diff options
Diffstat (limited to 'engine/bank3d.asm')
-rw-r--r-- | engine/bank3d.asm | 594 |
1 files changed, 297 insertions, 297 deletions
diff --git a/engine/bank3d.asm b/engine/bank3d.asm index 61fc8ed1..f86bcf21 100644 --- a/engine/bank3d.asm +++ b/engine/bank3d.asm @@ -4,53 +4,53 @@ INCLUDE "engine/battle/unused_stats_functions.asm" INCLUDE "engine/battle/scroll_draw_trainer_pic.asm" Func_f429f:: ; f429f (3d:429f) - coord hl, 0,5 - ld c,$0 + coord hl, 0, 5 + ld c, $0 .asm_f42a4 inc c - ld a,c + ld a, c cp $9 ret z - ld d,$5b + ld d, $5b push bc push hl .asm_f42ad call Func_f42c2 dec hl - ld a,d + ld a, d sub $7 - ld d,a + ld d, a dec c - jr nz,.asm_f42ad - ld c,$2 + jr nz, .asm_f42ad + ld c, $2 call DelayFrames pop hl pop bc inc hl jr .asm_f42a4 - + Func_f42c2:: ; f42c2 (3d:f42c2) push hl push de push bc - ld e,$7 + ld e, $7 .loop - ld a,d + ld a, d cp $31 - jr nc,.asm_f42ce - ld a,$7f + jr nc, .asm_f42ce + ld a, $7f .asm_f42ce - ld [hl],a - ld bc,$14 - add hl,bc + ld [hl], a + ld bc, $14 + add hl, bc inc d dec e - jr nz,.loop + jr nz, .loop pop bc pop de pop hl ret - + INCLUDE "engine/battle/decrement_pp.asm" ModifyPikachuHappiness:: ; f430a (3d:430a) @@ -111,7 +111,7 @@ ModifyPikachuHappiness:: ; f430a (3d:430a) xor a .okay ld [wPikachuHappiness], a - + ; Restore d and get the d'th entry in PikachuMoods. pop de dec d @@ -141,20 +141,20 @@ ModifyPikachuHappiness:: ; f430a (3d:430a) ld [wPikachuMood], a .done ret - + HappinessChangeTable: ; f4385 (3d:4385) ; Increase - db 5, 3, 2 ; Gained a level - db 5, 3, 2 ; HP restore - db 1, 1, 0 ; Used X item - db 3, 2, 1 ; Challenged Gym Leader - db 1, 1, 0 ; Teach TM/HM - db 2, 1, 1 ; Walking around + db 5, 3, 2 ; Gained a level + db 5, 3, 2 ; HP restore + db 1, 1, 0 ; Used X item + db 3, 2, 1 ; Challenged Gym Leader + db 1, 1, 0 ; Teach TM/HM + db 2, 1, 1 ; Walking around ; Decrease - db -3, -3, -5 ; Deposited - db -1, -1, -1 ; Fainted in battle - db -5, -5, -10 ; Fainted due to Poison outside of battle - db -5, -5, -10 ; Unknown (d = 10) + db -3, -3, -5 ; Deposited + db -1, -1, -1 ; Fainted in battle + db -5, -5, -10 ; Fainted due to Poison outside of battle + db -5, -5, -10 ; Unknown (d = 10) db -10, -10, -20 ; Unknown (d = 11) PikachuMoods: ; f43a6 (3d:43a6) @@ -177,125 +177,125 @@ OldManPic:: INCBIN "pic/trainer/oldman.pic" ProfOakPicBack:: INCBIN "pic/ytrainer/prof.oakb.pic" Func_f453f:: ; f453f (3d:453f) - ld hl,PokemonLogoGraphics - ld de,vChars2 - ld bc,$730 - ld a,BANK(PokemonLogoGraphics) ; redundant because this function is in bank3d + ld hl, PokemonLogoGraphics + ld de, vChars2 + ld bc, $730 + ld a, BANK(PokemonLogoGraphics) ; redundant because this function is in bank3d call FarCopyData - ld hl,YellowLogoGraphics+$230 - ld de,vChars0+$fd0 - ld bc,$30 - ld a,BANK(YellowLogoGraphics) + ld hl, YellowLogoGraphics+$230 + ld de, vChars0+$fd0 + ld