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-rwxr-xr-xengine/battle/core.asm14
1 files changed, 7 insertions, 7 deletions
diff --git a/engine/battle/core.asm b/engine/battle/core.asm
index 51701157..fbbe144b 100755
--- a/engine/battle/core.asm
+++ b/engine/battle/core.asm
@@ -1227,7 +1227,7 @@ ChooseNextMon:
ld a, [wLinkState]
cp LINK_STATE_BATTLING
jr nz, .notLinkBattle
- ld a, $1
+ ld a, 1
ld [wActionResultOrTookBattleTurn], a
call LinkBattleExchangeData
.notLinkBattle
@@ -1956,7 +1956,7 @@ AnimateRetreatingPlayerMon:
.clearScreenArea
coord hl, 1, 5
lb bc, 7, 7
- call ClearScreenArea ; jp
+ call ClearScreenArea
ret
; reads player's current mon's HP into wBattleMonHP
@@ -2561,7 +2561,7 @@ PartyMenuOrRockOrRun:
predef StatusScreen
predef StatusScreen2
; now we need to reload the enemy mon pic
- ld a, $1
+ ld a, 1
ld [H_WHOSETURN], a
ld a, [wEnemyBattleStatus2]
bit HasSubstituteUp, a ; does the enemy mon have a substitute?
@@ -2961,7 +2961,7 @@ AnyMoveToSelect:
jr .noMovesLeft
.handleDisabledMove
swap a
- and $f ; get move disabled
+ and $f ; get disabled move
ld b, a
ld d, NUM_MOVES + 1
xor a
@@ -3379,7 +3379,7 @@ getPlayerAnimationType:
ld a,4 ; move has no effect other than dealing damage
jr z,playPlayerMoveAnimation
ld a,5 ; move has effect
-playPlayerMoveAnimation
+playPlayerMoveAnimation:
push af
ld a,[wPlayerBattleStatus2]
bit HasSubstituteUp,a
@@ -3398,7 +3398,7 @@ playPlayerMoveAnimation
ld b,BANK(ReshowSubstituteAnim)
call nz,Bankswitch
jr MirrorMoveCheck
-playerCheckIfFlyOrChargeEffect
+playerCheckIfFlyOrChargeEffect:
ld c,30
call DelayFrames
ld a,[wPlayerMoveEffect]
@@ -4105,7 +4105,7 @@ PrintMoveFailureText:
ret nz
; if you get here, the mon used jump kick or hi jump kick and missed
- ld hl, wDamage ; since the move missed, W_DAMAGE will always contain 0 at this point.
+ ld hl, wDamage ; since the move missed, wDamage will always contain 0 at this point.
; Thus, recoil damage will always be equal to 1
; even if it was intended to be potential damage/8.
ld a, [hli]