diff options
Diffstat (limited to 'engine/battle')
-rwxr-xr-x | engine/battle/animations.asm | 18 | ||||
-rw-r--r-- | engine/battle/battle_transitions.asm | 4 | ||||
-rwxr-xr-x | engine/battle/core.asm | 56 | ||||
-rw-r--r-- | engine/battle/effects.asm | 7 | ||||
-rw-r--r-- | engine/battle/experience.asm | 14 | ||||
-rw-r--r-- | engine/battle/ghost_marowak_anim.asm | 2 | ||||
-rw-r--r-- | engine/battle/move_effects/heal.asm | 6 | ||||
-rw-r--r-- | engine/battle/move_effects/reflect_light_screen.asm | 6 | ||||
-rw-r--r-- | engine/battle/move_effects/transform.asm | 2 | ||||
-rwxr-xr-x | engine/battle/safari_zone.asm | 10 | ||||
-rw-r--r-- | engine/battle/scale_sprites.asm | 10 | ||||
-rw-r--r-- | engine/battle/trainer_ai.asm | 6 |
12 files changed, 74 insertions, 67 deletions
diff --git a/engine/battle/animations.asm b/engine/battle/animations.asm index 3b0fd4ec..4110e8b6 100755 --- a/engine/battle/animations.asm +++ b/engine/battle/animations.asm @@ -57,7 +57,7 @@ DrawFrameBlock: inc hl inc de ld a, [hli] - add a, $31 ; base tile ID for battle animations + add $31 ; base tile ID for battle animations ld [de], a ; store tile ID inc de ld a, [hli] @@ -91,7 +91,7 @@ DrawFrameBlock: inc hl inc de ld a, [hli] - add a, $31 ; base tile ID for battle animations + add $31 ; base tile ID for battle animations ld [de], a ; store tile ID inc de ; toggle horizontal and vertical flip @@ -99,10 +99,10 @@ DrawFrameBlock: and a ld b, OAM_VFLIP | OAM_HFLIP jr z, .storeFlags1 - cp a, OAM_HFLIP + cp OAM_HFLIP ld b, OAM_VFLIP jr z, .storeFlags1 - cp a, OAM_VFLIP + cp OAM_VFLIP ld b, OAM_HFLIP jr z, .storeFlags1 ld b, 0 @@ -160,7 +160,7 @@ DrawFrameBlock: .afterDrawingTiles ld a, [wFBMode] cp FRAMEBLOCKMODE_02 - jr z, .advanceFrameBlockDestAddr; skip delay and don't clean OAM buffer + jr z, .advanceFrameBlockDestAddr ; skip delay and don't clean OAM buffer ld a, [wSubAnimFrameDelay] ld c, a call DelayFrames @@ -1327,7 +1327,7 @@ BattleAnimWriteOAMEntry: ; Y coordinate = e (increased by 8 each call, before the write to OAM) ; X coordinate = [wBaseCoordX] ; tile = d -; attributes = variable (dependant on coords) +; attributes = variable (depending on coords) ld a, $1 ld [wdef5], a ld a, e @@ -1402,7 +1402,7 @@ AdjustOAMBlockYPos2: ret AnimationBlinkEnemyMon: - ; Make the enemy mon's sprite blink on and off for a second or two +; Make the enemy mon's sprite blink on and off for a second or two ld hl, AnimationBlinkMon jp CallWithTurnFlipped @@ -1880,7 +1880,7 @@ _AnimationSlideMonOff: jr nz, .slideLoop ret -; Since mon pic tile numbers go from top to bottom, left to right in order, +; Since mon pic tile numbers go from top to bottom, left to right in order, ; adding the height of the mon pic in tiles to a tile number gives the tile ; number of the tile one column to the right (and thus subtracting the height ; gives the reverse). If the next tile would be past the edge of the pic, the 2 @@ -2246,7 +2246,7 @@ ClearMonPicFromTileMap: ret ; puts the tile map destination address of a mon sprite in hl, given the row count in b -; The usual row count is 7, but it may be smaller when sliding a mon sprite in/out, +; The usual row count is 7, but it may be smaller when sliding a mon sprite in/out, ; in order to show only a portion