bc, $30 + ld a, BANK(YellowLogoGraphics) call FarCopyData - ld hl,YellowLogoGraphics+$260 - ld de,vChars1 - ld bc,$400 - ld a,BANK(YellowLogoGraphics) + ld hl, YellowLogoGraphics+$260 + ld de, vChars1 + ld bc, $400 + ld a, BANK(YellowLogoGraphics) call FarCopyData - ld hl,YellowLogoGraphics+$660 - ld de,vChars0+$f00 - ld bc,$c0 - ld a,BANK(YellowLogoGraphics) + ld hl, YellowLogoGraphics+$660 + ld de, vChars0+$f00 + ld bc, $c0 + ld a, BANK(YellowLogoGraphics) call FarCopyData ret - + Func_f4578:: ; f4578 (3d:4578) - coord hl, 2,1 - ld de,Pointer_f45f9 - ld bc,7 << 8 | 16 ; 16x7 (xy) + coord hl, 2, 1 + ld de, Pointer_f45f9 + ld bc, 7 << 8 | 16 ; 16x7 (xy) call CopyScreenArea ret - + Func_f4585:: ; f4585 (3d:4585) - coord hl, 6,4 - ld de,Pointer_f4673 - ld bc,4 << 8 | 7 ; 7x4 (xy) + coord hl, 6, 4 + ld de, Pointer_f4673 + ld bc, 4 << 8 | 7 ; 7x4 (xy) call CopyScreenArea - coord hl, 9,8 - ld [hl],$64 + coord hl, 9, 8 + ld [hl], $64 inc hl - ld [hl],$65 + ld [hl], $65 ret - + Func_f459a:: ; f459a (3d:459a) - coord hl, 4,8 - ld de,Pointer_f468f - ld bc,9 << 8 | 12 ; 12x9 (xy) + coord hl, 4, 8 + ld de, Pointer_f468f + ld bc, 9 << 8 | 12 ; 12x9 (xy) call CopyScreenArea - coord hl, 16,10 - ld [hl],$96 - coord hl, 16,11 - ld [hl],$9d - coord hl, 16,12 - ld [hl],$a7 - coord hl, 16,13 - ld [hl],$b1 - ld hl,Pointer_f45c7 - ld de,wOAMBuffer - ld bc,$20 + coord hl, 16, 10 + ld [hl], $96 + coord hl, 16, 11 + ld [hl], $9d + coord hl, 16, 12 + ld [hl], $a7 + coord hl, 16, 13 + ld [hl], $b1 + ld hl, Pointer_f45c7 + ld de, wOAMBuffer + ld bc, $20 call CopyData ret - + Pointer_f45c7: ; f45c7 (3d:45c7) - db $60,$40,$f1,$22 - db $60,$48,$f0,$22 - db $68,$40,$f3,$22 - db $68,$48,$f2,$22 - db $60,$60,$f0,$02 - db $60,$68,$f1,$02 - db $68,$60,$f2,$02 - db $68,$68,$f3,$02 - + db $60, $40, $f1, $22 + db $60, $48, $f0, $22 + db $68, $40, $f3, $22 + db $68, $48, $f2, $22 + db $60, $60, $f0, $02 + db $60, $68, $f1, $02 + db $68, $60, $f2, $02 + db $68, $68, $f3, $02 + CopyScreenArea:: ; f45e7 (3d:45e7) ; copy cxb (xy) screen area from de to hl push bc push hl .loop - ld a,[de] + ld a, [de] inc de - ld [hli],a + ld [hli], a dec c - jr nz,.loop + jr nz, .loop pop hl - ld bc,$14 - add hl,bc + ld bc, $14 + add hl, bc pop bc dec b - jr nz,CopyScreenArea + jr nz, CopyScreenArea ret - + Pointer_f45f9: ; f45f9 (3d:45f9) ; 16x7 (xy) - db $f4,$f4,$f4,$f4,$f4,$f4,$49,$f4,$72,$30,$f4,$f4,$f4,$f4,$f4,$f4 - db $fd,$01,$02,$03,$04,$05,$06,$07,$08,$09,$0a,$0b,$f4,$0d,$0e,$0f - db $10,$11,$12,$13,$14,$15,$16,$17,$18,$19,$1a,$1b,$1c,$1d,$1e,$1f - db $20,$21,$22,$23,$24,$25,$26,$27,$28,$29,$2a,$2b,$2c,$2d,$2e,$2f - db $f4,$31,$32,$33,$34,$35,$36,$37,$38,$39,$3a,$3b,$3c,$3d,$3e,$3f - db $f4,$41,$42,$43,$44,$45,$46,$47,$48,$f4,$4a,$4b,$4c,$4d,$4e,$4f - db $f4,$6a,$6b,$6c,$6d,$f4,$f4,$f4,$f4,$f4,$f4,$6e,$6f,$70,$71,$f4 + db $f4, $f4, $f4, $f4, $f4, $f4, $49, $f4, $72, $30, $f4, $f4, $f4, $f4, $f4, $f4 + db $fd, $01, $02, $03, $04, $05, $06, $07, $08, $09, $0a, $0b, $f4, $0d, $0e, $0f + db $10, $11, $12, $13, $14, $15, $16, $17, $18, $19, $1a, $1b, $1c, $1d, $1e, $1f + db $20, $21, $22, $23, $24, $25, $26, $27, $28, $29, $2a, $2b, $2c, $2d, $2e, $2f + db $f4, $31, $32, $33, $34, $35, $36, $37, $38, $39, $3a, $3b, $3c, $3d, $3e, $3f + db $f4, $41, $42, $43, $44, $45, $46, $47, $48, $f4, $4a, $4b, $4c, $4d, $4e, $4f + db $f4, $6a, $6b, $6c, $6d, $f4, $f4, $f4, $f4, $f4, $f4, $6e, $6f, $70, $71, $f4 Pointer_f4669:: ; f4669 (3d:4669) - db $47,$48,$49,$4a,$4b,$4c,$4d,$4e,$4f,$5f - + db $47, $48, $49, $4a, $4b, $4c, $4d, $4e, $4f, $5f + Pointer_f4673:: ; f4673 (3d:4673) ; 7x4 (xy) - db $24,$25,$66,$67,$68,$69,$2a - db $50,$51,$52,$53,$54,$55,$56 - db $57,$58,$59,$5a,$5b,$5c,$5d - db $6d,$5e,$5f,$60,$61,$62,$63 - + db $24, $25, $66, $67, $68, $69, $2a + db $50, $51, $52, $53, $54, $55, $56 + db $57, $58, $59, $5a, $5b, $5c, $5d + db $6d, $5e, $5f, $60, $61, $62, $63 + Pointer_f468f:: ; f468f (3d:468f) ; 12x9 (xy) - db $80,$81,$82,$83,$00,$00,$00,$00,$84,$85,$86,$87 - db $88,$89,$8a,$8b,$8c,$8d,$8d,$8e,$8f,$8a,$90,$91 - db $00,$92,$93,$8a,$8a,$8a,$8a,$8a,$8a,$94,$95,$00 - db $00,$00,$97,$8a,$8a,$98,$99,$8a,$8a,$9a,$9b,$9c - db $00,$00,$9e,$9f,$a0,$a1,$a2,$a3,$a4,$a5,$a6,$8a - db $00,$a8,$a9,$aa,$8a,$ab,$ac,$8a,$ad,$ae,$af,$b0 - db $00,$b2,$b3,$b4,$8a,$8a,$8a,$8a,$b5,$b6,$b7,$b8 - db $00,$b9,$ba,$8a,$8a,$8a,$8a,$8a,$8a,$bb,$bc,$00 - db $00,$00,$bd,$8a,$8a,$8a,$8a,$8a,$8a,$be,$bf,$00 - + db $80, $81, $82, $83, $00, $00, $00, $00, $84, $85, $86, $87 + db $88, $89, $8a, $8b, $8c, $8d, $8d, $8e, $8f, $8a, $90, $91 + db $00, $92, $93, $8a, $8a, $8a, $8a, $8a, $8a, $94, $95, $00 + db $00, $00, $97, $8a, $8a, $98, $99, $8a, $8a, $9a, $9b, $9c + db $00, $00, $9e, $9f, $a0, $a1, $a2, $a3, $a4, $a5, $a6, $8a + db $00, $a8, $a9, $aa, $8a, $ab, $ac, $8a, $ad, $ae, $af, $b0 + db $00, $b2, $b3, $b4, $8a, $8a, $8a, $8a, $b5, $b6, $b7, $b8 + db $00, $b9, $ba, $8a, $8a, $8a, $8a, $8a, $8a, $bb, $bc, $00 + db $00, $00, $bd, $8a, $8a, $8a, $8a, $8a, $8a, $be, $bf, $00 + ; f46f9 (3d:46f9) PokemonLogoGraphics: INCBIN "gfx/pokemon_logo.2bpp" YellowLogoGraphics: INCBIN "gfx/yellow_titlescreen.2bpp" @@ -304,267 +304,267 @@ INCLUDE "engine/menu/link_menu.asm" HandleMenuInputDouble:: ; f5a40 (3d:5a40) xor a - ld [wPartyMenuAnimMonEnabled],a + ld [wPartyMenuAnimMonEnabled], a HandleMenuInputPokemonSelectionDouble:: ; f5a44 (3d:5a44) - ld a,[H_DOWNARROWBLINKCNT1] + ld a, [H_DOWNARROWBLINKCNT1] push af - ld a,[H_DOWNARROWBLINKCNT2] + ld a, [H_DOWNARROWBLINKCNT2] push af ; save existing values on stack xor a - ld [H_DOWNARROWBLINKCNT1],a ; blinking down arrow timing value 1 - ld a,$06 - ld [H_DOWNARROWBLINKCNT2],a ; blinking down arrow timing value 2 + ld [H_DOWNARROWBLINKCNT1], a ; blinking