diff options
Diffstat (limited to 'engine/battle/trainer_ai.asm')
-rw-r--r-- | engine/battle/trainer_ai.asm | 110 |
1 files changed, 55 insertions, 55 deletions
diff --git a/engine/battle/trainer_ai.asm b/engine/battle/trainer_ai.asm index 6b6247c9..3624f5ea 100644 --- a/engine/battle/trainer_ai.asm +++ b/engine/battle/trainer_ai.asm @@ -1,6 +1,6 @@ ; creates a set of moves that may be used and returns its address in hl ; unused slots are filled with 0, all used slots may be chosen with equal probability -AIEnemyTrainerChooseMoves: ; 3969c (e:569c) +AIEnemyTrainerChooseMoves: ld a, $a ld hl, wBuffer ; init temporary move selection array. Only the moves with the lowest numbers are chosen in the end ld [hli], a ; move 1 @@ -103,14 +103,14 @@ AIEnemyTrainerChooseMoves: ; 3969c (e:569c) ld hl, wEnemyMonMoves ; use original move set ret -AIMoveChoiceModificationFunctionPointers: ; 39726 (e:5726) +AIMoveChoiceModificationFunctionPointers: dw AIMoveChoiceModification1 dw AIMoveChoiceModification2 dw AIMoveChoiceModification3 dw AIMoveChoiceModification4 ; unused, does nothing ; discourages moves that cause no damage but only a status ailment if player's mon already has one -AIMoveChoiceModification1: ; 3972e (e:572e) +AIMoveChoiceModification1: ld a, [wBattleMonStatus] and a ret z ; return if no status ailment on player's mon @@ -145,7 +145,7 @@ AIMoveChoiceModification1: ; 3972e (e:572e) ld [hl], a jr .nextMove -StatusAilmentMoveEffects: ; 39765 (e:5765) +StatusAilmentMoveEffects: db $01 ; unused sleep effect db SLEEP_EFFECT db POISON_EFFECT @@ -155,7 +155,7 @@ StatusAilmentMoveEffects: ; 39765 (e:5765) ; slightly encourage moves with specific effects. ; in particular, stat-modifying moves and other move effects ; that fall in-bewteen -AIMoveChoiceModification2: ; 3976a (e:576a) +AIMoveChoiceModification2: ld a, [wAILayer2Encouragement] cp $1 ret nz @@ -188,7 +188,7 @@ AIMoveChoiceModification2: ; 3976a (e:576a) ; encourages moves that are effective against the player's mon (even if non-damaging). ; discourage damaging moves that are ineffective or not very effective against the player's mon, ; unless there's no damaging move that deals at least neutral damage -AIMoveChoiceModification3: ; 3979a (e:579a) +AIMoveChoiceModification3: ld hl, wBuffer - 1 ; temp move selection array (-1 byte offset) ld de, wEnemyMonMoves ; enemy moves ld b, NUM_MOVES + 1 @@ -255,10 +255,10 @@ AIMoveChoiceModification3: ; 3979a (e:579a) jr z, .nextMove inc [hl] ; sligthly discourage this move jr .nextMove -AIMoveChoiceModification4: ; 39806 (e:5806) +AIMoveChoiceModification4: ret -ReadMove: ; 39807 (e:5807) +ReadMove: push hl push de push bc @@ -275,7 +275,7 @@ ReadMove: ; 39807 (e:5807) ; move choice modification methods that are applied for each trainer class ; 0 is sentinel value -TrainerClassMoveChoiceModifications: ; 3981e (e:581e) +TrainerClassMoveChoiceModifications: db 0 ; YOUNGSTER db 1,0 ; BUG CATCHER db 1,0 ; LASS @@ -336,7 +336,7 @@ INCLUDE "data/trainer_moves.asm" INCLUDE "data/trainer_parties.asm" -TrainerAI: ; 3a5b2 (e:65b2) +TrainerAI: ld a,[wIsInBattle] dec a jr z, .done ; if not a trainer, we're