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Diffstat (limited to 'audio/headers/sfxheaders3.asm')
-rw-r--r--audio/headers/sfxheaders3.asm335
1 files changed, 122 insertions, 213 deletions
diff --git a/audio/headers/sfxheaders3.asm b/audio/headers/sfxheaders3.asm
index cd940357..d1e0a127 100644
--- a/audio/headers/sfxheaders3.asm
+++ b/audio/headers/sfxheaders3.asm
@@ -1,402 +1,311 @@
SFX_Headers_3::
dbw -1, -1 ; padding
-SFX_Snare1_3::
- dbw CH7, SFX_Snare1_3_Ch1
+SFX_Noise_Instrument01_3::
+ audio_header SFX_Noise_Instrument01_3, Ch8
-SFX_Snare2_3::
- dbw CH7, SFX_Snare2_3_Ch1
+SFX_Noise_Instrument02_3::
+ audio_header SFX_Noise_Instrument02_3, Ch8
-SFX_Snare3_3::
- dbw CH7, SFX_Snare3_3_Ch1
+SFX_Noise_Instrument03_3::
+ audio_header SFX_Noise_Instrument03_3, Ch8
-SFX_Snare4_3::
- dbw CH7, SFX_Snare4_3_Ch1
+SFX_Noise_Instrument04_3::
+ audio_header SFX_Noise_Instrument04_3, Ch8
-SFX_Snare5_3::
- dbw CH7, SFX_Snare5_3_Ch1
+SFX_Noise_Instrument05_3::
+ audio_header SFX_Noise_Instrument05_3, Ch8
-SFX_Triangle1_3::
- dbw CH7, SFX_Triangle1_3_Ch1
+SFX_Noise_Instrument06_3::
+ audio_header SFX_Noise_Instrument06_3, Ch8
-SFX_Triangle2_3::
- dbw CH7, SFX_Triangle2_3_Ch1
+SFX_Noise_Instrument07_3::
+ audio_header SFX_Noise_Instrument07_3, Ch8
-SFX_Snare6_3::
- dbw CH7, SFX_Snare6_3_Ch1
+SFX_Noise_Instrument08_3::
+ audio_header SFX_Noise_Instrument08_3, Ch8
-SFX_Snare7_3::
- dbw CH7, SFX_Snare7_3_Ch1
+SFX_Noise_Instrument09_3::
+ audio_header SFX_Noise_Instrument09_3, Ch8
-SFX_Snare8_3::
- dbw CH7, SFX_Snare8_3_Ch1
+SFX_Noise_Instrument10_3::
+ audio_header SFX_Noise_Instrument10_3, Ch8
-SFX_Snare9_3::
- dbw CH7, SFX_Snare9_3_Ch1
+SFX_Noise_Instrument11_3::
+ audio_header SFX_Noise_Instrument11_3, Ch8
-SFX_Cymbal1_3::
- dbw CH7, SFX_Cymbal1_3_Ch1
+SFX_Noise_Instrument12_3::
+ audio_header SFX_Noise_Instrument12_3, Ch8
-SFX_Cymbal2_3::
- dbw CH7, SFX_Cymbal2_3_Ch1
+SFX_Noise_Instrument13_3::
+ audio_header SFX_Noise_Instrument13_3, Ch8
-SFX_Cymbal3_3::
- dbw CH7, SFX_Cymbal3_3_Ch1
+SFX_Noise_Instrument14_3::
+ audio_header SFX_Noise_Instrument14_3, Ch8
-SFX_Muted_Snare1_3::
- dbw CH7, SFX_Muted_Snare1_3_Ch1
