diff options
Diffstat (limited to 'audio/headers/sfxheaders3.asm')
-rw-r--r-- | audio/headers/sfxheaders3.asm | 335 |
1 files changed, 122 insertions, 213 deletions
diff --git a/audio/headers/sfxheaders3.asm b/audio/headers/sfxheaders3.asm index cd940357..d1e0a127 100644 --- a/audio/headers/sfxheaders3.asm +++ b/audio/headers/sfxheaders3.asm @@ -1,402 +1,311 @@ SFX_Headers_3:: dbw -1, -1 ; padding -SFX_Snare1_3:: - dbw CH7, SFX_Snare1_3_Ch1 +SFX_Noise_Instrument01_3:: + audio_header SFX_Noise_Instrument01_3, Ch8 -SFX_Snare2_3:: - dbw CH7, SFX_Snare2_3_Ch1 +SFX_Noise_Instrument02_3:: + audio_header SFX_Noise_Instrument02_3, Ch8 -SFX_Snare3_3:: - dbw CH7, SFX_Snare3_3_Ch1 +SFX_Noise_Instrument03_3:: + audio_header SFX_Noise_Instrument03_3, Ch8 -SFX_Snare4_3:: - dbw CH7, SFX_Snare4_3_Ch1 +SFX_Noise_Instrument04_3:: + audio_header SFX_Noise_Instrument04_3, Ch8 -SFX_Snare5_3:: - dbw CH7, SFX_Snare5_3_Ch1 +SFX_Noise_Instrument05_3:: + audio_header SFX_Noise_Instrument05_3, Ch8 -SFX_Triangle1_3:: - dbw CH7, SFX_Triangle1_3_Ch1 +SFX_Noise_Instrument06_3:: + audio_header SFX_Noise_Instrument06_3, Ch8 -SFX_Triangle2_3:: - dbw CH7, SFX_Triangle2_3_Ch1 +SFX_Noise_Instrument07_3:: + audio_header SFX_Noise_Instrument07_3, Ch8 -SFX_Snare6_3:: - dbw CH7, SFX_Snare6_3_Ch1 +SFX_Noise_Instrument08_3:: + audio_header SFX_Noise_Instrument08_3, Ch8 -SFX_Snare7_3:: - dbw CH7, SFX_Snare7_3_Ch1 +SFX_Noise_Instrument09_3:: + audio_header SFX_Noise_Instrument09_3, Ch8 -SFX_Snare8_3:: - dbw CH7, SFX_Snare8_3_Ch1 +SFX_Noise_Instrument10_3:: + audio_header SFX_Noise_Instrument10_3, Ch8 -SFX_Snare9_3:: - dbw CH7, SFX_Snare9_3_Ch1 +SFX_Noise_Instrument11_3:: + audio_header SFX_Noise_Instrument11_3, Ch8 -SFX_Cymbal1_3:: - dbw CH7, SFX_Cymbal1_3_Ch1 +SFX_Noise_Instrument12_3:: + audio_header SFX_Noise_Instrument12_3, Ch8 -SFX_Cymbal2_3:: - dbw CH7, SFX_Cymbal2_3_Ch1 +SFX_Noise_Instrument13_3:: + audio_header SFX_Noise_Instrument13_3, Ch8 -SFX_Cymbal3_3:: - dbw CH7, SFX_Cymbal3_3_Ch1 +SFX_Noise_Instrument14_3:: + audio_header SFX_Noise_Instrument14_3, Ch8 -SFX_Muted_Snare1_3:: - dbw CH7, SFX_Muted_Snare1_3_Ch1 +SFX_Noise_Instrument15_3:: + audio_header