down arrow timing value 1 + ld a, $06 + ld [H_DOWNARROWBLINKCNT2], a ; blinking down arrow timing value 2 .loop1 xor a - ld [wAnimCounter],a ; counter for pokemon shaking animation + ld [wAnimCounter], a ; counter for pokemon shaking animation call Func_f5ab0 call JoypadLowSensitivity - ld a,[hJoy5] + ld a, [hJoy5] and a ; was a key pressed? - jr nz,.keyPressed + jr nz, .keyPressed pop af - ld [H_DOWNARROWBLINKCNT2],a + ld [H_DOWNARROWBLINKCNT2], a pop af - ld [H_DOWNARROWBLINKCNT1],a ; restore previous values + ld [H_DOWNARROWBLINKCNT1], a ; restore previous values xor a - ld [wMenuWrappingEnabled],a ; disable menu wrapping + ld [wMenuWrappingEnabled], a ; disable menu wrapping ret .keyPressed xor a - ld [wCheckFor180DegreeTurn],a - ld a,[hJoy5] - ld b,a - bit 6,a ; pressed Up key? - jr z,.checkIfDownPressed + ld [wCheckFor180DegreeTurn], a + ld a, [hJoy5] + ld b, a + bit 6, a ; pressed Up key? + jr z, .checkIfDownPressed .upPressed - ld a,[wCurrentMenuItem] ; selected menu item + ld a, [wCurrentMenuItem] ; selected menu item and a ; already at the top of the menu? - jr z,.checkOtherKeys + jr z, .checkOtherKeys .notAtTop dec a - ld [wCurrentMenuItem],a ; move selected menu item up one space + ld [wCurrentMenuItem], a ; move selected menu item up one space jr .checkOtherKeys .checkIfDownPressed - bit 7,a - jr z,.checkOtherKeys + bit 7, a + jr z, .checkOtherKeys .downPressed - ld a,[wCurrentMenuItem] + ld a, [wCurrentMenuItem] inc a - ld c,a - ld a,[wMaxMenuItem] + ld c, a + ld a, [wMaxMenuItem] cp c - jr c,.checkOtherKeys - ld a,c - ld [wCurrentMenuItem],a + jr c, .checkOtherKeys + ld a, c + ld [wCurrentMenuItem], a .checkOtherKeys - ld a,[wMenuWatchedKeys] + ld a, [wMenuWatchedKeys] and b ; does the menu care about any of the pressed keys? - jp z,.loop1 + jp z, .loop1 .checkIfAButtonOrBButtonPressed - ld a,[hJoy5] + ld a, [hJoy5] and A_BUTTON | B_BUTTON - jr z,.skipPlayingSound + jr z, .skipPlayingSound .AButtonOrBButtonPressed - ld a, $90 ; (SFX_02_40 - SFX_Headers_02) / 3 + ld a, SFX_PRESS_AB call PlaySound ; play sound .skipPlayingSound pop af - ld [H_DOWNARROWBLINKCNT2],a + ld [H_DOWNARROWBLINKCNT2], a pop af - ld [H_DOWNARROWBLINKCNT1],a ; restore previous values - ld a,[hJoy5] + ld [H_DOWNARROWBLINKCNT1], a ; restore previous values + ld a, [hJoy5] ret - + Func_f5ab0:: ; f5ab0 (3d:5ab0) - ld a,[wTopMenuItemY] + ld a, [wTopMenuItemY] and a - jr z,.asm_f5ac0 - coord hl, 0,0 - ld bc,$14 + jr z, .asm_f5ac0 + coord hl, 0, 0 + ld bc, SCREEN_WIDTH .loop - add hl,bc + add hl, bc dec a - jr nz,.loop + jr nz, .loop .asm_f5ac0 - ld a,[wTopMenuItemX] - ld b,$0 - ld c,a - add hl,bc + ld a, [wTopMenuItemX] + ld b, $0 + ld c, a + add hl, bc push hl - ld a,[wLastMenuItem] + ld a, [wLastMenuItem] and a - jr z,.asm_f5ad5 - ld bc,$28 + jr z, .asm_f5ad5 + ld bc, $28 .loop2 - add hl,bc + add hl, bc dec a - jr