of the mon sprite. GetMonSpriteTileMapPointerFromRowCount: push de diff --git a/engine/battle/battle_transitions.asm b/engine/battle/battle_transitions.asm index 82c3318c..6d3a4f9c 100644 --- a/engine/battle/battle_transitions.asm +++ b/engine/battle/battle_transitions.asm @@ -355,7 +355,7 @@ BattleTransition_FlashScreenPalettes: ; used for low level trainer dungeon battles BattleTransition_Shrink: - ld c, 9 + ld c, SCREEN_HEIGHT / 2 .loop push bc xor a @@ -389,7 +389,7 @@ BattleTransition_Shrink: ; used for high level trainer dungeon battles BattleTransition_Split: - ld c, 9 + ld c, SCREEN_HEIGHT / 2 xor a ldh [hAutoBGTransferEnabled], a .loop diff --git a/engine/battle/core.asm b/engine/battle/core.asm index f66f509f..abb1c9b4 100755 --- a/engine/battle/core.asm +++ b/engine/battle/core.asm @@ -902,7 +902,7 @@ ReplaceFaintedEnemyMon: ld hl, wEnemyHPBarColor ld e, $30 call GetBattleHealthBarColor - setpal SHADE_BLACK, SHADE_DARK, SHADE_LIGHT, SHADE_WHITE + ldpal a, SHADE_BLACK, SHADE_DARK, SHADE_LIGHT, SHADE_WHITE ldh [rOBP0], a ldh [rOBP1], a call UpdateGBCPal_OBP0 @@ -1765,7 +1765,7 @@ SendOutMon: ld hl, wEnemyMonHP ld a, [hli] or [hl] ; is enemy mon HP zero? - jp z, .skipDrawingEnemyHUDAndHPBar; if HP is zero, skip drawing the HUD and HP bar + jp z, .skipDrawingEnemyHUDAndHPBar ; if HP is zero, skip drawing the HUD and HP bar call DrawEnemyHUDAndHPBar .skipDrawingEnemyHUDAndHPBar call DrawPlayerHUDAndHPBar @@ -2096,16 +2096,17 @@ DisplayBattleMenu:: jp .handleBattleMenuInput ; the following happens for the old man tutorial and prof. oak pikachu battle .doSimulatedMenuInput + ; Temporarily save the player name in wGrassRate, + ; which is supposed to get overwritten when entering a + ; map with wild Pokémon. + ; In Red/Blue, due to an oversight, the data may not get + ; overwritten (on Cinnabar and Route 21) and the infamous + ; Missingno. glitch can show up. + ; However, this has been fixed in Yellow. ld hl, wPlayerName ld de, wGrassRate ld bc, NAME_LENGTH - call CopyData ; temporarily save the player name in unused space, - ; which is supposed to get overwritten when entering a - ; map with wild Pokémon. - ; In Red/Blue, due to an oversight, the data - ; may not get overwritten (cinnabar) and the infamous - ; Missingno. glitch can show up. However, - ; this has been fixed in yellow + call CopyData ld hl, .oldManName ld a, [wBattleType] dec a @@ -2310,9 +2311,9 @@ BagWasSelected: jr DisplayBagMenu SimulatedInputBattleItemList: - db 1 ; # of items + db 1 ; # items db POKE_BALL, 1 - db $ff + db -1 ; end DisplayPlayerBag: ; get the pointer to player's bag when in a normal battle @@ -4258,7 +4259,7 @@ CheckForDisobedience: call GetCurrentMove .canUseMove ld a, $1 - and a; clear Z flag + and a ; clear Z flag ret .cannotUseMove xor a ; set Z flag @@ -4642,7 +4643,7 @@ CalculateDamage: ld b, 4 call Divide -; Update wCurDamage. +; Update wCurDamage. ; Capped at MAX_NEUTRAL_DAMAGE - MIN_NEUTRAL_DAMAGE: 999 - 2 = 997. ld hl, wDamage ld b, [hl] @@ -4731,7 +4732,7 @@ JumpToOHKOMoveEffect: INCLUDE "data/battle/unused_critical_hit_moves.asm" ; determines if attack is a critical hit -; azure heights claims "the fastest pokémon (who are, not coincidentally, +; Azure Heights claims "the fastest pokémon (who