+SFX_Noise_Instrument15_3::
+ audio_header SFX_Noise_Instrument15_3, Ch8
-SFX_Triangle3_3::
- dbw CH7, SFX_Triangle3_3_Ch1
+SFX_Noise_Instrument16_3::
+ audio_header SFX_Noise_Instrument16_3, Ch8
-SFX_Muted_Snare2_3::
- dbw CH7, SFX_Muted_Snare2_3_Ch1
+SFX_Noise_Instrument17_3::
+ audio_header SFX_Noise_Instrument17_3, Ch8
-SFX_Muted_Snare3_3::
- dbw CH7, SFX_Muted_Snare3_3_Ch1
+SFX_Noise_Instrument18_3::
+ audio_header SFX_Noise_Instrument18_3, Ch8
-SFX_Muted_Snare4_3::
- dbw CH7, SFX_Muted_Snare4_3_Ch1
+SFX_Noise_Instrument19_3::
+ audio_header SFX_Noise_Instrument19_3, Ch8
SFX_Cry00_3::
- dbw ( $80 | CH4 ), SFX_Cry00_3_Ch1
- dbw CH5, SFX_Cry00_3_Ch2
- dbw CH7, SFX_Cry00_3_Ch3
+ audio_header SFX_Cry00_3, Ch5, Ch6, Ch8
SFX_Cry01_3::
- dbw ( $80 | CH4 ), SFX_Cry01_3_Ch1
- dbw CH5, SFX_Cry01_3_Ch2
- dbw CH7, SFX_Cry01_3_Ch3
+ audio_header SFX_Cry01_3, Ch5, Ch6, Ch8
SFX_Cry02_3::
- dbw ( $80 | CH4 ), SFX_Cry02_3_Ch1
- dbw CH5, SFX_Cry02_3_Ch2
- dbw CH7, SFX_Cry02_3_Ch3
+ audio_header SFX_Cry02_3, Ch5, Ch6, Ch8
SFX_Cry03_3::
- dbw ( $80 | CH4 ), SFX_Cry03_3_Ch1
- dbw CH5, SFX_Cry03_3_Ch2
- dbw CH7, SFX_Cry03_3_Ch3
+ audio_header SFX_Cry03_3, Ch5, Ch6, Ch8
SFX_Cry04_3::
- dbw ( $80 | CH4 ), SFX_Cry04_3_Ch1
- dbw CH5, SFX_Cry04_3_Ch2
- dbw CH7, SFX_Cry04_3_Ch3
+ audio_header SFX_Cry04_3, Ch5, Ch6, Ch8
SFX_Cry05_3::
- dbw ( $80 | CH4 ), SFX_Cry05_3_Ch1
- dbw CH5, SFX_Cry05_3_Ch2
- dbw CH7, SFX_Cry05_3_Ch3
+ audio_header SFX_Cry05_3, Ch5, Ch6, Ch8
SFX_Cry06_3::
- dbw ( $80 | CH4 ), SFX_Cry06_3_Ch1
- dbw CH5, SFX_Cry06_3_Ch2
- dbw CH7, SFX_Cry06_3_Ch3
+ audio_header SFX_Cry06_3, Ch5, Ch6, Ch8
SFX_Cry07_3::
- dbw ( $80 | CH4 ), SFX_Cry07_3_Ch1
- dbw CH5, SFX_Cry07_3_Ch2
- dbw CH7, SFX_Cry07_3_Ch3
+ audio_header SFX_Cry07_3, Ch5, Ch6, Ch8
SFX_Cry08_3::
- dbw ( $80 | CH4 ), SFX_Cry08_3_Ch1
- dbw CH5, SFX_Cry08_3_Ch2
- dbw CH7, SFX_Cry08_3_Ch3
+ audio_header SFX_Cry08_3, Ch5, Ch6, Ch8
SFX_Cry09_3::
- dbw ( $80 | CH4 ), SFX_Cry09_3_Ch1
- dbw CH5, SFX_Cry09_3_Ch2
- dbw CH7, SFX_Cry09_3_Ch3
+ audio_header SFX_Cry09_3, Ch5, Ch6, Ch8
SFX_Cry0A_3::
- dbw ( $80 | CH4 ), SFX_Cry0A_3_Ch1
- dbw CH5, SFX_Cry0A_3_Ch2
- dbw CH7, SFX_Cry0A_3_Ch3