done here @@ -377,7 +377,7 @@ TrainerAI: ; 3a5b2 (e:65b2) and a ret -TrainerAIPointers: ; 3a5f2 (e:65f2) +TrainerAIPointers: ; one entry per trainer class ; first byte, number of times (per Pokémon) it can occur ; next two bytes, pointer to AI subroutine for trainer class @@ -429,27 +429,27 @@ TrainerAIPointers: ; 3a5f2 (e:65f2) dbw 2,AgathaAI ; agatha dbw 1,LanceAI ; lance -JugglerAI: ; 3a67f (e:667f) +JugglerAI: cp $40 ret nc jp AISwitchIfEnoughMons -BlackbeltAI: ; 3a685 (e:6685) +BlackbeltAI: cp $20 ret nc jp AIUseXAttack -GiovanniAI: ; 3a68b (e:668b) +GiovanniAI: cp $40 ret nc jp AIUseGuardSpec -CooltrainerMAI: ; 3a691 (e:6691) +CooltrainerMAI: cp $40 ret nc jp AIUseXAttack -CooltrainerFAI: ; 3a697 (e:6697) +CooltrainerFAI: cp $40 ld a,$A call AICheckIfHPBelowFraction @@ -459,24 +459,24 @@ CooltrainerFAI: ; 3a697 (e:6697) ret nc jp AISwitchIfEnoughMons -BrockAI: ; 3a6aa (e:66aa) +BrockAI: ; if his active monster has a status condition, use a full heal ld a,[wEnemyMonStatus] and a ret z jp AIUseFullHeal -MistyAI: ; 3a6b2 (e:66b2) +MistyAI: cp $40 ret nc jp AIUseXDefend -LtSurgeAI: ; 3a6b8 (e:66b8) +LtSurgeAI: cp $40 ret nc jp AIUseXSpeed -ErikaAI: ; 3a6be (e:66be) +ErikaAI: cp $80 ret nc ld a,$A @@ -484,12 +484,12 @@ ErikaAI: ; 3a6be (e:66be) ret nc jp AIUseSuperPotion -KogaAI: ; 3a6ca (e:66ca) +KogaAI: cp $20 ret nc jp AIUseXAttack -BlaineAI: ; 3a6d0 (e:66d0) +BlaineAI: cp $40 ret nc ld a,$A @@ -497,12 +497,12 @@ BlaineAI: ; 3a6d0 (e:66d0) ret nc jp AIUseSuperPotion -SabrinaAI: ; 3a6dc (e:66dc) +SabrinaAI: cp $40 ret nc jp AIUseXDefend -Sony2AI: ; 3a6e2 (e:66e2) +Sony2AI: cp $20 ret nc ld a,5 @@ -510,7 +510,7 @@ Sony2AI: ; 3a6e2 (e:66e2) ret nc jp AIUsePotion -Sony3AI: ; 3a6ee (e:66ee) +Sony3AI: cp $20 ret nc ld a,5 @@ -518,7 +518,7 @@ Sony3AI: ; 3a6ee (e:66ee) ret nc jp AIUseFullRestore -LoreleiAI: ; 3a6fa (e:66fa) +LoreleiAI: cp $80 ret nc ld a,5 @@ -526,12 +526,12 @@ LoreleiAI: ; 3a6fa (e:66fa) ret nc jp AIUseSuperPotion -BrunoAI: ; 3a706 (e:6706) +BrunoAI: cp $40 ret nc jp AIUseXDefend -AgathaAI: ; 3a70c (e:670c) +AgathaAI: cp $14 jp c,AISwitchIfEnoughMons cp $80 @@ -541,7 +541,7 @@ AgathaAI: ; 3a70c (e:670c) ret nc jp AIUseSuperPotion -LanceAI: ; 3a71d (e:671d) +LanceAI: cp $80 ret nc ld a,5 @@ -549,23 +549,23 @@ LanceAI: ; 3a71d (e:671d) ret nc jp AIUseHyperPotion -GenericAI: ; 3a729 (e:6729) +GenericAI: and a ; clear carry ret ; end of individual trainer AI routines -DecrementAICount: ; 3a72b (e:672b) +DecrementAICount: ld hl,wAICount dec [hl] scf ret -AIPlayRestoringSFX: ; 3a731 (e:6731) +AIPlayRestoringSFX: ld a,SFX_HEAL_AILMENT jp PlaySoundWaitForCurrent -AIUseFullRestore: ; 3a736 (e:6736) +AIUseFullRestore: call AICureStatus ld a,FULL_RESTORE ld [wAIItem],a @@ -589,25 +589,25 @@ AIUseFullRestore: ; 3a736 (e:6736) ld [wEnemyMonHP],a jr AIPrintItemUseAndUpdateHPBar -AIUsePotion: ; 3a760 (e:6760) +AIUsePotion: ; enemy trainer heals his monster with a potion ld a,POTION ld b,20 jr AIRecoverHP -AIUseSuperPotion: ; 3a766 (e:6766) +AIUseSuperPotion: ; enemy trainer heals his monster with a super potion ld a,SUPER_POTION ld b,50 jr AIRecoverHP -AIUseHyperPotion: ; 3a76c (e:676c) +AIUseHyperPotion: ; enemy trainer heals his monster with a hyper potion ld a,HYPER_POTION ld b,200 ; fallthrough -AIRecoverHP: ; 3a770 (e:6770) +AIRecoverHP: ; heal b HP and print "trainer used $(a) on pokemon!" ld [wAIItem],a ld hl,wEnemyMonHP + 1 @@ -648,7 +648,7 @@ AIRecoverHP: ; 3a770 (e:6770) ld [wHPBarNewHP+1],a ; fallthrough -AIPrintItemUseAndUpdateHPBar: ; 3a7ae (e:67ae) +AIPrintItemUseAndUpdateHPBar: call AIPrintItemUse_ coord hl, 2, 2 xor a @@ -656,7 +656,7 @@ AIPrintItemUseAndUpdateHPBar: ; 3a7ae (e:67ae) predef UpdateHPBar2 jp DecrementAICount -AISwitchIfEnoughMons: ; 3a7c0 (e:67c0) +AISwitchIfEnoughMons: ; enemy trainer switches if there are 3 or more unfainted mons in party ld a,[wEnemyPartyCount] ld c,a @@ -686,7 +686,7 @@ AISwitchIfEnoughMons: ; 3a7c0 (e:67c0) and a ret -SwitchEnemyMon: ; 3a7e1 (e:67e1) +SwitchEnemyMon: ; prepare to withdraw the active monster: copy hp, number, and status to roster @@ -717,17 +717,17 @@ SwitchEnemyMon: ; 3a7e1 (e:67e1) scf ret -AIBattleWithdrawText: ; 3a817 (e:6817) +AIBattleWithdrawText: TX_FAR _AIBattleWithdrawText db "@" -AIUseFullHeal: ; 3a81c (e:681c) +AIUseFullHeal: call AIPlayRestoringSFX call AICureStatus ld a,FULL_HEAL jp AIPrintItemUse -AICureStatus: ; 3a827 (e:6827) +AICureStatus: ; cures the status of enemy's active pokemon ld a,[wEnemyMonPartyPos] ld hl,wEnemyMon1Status @@ -740,7 +740,7 @@ AICureStatus: ; 3a827 (e:6827) res 0,[hl] ret -AIUseXAccuracy: ; 3a83e (e:683e) +AIUseXAccuracy: ; unused call AIPlayRestoringSFX ld hl,wEnemyBattleStatus2 @@ -748,14 +748,14 @@ AIUseXAccuracy: ; 3a83e (e:683e) ld a,X_ACCURACY jp AIPrintItemUse -AIUseGuardSpec: ; 3a84b (e:684b) +AIUseGuardSpec: call AIPlayRestoringSFX ld hl,wEnemyBattleStatus2 set 1,[hl] ld a,GUARD_SPEC jp AIPrintItemUse -AIUseDireHit: ; 3a858 (e:6858) +AIUseDireHit: ; unused call AIPlayRestoringSFX ld hl,wEnemyBattleStatus2 @@ -763,7 +763,7 @@ AIUseDireHit: ; 3a858 (e:6858) ld a,DIRE_HIT jp AIPrintItemUse -AICheckIfHPBelowFraction: ; 3a865 (e:6865) +AICheckIfHPBelowFraction: ; return carry if enemy trainer's current HP is below 1 / a of the maximum ld [H_DIVISOR],a ld hl,wEnemyMonMaxHP @@ -789,27 +789,27 @@ AICheckIfHPBelowFraction: ; 3a865 (e:6865) sub c ret -AIUseXAttack: ; 3a888 (e:6888) +AIUseXAttack: ld b,$A ld a,X_ATTACK jr AIIncreaseStat -AIUseXDefend: ; 3a88e (e:688e) +AIUseXDefend: ld b,$B ld a,X_DEFEND jr AIIncreaseStat -AIUseXSpeed: ; 3a894 (e:6894) +AIUseXSpeed: ld b,$C ld a,X_SPEED jr AIIncreaseStat -AIUseXSpecial: ; 3a89a (e:689a) +AIUseXSpecial: ld b,$D ld a,X_SPECIAL ; fallthrough -AIIncreaseStat: ; 3a89e (e:689e) +AIIncreaseStat: ld [wAIItem],a push bc call AIPrintItemUse_ @@ -831,12 +831,12 @@ AIIncreaseStat: ; 3a89e (e:689e) ld [hl],a jp DecrementAICount -AIPrintItemUse: ; 3a8c2 (e:68c2) +AIPrintItemUse: ld [wAIItem],a call AIPrintItemUse_ jp DecrementAICount -AIPrintItemUse_: ; 3a8cb (e:68cb) +AIPrintItemUse_: ; print "x used [wAIItem] on z!" ld a,[wAIItem] ld [wd11e],a @@ -844,6 +844,6 @@ AIPrintItemUse_: ; 3a8cb (e:68cb) ld hl, AIBattleUseItemText jp PrintText -AIBattleUseItemText: ; 3a8da (e:68da) +AIBattleUseItemText: TX_FAR _AIBattleUseItemText db "@" |