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-rwxr-xr-xengine/overworld/hidden_objects.asm12
1 files changed, 6 insertions, 6 deletions
diff --git a/engine/overworld/hidden_objects.asm b/engine/overworld/hidden_objects.asm
index a19694e0..5ce7f3cb 100755
--- a/engine/overworld/hidden_objects.asm
+++ b/engine/overworld/hidden_objects.asm
@@ -14,14 +14,14 @@ IsPlayerOnDungeonWarp::
set 4, [hl]
ret
-; if a hidden object was found, stores $00 in [hFoundHiddenObject], else stores $ff
+; if a hidden object was found, stores $00 in [hDidntFindAnyHiddenObject], else stores $ff
CheckForHiddenObject::
- ld hl, hFoundHiddenObjectOrBookshelf
+ ld hl, hItemAlreadyFound
xor a
- ld [hli], a ; [hFoundHiddenObjectOrBookshelf]
+ ld [hli], a ; [hItemAlreadyFound]
ld [hli], a ; [hSavedMapTextPtr]
ld [hli], a ; [hSavedMapTextPtr + 1]
- ld [hl], a ; [hFoundHiddenObject]
+ ld [hl], a ; [hDidntFindAnyHiddenObject]
ld de, $0
ld hl, HiddenObjectMaps
.hiddenMapLoop
@@ -81,13 +81,13 @@ CheckForHiddenObject::
ret
.noMatch
ld a, $ff
- ld [hFoundHiddenObject], a
+ ld [hDidntFindAnyHiddenObject], a
ret
; checks if the coordinates in front of the player's sprite match Y in b and X in c
; [hCoordsInFrontOfPlayerMatch] = $00 if they match, $ff if they don't match
CheckIfCoordsInFrontOfPlayerMatch:
- ld a, [wSpriteStateData1 + 9] ; player's sprite facing direction
+ ld a, [wSpritePlayerStateData1FacingDirection]
cp SPRITE_FACING_UP
jr z, .facingUp
cp SPRITE_FACING_LEFT