+ audio_header SFX_Cry0A_3, Ch5, Ch6, Ch8
SFX_Cry0B_3::
- dbw ( $80 | CH4 ), SFX_Cry0B_3_Ch1
- dbw CH5, SFX_Cry0B_3_Ch2
- dbw CH7, SFX_Cry0B_3_Ch3
+ audio_header SFX_Cry0B_3, Ch5, Ch6, Ch8
SFX_Cry0C_3::
- dbw ( $80 | CH4 ), SFX_Cry0C_3_Ch1
- dbw CH5, SFX_Cry0C_3_Ch2
- dbw CH7, SFX_Cry0C_3_Ch3
+ audio_header SFX_Cry0C_3, Ch5, Ch6, Ch8
SFX_Cry0D_3::
- dbw ( $80 | CH4 ), SFX_Cry0D_3_Ch1
- dbw CH5, SFX_Cry0D_3_Ch2
- dbw CH7, SFX_Cry0D_3_Ch3
+ audio_header SFX_Cry0D_3, Ch5, Ch6, Ch8
SFX_Cry0E_3::
- dbw ( $80 | CH4 ), SFX_Cry0E_3_Ch1
- dbw CH5, SFX_Cry0E_3_Ch2
- dbw CH7, SFX_Cry0E_3_Ch3
+ audio_header SFX_Cry0E_3, Ch5, Ch6, Ch8
SFX_Cry0F_3::
- dbw ( $80 | CH4 ), SFX_Cry0F_3_Ch1
- dbw CH5, SFX_Cry0F_3_Ch2
- dbw CH7, SFX_Cry0F_3_Ch3
+ audio_header SFX_Cry0F_3, Ch5, Ch6, Ch8
SFX_Cry10_3::
- dbw ( $80 | CH4 ), SFX_Cry10_3_Ch1
- dbw CH5, SFX_Cry10_3_Ch2
- dbw CH7, SFX_Cry10_3_Ch3
+ audio_header SFX_Cry10_3, Ch5, Ch6, Ch8
SFX_Cry11_3::
- dbw ( $80 | CH4 ), SFX_Cry11_3_Ch1
- dbw CH5, SFX_Cry11_3_Ch2
- dbw CH7, SFX_Cry11_3_Ch3
+ audio_header SFX_Cry11_3, Ch5, Ch6, Ch8
SFX_Cry12_3::
- dbw ( $80 | CH4 ), SFX_Cry12_3_Ch1
- dbw CH5, SFX_Cry12_3_Ch2
- dbw CH7, SFX_Cry12_3_Ch3
+ audio_header SFX_Cry12_3, Ch5, Ch6, Ch8
SFX_Cry13_3::
- dbw ( $80 | CH4 ), SFX_Cry13_3_Ch1
- dbw CH5, SFX_Cry13_3_Ch2
- dbw CH7, SFX_Cry13_3_Ch3
+ audio_header SFX_Cry13_3, Ch5, Ch6, Ch8
SFX_Cry14_3::
- dbw ( $80 | CH4 ), SFX_Cry14_3_Ch1
- dbw CH5, SFX_Cry14_3_Ch2
- dbw CH7, SFX_Cry14_3_Ch3
+ audio_header SFX_Cry14_3, Ch5, Ch6, Ch8
SFX_Cry15_3::
- dbw ( $80 | CH4 ), SFX_Cry15_3_Ch1
- dbw CH5, SFX_Cry15_3_Ch2
- dbw CH7, SFX_Cry15_3_Ch3
+ audio_header SFX_Cry15_3, Ch5, Ch6, Ch8
SFX_Cry16_3::
- dbw ( $80 | CH4 ), SFX_Cry16_3_Ch1
- dbw CH5, SFX_Cry16_3_Ch2
- dbw CH7, SFX_Cry16_3_Ch3
+ audio_header SFX_Cry16_3, Ch5, Ch6, Ch8
SFX_Cry17_3::
- dbw ( $80 | CH4 ), SFX_Cry17_3_Ch1
- dbw CH5, SFX_Cry17_3_Ch2
- dbw CH7, SFX_Cry17_3_Ch3
+ audio_header SFX_Cry17_3, Ch5, Ch6, Ch8
SFX_Cry18_3::
- dbw ( $80 | CH4 ), SFX_Cry18_3_Ch1
- dbw CH5, SFX_Cry18_3_Ch2
- dbw CH7, SFX_Cry18_3_Ch3
+ audio_header SFX_Cry18_3, Ch5, Ch6, Ch8
SFX_Cry19_3::
- dbw ( $80 | CH4 ), SFX_Cry19_3_Ch1
