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-rw-r--r--engine/battle/battle_transitions.asm84
1 files changed, 42 insertions, 42 deletions
diff --git a/engine/battle/battle_transitions.asm b/engine/battle/battle_transitions.asm
index 8a22e70f..e563855d 100644
--- a/engine/battle/battle_transitions.asm
+++ b/engine/battle/battle_transitions.asm
@@ -181,7 +181,7 @@ BattleTransition_Spiral:
call BattleTransition_InwardSpiral
jr .done
.outwardSpiral
- coord hl, 10, 10
+ hlcoord 10, 10
ld a, $3
ld [wOutwardSpiralCurrentDirection], a
ld a, l
@@ -210,7 +210,7 @@ BattleTransition_Spiral:
BattleTransition_InwardSpiral:
ld a, 7
ld [wInwardSpiralUpdateScreenCounter], a
- coord hl, 0, 0
+ hlcoord 0, 0
ld c, SCREEN_HEIGHT - 1
ld de, SCREEN_WIDTH
call BattleTransition_InwardSpiral_
@@ -350,20 +350,20 @@ BattleTransition_Shrink:
push bc
xor a
ldh [hAutoBGTransferEnabled], a
- coord hl, 0, 7
- coord de, 0, 8
+ hlcoord 0, 7
+ decoord 0, 8
ld bc, -SCREEN_WIDTH * 2
call BattleTransition_CopyTiles1
- coord hl, 0, 10
- coord de, 0, 9
+ hlcoord 0, 10
+ decoord 0, 9
ld bc, SCREEN_WIDTH * 2
call BattleTransition_CopyTiles1
- coord hl, 8, 0
- coord de, 9, 0
+ hlcoord 8, 0
+ decoord 9, 0
ld bc, -2
call BattleTransition_CopyTiles2
- coord hl, 11, 0
- coord de, 10, 0
+ hlcoord 11, 0
+ decoord 10, 0
ld bc, 2
call BattleTransition_CopyTiles2
ld a, $1
@@ -384,20 +384,20 @@ BattleTransition_Split:
ldh [hAutoBGTransferEnabled], a
.loop
push bc
- coord hl, 0, 16
- coord de, 0, 17
+ hlcoord 0, 16
+ decoord 0, 17
ld bc, -SCREEN_WIDTH * 2
call BattleTransition_CopyTiles1
- coord hl, 0, 1
- coord de, 0, 0
+ hlcoord 0, 1
+ decoord 0, 0
ld bc, SCREEN_WIDTH * 2
call BattleTransition_CopyTiles1
- coord hl, 18, 0
- coord de, 19, 0
+ hlcoord 18, 0
+ decoord 19, 0
ld bc, -2
call BattleTransition_CopyTiles2
- coord hl, 1, 0
- coord de, 0, 0
+ hlcoord 1, 0
+ decoord 0, 0
ld bc, 2
call BattleTransition_CopyTiles2
call BattleTransition_TransferDelay3
@@ -493,8 +493,8 @@ BattleTransition_CopyTiles2:
; used for high level wild dungeon battles
BattleTransition_VerticalStripes:
ld c, SCREEN_HEIGHT
- coord hl, 0, 0
- coord de, 1, 17
+ hlcoord 0, 0
+ decoord 1, 17
xor a
ldh [hAutoBGTransferEnabled], a
.loop
@@ -532,8 +532,8 @@ BattleTransition_VerticalStripes_:
; used for low level wild dungeon battles
BattleTransition_HorizontalStripes:
ld c, SCREEN_WIDTH
- coord hl, 0, 0
- coord de, 19, 1
+ hlcoord 0, 0
+ decoord 19, 1
xor a
ldh [hAutoBGTransferEnabled], a
.loop
@@ -654,84 +654,84 @@ BattleTransition_Circle_Sub2:
BattleTransition_HalfCircle1:
db $01
dw BattleTransition_CircleData1
- dwCoord 18, 6
+ dwcoord 18, 6
db $01
dw BattleTransition_CircleData2
- dwCoord 19, 3
+ dwcoord 19, 3
db $01
dw BattleTransition_CircleData3
- dwCoord 18, 0
+ dwcoord 18, 0
db $01
dw BattleTransition_CircleData4
- dwCoord 14, 0
+ dwcoord 14, 0
db $01
dw BattleTransition_CircleData5
- dwCoord 10, 0
+ dwcoord 10, 0
db $00
dw BattleTransition_CircleData5
- dwCoord 9, 0
+ dwcoord 9, 0
db $00
dw BattleTransition_CircleData4
- dwCoord 5, 0
+ dwcoord 5, 0
db $00
dw BattleTransition_CircleData3
- dwCoord 1, 0
+ dwcoord 1, 0
db $00
dw BattleTransition_CircleData2
- dwCoord 0, 3
+ dwcoord 0, 3
db $00
dw BattleTransition_CircleData1
- dwCoord 1, 6
+ dwcoord 1, 6
BattleTransition_HalfCircle2:
db $00
dw BattleTransition_CircleData1
- dwCoord 1, 11
+ dwcoord 1, 11
db $00
dw BattleTransition_CircleData2
- dwCoord 0, 14
+ dwcoord 0, 14
db $00
dw BattleTransition_CircleData3
- dwCoord 1, 17
+ dwcoord 1, 17
db $00
dw BattleTransition_CircleData4
- dwCoord 5, 17
+ dwcoord 5, 17
db $00
dw BattleTransition_CircleData5
- dwCoord 9, 17
+ dwcoord 9, 17
db $01
dw BattleTransition_CircleData5
- dwCoord 10, 17
+ dwcoord 10, 17
db $01
dw BattleTransition_CircleData4
- dwCoord 14, 17
+ dwcoord 14, 17
db $01
dw BattleTransition_CircleData3
- dwCoord 18, 17
+ dwcoord 18, 17
db $01
dw BattleTransition_CircleData2
- dwCoord 19, 14
+ dwcoord 19, 14
db $01
dw BattleTransition_CircleData1
- dwCoord 18, 11
+ dwcoord 18, 11
BattleTransition_Circle_Sub3:
push hl