are, not coincidentally, ; among the most popular) tend to CH about 20 to 25% of the time." CriticalHitTest: xor a @@ -5442,26 +5443,32 @@ AdjustDamageForMoveType: .done ret +; function to tell how effective the type of an enemy attack is on the player's current pokemon +; this doesn't take into account the effects that dual types can have +; (e.g. 4x weakness / resistance, weaknesses and resistances canceling) +; the result is stored in [wTypeEffectiveness] +; ($05 is not very effective, $10 is neutral, $14 is super effective) +; as far is can tell, this is only used once in some AI code to help decide which move to use AIGetTypeEffectiveness: ld a, [wEnemyMoveType] - ld d, a ; d = type of enemy move + ld d, a ; d = type of enemy move ld hl, wBattleMonType - ld b, [hl] ; b = type 1 of player's pokemon + ld b, [hl] ; b = type 1 of player's pokemon inc hl - ld c, [hl] ; c = type 2 of player's pokemon + ld c, [hl] ; c = type 2 of player's pokemon ld a, $10 - ld [wd11e], a ; initialize [wd11e] to neutral effectiveness + ld [wTypeEffectiveness], a ; initialize to neutral effectiveness ld hl, TypeEffects .loop ld a, [hli] cp $ff ret z - cp d ; match the type of the move + cp d ; match the type of the move jr nz, .nextTypePair1 ld a, [hli] - cp b ; match with type 1 of pokemon + cp b ; match with type 1 of pokemon jr z, .done - cp c ; or match with type 2 of pokemon + cp c ; or match with type 2 of pokemon jr z, .done jr .nextTypePair2 .nextTypePair1 @@ -5469,8 +5476,8 @@ AIGetTypeEffectiveness: .nextTypePair2 inc hl jr .loop - .done + ; 40% chance for Lorelei's Dewgong to ignore type effectiveness? ld a, [wTrainerClass] cp LORELEI jr nz, .ok @@ -5481,9 +5488,8 @@ AIGetTypeEffectiveness: cp $66 ; 40 percent ret c .ok - ld a, [hl] - ld [wd11e], a ; store damage multiplier + ld [wTypeEffectiveness], a ; store damage multiplier ret INCLUDE "data/types/type_matchups.asm" @@ -6462,7 +6468,7 @@ SwapPlayerAndEnemyLevels: ; (for use when scrolling the player sprite and enemy's silhouettes on screen) LoadPlayerBackPic: ld a, [wBattleType] - ld de, OldManPic + ld de, OldManPicBack cp BATTLE_TYPE_OLD_MAN ; is it the old man tutorial? jr z, .next ld de, ProfOakPicBack diff --git a/engine/battle/effects.asm b/engine/battle/effects.asm index c4e81816..7573ce8d 100644 --- a/engine/battle/effects.asm +++ b/engine/battle/effects.asm @@ -231,7 +231,7 @@ FreezeBurnParalyzeEffect: ld b, $1a ; 0x1A/0x100 or 26/256 = 10.2%~ chance jr .next1 .asm_3f2c7 - cp a, PARALYZE_SIDE_EFFECT1 + 1 ; 10% status effects are 04, 05, 06 so 07 will set carry for those + cp PARALYZE_SIDE_EFFECT1 + 1 ; 10% status effects are 04, 05, 06 so 07 will set carry for those ld b, $1a ; 0x1A/0x100 or 26/256 = 10.2%~ chance jr c, .next1 ; branch ahead if this is a 10% chance effect.. ld b, $4d ; else use 0x4D/0x100 or 77/256 = 30.1%~ chance @@ -247,7 +247,7 @@ FreezeBurnParalyzeEffect: jr z, .burn1 cp FREEZE_SIDE_EFFECT jr z, .freeze1 -; .paralyze +; .paralyze1 ld a, 1 << PAR ld [wEnemyMonStatus], a call QuarterSpeedDueToParalysis ; quarter speed of affected mon @@ -293,7 +293,7 @@ FreezeBurnParalyzeEffect: ld b, $1a ; 0x1A/0x100 or 26/256 = 10.2%~ chance jr .next2 .asm_3f341 - cp a, PARALYZE_SIDE_EFFECT1 + 1 + cp PARALYZE_SIDE_EFFECT1 + 1 ld b, $1a