- dbw CH5, SFX_Cry19_3_Ch2
- dbw CH7, SFX_Cry19_3_Ch3
+ audio_header SFX_Cry19_3, Ch5, Ch6, Ch8
SFX_Cry1A_3::
- dbw ( $80 | CH4 ), SFX_Cry1A_3_Ch1
- dbw CH5, SFX_Cry1A_3_Ch2
- dbw CH7, SFX_Cry1A_3_Ch3
+ audio_header SFX_Cry1A_3, Ch5, Ch6, Ch8
SFX_Cry1B_3::
- dbw ( $80 | CH4 ), SFX_Cry1B_3_Ch1
- dbw CH5, SFX_Cry1B_3_Ch2
- dbw CH7, SFX_Cry1B_3_Ch3
+ audio_header SFX_Cry1B_3, Ch5, Ch6, Ch8
SFX_Cry1C_3::
- dbw ( $80 | CH4 ), SFX_Cry1C_3_Ch1
- dbw CH5, SFX_Cry1C_3_Ch2
- dbw CH7, SFX_Cry1C_3_Ch3
+ audio_header SFX_Cry1C_3, Ch5, Ch6, Ch8
SFX_Cry1D_3::
- dbw ( $80 | CH4 ), SFX_Cry1D_3_Ch1
- dbw CH5, SFX_Cry1D_3_Ch2
- dbw CH7, SFX_Cry1D_3_Ch3
+ audio_header SFX_Cry1D_3, Ch5, Ch6, Ch8
SFX_Cry1E_3::
- dbw ( $80 | CH4 ), SFX_Cry1E_3_Ch1
- dbw CH5, SFX_Cry1E_3_Ch2
- dbw CH7, SFX_Cry1E_3_Ch3
+ audio_header SFX_Cry1E_3, Ch5, Ch6, Ch8
SFX_Cry1F_3::
- dbw ( $80 | CH4 ), SFX_Cry1F_3_Ch1
- dbw CH5, SFX_Cry1F_3_Ch2
- dbw CH7, SFX_Cry1F_3_Ch3
+ audio_header SFX_Cry1F_3, Ch5, Ch6, Ch8
SFX_Cry20_3::
- dbw ( $80 | CH4 ), SFX_Cry20_3_Ch1
- dbw CH5, SFX_Cry20_3_Ch2
- dbw CH7, SFX_Cry20_3_Ch3
+ audio_header SFX_Cry20_3, Ch5, Ch6, Ch8
SFX_Cry21_3::
- dbw ( $80 | CH4 ), SFX_Cry21_3_Ch1
- dbw CH5, SFX_Cry21_3_Ch2
- dbw CH7, SFX_Cry21_3_Ch3
+ audio_header SFX_Cry21_3, Ch5, Ch6, Ch8
SFX_Cry22_3::
- dbw ( $80 | CH4 ), SFX_Cry22_3_Ch1
- dbw CH5, SFX_Cry22_3_Ch2
- dbw CH7, SFX_Cry22_3_Ch3
+ audio_header SFX_Cry22_3, Ch5, Ch6, Ch8
SFX_Cry23_3::
- dbw ( $80 | CH4 ), SFX_Cry23_3_Ch1
- dbw CH5, SFX_Cry23_3_Ch2
- dbw CH7, SFX_Cry23_3_Ch3
+ audio_header SFX_Cry23_3, Ch5, Ch6, Ch8
SFX_Cry24_3::
- dbw ( $80 | CH4 ), SFX_Cry24_3_Ch1
- dbw CH5, SFX_Cry24_3_Ch2
- dbw CH7, SFX_Cry24_3_Ch3
+ audio_header SFX_Cry24_3, Ch5, Ch6, Ch8
SFX_Cry25_3::
- dbw ( $80 | CH4 ), SFX_Cry25_3_Ch1
- dbw CH5, SFX_Cry25_3_Ch2
- dbw CH7, SFX_Cry25_3_Ch3
+ audio_header SFX_Cry25_3, Ch5, Ch6, Ch8
SFX_Get_Item1_3::
- dbw ( $80 | CH4 ), SFX_Get_Item1_3_Ch1
- dbw CH5, SFX_Get_Item1_3_Ch2
- dbw CH6, SFX_Get_Item1_3_Ch3
+ audio_header SFX_Get_Item1_3, Ch5, Ch6, Ch7
SFX_Get_Item2_3::
- dbw ( $80 | CH4 ), SFX_Get_Item2_3_Ch1
- dbw CH5, SFX_Get_Item2_3_Ch2
- dbw CH6, SFX_Get_Item2_3_Ch3