SFX_Noise_Instrument15_3, Ch8 -SFX_Triangle3_3:: - dbw CH7, SFX_Triangle3_3_Ch1 +SFX_Noise_Instrument16_3:: + audio_header SFX_Noise_Instrument16_3, Ch8 -SFX_Muted_Snare2_3:: - dbw CH7, SFX_Muted_Snare2_3_Ch1 +SFX_Noise_Instrument17_3:: + audio_header SFX_Noise_Instrument17_3, Ch8 -SFX_Muted_Snare3_3:: - dbw CH7, SFX_Muted_Snare3_3_Ch1 +SFX_Noise_Instrument18_3:: + audio_header SFX_Noise_Instrument18_3, Ch8 -SFX_Muted_Snare4_3:: - dbw CH7, SFX_Muted_Snare4_3_Ch1 +SFX_Noise_Instrument19_3:: + audio_header SFX_Noise_Instrument19_3, Ch8 SFX_Cry00_3:: - dbw ( $80 | CH4 ), SFX_Cry00_3_Ch1 - dbw CH5, SFX_Cry00_3_Ch2 - dbw CH7, SFX_Cry00_3_Ch3 + audio_header SFX_Cry00_3, Ch5, Ch6, Ch8 SFX_Cry01_3:: - dbw ( $80 | CH4 ), SFX_Cry01_3_Ch1 - dbw CH5, SFX_Cry01_3_Ch2 - dbw CH7, SFX_Cry01_3_Ch3 + audio_header SFX_Cry01_3, Ch5, Ch6, Ch8 SFX_Cry02_3:: - dbw ( $80 | CH4 ), SFX_Cry02_3_Ch1 - dbw CH5, SFX_Cry02_3_Ch2 - dbw CH7, SFX_Cry02_3_Ch3 + audio_header SFX_Cry02_3, Ch5, Ch6, Ch8 SFX_Cry03_3:: - dbw ( $80 | CH4 ), SFX_Cry03_3_Ch1 - dbw CH5, SFX_Cry03_3_Ch2 - dbw CH7, SFX_Cry03_3_Ch3 + audio_header SFX_Cry03_3, Ch5, Ch6, Ch8 SFX_Cry04_3:: - dbw ( $80 | CH4 ), SFX_Cry04_3_Ch1 - dbw CH5, SFX_Cry04_3_Ch2 - dbw CH7, SFX_Cry04_3_Ch3 + audio_header SFX_Cry04_3, Ch5, Ch6, Ch8 SFX_Cry05_3:: - dbw ( $80 | CH4 ), SFX_Cry05_3_Ch1 - dbw CH5, SFX_Cry05_3_Ch2 - dbw CH7, SFX_Cry05_3_Ch3 + audio_header SFX_Cry05_3, Ch5, Ch6, Ch8 SFX_Cry06_3:: - dbw ( $80 | CH4 ), SFX_Cry06_3_Ch1 - dbw CH5, SFX_Cry06_3_Ch2 - dbw CH7, SFX_Cry06_3_Ch3 + audio_header SFX_Cry06_3, Ch5, Ch6, Ch8 SFX_Cry07_3:: - dbw ( $80 | CH4 ), SFX_Cry07_3_Ch1 - dbw CH5, SFX_Cry07_3_Ch2 - dbw CH7, SFX_Cry07_3_Ch3 + audio_header SFX_Cry07_3, Ch5, Ch6, Ch8 SFX_Cry08_3:: - dbw ( $80 | CH4 ), SFX_Cry08_3_Ch1 - dbw CH5, SFX_Cry08_3_Ch2 - dbw CH7, SFX_Cry08_3_Ch3 + audio_header SFX_Cry08_3, Ch5, Ch6, Ch8 SFX_Cry09_3:: - dbw ( $80 | CH4 ), SFX_Cry09_3_Ch1 - dbw CH5, SFX_Cry09_3_Ch2 - dbw CH7, SFX_Cry09_3_Ch3 + audio_header SFX_Cry09_3, Ch5, Ch6, Ch8 SFX_Cry0A_3:: - dbw ( $80 | CH4 ), SFX_Cry0A_3_Ch1 - dbw CH5, SFX_Cry0A_3_Ch2 - dbw CH7, SFX_Cry0A_3_Ch3 + audio_header