jr c, .next2 ld b, $4d @@ -309,6 +309,7 @@ FreezeBurnParalyzeEffect: jr z, .burn2 cp FREEZE_SIDE_EFFECT jr z, .freeze2 +; .paralyze2 ld a, 1 << PAR ld [wBattleMonStatus], a call QuarterSpeedDueToParalysis diff --git a/engine/battle/experience.asm b/engine/battle/experience.asm index bab804bb..61fbdfa3 100644 --- a/engine/battle/experience.asm +++ b/engine/battle/experience.asm @@ -43,7 +43,7 @@ GainExperience: inc de jr .nextBaseStat .maxStatExp ; if the upper byte also overflowed, then we have hit the max stat exp - dec a ; a is 0 from previous check + dec a ; ld a, $ff; a is 0 from previous check ld [de], a inc de ld [de], a @@ -234,15 +234,15 @@ GainExperience: xor a ; battle mon ld [wCalculateWhoseStats], a ld hl, CalculateModifiedStats - call Bankswitch15ToF + call CallBattleCore ld hl, ApplyBurnAndParalysisPenaltiesToPlayer - call Bankswitch15ToF + call CallBattleCore ld hl, ApplyBadgeStatBoosts - call Bankswitch15ToF + call CallBattleCore ld hl, DrawPlayerHUDAndHPBar - call Bankswitch15ToF + call CallBattleCore ld hl, PrintEmptyString - call Bankswitch15ToF + call CallBattleCore call SaveScreenTilesToBuffer1 .printGrewLevelText callabd_ModifyPikachuHappiness PIKAHAPPY_LEVELUP @@ -345,7 +345,7 @@ BoostExp: ldh [hQuotient + 2], a ret -Bankswitch15ToF: +CallBattleCore: ld b, BANK(BattleCore) jp Bankswitch diff --git a/engine/battle/ghost_marowak_anim.asm b/engine/battle/ghost_marowak_anim.asm index 03059022..76d89ba9 100644 --- a/engine/battle/ghost_marowak_anim.asm +++ b/engine/battle/ghost_marowak_anim.asm @@ -77,7 +77,7 @@ CopyMonPicFromBGToSpriteVRAM: ld [hli], a ld a, d ld [hli], a - ld a, $14 ; use OBP1 + ld a, OAM_OBP1 | 4 ld [hli], a inc d dec c diff --git a/engine/battle/move_effects/heal.asm b/engine/battle/move_effects/heal.asm index 80923a29..c3ffda65 100644 --- a/engine/battle/move_effects/heal.asm +++ b/engine/battle/move_effects/heal.asm @@ -86,7 +86,7 @@ HealEffect_: ld [wHPBarNewHP], a .playAnim ld hl, PlayCurrentMoveAnimation - call Bankswitch3DtoF + call EffectCallBattleCore ldh a, [hWhoseTurn] and a hlcoord 10, 9 @@ -98,14 +98,14 @@ HealEffect_: ld [wHPBarType], a predef UpdateHPBar2 ld hl, DrawHUDsAndHPBars - call Bankswitch3DtoF + call EffectCallBattleCore ld hl, RegainedHealthText jp PrintText .failed ld c, 50 call DelayFrames ld hl, PrintButItFailedText_ - jp Bankswitch3DtoF + jp EffectCallBattleCore StartedSleepingEffect: text_far _StartedSleepingEffect diff --git a/engine/battle/move_effects/reflect_light_screen.asm b/engine/battle/move_effects/reflect_light_screen.asm index c05055fa..46c299e9 100644 --- a/engine/battle/move_effects/reflect_light_screen.asm +++ b/engine/battle/move_effects/reflect_light_screen.asm @@ -23,14 +23,14 @@ ReflectLightScreenEffect_: .playAnim push hl ld hl, PlayCurrentMoveAnimation - call Bankswitch3DtoF + call EffectCallBattleCore pop hl jp PrintText .moveFailed ld c, 50 call DelayFrames ld hl, PrintButItFailedText_ - jp Bankswitch3DtoF + jp EffectCallBattleCore LightScreenProtectedText: text_far _LightScreenProtectedText @@ -40,6 +40,6 @@ ReflectGainedArmorText: text_far _ReflectGainedArmorText text_end -Bankswitch3DtoF: +EffectCallBattleCore: ld b, BANK(BattleCore) jp Bankswitch diff --git a/engine/battle/move_effects/transform.asm