diff options
Diffstat (limited to 'engine')
| -rw-r--r-- | engine/battle/effects.asm | 24 | 
1 files changed, 13 insertions, 11 deletions
| diff --git a/engine/battle/effects.asm b/engine/battle/effects.asm index f455a407..d9690f27 100644 --- a/engine/battle/effects.asm +++ b/engine/battle/effects.asm @@ -211,12 +211,13 @@ FreezeBurnParalyzeEffect:  	cp b ; do target type 2 and move type match?  	ret z  ; return if they match  	ld a, [wPlayerMoveEffect] -	cp PARALYZE_SIDE_EFFECT1 + 1 ; 10% status effects are 04, 05, 06 so 07 will set carry for those -	ld b, $1a ; 0x1A/0x100 or 26/256 = 10.2%~ chance -	jr c, .next1 ; branch ahead if this is a 10% chance effect.. -	ld b, $4d ; else use 0x4D/0x100 or 77/256 = 30.1%~ chance -	sub $1e ; subtract $1E to map to equivalent 10% chance effects -.next1 +	cp PARALYZE_SIDE_EFFECT1 + 1 +	ld b, 10 percent + 1 +	jr c, .regular_effectiveness +; extra effectiveness +	ld b, 30 percent + 1 +	sub BURN_SIDE_EFFECT2 - BURN_SIDE_EFFECT1 ; treat extra effective as regular from now on +.regular_effectiveness  	push af  	call BattleRandom ; get random 8bit value for probability test  	cp b @@ -264,11 +265,12 @@ FreezeBurnParalyzeEffect:  	ret z  	ld a, [wEnemyMoveEffect]  	cp PARALYZE_SIDE_EFFECT1 + 1 -	ld b, $1a -	jr c, .next2 -	ld b, $4d -	sub $1e -.next2 +	ld b, 10 percent + 1 +	jr c, .regular_effectiveness2 +; extra effectiveness +	ld b, 30 percent + 1 +	sub BURN_SIDE_EFFECT2 - BURN_SIDE_EFFECT1 ; treat extra effective as regular from now on +.regular_effectiveness2  	push af  	call BattleRandom  	cp b | 