SFX_Cry0A_3, Ch5, Ch6, Ch8 SFX_Cry0B_3:: - dbw ( $80 | CH4 ), SFX_Cry0B_3_Ch1 - dbw CH5, SFX_Cry0B_3_Ch2 - dbw CH7, SFX_Cry0B_3_Ch3 + audio_header SFX_Cry0B_3, Ch5, Ch6, Ch8 SFX_Cry0C_3:: - dbw ( $80 | CH4 ), SFX_Cry0C_3_Ch1 - dbw CH5, SFX_Cry0C_3_Ch2 - dbw CH7, SFX_Cry0C_3_Ch3 + audio_header SFX_Cry0C_3, Ch5, Ch6, Ch8 SFX_Cry0D_3:: - dbw ( $80 | CH4 ), SFX_Cry0D_3_Ch1 - dbw CH5, SFX_Cry0D_3_Ch2 - dbw CH7, SFX_Cry0D_3_Ch3 + audio_header SFX_Cry0D_3, Ch5, Ch6, Ch8 SFX_Cry0E_3:: - dbw ( $80 | CH4 ), SFX_Cry0E_3_Ch1 - dbw CH5, SFX_Cry0E_3_Ch2 - dbw CH7, SFX_Cry0E_3_Ch3 + audio_header SFX_Cry0E_3, Ch5, Ch6, Ch8 SFX_Cry0F_3:: - dbw ( $80 | CH4 ), SFX_Cry0F_3_Ch1 - dbw CH5, SFX_Cry0F_3_Ch2 - dbw CH7, SFX_Cry0F_3_Ch3 + audio_header SFX_Cry0F_3, Ch5, Ch6, Ch8 SFX_Cry10_3:: - dbw ( $80 | CH4 ), SFX_Cry10_3_Ch1 - dbw CH5, SFX_Cry10_3_Ch2 - dbw CH7, SFX_Cry10_3_Ch3 + audio_header SFX_Cry10_3, Ch5, Ch6, Ch8 SFX_Cry11_3:: - dbw ( $80 | CH4 ), SFX_Cry11_3_Ch1 - dbw CH5, SFX_Cry11_3_Ch2 - dbw CH7, SFX_Cry11_3_Ch3 + audio_header SFX_Cry11_3, Ch5, Ch6, Ch8 SFX_Cry12_3:: - dbw ( $80 | CH4 ), SFX_Cry12_3_Ch1 - dbw CH5, SFX_Cry12_3_Ch2 - dbw CH7, SFX_Cry12_3_Ch3 + audio_header SFX_Cry12_3, Ch5, Ch6, Ch8 SFX_Cry13_3:: - dbw ( $80 | CH4 ), SFX_Cry13_3_Ch1 - dbw CH5, SFX_Cry13_3_Ch2 - dbw CH7, SFX_Cry13_3_Ch3 + audio_header SFX_Cry13_3, Ch5, Ch6, Ch8 SFX_Cry14_3:: - dbw ( $80 | CH4 ), SFX_Cry14_3_Ch1 - dbw CH5, SFX_Cry14_3_Ch2 - dbw CH7, SFX_Cry14_3_Ch3 + audio_header SFX_Cry14_3, Ch5, Ch6, Ch8 SFX_Cry15_3:: - dbw ( $80 | CH4 ), SFX_Cry15_3_Ch1 - dbw CH5, SFX_Cry15_3_Ch2 - dbw CH7, SFX_Cry15_3_Ch3 + audio_header SFX_Cry15_3, Ch5, Ch6, Ch8 SFX_Cry16_3:: - dbw ( $80 | CH4 ), SFX_Cry16_3_Ch1 - dbw CH5, SFX_Cry16_3_Ch2 - dbw CH7, SFX_Cry16_3_Ch3 + audio_header SFX_Cry16_3, Ch5, Ch6, Ch8 SFX_Cry17_3:: - dbw ( $80 | CH4 ), SFX_Cry17_3_Ch1 - dbw CH5, SFX_Cry17_3_Ch2 - dbw CH7, SFX_Cry17_3_Ch3 + audio_header SFX_Cry17_3, Ch5, Ch6, Ch8 SFX_Cry18_3:: - dbw ( $80 | CH4 ), SFX_Cry18_3_Ch1 - dbw CH5, SFX_Cry18_3_Ch2 - dbw CH7, SFX_Cry18_3_Ch3 + audio_header SFX_Cry18_3, Ch5, Ch6, Ch8 SFX_Cry19_3:: - dbw ( $80 | CH4 ), SFX_Cry19_3_Ch1 - dbw CH5, SFX_Cry19_3_Ch2 - dbw CH7, SFX_Cry19_3_Ch3 + audio_header SFX_Cry19_3, Ch5, Ch6, Ch8 SFX_Cry1A_3:: - dbw ( $80 | CH4 ), SFX_Cry1A_3_Ch1 - dbw CH5, SFX_Cry1A_3_Ch2 - dbw CH7, SFX_Cry1A_3_Ch3 + audio_header SFX_Cry1A_3, Ch5, Ch6, Ch8 SFX_Cry1B_3:: - dbw ( $80 | CH4 ), SFX_Cry1B_3_Ch1 - dbw CH5, SFX_Cry1B_3_Ch2 - dbw CH7, SFX_Cry1B_3_Ch3 + audio_header SFX_Cry1B_3, Ch5, Ch6, Ch8 SFX_Cry1C_3:: - dbw ( $80 | CH4 ), SFX_Cry1C_3_Ch1 - dbw CH5, SFX_Cry1C_3_Ch2 - dbw CH7, SFX_Cry1C_3_Ch3 + audio_header SFX_Cry1C_3, Ch5, Ch6, Ch8 SFX_Cry1D_3:: - dbw ( $80 | CH4 ), SFX_Cry1D_3_Ch1 - dbw CH5, SFX_Cry1D_3_Ch2 - dbw CH7, SFX_Cry1D_3_Ch3 + audio_header SFX_Cry1D_3, Ch5, Ch6, Ch8 SFX_Cry1E_3:: - dbw ( $80 | CH4 ), SFX_Cry1E_3_Ch1 - dbw CH5, SFX_Cry1E_3_Ch2 - dbw CH7, SFX_Cry1E_3_Ch3 + audio_header SFX_Cry1E_3, Ch5, Ch6, Ch8 SFX_Cry1F_3:: - dbw ( $80 | CH4 ), SFX_Cry1F_3_Ch1 - dbw CH5, SFX_Cry1F_3_Ch2 - dbw CH7, SFX_Cry1F_3_Ch3 + audio_header SFX_Cry1F_3, Ch5, Ch6, Ch8 SFX_Cry20_3:: - dbw ( $80 | CH4 ), SFX_Cry20_3_Ch1 - dbw CH5, SFX_Cry20_3_Ch2 - dbw CH7, SFX_Cry20_3_Ch3 + audio_header SFX_Cry20_3, Ch5, Ch6, Ch8 SFX_Cry21_3:: - dbw ( $80 | CH4 ), SFX_Cry21_3_Ch1 - dbw CH5, SFX_Cry21_3_Ch2 - dbw CH7, SFX_Cry21_3_Ch3 + audio_header SFX_Cry21_3, Ch5, Ch6, Ch8 SFX_Cry22_3:: - dbw ( $80 | CH4 ), SFX_Cry22_3_Ch1 - dbw CH5, SFX_Cry22_3_Ch2 - dbw CH7, SFX_Cry22_3_Ch3 + audio_header SFX_Cry22_3, Ch5, Ch6, Ch8 SFX_Cry23_3:: - dbw ( $80 | CH4 ), SFX_Cry23_3_Ch1 - dbw CH5, SFX_Cry23_3_Ch2 - dbw CH7, SFX_Cry23_3_Ch3 + audio_header SFX_Cry23_3, Ch5, Ch6, Ch8 SFX_Cry24_3:: - dbw ( $80 | CH4 ), SFX_Cry24_3_Ch1 - dbw CH5, SFX_Cry24_3_Ch2 - dbw CH7, SFX_Cry24_3_Ch3 + audio_header SFX_Cry24_3, Ch5, Ch6, Ch8 SFX_Cry25_3:: - dbw ( $80 | CH4 ), SFX_Cry25_3_Ch1 - dbw CH5, SFX_Cry25_3_Ch2 - dbw CH7, SFX_Cry25_3_Ch3 + audio_header SFX_Cry25_3, Ch5, Ch6, Ch8 SFX_Get_Item1_3:: - dbw ( $80 | CH4 ), SFX_Get_Item1_3_Ch1 - dbw CH5, SFX_Get_Item1_3_Ch2 - dbw CH6, SFX_Get_Item1_3_Ch3 + audio_header SFX_Get_Item1_3, Ch5, Ch6, Ch7 SFX_Get_Item2_3:: - dbw ( $80 | CH4 ), SFX_Get_Item2_3_Ch1 - dbw CH5, SFX_Get_Item2_3_Ch2 - dbw CH6, SFX_Get_Item2_3_Ch3 + audio_header