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-rwxr-xr-xengine/battle/animations.asm68
1 files changed, 34 insertions, 34 deletions
diff --git a/engine/battle/animations.asm b/engine/battle/animations.asm
index c0d0e000..f2b660f7 100755
--- a/engine/battle/animations.asm
+++ b/engine/battle/animations.asm
@@ -23,15 +23,15 @@ DrawFrameBlock: ; 78000 (1e:4000)
dec a
jr z,.flipBaseCoords ; 3
.noTransformation
- ld a,[W_BASECOORDY]
+ ld a,[wBaseCoordY]
add [hl]
ld [de],a ; store Y
inc hl
inc de
- ld a,[W_BASECOORDX]
+ ld a,[wBaseCoordX]
jr .finishCopying
.flipBaseCoords
- ld a,[W_BASECOORDY]
+ ld a,[wBaseCoordY]
ld b,a
ld a,136
sub b ; flip Y base coordinate
@@ -39,7 +39,7 @@ DrawFrameBlock: ; 78000 (1e:4000)
ld [de],a ; store Y
inc hl
inc de
- ld a,[W_BASECOORDX]
+ ld a,[wBaseCoordX]
ld b,a
ld a,168
sub b ; flip X base coordinate
@@ -57,7 +57,7 @@ DrawFrameBlock: ; 78000 (1e:4000)
inc de
jp .nextTile
.flipHorizontalAndVertical
- ld a,[W_BASECOORDY]
+ ld a,[wBaseCoordY]
add [hl] ; Y offset
ld b,a
ld a,136
@@ -65,7 +65,7 @@ DrawFrameBlock: ; 78000 (1e:4000)
ld [de],a ; store Y
inc hl
inc de
- ld a,[W_BASECOORDX]
+ ld a,[wBaseCoordX]
add [hl] ; X offset
ld b,a
ld a,168
@@ -95,13 +95,13 @@ DrawFrameBlock: ; 78000 (1e:4000)
inc de
jp .nextTile
.flipHorizontalTranslateDown
- ld a,[W_BASECOORDY]
+ ld a,[wBaseCoordY]
add [hl]
add a,40 ; translate Y coordinate downwards
ld [de],a ; store Y
inc hl
inc de
- ld a,[W_BASECOORDX]
+ ld a,[wBaseCoordX]
add [hl]
ld b,a
ld a,168
@@ -577,9 +577,9 @@ PlaySubanimation: ; 78e53 (1e:4e53)
add hl,de
add hl,de
ld a,[hli]
- ld [W_BASECOORDY],a
+ ld [wBaseCoordY],a
ld a,[hl]
- ld [W_BASECOORDX],a
+ ld [wBaseCoordX],a
pop hl
inc hl
ld a,[hl] ; frame block mode
@@ -1235,17 +1235,17 @@ AnimationWaterDropletsEverywhere: ; 79215 (1e:5215)
call LoadAnimationTileset
ld d, 32
ld a, -16
- ld [W_BASECOORDX], a
+ ld [wBaseCoordX], a
ld a, $71
ld [wDropletTile], a
.loop
ld a, 16
- ld [W_BASECOORDY], a
+ ld [wBaseCoordY], a
ld a, 0
ld [wUnusedD08A], a
call _AnimationWaterDroplets
ld a, 24
- ld [W_BASECOORDY], a
+ ld [wBaseCoordY], a
ld a, 32
ld [wUnusedD08A], a
call _AnimationWaterDroplets
@@ -1256,24 +1256,24 @@ AnimationWaterDropletsEverywhere: ; 79215 (1e:5215)
_AnimationWaterDroplets: ; 79246 (1e:5246)
ld hl, wOAMBuffer
.loop
- ld a, [W_BASECOORDY]
+ ld a, [wBaseCoordY]
ld [hli], a ; Y
- ld a, [W_BASECOORDX]
+ ld a, [wBaseCoordX]
add 27
- ld [W_BASECOORDX], a
+ ld [wBaseCoordX], a
ld [hli], a ; X
ld a, [wDropletTile]
ld [hli], a ; tile
xor a
ld [hli], a ; attribute
- ld a, [W_BASECOORDX]
+ ld a, [wBaseCoordX]
cp 144
jr c, .loop
sub 168
- ld [W_BASECOORDX], a
- ld a, [W_BASECOORDY]
+ ld [wBaseCoordX], a
+ ld a, [wBaseCoordY]
add 16
- ld [W_BASECOORDY], a
+ ld [wBaseCoordY], a
cp 112
jr c, .loop
call AnimationCleanOAM
@@ -1379,14 +1379,14 @@ ShakeEnemyHUD_WritePlayerMonPicOAM: ; 792fd (1e:52fd)
; Writes the OAM entries for a copy of the player mon's pic in OAM.