b/engine/battle/move_effects/transform.asm index d37bd94d..af47ae1b 100644 --- a/engine/battle/move_effects/transform.asm +++ b/engine/battle/move_effects/transform.asm @@ -134,7 +134,7 @@ TransformEffect_: .failed ld hl, PrintButItFailedText_ - jp Bankswitch3DtoF + jp EffectCallBattleCore TransformedText: text_far _TransformedText diff --git a/engine/battle/safari_zone.asm b/engine/battle/safari_zone.asm index 9362cc3a..a61f402f 100755 --- a/engine/battle/safari_zone.asm +++ b/engine/battle/safari_zone.asm @@ -2,18 +2,18 @@ PrintSafariZoneBattleText: ld hl, wSafariBaitFactor ld a, [hl] and a - jr z, .asm_411e + jr z, .no_bait dec [hl] ld hl, SafariZoneEatingText - jr .asm_4138 -.asm_411e + jr .done +.no_bait dec hl ld a, [hl] and a ret z dec [hl] ld hl, SafariZoneAngryText - jr nz, .asm_4138 + jr nz, .done push hl ld a, [wEnemyMonSpecies] ld [wd0b5], a @@ -21,7 +21,7 @@ PrintSafariZoneBattleText: ld a, [wMonHCatchRate] ld [wEnemyMonActualCatchRate], a pop hl -.asm_4138 +.done push hl call LoadScreenTilesFromBuffer1 pop hl diff --git a/engine/battle/scale_sprites.asm b/engine/battle/scale_sprites.asm index 794a65ab..38ebff21 100644 --- a/engine/battle/scale_sprites.asm +++ b/engine/battle/scale_sprites.asm @@ -4,18 +4,18 @@ ScaleSpriteByTwo: ld a, $0 call SwitchSRAMBankAndLatchClockData - call ScaleSpriteByTwo_ + call .ScaleSpriteByTwo call PrepareRTCDataAndDisableSRAM ret -ScaleSpriteByTwo_: +.ScaleSpriteByTwo: ld de, sSpriteBuffer1 + (4*4*8) - 5 ; last byte of input data, last 4 rows already skipped ld hl, sSpriteBuffer0 + SPRITEBUFFERSIZE - 1 ; end of destination buffer - call ScaleLastSpriteColumnByTwo ; last tile column is special case - call ScaleFirstThreeSpriteColumnsByTwo ; scale first 3 tile columns + call ScaleLastSpriteColumnByTwo ; last tile column is special case + call ScaleFirstThreeSpriteColumnsByTwo ; scale first 3 tile columns ld de, sSpriteBuffer2 + (4*4*8) - 5 ; last byte of input data, last 4 rows already skipped ld hl, sSpriteBuffer1 + SPRITEBUFFERSIZE - 1 ; end of destination buffer - call ScaleLastSpriteColumnByTwo ; last tile column is special case + call ScaleLastSpriteColumnByTwo ; last tile column is special case ScaleFirstThreeSpriteColumnsByTwo: ld b, $3 ; 3 tile columns diff --git a/engine/battle/trainer_ai.asm b/engine/battle/trainer_ai.asm index 17e68e75..94e427a1 100644 --- a/engine/battle/trainer_ai.asm +++ b/engine/battle/trainer_ai.asm @@ -295,10 +295,10 @@ TrainerAI: cp LINK_STATE_BATTLING jr z, .done ; if in a link battle, we're done as well ld a, [wEnemyBattleStatus1] - and 1 << CHARGING_UP | 1 << THRASHING_ABOUT | 1 << STORING_ENERGY ; %10011 + and 1 << CHARGING_UP | 1 << THRASHING_ABOUT | 1 << STORING_ENERGY jr nz, .done ; don't follow trainer ai if opponent is in a locked state ld a, [wEnemyBattleStatus2] - and 1 << USING_RAGE ; %1000000 + and 1 << USING_RAGE jr nz, .done ; don't follow trainer ai if opponent is locked in rage ; note that this doesn't check for hyper beam recharge which can cause problems ld a, [wTrainerClass] ; what trainer class is this? @@ -311,7 +311,7 @@ TrainerAI: add hl, bc ld a, [wAICount] and a - jr z, .done; if no AI uses left, we're done here + jr z, .done ; if no AI uses left, we're done here inc hl inc a jr nz, .getpointer |