nz,.loop2 + jr nz, .loop2 .asm_f5ad5 - ld a,[hl] + ld a, [hl] cp "▶" - jr nz,.asm_f5ade - ld a,[wTileBehindCursor] - ld [hl],a + jr nz, .asm_f5ade + ld a, [wTileBehindCursor] + ld [hl], a .asm_f5ade pop hl - ld a,[wCurrentMenuItem] + ld a, [wCurrentMenuItem] and a - jr z,.asm_f5aec - ld bc,$28 + jr z, .asm_f5aec + ld bc, $28 .loop3 - add hl,bc + add hl, bc dec a - jr nz,.loop3 + jr nz, .loop3 .asm_f5aec - ld a,[hl] + ld a, [hl] cp "▶" - jr z,.asm_f5af4 - ld [wTileBehindCursor],a + jr z, .asm_f5af4 + ld [wTileBehindCursor], a .asm_f5af4 - ld a,"▶" - ld [hl],a - ld a,l - ld [wMenuCursorLocation],a - ld a,h - ld [wMenuCursorLocation+1],a - ld a,[wCurrentMenuItem] - ld [wLastMenuItem],a + ld a, "▶" + ld [hl], a + ld a, l + ld [wMenuCursorLocation], a + ld a, h + ld [wMenuCursorLocation+1], a + ld a, [wCurrentMenuItem] + ld [wLastMenuItem], a ret - -Func_f5b06:: ; f5b06 (3d:5b06) - ld hl,wd728 - set 0,[hl] - ld hl,Text_f5b17 + +PrintStrengthTxt:: ; f5b06 (3d:5b06) + ld hl, wd728 + set 0, [hl] + ld hl, Text_f5b17 call PrintText - ld hl,Text_f5b28 + ld hl, Text_f5b28 jp PrintText - + Text_f5b17:: ; f5b17 (3d:5b17) TX_FAR _UsedStrengthText ; 2d:417e - db $08 ; asm - ld a,[wcf91] + TX_ASM + ld a, [wcf91] call PlayCry call Delay3 jp TextScriptEnd - + Text_f5b28:: ; f5b28 (3d:5b28) TX_FAR _CanMoveBouldersText ; 2d:4193 db "@" - + CheckForForcedBikeSurf:: ; f5b2d (3d:5b2d) - ld hl,wd728 - set 1,[hl] - ld a,[wd732] - bit 5,a - jr nz,.asm_f5b59 - ld a,[wCurMap] + ld hl, wd728 + set 1, [hl] + ld a, [wd732] + bit 5, a + jr nz, .asm_f5b59 + ld a, [wCurMap] cp SEAFOAM_ISLANDS_5 ret nz CheckBothEventsSet EVENT_SEAFOAM4_BOULDER1_DOWN_HOLE, EVENT_SEAFOAM4_BOULDER2_DOWN_HOLE ret z - ld hl,CoordsData_f5b64 + ld hl, CoordsData_f5b64 call ArePlayerCoordsInArray ret nc - ld hl,wd728 - res 1,[hl] - ld hl,CurrentTooFastText + ld hl, wd728 + res 1, [hl] + ld hl, CurrentTooFastText jp PrintText .asm_f5b59 - ld hl,wd728 - res 1,[hl] - ld hl,CyclingIsFunText + ld hl, wd728 + res 1, [hl] + ld hl, CyclingIsFunText jp PrintText - + CoordsData_f5b64:: ; f5b64 (3d:5b64) - db 11,07 + db 11, 07 db $ff - + CurrentTooFastText:: ; f5b67 (3d:5b67) TX_FAR _CurrentTooFastText ; 2d:41ab db "@" - + CyclingIsFunText:: ; f5b6c (3d:5b6c) TX_FAR _CyclingIsFunText ; 2d:41ca db "@" - + AddItemToInventory_:: ; f5b70 (3d:5b70) - ld a,[wItemQuantity] ; a = item quantity + ld a, [wItemQuantity] ; a = item quantity push af push bc push de push hl push hl - ld d,50 ; PC box can hold 50 items - ld a,wNumBagItems & $FF + ld d, 50 ; PC box can hold 50 items + ld a, wNumBagItems & $FF cp l - jr nz,.checkIfInventoryFull - ld a,wNumBagItems >> 8 + jr nz, .checkIfInventoryFull + ld a, wNumBagItems >> 8 cp h - jr nz,.checkIfInventoryFull + jr nz, .checkIfInventoryFull ; if the destination is the bag - ld d,20 ; bag can hold 20 items + ld d, 20 ; bag can hold 20 items .checkIfInventoryFull - ld a,[hl] + ld a, [hl] sub d - ld d,a - ld a,[hli] + ld d, a + ld a, [hli] and a - jr z,.addNewItem + jr z, .addNewItem .notAtEndOfInventory - ld a,[hli] - ld b,a ; b = ID of current item in table - ld a,[wcf91] ; a = ID of item being added + ld a, [hli] + ld b, a ; b = ID of current item in table + ld a, [wcf91] ; a = ID of item being added cp b ; does the current item in the table match the item being added? - jp z,.increaseItemQuantity ; if so, increase the item's quantity + jp z, .increaseItemQuantity ; if so, increase the item's quantity inc hl .loop - ld a,[hl] - cp a,$ff ; is it the end of the table? + ld a, [hl] + cp a, $ff ; is it the end of the table? jr nz, .notAtEndOfInventory .addNewItem ; add an item not yet in the inventory pop hl - ld a,d + ld a, d and a ; is there room for a new item slot? - jr z,.done + jr z, .done ; if there is room inc [hl] ; increment the number of items in the inventory - ld a,[hl] ; the number of items will be the index of the new item + ld a, [hl] ; the number of items will be the index of the new item add a dec a - ld c,a - ld b,0 - add hl,bc ; hl = address to store the item - ld a,[wcf91] - ld [hli],a ; store item ID - ld a,[wItemQuantity] - ld [hli],a ; store item quantity - ld [hl],$ff ; store terminator + ld c, a + ld b, 0 + add hl, bc ; hl = address to store the item + ld a, [wcf91] + ld [hli], a ; store item ID + ld a, [wItemQuantity] + ld [hli], a ; store item quantity + ld [hl], $ff ; store terminator jp .success .increaseItemQuantity ; increase the quantity of an item already in the inventory - ld a,[wItemQuantity] - ld b,a ; b = quantity to add - ld a,[hl] ; a = existing item quantity + ld a, [wItemQuantity] + ld b, a ; b = quantity to add + ld a, [hl] ; a = existing item quantity add b ; a = new item quantity - cp a,100 - jp c,.storeNewQuantity ; if the new quantity is less than 100, store it + cp a, 100 + jp c, .storeNewQuantity ; if the new quantity is less than 100, store it ; if the new quantity is greater than or equal to 100, ; try to max out the current slot and add the rest in a new slot - sub a,99 - ld [wItemQuantity],a ; a = amount left over (to put in the new slot) - ld a,d + sub a, 99 + ld [wItemQuantity], a ; a = amount left over (to put in the new slot) + ld a, d and a ; is there room for a new item slot? - jr z,.increaseItemQuantityFailed + jr z, .increaseItemQuantityFailed ; if so, store 99 in the current slot and store the rest in a new slot - ld a,99 - ld [hli],a + ld a, 99 + ld [hli], a jp .loop .increaseItemQuantityFailed pop hl and a jr .done .storeNewQuantity - ld [hl],a + ld [hl], a pop hl .success scf @@ -573,8 +573,8 @@ AddItemToInventory_:: ; f5b70 (3d:5b70) pop de pop bc pop bc - ld a,b - ld [wItemQuantity],a ; restore the initial value from when the function was called + ld a, b + ld [wItemQuantity], a ; restore the initial value from when the function was called ret ; function to remove an item (in varying quantities) from the player's bag or PC box @@ -585,49 +585,49 @@ AddItemToInventory_:: ; f5b70 (3d:5b70) RemoveItemFromInventory_: ; f5be1 (3d:5be1) push hl inc hl - ld a,[wWhichPokemon] ; index (within the inventory) of the item being removed + ld a, [wWhichPokemon] ; index (within the inventory) of the item being removed add a add l - ld l,a - jr nc,.noCarry + ld l, a + jr nc, .noCarry inc h .noCarry inc hl - ld a,[wItemQuantity] ; quantity being removed - ld e,a - ld a,[hl] ; a = current quantity + ld a, [wItemQuantity] ; quantity being removed + ld e, a + ld a, [hl] ; a = current quantity sub e - ld [hld],a ; store new quantity - ld [wMaxItemQuantity],a + ld [hld], a ; store new quantity + ld [wMaxItemQuantity], a and a - jr nz,.skipMovingUpSlots + jr nz, .skipMovingUpSlots ; if the remaining quantity is 0, ; remove the emptied item slot and move up all the following item slots .moveSlotsUp - ld e,l - ld d,h + ld e, l + ld d, h inc de inc de ; de = address of the slot following the emptied one .loop ; loop to move up the following slots - ld a,[de] + ld a, [de] inc de - ld [hli],a - cp a,$ff - jr nz,.loop + ld [hli], a + cp a, $ff + jr nz, .loop ; update menu info xor a - ld [wListScrollOffset],a - ld [wCurrentMenuItem],a - ld [wBagSavedMenuItem],a - ld [wSavedListScrollOffset],a + ld [wListScrollOffset], a + ld [wCurrentMenuItem], a + ld [wBagSavedMenuItem], a + ld [wSavedListScrollOffset], a pop hl - ld a,[hl] ; a = number of items in inventory + ld a, [hl] ; a = number of items in inventory dec a ; decrement the number of items - ld [hl],a ; store new number of items - ld [wListCount],a - cp a,2 - jr c,.done - ld [wMaxMenuItem],a + ld [hl], a ; store new number of items + ld [wListCount], a + cp a, 2 + jr c, .done + ld [wMaxMenuItem], a jr .done .skipMovingUpSlots pop hl @@ -641,45 +641,45 @@ CircleTile: INCBIN "gfx/circle_tile.2bpp" BadgeNumbersTileGraphics: INCBIN "gfx/badge_numbers.2bpp" ReadSuperRodData:: ; f5ea4 (3d:5ea4) - ld a,[wCurMap] - ld c,a - ld hl,FishingSlots + ld a, [wCurMap] + ld c, a + ld hl, FishingSlots .loop - ld a,[hli] + ld a, [hli] cp $ff - jr z,.notfound + jr z, .notfound cp c - jr z,.found - ld de,$8 - add hl,de + jr z, .found + ld de, $8 + add hl, de jr .loop .found call GenerateRandomFishingEncounter ret .notfound - ld de,$0 + ld de, $0 ret - + GenerateRandomFishingEncounter: ; f5ec1 (3d:5ec1) call Random cp $66 - jr c,.asm_f5ed6 + jr c, .asm_f5ed6 inc hl inc hl cp $b2 - jr c,.asm_f5ed6 + jr c, .asm_f5ed6 inc hl inc hl cp $e5 - jr c,.asm_f5ed6 + jr c, .asm_f5ed6 inc hl inc hl .asm_f5ed6 - ld e,[hl] + ld e, [hl] inc hl - ld d,[hl] + ld d, [hl] ret - + INCLUDE "data/super_rod.asm" INCLUDE "engine/battle/bank3d_battle.asm" INCLUDE "engine/items/tm_prices.asm" |