diff options
Diffstat (limited to 'engine/overworld')
| -rwxr-xr-x | engine/overworld/map_sprites.asm | 6 | ||||
| -rw-r--r-- | engine/overworld/movement.asm | 4 | 
2 files changed, 5 insertions, 5 deletions
| diff --git a/engine/overworld/map_sprites.asm b/engine/overworld/map_sprites.asm index 16403759..df39d112 100755 --- a/engine/overworld/map_sprites.asm +++ b/engine/overworld/map_sprites.asm @@ -159,7 +159,7 @@ LoadMapSpriteTilePatterns: ; 17871 (5:7871)  	ld l,e  	pop de  	ld b,a -	ld a,[wCharRAMInUseForText] +	ld a,[wFontLoaded]  	bit 0,a ; reloading upper half of tile patterns after displaying text?  	jr nz,.skipFirstLoad ; if so, skip loading data into the lower half  	ld a,b @@ -180,7 +180,7 @@ LoadMapSpriteTilePatterns: ; 17871 (5:7871)  	jr nc,.noCarry3  	inc d  .noCarry3 -	ld a,[wCharRAMInUseForText] +	ld a,[wFontLoaded]  	bit 0,a ; reloading upper half of tile patterns after displaying text?  	jr nz,.loadWhileLCDOn  	pop af @@ -264,7 +264,7 @@ InitOutsideMapSprites: ; 1797b (5:797b)  	cp a,$f0 ; does the map have 2 sprite sets?  	call nc,GetSplitMapSpriteSetID ; if so, choose the appropriate one  	ld b,a ; b = spriteSetID -	ld a,[wCharRAMInUseForText] +	ld a,[wFontLoaded]  	bit 0,a ; reloading upper half of tile patterns after displaying text?  	jr nz,.loadSpriteSet ; if so, forcibly reload the sprite set  	ld a,[W_SPRITESETID] diff --git a/engine/overworld/movement.asm b/engine/overworld/movement.asm index 1658b0e9..c4482700 100644 --- a/engine/overworld/movement.asm +++ b/engine/overworld/movement.asm @@ -52,7 +52,7 @@ UpdatePlayerSprite: ; 4e31 (1:4e31)  	jr .asm_4eab  .asm_4e86  	ld [wSpriteStateData1 + 9], a -	ld a, [wCharRAMInUseForText] +	ld a, [wFontLoaded]  	bit 0, a  	jr nz, .asm_4e7d  .asm_4e90 @@ -130,7 +130,7 @@ Func_4ed1: ; 4ed1 (1:4ed1)  	bit 7, a  	jp nz, InitializeSpriteFacingDirection  ; c1x1 >= $80  	ld b, a -	ld a, [wCharRAMInUseForText] +	ld a, [wFontLoaded]  	bit 0, a  	jp nz, notYetMoving  	ld a, b | 
