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-rwxr-xr-xengine/overworld/hidden_objects.asm4
1 files changed, 2 insertions, 2 deletions
diff --git a/engine/overworld/hidden_objects.asm b/engine/overworld/hidden_objects.asm
index 6e515b5a..9a81dcfc 100755
--- a/engine/overworld/hidden_objects.asm
+++ b/engine/overworld/hidden_objects.asm
@@ -1,5 +1,5 @@
; if a hidden object was found, stores $00 in [hDidntFindAnyHiddenObject], else stores $ff
-CheckForHiddenObject: ; f25f8 (3c:65f8)
+CheckForHiddenObject:
ld hl, hItemAlreadyFound
xor a
ld [hli], a
@@ -60,7 +60,7 @@ CheckForHiddenObject: ; f25f8 (3c:65f8)
; checks if the coordinates in front of the player's sprite match Y in b and X in c
; [hCoordsInFrontOfPlayerMatch] = $00 if they match, $ff if they don't match
-CheckIfCoordsInFrontOfPlayerMatch: ; 46a01 (11:6a01)
+CheckIfCoordsInFrontOfPlayerMatch:
ld a, [wPlayerFacingDirection] ; player's sprite facing direction
cp SPRITE_FACING_UP
jr z, .facingUp