+ audio_header SFX_Get_Item2_3, Ch5, Ch6, Ch7
SFX_Tink_3::
- dbw CH4, SFX_Tink_3_Ch1
+ audio_header SFX_Tink_3, Ch5
SFX_Heal_HP_3::
- dbw CH4, SFX_Heal_HP_3_Ch1
+ audio_header SFX_Heal_HP_3, Ch5
SFX_Heal_Ailment_3::
- dbw CH4, SFX_Heal_Ailment_3_Ch1
+ audio_header SFX_Heal_Ailment_3, Ch5
SFX_Start_Menu_3::
- dbw CH7, SFX_Start_Menu_3_Ch1
+ audio_header SFX_Start_Menu_3, Ch8
SFX_Press_AB_3::
- dbw CH4, SFX_Press_AB_3_Ch1
+ audio_header SFX_Press_AB_3, Ch5
SFX_Pokedex_Rating_3::
- dbw ( $80 | CH4 ), SFX_Pokedex_Rating_3_Ch1
- dbw CH5, SFX_Pokedex_Rating_3_Ch2
- dbw CH6, SFX_Pokedex_Rating_3_Ch3
+ audio_header SFX_Pokedex_Rating_3, Ch5, Ch6, Ch7
SFX_Get_Key_Item_3::
- dbw ( $80 | CH4 ), SFX_Get_Key_Item_3_Ch1
- dbw CH5, SFX_Get_Key_Item_3_Ch2
- dbw CH6, SFX_Get_Key_Item_3_Ch3
+ audio_header SFX_Get_Key_Item_3, Ch5, Ch6, Ch7
SFX_Poisoned_3::
- dbw CH4, SFX_Poisoned_3_Ch1
+ audio_header SFX_Poisoned_3, Ch5
SFX_Trade_Machine_3::
- dbw CH4, SFX_Trade_Machine_3_Ch1
+ audio_header SFX_Trade_Machine_3, Ch5
SFX_Turn_On_PC_3::
- dbw CH4, SFX_Turn_On_PC_3_Ch1
+ audio_header SFX_Turn_On_PC_3, Ch5
SFX_Turn_Off_PC_3::
- dbw CH4, SFX_Turn_Off_PC_3_Ch1
+ audio_header SFX_Turn_Off_PC_3, Ch5
SFX_Enter_PC_3::
- dbw CH4, SFX_Enter_PC_3_Ch1
+ audio_header SFX_Enter_PC_3, Ch5
SFX_Shrink_3::
- dbw CH4, SFX_Shrink_3_Ch1
+ audio_header SFX_Shrink_3, Ch5
SFX_Switch_3::
- dbw CH4, SFX_Switch_3_Ch1
+ audio_header SFX_Switch_3, Ch5
SFX_Healing_Machine_3::
- dbw CH4, SFX_Healing_Machine_3_Ch1
+ audio_header SFX_Healing_Machine_3, Ch5
SFX_Teleport_Exit1_3::
- dbw CH4, SFX_Teleport_Exit1_3_Ch1
+ audio_header SFX_Teleport_Exit1_3, Ch5
SFX_Teleport_Enter1_3::
- dbw CH4, SFX_Teleport_Enter1_3_Ch1
+ audio_header SFX_Teleport_Enter1_3, Ch5
SFX_Teleport_Exit2_3::
- dbw CH4, SFX_Teleport_Exit2_3_Ch1
+ audio_header SFX_Teleport_Exit2_3, Ch5
SFX_Ledge_3::
- dbw CH4, SFX_Ledge_3_Ch1
+ audio_header SFX_Ledge_3, Ch5
SFX_Teleport_Enter2_3::
- dbw CH7, SFX_Teleport_Enter2_3_Ch1
+ audio_header SFX_Teleport_Enter2_3, Ch8
SFX_Fly_3::
- dbw CH7, SFX_Fly_3_Ch1
+ audio_header SFX_Fly_3, Ch8
SFX_Denied_3::
- dbw ( $40 | CH4 ), SFX_Denied_3_Ch1
- dbw CH5, SFX_Denied_3_Ch2