; The top 5 rows are reproduced in OAM, although only 2 are actually needed.
ld a, $10
- ld [W_BASECOORDX], a
+ ld [wBaseCoordX], a
ld a, $30
- ld [W_BASECOORDY], a
+ ld [wBaseCoordY], a
ld hl, wOAMBuffer
ld d, 0
ld c, 7
.loop
- ld a, [W_BASECOORDY]
+ ld a, [wBaseCoordY]
ld e, a
ld b, 5
.innerLoop
@@ -1398,21 +1398,21 @@ ShakeEnemyHUD_WritePlayerMonPicOAM: ; 792fd (1e:52fd)
ret z
inc d
inc d
- ld a, [W_BASECOORDX]
+ ld a, [wBaseCoordX]
add 8
- ld [W_BASECOORDX], a
+ ld [wBaseCoordX], a
jr .loop
BattleAnimWriteOAMEntry: ; 79329 (1e:5329)
; Y coordinate = e (increased by 8 each call, before the write to OAM)
-; X coordinate = [W_BASECOORDX]
+; X coordinate = [wBaseCoordX]
; tile = d
; attributes = 0
ld a, e
add 8
ld e, a
ld [hli], a
- ld a, [W_BASECOORDX]
+ ld a, [wBaseCoordX]
ld [hli], a
ld a, d
ld [hli], a
@@ -1741,9 +1741,9 @@ AnimationShootBallsUpward: ; 794f9 (1e:54f9)
lb bc, 6 * 8, 5 * 8
.next
ld a, b
- ld [W_BASECOORDY], a
+ ld [wBaseCoordY], a
ld a, c
- ld [W_BASECOORDX], a
+ ld [wBaseCoordX], a
lb bc, 5, 1
call _AnimationShootBallsUpward
jp AnimationCleanOAM
@@ -1757,7 +1757,7 @@ _AnimationShootBallsUpward: ; 79517 (1e:5517)
ld d, $7a ; ball tile
ld hl, wOAMBuffer
push bc
- ld a, [W_BASECOORDY]
+ ld a, [wBaseCoordY]
ld e, a
.initOAMLoop
call BattleAnimWriteOAMEntry
@@ -1771,7 +1771,7 @@ _AnimationShootBallsUpward: ; 79517 (1e:5517)
push bc
ld hl, wOAMBuffer
.innerLoop
- ld a, [W_BASECOORDY]
+ ld a, [wBaseCoordY]
add 8
ld e, a
ld a, [hl]
@@ -1811,11 +1811,11 @@ AnimationShootManyBallsUpward: ; 79566 (1e:5566)
ld [wSavedY], a
.loop
ld a, [wSavedY]
- ld [W_BASECOORDY], a
+ ld [wBaseCoordY], a
ld a, [hli]
cp $ff
jp z, AnimationCleanOAM
- ld [W_BASECOORDX], a
+ ld [wBaseCoordX], a
lb bc, 4, 1
push hl
call _AnimationShootBallsUpward
@@ -2188,7 +2188,7 @@ InitMultipleObjectsOAM: ; 797e8 (1e:57e8)
pop bc
xor a
ld e, a
- ld [W_BASECOORDX], a
+ ld [wBaseCoordX], a
ld hl, wOAMBuffer
.loop
call BattleAnimWriteOAMEntry