementDirections2Index], a + dec a + ld de, wSimulatedJoypadStatesEnd + ld hl, wNPCMovementDirections2 + add l + ld l, a + jr nc, .loop + inc h +.loop + ld a, [hld] + call ConvertNPCMovementDirectionToJoypadMask + ld [de], a + inc de + ld a, [hNPCMovementDirections2Index] + dec a + ld [hNPCMovementDirections2Index], a + jr nz, .loop + ret + +ConvertNPCMovementDirectionToJoypadMask: ; f84f (3:784f) + push hl + ld b, a + ld hl, NPCMovementDirectionsToJoypadMasksTable +.loop + ld a, [hli] + cp $ff + jr z, .done + cp b + jr z, .loadJoypadMask + inc hl + jr .loop +.loadJoypadMask + ld a, [hl] +.done + pop hl + ret + +NPCMovementDirectionsToJoypadMasksTable: ; f862 (3:7862) + db NPC_MOVEMENT_UP, D_UP + db NPC_MOVEMENT_DOWN, D_DOWN + db NPC_MOVEMENT_LEFT, D_LEFT + db NPC_MOVEMENT_RIGHT, D_RIGHT + db $ff + +; unreferenced + ret + +INCLUDE "engine/hp_bar.asm" +INCLUDE "engine/hidden_object_functions3.asm" SECTION "Graphics", ROMX, BANK[GFX] @@ -2344,7 +3031,9 @@ JessieJamesPic: INCBIN "pic/ytrainer/jessiejames.pic" SECTION "bank14",ROMX,BANK[$14] - dr $50000,$5267d + dr $50000,$525d8 +PrintCardKeyText: ; 525d8 (14:65d8) + dr $525d8,$5267d CeladonPrizeMenu: ; 5267d (14:667d) dr $5267d,$54000 @@ -2363,7 +3052,9 @@ TrainerWalkUpToPlayer: ; 567cd (15:67cd) dr $567cd,$58000 SECTION "bank16",ROMX,BANK[$16] - dr $58000,$58dc0 + dr $58000,$58d99 +CalcLevelFromExperience: ; 58d99 (16:4d99) + dr $58d99,$58dc0 CalcExperience: ; 58dc0 (16:4dc0) dr $58dc0,$58e8b PrintStatusAilment: ; 58e8b (16:4e8b) |