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-rwxr-xr-xengine/titlescreen.asm16
1 files changed, 0 insertions, 16 deletions
diff --git a/engine/titlescreen.asm b/engine/titlescreen.asm
index ed23fbc4..8f2fcfe7 100755
--- a/engine/titlescreen.asm
+++ b/engine/titlescreen.asm
@@ -56,14 +56,8 @@ LoadTitlescreenGraphics: ; 42dd (1:42dd)
ld a, BANK(PokemonLogoGraphics)
call FarCopyData2 ; second chunk
ld hl, Version_GFX ; $402f
-IF DEF(_RED)
ld de,vChars2 + $600
ld bc,$50
-ENDC
-IF DEF(_BLUE)
- ld de,vChars2 + $600 + $10
- ld bc,$50 - $10
-ENDC
ld a, BANK(Version_GFX)
call FarCopyDataDouble
@@ -114,12 +108,7 @@ ENDC
call SaveScreenTilesToBuffer2
call LoadScreenTilesFromBuffer2
call EnableLCD
-IF DEF(_RED)
ld a,CHARMANDER ; which Pokemon to show first on the title screen
-ENDC
-IF DEF(_BLUE)
- ld a,SQUIRTLE ; which Pokemon to show first on the title screen
-ENDC
ld [wWhichTrade], a ; wWhichTrade
call Func_4524
@@ -382,9 +371,4 @@ PrintGameVersionOnTitleScreen: ; 4598 (1:4598)
; these point to special tiles specifically loaded for that purpose and are not usual text
VersionOnTitleScreenText: ; 45a1 (1:45a1)
-IF DEF(_RED)
db $60,$61,$7F,$65,$66,$67,$68,$69,"@" ; "Red Version"
-ENDC
-IF DEF(_BLUE)
- db $61,$62,$63,$64,$65,$66,$67,$68,"@" ; "Blue Version"
-ENDC