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pokeyellow
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engine
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overworld
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hidden_objects.asm
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Author
2020-11-14
Merge branch 'master' of https://github.com/pret/pokered
dannye
2020-11-14
Fix file modes
dannye
2020-11-04
Sync with pokered
dannye
2020-07-06
Specify the ldh instruction, don't turn ld into ldh
Rangi
2020-07-05
Identify wSpriteStateData1 and wSpriteStateData2 offsets, like pokeyellow
Rangi
2020-07-05
Port two HRAM labels from pokeyellow
Rangi
2020-07-03
Replace raw hex values with HRAM constants
Rangi
2020-07-03
Add subdirectories to data/ similar to pokecrystal
Rangi
2020-06-27
Separate maps.asm, pics.asm, sprites.asm, and tilesets.asm from main.asm (#251)
Rangi
2018-11-18
Rename spritestatedata structs.
luckytyphlosion
2016-06-11
remove address comments
YamaArashi
2016-06-11
remove address comments
YamaArashi
2016-06-06
Split out pikachu engine functions; sprite state data macros
pikalaxalt
2016-05-24
Replace hidden object file include in bank 3c
pikalaxalt
2016-05-24
Update hidden object functions and include them in main
pikalaxalt
2016-05-22
Bank11 and 14 misc functions.
luckytyphlosion
2015-10-29
overworld item & movement code, cable club code, remove more instances of W_,...
luckytyphlosion
2015-08-30
No more W_
dannye
2015-07-18
misc
YamaArashi
2014-09-14
Commented/labelled misc functions
YamaArashi
2014-09-13
Commented more sprite and map code
YamaArashi
2014-05-26
Remove most static wram addresses. Use labels instead.
yenatch
2014-05-22
Pull a lot of engine out of main.asm
U-Fish-PC\Daniel