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-rwxr-xr-xengine/hidden_object_functions18.asm6
1 files changed, 3 insertions, 3 deletions
diff --git a/engine/hidden_object_functions18.asm b/engine/hidden_object_functions18.asm
index 1bb31e00..8d468988 100755
--- a/engine/hidden_object_functions18.asm
+++ b/engine/hidden_object_functions18.asm
@@ -3,7 +3,7 @@ GymStatues:
; if in a gym and don’t have the corresponding badge, a = GymStatueText1_id and jp PrintPredefTextID
; else ret
call EnableAutoTextBoxDrawing
- ld a, [wPlayerFacingDirection]
+ ld a, [wSpritePlayerStateData1FacingDirection]
cp SPRITE_FACING_UP
ret nz
ld hl, .BadgeFlags
@@ -64,7 +64,7 @@ PrintBenchGuyText:
.match
ld a, [hli]
ld b, a
- ld a, [wPlayerFacingDirection]
+ ld a, [wSpritePlayerStateData1FacingDirection]
cp b
jr nz, .loop ; player isn't facing left at the bench guy
ld a, [hl]
@@ -192,7 +192,7 @@ BookcaseText:
db "@"
OpenPokemonCenterPC:
- ld a, [wPlayerFacingDirection]
+ ld a, [wSpritePlayerStateData1FacingDirection]
cp SPRITE_FACING_UP ; check to see if player is facing up
ret nz
call EnableAutoTextBoxDrawing