SFX_Get_Item2_3, Ch5, Ch6, Ch7 SFX_Tink_3:: - dbw CH4, SFX_Tink_3_Ch1 + audio_header SFX_Tink_3, Ch5 SFX_Heal_HP_3:: - dbw CH4, SFX_Heal_HP_3_Ch1 + audio_header SFX_Heal_HP_3, Ch5 SFX_Heal_Ailment_3:: - dbw CH4, SFX_Heal_Ailment_3_Ch1 + audio_header SFX_Heal_Ailment_3, Ch5 SFX_Start_Menu_3:: - dbw CH7, SFX_Start_Menu_3_Ch1 + audio_header SFX_Start_Menu_3, Ch8 SFX_Press_AB_3:: - dbw CH4, SFX_Press_AB_3_Ch1 + audio_header SFX_Press_AB_3, Ch5 SFX_Pokedex_Rating_3:: - dbw ( $80 | CH4 ), SFX_Pokedex_Rating_3_Ch1 - dbw CH5, SFX_Pokedex_Rating_3_Ch2 - dbw CH6, SFX_Pokedex_Rating_3_Ch3 + audio_header SFX_Pokedex_Rating_3, Ch5, Ch6, Ch7 SFX_Get_Key_Item_3:: - dbw ( $80 | CH4 ), SFX_Get_Key_Item_3_Ch1 - dbw CH5, SFX_Get_Key_Item_3_Ch2 - dbw CH6, SFX_Get_Key_Item_3_Ch3 + audio_header SFX_Get_Key_Item_3, Ch5, Ch6, Ch7 SFX_Poisoned_3:: - dbw CH4, SFX_Poisoned_3_Ch1 + audio_header SFX_Poisoned_3, Ch5 SFX_Trade_Machine_3:: - dbw CH4, SFX_Trade_Machine_3_Ch1 + audio_header SFX_Trade_Machine_3, Ch5 SFX_Turn_On_PC_3:: - dbw CH4, SFX_Turn_On_PC_3_Ch1 + audio_header SFX_Turn_On_PC_3, Ch5 SFX_Turn_Off_PC_3:: - dbw CH4, SFX_Turn_Off_PC_3_Ch1 + audio_header SFX_Turn_Off_PC_3, Ch5 SFX_Enter_PC_3:: - dbw CH4, SFX_Enter_PC_3_Ch1 + audio_header SFX_Enter_PC_3, Ch5 SFX_Shrink_3:: - dbw CH4, SFX_Shrink_3_Ch1 + audio_header SFX_Shrink_3, Ch5 SFX_Switch_3:: - dbw CH4, SFX_Switch_3_Ch1 + audio_header SFX_Switch_3, Ch5 SFX_Healing_Machine_3:: - dbw CH4, SFX_Healing_Machine_3_Ch1 + audio_header SFX_Healing_Machine_3, Ch5 SFX_Teleport_Exit1_3:: - dbw CH4, SFX_Teleport_Exit1_3_Ch1 + audio_header SFX_Teleport_Exit1_3, Ch5 SFX_Teleport_Enter1_3:: - dbw CH4, SFX_Teleport_Enter1_3_Ch1 + audio_header SFX_Teleport_Enter1_3, Ch5 SFX_Teleport_Exit2_3:: - dbw CH4, SFX_Teleport_Exit2_3_Ch1 + audio_header SFX_Teleport_Exit2_3, Ch5 SFX_Ledge_3:: - dbw CH4, SFX_Ledge_3_Ch1 + audio_header SFX_Ledge_3, Ch5 SFX_Teleport_Enter2_3:: - dbw CH7, SFX_Teleport_Enter2_3_Ch1 + audio_header SFX_Teleport_Enter2_3, Ch8 SFX_Fly_3:: - dbw CH7, SFX_Fly_3_Ch1 + audio_header SFX_Fly_3, Ch8 SFX_Denied_3:: - dbw ( $40 | CH4 ), SFX_Denied_3_Ch1 - dbw CH5, SFX_Denied_3_Ch2 + audio_header