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-rw-r--r--engine/battle/move_effects/focus_energy.asm6
1 files changed, 3 insertions, 3 deletions
diff --git a/engine/battle/move_effects/focus_energy.asm b/engine/battle/move_effects/focus_energy.asm
index 7a426d2c..1fafe920 100644
--- a/engine/battle/move_effects/focus_energy.asm
+++ b/engine/battle/move_effects/focus_energy.asm
@@ -1,6 +1,6 @@
FocusEnergyEffect_:
ld hl, wPlayerBattleStatus2
- ld a, [hWhoseTurn]
+ ldh a, [hWhoseTurn]
and a
jr z, .notEnemy
ld hl, wEnemyBattleStatus2
@@ -8,13 +8,13 @@ FocusEnergyEffect_:
bit GETTING_PUMPED, [hl] ; is mon already using focus energy?
jr nz, .alreadyUsing
set GETTING_PUMPED, [hl] ; mon is now using focus energy
- callab PlayCurrentMoveAnimation
+ callfar PlayCurrentMoveAnimation
ld hl, GettingPumpedText
jp PrintText
.alreadyUsing
ld c, 50
call DelayFrames
- jpab PrintButItFailedText_
+ jpfar PrintButItFailedText_
GettingPumpedText:
text_pause