diff options
Diffstat (limited to 'engine/battle/battle_transitions.asm')
-rw-r--r-- | engine/battle/battle_transitions.asm | 84 |
1 files changed, 42 insertions, 42 deletions
diff --git a/engine/battle/battle_transitions.asm b/engine/battle/battle_transitions.asm index 8a22e70f..e563855d 100644 --- a/engine/battle/battle_transitions.asm +++ b/engine/battle/battle_transitions.asm @@ -181,7 +181,7 @@ BattleTransition_Spiral: call BattleTransition_InwardSpiral jr .done .outwardSpiral - coord hl, 10, 10 + hlcoord 10, 10 ld a, $3 ld [wOutwardSpiralCurrentDirection], a ld a, l @@ -210,7 +210,7 @@ BattleTransition_Spiral: BattleTransition_InwardSpiral: ld a, 7 ld [wInwardSpiralUpdateScreenCounter], a - coord hl, 0, 0 + hlcoord 0, 0 ld c, SCREEN_HEIGHT - 1 ld de, SCREEN_WIDTH call BattleTransition_InwardSpiral_ @@ -350,20 +350,20 @@ BattleTransition_Shrink: push bc xor a ldh [hAutoBGTransferEnabled], a - coord hl, 0, 7 - coord de, 0, 8 + hlcoord 0, 7 + decoord 0, 8 ld bc, -SCREEN_WIDTH * 2 call BattleTransition_CopyTiles1 - coord hl, 0, 10 - coord de, 0, 9 + hlcoord 0, 10 + decoord 0, 9 ld bc, SCREEN_WIDTH * 2 call BattleTransition_CopyTiles1 - coord hl, 8, 0 - coord de, 9, 0 + hlcoord 8, 0 + decoord 9, 0 ld bc, -2 call BattleTransition_CopyTiles2 - coord hl, 11, 0 - coord de, 10, 0 + hlcoord 11, 0 + decoord 10, 0 ld bc, 2 call BattleTransition_CopyTiles2 ld a, $1 @@ -384,20 +384,20 @@ BattleTransition_Split: ldh [hAutoBGTransferEnabled], a .loop push bc - coord hl, 0, 16 - coord de, 0, 17 + hlcoord 0, 16 + decoord 0, 17 ld bc, -SCREEN_WIDTH * 2 call BattleTransition_CopyTiles1 - coord hl, 0, 1 - coord de, 0, 0 + hlcoord 0, 1 + decoord 0, 0 ld bc, SCREEN_WIDTH * 2 call BattleTransition_CopyTiles1 - coord hl, 18, 0 - coord de, 19, 0 + hlcoord 18, 0 + decoord 19, 0 ld bc, -2 call BattleTransition_CopyTiles2 - coord hl, 1, 0 - coord de, 0, 0 + hlcoord 1, 0 + decoord 0, 0 ld bc, 2 call BattleTransition_CopyTiles2 call BattleTransition_TransferDelay3 @@ -493,8 +493,8 @@ BattleTransition_CopyTiles2: ; used for high level wild dungeon battles BattleTransition_VerticalStripes: ld c, SCREEN_HEIGHT - coord hl, 0, 0 - coord de, 1, 17 + hlcoord 0, 0 + decoord 1, 17 xor a ldh [hAutoBGTransferEnabled], a .loop @@ -532,8 +532,8 @@ BattleTransition_VerticalStripes_: ; used for low level wild dungeon battles BattleTransition_HorizontalStripes: ld c, SCREEN_WIDTH - coord hl, 0, 0 - coord de, 19, 1 + hlcoord 0, 0 + decoord 19, 1 xor a ldh [hAutoBGTransferEnabled], a .loop @@ -654,84 +654,84 @@ BattleTransition_Circle_Sub2: BattleTransition_HalfCircle1: db $01 dw BattleTransition_CircleData1 - dwCoord 18, 6 + dwcoord 18, 6 db $01 dw BattleTransition_CircleData2 - dwCoord 19, 3 + dwcoord 19, 3 db $01 dw BattleTransition_CircleData3 - dwCoord 18, 0 + dwcoord 18, 0 db $01 dw BattleTransition_CircleData4 - dwCoord 14, 0 + dwcoord 14, 0 db $01 dw BattleTransition_CircleData5 - dwCoord 10, 0 + dwcoord 10, 0 db $00 dw BattleTransition_CircleData5 - dwCoord 9, 0 + dwcoord 9, 0 db $00 dw BattleTransition_CircleData4 - dwCoord 5, 0 + dwcoord 5, 0 db $00 dw BattleTransition_CircleData3 - dwCoord 1, 0 + dwcoord 1, 0 db $00 dw BattleTransition_CircleData2 - dwCoord 0, 3 + dwcoord 0, 3 db $00 dw BattleTransition_CircleData1 - dwCoord 1, 6 + dwcoord 1, 6 BattleTransition_HalfCircle2: db $00 dw BattleTransition_CircleData1 - dwCoord 1, 11 + dwcoord 1, 11 db $00 dw BattleTransition_CircleData2 - dwCoord 0, 14 + dwcoord 0, 14 db $00 dw BattleTransition_CircleData3 - dwCoord 1, 17 + dwcoord 1, 17 db $00 dw BattleTransition_CircleData4 - dwCoord 5, 17 + dwcoord 5, 17 db $00 dw BattleTransition_CircleData5 - dwCoord 9, 17 + dwcoord 9, 17 db $01 dw BattleTransition_CircleData5 - dwCoord 10, 17 + dwcoord 10, 17 db $01 dw BattleTransition_CircleData4 - dwCoord 14, 17 + dwcoord 14, 17 db $01 dw BattleTransition_CircleData3 - dwCoord 18, 17 + dwcoord 18, 17 db $01 dw BattleTransition_CircleData2 - dwCoord 19, 14 + dwcoord 19, 14 db $01 dw BattleTransition_CircleData1 - dwCoord 18, 11 + dwcoord 18, 11 BattleTransition_Circle_Sub3: push hl |