SFX_Denied_3, Ch5, Ch6 SFX_Arrow_Tiles_3:: - dbw CH4, SFX_Arrow_Tiles_3_Ch1 + audio_header SFX_Arrow_Tiles_3, Ch5 SFX_Push_Boulder_3:: - dbw CH7, SFX_Push_Boulder_3_Ch1 + audio_header SFX_Push_Boulder_3, Ch8 SFX_SS_Anne_Horn_3:: - dbw ( $40 | CH4 ), SFX_SS_Anne_Horn_3_Ch1 - dbw CH5, SFX_SS_Anne_Horn_3_Ch2 + audio_header SFX_SS_Anne_Horn_3, Ch5, Ch6 SFX_Withdraw_Deposit_3:: - dbw CH4, SFX_Withdraw_Deposit_3_Ch1 + audio_header SFX_Withdraw_Deposit_3, Ch5 SFX_Cut_3:: - dbw CH7, SFX_Cut_3_Ch1 + audio_header SFX_Cut_3, Ch8 SFX_Go_Inside_3:: - dbw CH7, SFX_Go_Inside_3_Ch1 + audio_header SFX_Go_Inside_3, Ch8 SFX_Swap_3:: - dbw ( $40 | CH4 ), SFX_Swap_3_Ch1 - dbw CH5, SFX_Swap_3_Ch2 + audio_header SFX_Swap_3, Ch5, Ch6 SFX_59_3:: - dbw ( $40 | CH4 ), SFX_59_3_Ch1 - dbw CH5, SFX_59_3_Ch2 + audio_header SFX_59_3, Ch5, Ch6 SFX_Purchase_3:: - dbw ( $40 | CH4 ), SFX_Purchase_3_Ch1 - dbw CH5, SFX_Purchase_3_Ch2 + audio_header SFX_Purchase_3, Ch5, Ch6 SFX_Collision_3:: - dbw CH4, SFX_Collision_3_Ch1 + audio_header SFX_Collision_3, Ch5 SFX_Go_Outside_3:: - dbw CH7, SFX_Go_Outside_3_Ch1 + audio_header SFX_Go_Outside_3, Ch8 SFX_Save_3:: - dbw ( $40 | CH4 ), SFX_Save_3_Ch1 - dbw CH5, SFX_Save_3_Ch2 + audio_header SFX_Save_3, Ch5, Ch6 SFX_Intro_Lunge:: - dbw CH7, SFX_Intro_Lunge_Ch1 + audio_header SFX_Intro_Lunge, Ch8 SFX_Intro_Hip:: - dbw CH4, SFX_Intro_Hip_Ch1 + audio_header SFX_Intro_Hip, Ch5 SFX_Intro_Hop:: - dbw CH4, SFX_Intro_Hop_Ch1 + audio_header SFX_Intro_Hop, Ch5 SFX_Intro_Raise:: - dbw CH7, SFX_Intro_Raise_Ch1 + audio_header SFX_Intro_Raise, Ch8 SFX_Intro_Crash:: - dbw CH7, SFX_Intro_Crash_Ch1 + audio_header SFX_Intro_Crash, Ch8 SFX_Intro_Whoosh:: - dbw CH7, SFX_Intro_Whoosh_Ch1 + audio_header SFX_Intro_Whoosh, Ch8 SFX_Slots_Stop_Wheel:: - dbw CH4, SFX_Slots_Stop_Wheel_Ch1 + audio_header SFX_Slots_Stop_Wheel, Ch5 SFX_Slots_Reward:: - dbw CH4, SFX_Slots_Reward_Ch1 + audio_header SFX_Slots_Reward, Ch5 SFX_Slots_New_Spin:: - dbw ( $40 | CH4 ), SFX_Slots_New_Spin_Ch1 - dbw CH5, SFX_Slots_New_Spin_Ch2 + audio_header SFX_Slots_New_Spin, Ch5, Ch6 SFX_Shooting_Star:: - dbw CH4, SFX_Shooting_Star_Ch1 + audio_header SFX_Shooting_Star, Ch5 |