+ audio_header SFX_Denied_3, Ch5, Ch6
SFX_Arrow_Tiles_3::
- dbw CH4, SFX_Arrow_Tiles_3_Ch1
+ audio_header SFX_Arrow_Tiles_3, Ch5
SFX_Push_Boulder_3::
- dbw CH7, SFX_Push_Boulder_3_Ch1
+ audio_header SFX_Push_Boulder_3, Ch8
SFX_SS_Anne_Horn_3::
- dbw ( $40 | CH4 ), SFX_SS_Anne_Horn_3_Ch1
- dbw CH5, SFX_SS_Anne_Horn_3_Ch2
+ audio_header SFX_SS_Anne_Horn_3, Ch5, Ch6
SFX_Withdraw_Deposit_3::
- dbw CH4, SFX_Withdraw_Deposit_3_Ch1
+ audio_header SFX_Withdraw_Deposit_3, Ch5
SFX_Cut_3::
- dbw CH7, SFX_Cut_3_Ch1
+ audio_header SFX_Cut_3, Ch8
SFX_Go_Inside_3::
- dbw CH7, SFX_Go_Inside_3_Ch1
+ audio_header SFX_Go_Inside_3, Ch8
SFX_Swap_3::
- dbw ( $40 | CH4 ), SFX_Swap_3_Ch1
- dbw CH5, SFX_Swap_3_Ch2
+ audio_header SFX_Swap_3, Ch5, Ch6
SFX_59_3::
- dbw ( $40 | CH4 ), SFX_59_3_Ch1
- dbw CH5, SFX_59_3_Ch2
+ audio_header SFX_59_3, Ch5, Ch6
SFX_Purchase_3::
- dbw ( $40 | CH4 ), SFX_Purchase_3_Ch1
- dbw CH5, SFX_Purchase_3_Ch2
+ audio_header SFX_Purchase_3, Ch5, Ch6
SFX_Collision_3::
- dbw CH4, SFX_Collision_3_Ch1
+ audio_header SFX_Collision_3, Ch5
SFX_Go_Outside_3::
- dbw CH7, SFX_Go_Outside_3_Ch1
+ audio_header SFX_Go_Outside_3, Ch8
SFX_Save_3::
- dbw ( $40 | CH4 ), SFX_Save_3_Ch1
- dbw CH5, SFX_Save_3_Ch2
+ audio_header SFX_Save_3, Ch5, Ch6
SFX_Intro_Lunge::
- dbw CH7, SFX_Intro_Lunge_Ch1
+ audio_header SFX_Intro_Lunge, Ch8
SFX_Intro_Hip::
- dbw CH4, SFX_Intro_Hip_Ch1
+ audio_header SFX_Intro_Hip, Ch5
SFX_Intro_Hop::
- dbw CH4, SFX_Intro_Hop_Ch1
+ audio_header SFX_Intro_Hop, Ch5
SFX_Intro_Raise::
- dbw CH7, SFX_Intro_Raise_Ch1
+ audio_header SFX_Intro_Raise, Ch8
SFX_Intro_Crash::
- dbw CH7, SFX_Intro_Crash_Ch1
+ audio_header SFX_Intro_Crash, Ch8
SFX_Intro_Whoosh::
- dbw CH7, SFX_Intro_Whoosh_Ch1
+ audio_header SFX_Intro_Whoosh, Ch8
SFX_Slots_Stop_Wheel::
- dbw CH4, SFX_Slots_Stop_Wheel_Ch1
+ audio_header SFX_Slots_Stop_Wheel, Ch5
SFX_Slots_Reward::
- dbw CH4, SFX_Slots_Reward_Ch1
+ audio_header SFX_Slots_Reward, Ch5
SFX_Slots_New_Spin::
- dbw ( $40 | CH4 ), SFX_Slots_New_Spin_Ch1
- dbw CH5, SFX_Slots_New_Spin_Ch2
+ audio_header SFX_Slots_New_Spin, Ch5, Ch6
SFX_Shooting_Star::
- dbw CH4, SFX_Shooting_Star_Ch1
+ audio_header SFX_Shooting_Star, Ch5