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path: root/engine/battle/moveEffects/recoil_effect.asm
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-rw-r--r--engine/battle/moveEffects/recoil_effect.asm30
1 files changed, 16 insertions, 14 deletions
diff --git a/engine/battle/moveEffects/recoil_effect.asm b/engine/battle/moveEffects/recoil_effect.asm
index 0460b208..fe516c03 100644
--- a/engine/battle/moveEffects/recoil_effect.asm
+++ b/engine/battle/moveEffects/recoil_effect.asm
@@ -3,10 +3,10 @@ RecoilEffect_: ; 1392c (4:792c)
and a
ld a, [W_PLAYERMOVENUM]
ld hl, wBattleMonMaxHP
- jr z, .asm_1393d
+ jr z, .recoilEffect
ld a, [W_ENEMYMOVENUM]
ld hl, wEnemyMonMaxHP
-.asm_1393d
+.recoilEffect
ld d, a
ld a, [W_DAMAGE]
ld b, a
@@ -15,22 +15,23 @@ RecoilEffect_: ; 1392c (4:792c)
srl b
rr c
ld a, d
- cp STRUGGLE
- jr z, .asm_13953
+ cp STRUGGLE ; struggle deals 50% recoil damage
+ jr z, .gotRecoilDamage
srl b
rr c
-.asm_13953
+.gotRecoilDamage
ld a, b
or c
- jr nz, .asm_13958
- inc c
-.asm_13958
+ jr nz, .updateHP
+ inc c ; minimum recoil damage is 1
+.updateHP
+; substract HP from user due to the recoil damage
ld a, [hli]
ld [wHPBarMaxHP+1], a
ld a, [hl]
ld [wHPBarMaxHP], a
push bc
- ld bc, $fff2
+ ld bc, wBattleMonHP - wBattleMonMaxHP
add hl, bc
pop bc
ld a, [hl]
@@ -43,22 +44,23 @@ RecoilEffect_: ; 1392c (4:792c)
sbc b
ld [hl], a
ld [wHPBarNewHP+1], a
- jr nc, .asm_13982
- xor a
+ jr nc, .getHPBarCoords
+; if recoil damage is higher than the Pokemon's HP, set its HP to 0
+ xor a
ld [hli], a
ld [hl], a
ld hl, wHPBarNewHP
ld [hli], a
ld [hl], a
-.asm_13982
+.getHPBarCoords
hlCoord 10, 9
ld a, [H_WHOSETURN]
and a
ld a, $1
- jr z, .asm_13990
+ jr z, .updateHPBar
hlCoord 2, 2
xor a
-.asm_13990
+.updateHPBar
ld [wHPBarType], a
predef UpdateHPBar2
ld hl, HitWithRecoilText