diff options
Diffstat (limited to 'audio.asm')
-rw-r--r-- | audio.asm | 16 |
1 files changed, 8 insertions, 8 deletions
@@ -382,7 +382,7 @@ PlayBattleMusic:: ; 0x90c6 ld a, [W_GYMLEADERNO] and a jr z, .notGymLeaderBattle - ld a, (Music_GymLeaderBattle - $4000) / 3 + ld a, MUSIC_GYM_LEADER_BATTLE jr .playSong .notGymLeaderBattle ld a, [W_CUROPPONENT] @@ -392,16 +392,16 @@ PlayBattleMusic:: ; 0x90c6 jr z, .finalBattle cp LANCE + $c8 jr nz, .normalTrainerBattle - ld a, (Music_GymLeaderBattle - $4000) / 3 ; lance also plays gym leader theme + ld a, MUSIC_GYM_LEADER_BATTLE ; lance also plays gym leader theme jr .playSong .normalTrainerBattle - ld a, (Music_TrainerBattle - $4000) / 3 + ld a, MUSIC_TRAINER_BATTLE jr .playSong .finalBattle - ld a, (Music_FinalBattle - $4000) / 3 + ld a, MUSIC_FINAL_BATTLE jr .playSong .wildBattle - ld a, (Music_WildBattle - $4000) / 3 + ld a, MUSIC_WILD_BATTLE .playSong jp PlayMusic @@ -412,7 +412,7 @@ INCLUDE "audio/engine_1.asm" ; an alternate start for MeetRival which has a different first measure Music_RivalAlternateStart:: ; 0x9b47 ld c, BANK(Music_MeetRival) - ld a, (Music_MeetRival - $4000) / 3 + ld a, MUSIC_MEET_RIVAL call PlayMusic ld hl, $c006 ld de, Music_MeetRival_branch_b1a2 @@ -431,7 +431,7 @@ Music2_OverwriteChannelPointer: ; 0x9b60 ; an alternate tempo for MeetRival which is slightly slower Music_RivalAlternateTempo:: ; 0x9b65 ld c, BANK(Music_MeetRival) - ld a, (Music_MeetRival - $4000) / 3 + ld a, MUSIC_MEET_RIVAL call PlayMusic ld hl, $c006 ld de, Music_MeetRival_branch_b119 @@ -454,7 +454,7 @@ Music_Cities1AlternateTempo:: ; 0x9b81 ld c, $64 call DelayFrames ld c, BANK(Music_Cities1) - ld a, (Music_Cities1 - $4000) / 3 + ld a, MUSIC_CITIES1 call PlayMusic ld hl, $c006 ld de, Music_Cities1_branch_aa6f |