diff options
Diffstat (limited to 'data/facing.asm')
-rw-r--r-- | data/facing.asm | 188 |
1 files changed, 132 insertions, 56 deletions
diff --git a/data/facing.asm b/data/facing.asm index 6906002e..138a0162 100644 --- a/data/facing.asm +++ b/data/facing.asm @@ -1,57 +1,133 @@ SpriteFacingAndAnimationTable: ; 4000 (1:4000) - dw SpriteFacingDownAndStanding, SpriteOAMParameters ; facing down, walk animation frame 0 - dw SpriteFacingDownAndWalking, SpriteOAMParameters ; facing down, walk animation frame 1 - dw SpriteFacingDownAndStanding, SpriteOAMParameters ; facing down, walk animation frame 2 - dw SpriteFacingDownAndWalking, SpriteOAMParametersFlipped ; facing down, walk animation frame 3 - dw SpriteFacingUpAndStanding, SpriteOAMParameters ; facing up, walk animation frame 0 - dw SpriteFacingUpAndWalking, SpriteOAMParameters ; facing up, walk animation frame 1 - dw SpriteFacingUpAndStanding, SpriteOAMParameters ; facing up, walk animation frame 2 - dw SpriteFacingUpAndWalking, SpriteOAMParametersFlipped ; facing up, walk animation frame 3 - dw SpriteFacingLeftAndStanding, SpriteOAMParameters ; facing left, walk animation frame 0 - dw SpriteFacingLeftAndWalking, SpriteOAMParameters ; facing left, walk animation frame 1 - dw SpriteFacingLeftAndStanding, SpriteOAMParameters ; facing left, walk animation frame 2 - dw SpriteFacingLeftAndWalking, SpriteOAMParameters ; facing left, walk animation frame 3 - dw SpriteFacingLeftAndStanding, SpriteOAMParametersFlipped ; facing right, walk animation frame 0 - dw SpriteFacingLeftAndWalking, SpriteOAMParametersFlipped ; facing right, walk animation frame 1 - dw SpriteFacingLeftAndStanding, SpriteOAMParametersFlipped ; facing right, walk animation frame 2 - dw SpriteFacingLeftAndWalking, SpriteOAMParametersFlipped ; facing right, walk animation frame 3 - dw SpriteFacingDownAndStanding, SpriteOAMParameters ; --- - dw SpriteFacingDownAndStanding, SpriteOAMParameters ; This table is used for sprites $a and $b. - dw SpriteFacingDownAndStanding, SpriteOAMParameters ; All orientation and animation parameters - dw SpriteFacingDownAndStanding, SpriteOAMParameters ; lead to the same result. Used for immobile - dw SpriteFacingDownAndStanding, SpriteOAMParameters ; sprites like items on the ground - dw SpriteFacingDownAndStanding, SpriteOAMParameters ; --- - dw SpriteFacingDownAndStanding, SpriteOAMParameters - dw SpriteFacingDownAndStanding, SpriteOAMParameters - dw SpriteFacingDownAndStanding, SpriteOAMParameters - dw SpriteFacingDownAndStanding, SpriteOAMParameters - dw SpriteFacingDownAndStanding, SpriteOAMParameters - dw SpriteFacingDownAndStanding, SpriteOAMParameters - dw SpriteFacingDownAndStanding, SpriteOAMParameters - dw SpriteFacingDownAndStanding, SpriteOAMParameters - dw SpriteFacingDownAndStanding, SpriteOAMParameters - dw SpriteFacingDownAndStanding, SpriteOAMParameters - -SpriteFacingDownAndStanding: ; 4080 (1:4080) - db $00,$01,$02,$03 -SpriteFacingDownAndWalking: ; 4084 (1:4084) - db $80,$81,$82,$83 -SpriteFacingUpAndStanding: ; 4088 (1:4088) - db $04,$05,$06,$07 -SpriteFacingUpAndWalking: ; 408c (1:408c) - db $84,$85,$86,$87 -SpriteFacingLeftAndStanding: ; 4090 (1:4090) - db $08,$09,$0a,$0b -SpriteFacingLeftAndWalking: ; 4094 (1:4094) - db $88,$89,$8a,$8b - -SpriteOAMParameters: ; 4098 (1:4098) - db $00,$00, $00 ; top left - db $00,$08, $00 ; top right - db $08,$00, OAMFLAG_CANBEMASKED ; bottom left - db $08,$08, OAMFLAG_CANBEMASKED | OAMFLAG_ENDOFDATA ; bottom right -SpriteOAMParametersFlipped: ; 40a4 (1:40a4) - db $00,$08, OAMFLAG_VFLIPPED - db $00,$00, OAMFLAG_VFLIPPED - db $08,$08, OAMFLAG_VFLIPPED | OAMFLAG_CANBEMASKED - db $08,$00, OAMFLAG_VFLIPPED | OAMFLAG_CANBEMASKED | OAMFLAG_ENDOFDATA + dw SpriteFacingDownAndStanding ; facing down, walk animation frame 0 + dw SpriteFacingDownAndWalking ; facing down, walk animation frame 1 + dw SpriteFacingDownAndStanding ; facing down, walk animation frame 2 + dw SpriteFacingDownAndWalking2 ; facing down, walk animation frame 3 + + dw SpriteFacingUpAndStanding ; facing up, walk animation frame 0 + dw SpriteFacingUpAndWalking ; facing up, walk animation frame 1 + dw SpriteFacingUpAndStanding ; facing up, walk animation frame 2 + dw SpriteFacingUpAndWalking2 ; facing up, walk animation frame 3 + + dw SpriteFacingLeftAndStanding ; facing left, walk animation frame 0 + dw SpriteFacingLeftAndWalking ; facing left, walk animation frame 1 + dw SpriteFacingLeftAndStanding ; facing left, walk animation frame 2 + dw SpriteFacingLeftAndWalking ; facing left, walk animation frame 3 + + dw SpriteFacingRightAndStanding ; facing right, walk animation frame 0 + dw SpriteFacingRightAndWalking ; facing right, walk animation frame 1 + dw SpriteFacingRightAndStanding ; facing right, walk animation frame 2 + dw SpriteFacingRightAndWalking ; facing right, walk animation frame 3 + + dw SpriteFacingDownAndStanding ; --- + dw SpriteFacingDownAndStanding ; This table is used for sprites $a and $b. + dw SpriteFacingDownAndStanding ; All orientation and animation parameters + dw SpriteFacingDownAndStanding ; lead to the same result. Used for immobile + dw SpriteFacingDownAndStanding ; sprites like items on the ground + dw SpriteFacingDownAndStanding ; --- + dw SpriteFacingDownAndStanding + dw SpriteFacingDownAndStanding + dw SpriteFacingDownAndStanding + dw SpriteFacingDownAndStanding + dw SpriteFacingDownAndStanding + dw SpriteFacingDownAndStanding + dw SpriteFacingDownAndStanding + dw SpriteFacingDownAndStanding + dw SpriteFacingDownAndStanding + dw SpriteFacingDownAndStanding +; special case + dw SpriteSpecialCase ; pikachu maybe? + +SpriteFacingDownAndStanding: ; 4042 (1:4042) + db $04 +; Sprite OAM Parameters + db $00,$00,$00,$00 ; top left + db $00,$08,$01,$00 ; top right + db $08,$00,$02,OAMFLAG_CANBEMASKED ; bottom left + db $08,$08,$03,OAMFLAG_CANBEMASKED | OAMFLAG_ENDOFDATA ; bottom right + +SpriteFacingDownAndWalking: ; 4053 (1:4053) + db $04 +; Sprite OAM Parameters + db $00,$00,$80,$00 ; top left + db $00,$08,$81,$00 ; top right + db $08,$00,$82,OAMFLAG_CANBEMASKED ; bottom left + db $08,$08,$83,OAMFLAG_CANBEMASKED | OAMFLAG_ENDOFDATA ; bottom right + +SpriteFacingDownAndWalking2: ; 4064 (1:4064) + db $04 +; Sprite OAM Parameters + db $00,$08,$80,OAMFLAG_VFLIPPED ; top left + db $00,$00,$81,OAMFLAG_VFLIPPED ; top right + db $08,$08,$82,OAMFLAG_VFLIPPED | OAMFLAG_CANBEMASKED ; bottom left + db $08,$00,$83,OAMFLAG_VFLIPPED | OAMFLAG_CANBEMASKED | OAMFLAG_ENDOFDATA ; bottom right + +SpriteFacingUpAndStanding: ; 4075 (1:4075) + db $04 +; Sprite OAM Parameters + db $00,$00,$04,$00 ; top left + db $00,$08,$05,$00 ; top right + db $08,$00,$06,OAMFLAG_CANBEMASKED ; bottom left + db $08,$08,$07,OAMFLAG_CANBEMASKED | OAMFLAG_ENDOFDATA ; bottom right + +SpriteFacingUpAndWalking: ; 4086 (1:4086) + db $04 +; Sprite OAM Parameters + db $00,$00,$84,$00 ; top left + db $00,$08,$85,$00 ; top right + db $08,$00,$86,OAMFLAG_CANBEMASKED ; bottom left + db $08,$08,$87,OAMFLAG_CANBEMASKED | OAMFLAG_ENDOFDATA ; bottom right + +SpriteFacingUpAndWalking2: ; 4097 (1:4097) + db $04 +; Sprite OAM Parameters + db $00,$08,$84,OAMFLAG_VFLIPPED ; top left + db $00,$00,$85,OAMFLAG_VFLIPPED ; top right + db $08,$08,$86,OAMFLAG_VFLIPPED | OAMFLAG_CANBEMASKED ; bottom left + db $08,$00,$87,OAMFLAG_VFLIPPED | OAMFLAG_CANBEMASKED | OAMFLAG_ENDOFDATA ; bottom right + +SpriteFacingLeftAndStanding: ; 40a8 (1:40a8) + db $04 +; Sprite OAM Parameters + db $00,$00,$08,$00 ; top left + db $00,$08,$09,$00 ; top right + db $08,$00,$0a,OAMFLAG_CANBEMASKED ; bottom left + db $08,$08,$0b,OAMFLAG_CANBEMASKED | OAMFLAG_ENDOFDATA ; bottom right + +SpriteFacingLeftAndWalking: ; 40b9 (1:40b9) + db $04 +; Sprite OAM Parameters + db $00,$00,$88,$00 ; top left + db $00,$08,$89,$00 ; top right + db $08,$00,$8a,OAMFLAG_CANBEMASKED ; bottom left + db $08,$08,$8b,OAMFLAG_CANBEMASKED | OAMFLAG_ENDOFDATA ; bottom right + +SpriteFacingRightAndStanding: ; 40ca (1:40ca) + db $04 +; Sprite OAM Parameters + db $00,$08,$08,OAMFLAG_VFLIPPED ; top left + db $00,$00,$09,OAMFLAG_VFLIPPED ; top right + db $08,$08,$0a,OAMFLAG_VFLIPPED | OAMFLAG_CANBEMASKED ; bottom left + db $08,$00,$0b,OAMFLAG_VFLIPPED | OAMFLAG_CANBEMASKED | OAMFLAG_ENDOFDATA ; bottom right + +SpriteFacingRightAndWalking: ; 40db (1:40db) + db $04 +; Sprite OAM Parameters + db $00,$08,$88,OAMFLAG_VFLIPPED ; top left + db $00,$00,$89,OAMFLAG_VFLIPPED ; top right + db $08,$08,$8a,OAMFLAG_VFLIPPED | OAMFLAG_CANBEMASKED ; bottom left + db $08,$00,$8b,OAMFLAG_VFLIPPED | OAMFLAG_CANBEMASKED | OAMFLAG_ENDOFDATA ; bottom right + +SpriteSpecialCase ; 40ec (1:40ec) + db $09 +; Sprite OAM Parameters + db -$4,-$4,$00,$00 + db -$4,$04,$01,$00 + db -$4,$0c,$00,OAMFLAG_VFLIPPED + db $04,-$4,$01,$00 + db $04,$04,$02,$00 + db $04,$0c,$01,$00 + db $0c,-$4,$00,OAM_VFLIP | OAMFLAG_CANBEMASKED + db $0c,$04,$01,OAMFLAG_CANBEMASKED + db $0c,$0c,$00,OAM_VFLIP | OAM_HFLIP | OAMFLAG_CANBEMASKED | OAMFLAG_ENDOFDATA +
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