diff options
Diffstat (limited to 'engine')
-rw-r--r-- | engine/bank3c/main.asm | 4 | ||||
-rw-r--r-- | engine/battle/common_text.asm | 2 | ||||
-rwxr-xr-x | engine/hall_of_fame.asm | 2 | ||||
-rwxr-xr-x | engine/items/items.asm | 2 | ||||
-rw-r--r-- | engine/menu/bills_pc.asm | 6 | ||||
-rw-r--r-- | engine/overworld/oam.asm | 161 | ||||
-rwxr-xr-x | engine/titlescreen.asm | 461 | ||||
-rwxr-xr-x | engine/town_map.asm | 2 |
8 files changed, 319 insertions, 321 deletions
diff --git a/engine/bank3c/main.asm b/engine/bank3c/main.asm index c967e93c..6253f971 100644 --- a/engine/bank3c/main.asm +++ b/engine/bank3c/main.asm @@ -1,4 +1,4 @@ -Func_f0000:: ; f0000 (3c:4000) +PlayPikachuSoundClip:: ; f0000 (3c:4000) ld a, e ld e, a ld d, $0 @@ -53,7 +53,7 @@ Func_f0000:: ; f0000 (3c:4000) ld [rNR34], a pop hl pop bc - call Func_150 + call PlayPikachuPCM xor a ld [wc0f3], a ld [wc0f4], a diff --git a/engine/battle/common_text.asm b/engine/battle/common_text.asm index fcc00376..449fc1ab 100644 --- a/engine/battle/common_text.asm +++ b/engine/battle/common_text.asm @@ -16,7 +16,7 @@ PrintBeginningBattleText: ; f4000 (3d:4000) jr c,.asm_f4026 ld e,$a .asm_f4026 - callab Func_f0000 + callab PlayPikachuSoundClip jr .continue .notnewbattletype ld a, [wEnemyMonSpecies2] diff --git a/engine/hall_of_fame.asm b/engine/hall_of_fame.asm index cf7a3caa..3db51e05 100755 --- a/engine/hall_of_fame.asm +++ b/engine/hall_of_fame.asm @@ -159,7 +159,7 @@ HoFDisplayAndRecordMonInfo: ; 7030e (1c:430e) callab IsThisPartymonOurPikachu ; 3f:4e18 jr nc, .asm_70336 ld e, $22 - callab Func_f0000 + callab PlayPikachuSoundClip jr .asm_7033c .asm_70336 ld a,[wHoFMonSpecies] diff --git a/engine/items/items.asm b/engine/items/items.asm index 3afae425..2b3c1840 100755 --- a/engine/items/items.asm +++ b/engine/items/items.asm @@ -676,7 +676,7 @@ ItemUseEvoStone: ; d7d0 (3:57d0) callab IsThisPartymonOurPikachu jr nc, .notPlayerPikachu ld e, $1b - callab Func_f0000 + callab PlayPikachuSoundClip ld a, [wWhichPokemon] ld hl, wPartyMonNicks call GetPartyMonName diff --git a/engine/menu/bills_pc.asm b/engine/menu/bills_pc.asm index 4a274871..3ef1f95a 100644 --- a/engine/menu/bills_pc.asm +++ b/engine/menu/bills_pc.asm @@ -241,7 +241,7 @@ BillsPCDeposit: ; 2156d (8:556d) callab IsThisPartymonOurPikachu jr nc, .asm_215c9 ld e, $1b - callab Func_f0000 + callab PlayPikachuSoundClip jr .asm_215cf .asm_215c9 ld a, [wcf91] @@ -304,7 +304,7 @@ BillsPCWithdraw: ; 21613 (8:5613) callab Func_fce0d jr nc, .asm_21660 ld e, $22 - callab Func_f0000 + callab PlayPikachuSoundClip jr .asm_21666 .asm_21660 ld a, [wcf91] @@ -355,7 +355,7 @@ BillsPCRelease: ; 21690 (8:5690) ld hl, wBoxMonNicks call GetPartyMonName ld e, $27 - callab Func_f0000 + callab PlayPikachuSoundClip ld hl, PikachuUnhappyText call PrintText jp BillsPCMenu diff --git a/engine/overworld/oam.asm b/engine/overworld/oam.asm index ff85eb3e..e81375a3 100644 --- a/engine/overworld/oam.asm +++ b/engine/overworld/oam.asm @@ -1,12 +1,14 @@ -PrepareOAMData: +PrepareOAMData: ; 499b (1:499b) ; Determine OAM data for currently visible ; sprites and write it to wOAMBuffer. +; Yellow code has been changed to use registers more efficiently +; as well as tweaking the code to show gbc palettes ld a, [wUpdateSpritesEnabled] dec a jr z, .updateEnabled - cp 0 - 1 + cp $ff ret nz ld [wUpdateSpritesEnabled], a jp HideSprites @@ -17,10 +19,10 @@ PrepareOAMData: .spriteLoop ld [hSpriteOffset2], a - - ld d, wSpriteStateData1 / $100 - ld a, [hSpriteOffset2] + ld e, a + ld d, wSpriteStateData1 / $100 + ld a, [de] ; c1x0 and a jp z, .nextSprite @@ -40,16 +42,22 @@ PrepareOAMData: jr c, .usefacing ; unchanging - and $f - add $10 ; skip to the second half of the table which doesn't account for facing direction + ld a, $0 jr .next .usefacing and $f .next +; read the entry from the table + ld c, a + ld b, 0 + ld hl, SpriteFacingAndAnimationTable + add hl, bc + add hl, bc + ld a, [hli] + ld h, [hl] ld l, a - ; get sprite priority push de inc d @@ -61,65 +69,46 @@ PrepareOAMData: ld [hSpritePriority], a ; temp store sprite priority pop de -; read the entry from the table - ld h, 0 - ld bc, SpriteFacingAndAnimationTable - add hl, hl - add hl, hl - add hl, bc - ld a, [hli] - ld c, a - ld a, [hli] - ld b, a - ld a, [hli] - ld h, [hl] - ld l, a call GetSpriteScreenXY ld a, [hOAMBufferOffset] + add [hl] + cp $a0 + jr z, .hidden + jr nc, .asm_4a41 +.hidden + call Func_4a7b + ld [wd5cd], a + ld a, [hOAMBufferOffset] + ld e, a ld d, wOAMBuffer / $100 .tileLoop + ld a, [hli] + ld c, a +.loop ld a, [hSpriteScreenY] ; temp for sprite Y position add $10 ; Y=16 is top of screen (Y=0 is invisible) add [hl] ; add Y offset from table ld [de], a ; write new sprite OAM Y position inc hl + inc e ld a, [hSpriteScreenX] ; temp for sprite X position add $8 ; X=8 is left of screen (X=0 is invisible) add [hl] ; add X offset from table + ld [de], a + inc hl inc e - ld [de], a ; write new sprite OAM X position - inc e - ld a, [bc] ; read pattern number offset (accommodates orientation (offset 0,4 or 8) and animation (offset 0 or $80)) - inc bc - push bc + ld a, [wd5cd] + add [hl] + cp $80 + jr c, .asm_4a1c ld b, a - - ld a, [wd5cd] ; temp copy of c1x2 - swap a ; high nybble determines sprite used (0 is always player sprite, next are some npcs) - and $f - - ; Sprites $a and $b have one face (and therefore 4 tiles instead of 12). - ; As a result, sprite $b's tile offset is less than normal. - cp $b - jr nz, .notFourTileSprite - ld a, $a * 12 + 4 - jr .next2 - -.notFourTileSprite - ; a *= 12 - sla a - sla a - ld c, a - sla a - add c - -.next2 - add b ; add the tile offset from the table (based on frame and facing direction) - pop bc + ld a, [$fffc] + add b +.asm_4a1c ld [de], a ; tile id inc hl inc e @@ -129,15 +118,19 @@ PrepareOAMData: ld a, [hSpritePriority] or [hl] .skipPriority - inc hl + and $f0 + bit 4, a ; OBP0 or OBP1 + jr z, .spriteusesOBP0 + or %100 ; palettes 4-7 are OBP1 +.spriteusesOBP0 ld [de], a + inc hl inc e - bit 0, a ; OAMFLAG_ENDOFDATA - jr z, .tileLoop + dec c + jr nz, .loop ld a, e ld [hOAMBufferOffset], a - .nextSprite ld a, [hSpriteOffset2] add $10 @@ -145,28 +138,33 @@ PrepareOAMData: jp nz, .spriteLoop ; Clear unused OAM. - ld a, [hOAMBufferOffset] - ld l, a - ld h, wOAMBuffer / $100 - ld de, $4 - ld b, $a0 +.asm_4a41 ld a, [wd736] bit 6, a ; jumping down ledge or fishing animation? - ld a, $a0 + ld c, $a0 jr z, .clear ; Don't clear the last 4 entries because they are used for the shadow in the ; jumping down ledge animation and the rod in the fishing animation. - ld a, $90 + ld c, $90 .clear - cp l - ret z + ld a, [hOAMBufferOffset] + cp c + ret nc + ld l, a + ld h, wOAMBuffer / $100 + ld a, c + ld de, $4 ; entry size + ld b, $a0 +.clearLoop ld [hl], b add hl, de - jr .clear + cp l + jr nz, .clearLoop + ret -GetSpriteScreenXY: ; 4bd1 (1:4bd1) +GetSpriteScreenXY: ; 4a5f (1:4a5f) inc e inc e ld a, [de] ; c1x4 @@ -188,6 +186,32 @@ GetSpriteScreenXY: ; 4bd1 (1:4bd1) ld [de], a ; c1xb (x) ret +Func_4a7b: ; 4a7b (1:4a7b) + push bc + ld a, [wd5cd] ; temp copy of c1x2 + swap a ; high nybble determines sprite used (0 is always player sprite, next are some npcs) + and $f + + ; Sprites $a and $b have one face (and therefore 4 tiles instead of 12). + ; As a result, sprite $b's tile offset is less than normal. + cp $b + jr nz, .notFourTileSprite + ld a, $a * 12 + 4 ; $7c + jr .done + +.notFourTileSprite + ; a *= 12 + add a + add a + ld c, a + add a + add c +.done + pop bc + ret + +INCLUDE "engine/oam_dma.asm" + _IsTilePassable:: ; 4aaa (1:4aaa) ld hl,W_TILESETCOLLISIONPTR ; pointer to list of passable tiles ld a,[hli] @@ -198,8 +222,11 @@ _IsTilePassable:: ; 4aaa (1:4aaa) cp a,$ff jr z,.tileNotPassable cp c - ret z - jr .loop + jr nz,.loop + xor a + ret .tileNotPassable scf - ret
\ No newline at end of file + ret + +INCLUDE "data/collision.asm" ; probably
\ No newline at end of file diff --git a/engine/titlescreen.asm b/engine/titlescreen.asm index 8d605c49..244d9ff7 100755 --- a/engine/titlescreen.asm +++ b/engine/titlescreen.asm @@ -1,9 +1,4 @@ -; copy text of fixed length NAME_LENGTH (like player name, rival name, mon names, ...) -CopyFixedLengthText: ; 42b1 (1:42b1) - ld bc, NAME_LENGTH - jp CopyData - -SetDefaultNamesBeforeTitlescreen: ; 42b7 (1:42b7) +SetDefaultNamesBeforeTitlescreen: ; 414b (1:414b) ld hl, NintenText ld de, wPlayerName call CopyFixedLengthText @@ -21,7 +16,7 @@ SetDefaultNamesBeforeTitlescreen: ; 42b7 (1:42b7) ld [wAudioROMBank], a ld [wAudioSavedROMBank], a -DisplayTitleScreen: ; 42dd (1:42dd) +DisplayTitleScreen: ; 4171 (1:4171) call GBPalWhiteOut ld a, $1 ld [H_AUTOBGTRANSFERENABLED], a @@ -35,93 +30,35 @@ DisplayTitleScreen: ; 42dd (1:42dd) call ClearScreen call DisableLCD call LoadFontTilePatterns - ld hl, NintendoCopyrightLogoGraphics - ld de, vTitleLogo2 + $100 +; todo: fix hl pointers + ld hl, NintendoCopyrightLogoGraphics ; 4:4c48 + ld de, vTitleLogo + $600 ld bc, $50 ld a, BANK(NintendoCopyrightLogoGraphics) - call FarCopyData2 - ld hl, GamefreakLogoGraphics - ld de, vTitleLogo2 + $100 + $50 + call FarCopyData + ld hl, NineTile ; 4:4e08 + ld de, vTitleLogo + $6e0 + ld bc, $10 + ld a, BANK(NineTile) + call FarCopyData + ld hl, GamefreakLogoGraphics ; 4:4d78 + ld de, vTitleLogo + $650 ld bc, $90 ld a, BANK(GamefreakLogoGraphics) - call FarCopyData2 - ld hl, PokemonLogoGraphics - ld de, vTitleLogo - ld bc, $600 - ld a, BANK(PokemonLogoGraphics) - call FarCopyData2 ; first chunk - ld hl, PokemonLogoGraphics+$600 - ld de, vTitleLogo2 - ld bc, $100 - ld a, BANK(PokemonLogoGraphics) - call FarCopyData2 ; second chunk - ld hl, Version_GFX ; $402f - ld de,vChars2 + $600 - ld bc, Version_GFXEnd - Version_GFX - ld a, BANK(Version_GFX) - call FarCopyDataDouble - call ClearBothBGMaps - -; place tiles for pokemon logo (except for the last row) - coord hl, 2, 1 - ld a, $80 - ld de, SCREEN_WIDTH - ld c, 6 -.pokemonLogoTileLoop - ld b, $10 - push hl -.pokemonLogoTileRowLoop ; place tiles for one row - ld [hli], a - inc a - dec b - jr nz, .pokemonLogoTileRowLoop - pop hl - add hl, de - dec c - jr nz, .pokemonLogoTileLoop - -; place tiles for the last row of the pokemon logo - coord hl, 2, 7 - ld a, $31 - ld b, $10 -.pokemonLogoLastTileRowLoop - ld [hli], a - inc a - dec b - jr nz, .pokemonLogoLastTileRowLoop - - call DrawPlayerCharacter - -; put a pokeball in the player's hand - ld hl, wOAMBuffer + $28 - ld a, $74 - ld [hl], a - -; place tiles for title screen copyright - coord hl, 2, 17 - ld de, .tileScreenCopyrightTiles - ld b, $10 -.tileScreenCopyrightTilesLoop - ld a, [de] - ld [hli], a - inc de - dec b - jr nz, .tileScreenCopyrightTilesLoop - - jr .next - -.tileScreenCopyrightTiles ; 437f (1:437f) - db $41,$42,$43,$42,$44,$42,$45,$46,$47,$48,$49,$4A,$4B,$4C,$4D,$4E ; ©'95.'96.'98 GAME FREAK inc. - -.next + call FarCopyData + callab Func_f453f + ld hl, vBGMap0 + ld bc, (vBGMap1 + $400) - vBGMap0 + ld a, " " + call FillMemory + callab Func_f4578 + call Func_4418 + call .WriteCopyrightTiles call SaveScreenTilesToBuffer2 call LoadScreenTilesFromBuffer2 call EnableLCD - ld a,CHARMANDER ; which Pokemon to show first on the title screen - - ld [wTitleMonSpecies], a - call LoadTitleMonSprite - ld a, (vBGMap0 + $300) / $100 + callab Func_f459a + ld a, $9b call TitleScreenCopyTileMapToVRAM call SaveScreenTilesToBuffer1 ld a, $40 @@ -132,8 +69,9 @@ DisplayTitleScreen: ; 42dd (1:42dd) ld b, SET_PAL_TITLE_SCREEN call RunPaletteCommand call GBPalNormal - ld a, %11100100 + ld a, %11100000 ld [rOBP0], a + call UpdateGBCPal_OBP0 ; make pokemon logo bounce up and down ld bc, hSCY ; background scroll Y @@ -153,7 +91,7 @@ DisplayTitleScreen: ; 42dd (1:42dd) call .ScrollTitleScreenPokemonLogo jr .bouncePokemonLogoLoop -.TitleScreenPokemonLogoYScrolls: ; 43db (1:43db) +.TitleScreenPokemonLogoYScrolls ; 4228 (1:4228) ; Controls the bouncing effect of the Pokemon logo on the title screen db -4,16 ; y scroll amount, number of times to scroll db 3,4 @@ -164,7 +102,7 @@ DisplayTitleScreen: ; 42dd (1:42dd) db -1,2 db 0 ; terminate list with 0 -.ScrollTitleScreenPokemonLogo +.ScrollTitleScreenPokemonLogo ; 4237 (1:4237) ; Scrolls the Pokemon logo on the title screen to create the bouncing effect ; Scrolls d pixels e times call DelayFrame @@ -175,7 +113,22 @@ DisplayTitleScreen: ; 42dd (1:42dd) jr nz, .ScrollTitleScreenPokemonLogo ret -.finishedBouncingPokemonLogo +; place tiles for title screen copyright +.WriteCopyrightTiles ; 4241 (1:4241) + coord hl, 2, 17 + ld de, .tileScreenCopyrightTiles +.titleScreenCopyrightTilesLoop + ld a, [de] + inc de + cp $ff + ret z + ld [hli], a + jr .titleScreenCopyrightTilesLoop + +.tileScreenCopyrightTiles ; 424f (1:424f) + db $e0,$e1,$e2,$e3,$e1,$e2,$ee,$e5,$e6,$e7,$e8,$e9,$ea,$eb,$ec,$ed,$ff ; ©1995-1999 GAME FREAK inc. + +.finishedBouncingPokemonLogo ; 4260 (1:4260) call LoadScreenTilesFromBuffer1 ld c, 36 call DelayFrames @@ -183,52 +136,41 @@ DisplayTitleScreen: ; 42dd (1:42dd) call PlaySound ; scroll game version in from the right - call PrintGameVersionOnTitleScreen + callab Func_f4585 ld a, SCREEN_HEIGHT_PIXELS ld [hWY], a - ld d, 144 -.scrollTitleScreenGameVersionLoop - ld h, d - ld l, 64 - call ScrollTitleScreenGameVersion - ld h, 0 - ld l, 80 - call ScrollTitleScreenGameVersion - ld a, d - add 4 - ld d, a - and a - jr nz, .scrollTitleScreenGameVersionLoop - - ld a, vBGMap1 / $100 - call TitleScreenCopyTileMapToVRAM - call LoadScreenTilesFromBuffer2 - call PrintGameVersionOnTitleScreen call Delay3 + ld e, 0 + call TitleScreen_PlayPikachuPCM call WaitForSoundToFinish + call StopAllMusic ld a, MUSIC_TITLE_SCREEN ld [wNewSoundID], a call PlaySound +.asm_428f xor a ld [wUnusedCC5B], a - -; Keep scrolling in new mons indefinitely until the user performs input. -.awaitUserInterruptionLoop - ld c, 200 - call CheckForUserInterruption - jr c, .finishedWaiting - call TitleScreenScrollInMon - ld c, 1 - call CheckForUserInterruption - jr c, .finishedWaiting - callba TitleScreenAnimateBallIfStarterOut - call TitleScreenPickNewMon - jr .awaitUserInterruptionLoop - -.finishedWaiting - ld a, [wTitleMonSpecies] - call PlayCry - call WaitForSoundToFinish + ld [wTitleMonSpecies], a + ld [wTitleMonSpecies+1], a + ld [wTitleMonSpecies+2], a + ld [wTitleMonSpecies+3], a + ld a, $f + ld [wTitleMonSpecies+4], a +.titleScreenLoop + call IncrementResetCounter + jp c, .doTitlescreenReset + call DelayFrame + call JoypadLowSensitivity + ld a, [hJoyHeld] + cp D_UP | SELECT | B_BUTTON + jr z, .asm_42bf + and A_BUTTON | START + jr nz, .asm_42bf + call Func_4390 + jr .titleScreenLoop +.asm_42bf + ld e, $a + call TitleScreen_PlayPikachuPCM call GBPalWhiteOutWithDelay3 call ClearSprites xor a @@ -248,143 +190,172 @@ DisplayTitleScreen: ; 42dd (1:42dd) cp D_UP | SELECT | B_BUTTON jp z, .doClearSaveDialogue jp MainMenu +.asm_42f0 ; 42f0 (1:42f0) + callab Func_e8e79 + jp .asm_428f -.doClearSaveDialogue - jpba DoClearSaveDialogue - -TitleScreenPickNewMon: ; 4496 (1:4496) - ld a, vBGMap0 / $100 - call TitleScreenCopyTileMapToVRAM - -.loop -; Keep looping until a mon different from the current one is picked. - call Random - and $f - ld c, a - ld b, 0 - ld hl, TitleMons - add hl, bc - ld a, [hl] - ld hl, wTitleMonSpecies - -; Can't be the same as before. - cp [hl] - jr z, .loop - - ld [hl], a - call LoadTitleMonSprite - - ld a, $90 - ld [hWY], a - ld d, 1 ; scroll out - callba TitleScroll - ret - -TitleScreenScrollInMon: ; 44c1 (1:44c1) - ld d, 0 ; scroll in - callba TitleScroll - xor a - ld [hWY], a - ret - -ScrollTitleScreenGameVersion: ; 44cf (1:44cf) -.wait - ld a, [rLY] - cp l - jr nz, .wait - - ld a, h - ld [rSCX], a - -.wait2 - ld a, [rLY] - cp h - jr z, .wait2 - ret - -DrawPlayerCharacter: ; 44dd (1:44dd) - ld hl, PlayerCharacterTitleGraphics - ld de, vSprites - ld bc, PlayerCharacterTitleGraphicsEnd - PlayerCharacterTitleGraphics - ld a, BANK(PlayerCharacterTitleGraphics) - call FarCopyData2 - call ClearSprites - xor a - ld [wPlayerCharacterOAMTile], a - ld hl, wOAMBuffer - ld de, $605a - ld b, 7 -.loop - push de - ld c, 5 -.innerLoop - ld a, d - ld [hli], a ; Y - ld a, e - ld [hli], a ; X - add 8 - ld e, a - ld a, [wPlayerCharacterOAMTile] - ld [hli], a ; tile +.asm_42fb ; 42fb (1:42fb) + ld a, [wTitleMonSpecies+4] inc a - ld [wPlayerCharacterOAMTile], a - inc hl - dec c - jr nz, .innerLoop - pop de - ld a, 8 - add d - ld d, a - dec b - jr nz, .loop - ret - -ClearBothBGMaps: ; 4519 (1:4519) - ld hl, vBGMap0 - ld bc, $400 * 2 - ld a, " " - jp FillMemory + cp $2a + jr c, .asm_4305 + ld a, $f +.asm_4305 + ld [wTitleMonSpecies+4], a + ld e, a + callab PlayPikachuSoundClip + xor a + ld [wTitleMonSpecies+2], a + ld [wTitleMonSpecies+3], a + jp .titleScreenLoop +.doTitlescreenReset ; 431b (1:431b) + ld [wAudioFadeOutControl], a + call StopAllMusic +.audioFadeLoop + ld a, [wAudioFadeOutControl] + and a + jr nz, .audioFadeLoop + jp Init + +.doClearSaveDialogue ; 432a (1:432a) + jpba DoClearSaveDialogue -LoadTitleMonSprite: ; 4524 (1:4524) - ld [wcf91], a - ld [wd0b5], a - coord hl, 5, 10 - call GetMonHeader - jp LoadFrontSpriteByMonIndex -TitleScreenCopyTileMapToVRAM: ; 4533 (1:4533) +TitleScreenCopyTileMapToVRAM: ; 4332 (1:4332) ld [H_AUTOBGTRANSFERDEST + 1], a jp Delay3 -LoadCopyrightAndTextBoxTiles: ; 4538 (1:4538) +LoadCopyrightAndTextBoxTiles: ; 4337 (1:4337) xor a ld [hWY], a call ClearScreen call LoadTextBoxTilePatterns -LoadCopyrightTiles: ; 4541 (1:4541) +LoadCopyrightTiles: ; 4340 (1:4340) ld de, NintendoCopyrightLogoGraphics ld hl, vChars2 + $600 - lb bc, BANK(NintendoCopyrightLogoGraphics), (GamefreakLogoGraphicsEnd - NintendoCopyrightLogoGraphics) / $10 + lb bc, BANK(NintendoCopyrightLogoGraphics), (TextBoxGraphics + $10 - NintendoCopyrightLogoGraphics) / $10 ; bug: overflows into text box graphics and copies the "A" tile call CopyVideoData coord hl, 2, 7 ld de, CopyrightTextString jp PlaceString -CopyrightTextString: ; 4556 (1:4556) - db $60,$61,$62,$61,$63,$61,$64,$7F,$65,$66,$67,$68,$69,$6A ; ©'95.'96.'98 Nintendo - next $60,$61,$62,$61,$63,$61,$64,$7F,$6B,$6C,$6D,$6E,$6F,$70,$71,$72 ; ©'95.'96.'98 Creatures inc. - next $60,$61,$62,$61,$63,$61,$64,$7F,$73,$74,$75,$76,$77,$78,$79,$7A,$7B ; ©'95.'96.'98 GAME FREAK inc. +CopyrightTextString: ; 4355 (1:4355) + db $60,$61,$62,$63,$61,$62,$7c,$7f,$65,$66,$67,$68,$69,$6a ; ©1995-1999 Nintendo + next $60,$61,$62,$63,$61,$62,$7c,$7f,$6b,$6c,$6d,$6e,$6f,$70,$71,$72 ; ©1995-1999 Creatures inc. + next $60,$61,$62,$63,$61,$62,$7c,$7f,$73,$74,$75,$76,$77,$78,$79,$7a,$7b ; ©1995-1999 GAME FREAK inc. db "@" -INCLUDE "data/title_mons.asm" +TitleScreen_PlayPikachuPCM: ; 4387 (1:4387) + callab PlayPikachuSoundClip + ret + +Func_4390: ; 4390 (1:4390) + call Func_43de + ld a, [wTitleMonSpecies] + ld e, a + ld d, 0 + ld hl, PointerTable_43a2 + add hl, de + add hl, de + ld a, [hli] + ld h, [hl] + ld l, a + jp hl + +PointerTable_43a2: ; 43a2 (1:43a2) + dw Func_43be + dw Func_43c3 + dw Func_43d9 + dw Func_43d9 + dw Func_43c7 + dw Func_43d9 + dw Func_43d9 + dw Func_43c3 + dw Func_43d9 + dw Func_43d9 + dw Func_43bf + dw Func_43ba + +Func_43ba: ; 43ba (1:43ba) + xor a + ld [wTitleMonSpecies], a +Func_43be + ret + +Func_43bf: ; 43bf (1:43bf) + ld e, 0 + jr asm_43c9 +Func_43c3: ; 43c3 (1:43c3) + ld e, 4 + jr asm_43c9 +Func_43c7: ; 43c7 (1:43c7) + ld e, 8 +asm_43c9: ; 43c9 (1:43c9) + ld hl, wOAMBuffer + 2 + ld c, 8 +.loop + ld a, [hl] + and $f3 + or e + ld [hli], a + inc hl + inc hl + inc hl + dec c + jr nz, .loop +Func_43d9: ; 43d9 (1:43d9) + ld hl, wTitleMonSpecies + inc [hl] + ret + +Func_43de: ; 43de (1:43de) + ld hl, wTitleMonSpecies + 1 + ld a, [hl] + inc [hl] + and a + jr z, .asm_43ed + cp $80 + jr z, .asm_43ed + cp $90 + ret nz +.asm_43ed + ld a, $1 + ld [wTitleMonSpecies], a + ret -; prints version text (red, blue) -PrintGameVersionOnTitleScreen: ; 4598 (1:4598) - coord hl, 7, 8 - ld de, VersionOnTitleScreenText - jp PlaceString +; copy text of fixed length NAME_LENGTH (like player name, rival name, mon names, ...) +CopyFixedLengthText: ; 43f3 (1:43f3) + ld bc, NAME_LENGTH + jp CopyData + +NintenText: db "NINTEN@" +SonyText: db "SONY@" -; these point to special tiles specifically loaded for that purpose and are not usual text -VersionOnTitleScreenText: ; 45a1 (1:45a1) - db $60,$61,$7F,$65,$66,$67,$68,$69,"@" ; "Red Version" +IncrementResetCounter: ; 4405 (1:4405) + ld hl, wTitleMonSpecies + 2 + ld e, [hl] + inc hl + ld d, [hl] + inc de + ld a, d + cp $c + jr z, .doReset + ld [hl], d + dec hl + ld [hl], e + and a + ret +.doReset + scf + ret + +Func_4418: ; 4418 (1:4418) + xor a + call SwitchSRAMBankAndLatchClockData + ld hl, $a000 + ld bc, $20 + ld a, $aa + call FillMemory + call PrepareRTCDataAndDisableSRAM + ret
\ No newline at end of file diff --git a/engine/town_map.asm b/engine/town_map.asm index 31eefcfd..ea60e5a4 100755 --- a/engine/town_map.asm +++ b/engine/town_map.asm @@ -108,7 +108,7 @@ DisplayTownMap: ; 70eb7 (1c:4eb7) ld a,[hJoy5] and D_DOWN | D_UP ret z - callab Func_f0000 + callab PlayPikachuSoundClip ret INCLUDE "data/town_map_order.asm" |