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-rw-r--r--engine/bank3c/main.asm4
-rw-r--r--engine/battle/common_text.asm2
-rwxr-xr-xengine/hall_of_fame.asm2
-rwxr-xr-xengine/items/items.asm2
-rw-r--r--engine/menu/bills_pc.asm6
-rw-r--r--engine/overworld/oam.asm161
-rwxr-xr-xengine/titlescreen.asm461
-rwxr-xr-xengine/town_map.asm2
8 files changed, 321 insertions, 319 deletions
diff --git a/engine/bank3c/main.asm b/engine/bank3c/main.asm
index 6253f971..c967e93c 100644
--- a/engine/bank3c/main.asm
+++ b/engine/bank3c/main.asm
@@ -1,4 +1,4 @@
-PlayPikachuSoundClip:: ; f0000 (3c:4000)
+Func_f0000:: ; f0000 (3c:4000)
ld a, e
ld e, a
ld d, $0
@@ -53,7 +53,7 @@ PlayPikachuSoundClip:: ; f0000 (3c:4000)
ld [rNR34], a
pop hl
pop bc
- call PlayPikachuPCM
+ call Func_150
xor a
ld [wc0f3], a
ld [wc0f4], a
diff --git a/engine/battle/common_text.asm b/engine/battle/common_text.asm
index 449fc1ab..fcc00376 100644
--- a/engine/battle/common_text.asm
+++ b/engine/battle/common_text.asm
@@ -16,7 +16,7 @@ PrintBeginningBattleText: ; f4000 (3d:4000)
jr c,.asm_f4026
ld e,$a
.asm_f4026
- callab PlayPikachuSoundClip
+ callab Func_f0000
jr .continue
.notnewbattletype
ld a, [wEnemyMonSpecies2]
diff --git a/engine/hall_of_fame.asm b/engine/hall_of_fame.asm
index 3db51e05..cf7a3caa 100755
--- a/engine/hall_of_fame.asm
+++ b/engine/hall_of_fame.asm
@@ -159,7 +159,7 @@ HoFDisplayAndRecordMonInfo: ; 7030e (1c:430e)
callab IsThisPartymonOurPikachu ; 3f:4e18
jr nc, .asm_70336
ld e, $22
- callab PlayPikachuSoundClip
+ callab Func_f0000
jr .asm_7033c
.asm_70336
ld a,[wHoFMonSpecies]
diff --git a/engine/items/items.asm b/engine/items/items.asm
index 2b3c1840..3afae425 100755
--- a/engine/items/items.asm
+++ b/engine/items/items.asm
@@ -676,7 +676,7 @@ ItemUseEvoStone: ; d7d0 (3:57d0)
callab IsThisPartymonOurPikachu
jr nc, .notPlayerPikachu
ld e, $1b
- callab PlayPikachuSoundClip
+ callab Func_f0000
ld a, [wWhichPokemon]
ld hl, wPartyMonNicks
call GetPartyMonName
diff --git a/engine/menu/bills_pc.asm b/engine/menu/bills_pc.asm
index 3ef1f95a..4a274871 100644
--- a/engine/menu/bills_pc.asm
+++ b/engine/menu/bills_pc.asm
@@ -241,7 +241,7 @@ BillsPCDeposit: ; 2156d (8:556d)
callab IsThisPartymonOurPikachu
jr nc, .asm_215c9
ld e, $1b
- callab PlayPikachuSoundClip
+ callab Func_f0000
jr .asm_215cf
.asm_215c9
ld a, [wcf91]
@@ -304,7 +304,7 @@ BillsPCWithdraw: ; 21613 (8:5613)
callab Func_fce0d
jr nc, .asm_21660
ld e, $22
- callab PlayPikachuSoundClip
+ callab Func_f0000
jr .asm_21666
.asm_21660
ld a, [wcf91]
@@ -355,7 +355,7 @@ BillsPCRelease: ; 21690 (8:5690)
ld hl, wBoxMonNicks
call GetPartyMonName
ld e, $27
- callab PlayPikachuSoundClip
+ callab Func_f0000
ld hl, PikachuUnhappyText
call PrintText
jp BillsPCMenu
diff --git a/engine/overworld/oam.asm b/engine/overworld/oam.asm
index e81375a3..ff85eb3e 100644
--- a/engine/overworld/oam.asm
+++ b/engine/overworld/oam.asm
@@ -1,14 +1,12 @@
-PrepareOAMData: ; 499b (1:499b)
+PrepareOAMData:
; Determine OAM data for currently visible
; sprites and write it to wOAMBuffer.
-; Yellow code has been changed to use registers more efficiently
-; as well as tweaking the code to show gbc palettes
ld a, [wUpdateSpritesEnabled]
dec a
jr z, .updateEnabled
- cp $ff
+ cp 0 - 1
ret nz
ld [wUpdateSpritesEnabled], a
jp HideSprites
@@ -19,10 +17,10 @@ PrepareOAMData: ; 499b (1:499b)
.spriteLoop
ld [hSpriteOffset2], a
-
- ld e, a
+
ld d, wSpriteStateData1 / $100
-
+ ld a, [hSpriteOffset2]
+ ld e, a
ld a, [de] ; c1x0
and a
jp z, .nextSprite
@@ -42,22 +40,16 @@ PrepareOAMData: ; 499b (1:499b)
jr c, .usefacing
; unchanging
- ld a, $0
+ and $f
+ add $10 ; skip to the second half of the table which doesn't account for facing direction
jr .next
.usefacing
and $f
.next
-; read the entry from the table
- ld c, a
- ld b, 0
- ld hl, SpriteFacingAndAnimationTable
- add hl, bc
- add hl, bc
- ld a, [hli]
- ld h, [hl]
ld l, a
+
; get sprite priority
push de
inc d
@@ -69,46 +61,65 @@ PrepareOAMData: ; 499b (1:499b)
ld [hSpritePriority], a ; temp store sprite priority
pop de
+; read the entry from the table
+ ld h, 0
+ ld bc, SpriteFacingAndAnimationTable
+ add hl, hl
+ add hl, hl
+ add hl, bc
+ ld a, [hli]
+ ld c, a
+ ld a, [hli]
+ ld b, a
+ ld a, [hli]
+ ld h, [hl]
+ ld l, a
call GetSpriteScreenXY
ld a, [hOAMBufferOffset]
- add [hl]
- cp $a0
- jr z, .hidden
- jr nc, .asm_4a41
-.hidden
- call Func_4a7b
- ld [wd5cd], a
- ld a, [hOAMBufferOffset]
-
ld e, a
ld d, wOAMBuffer / $100
.tileLoop
- ld a, [hli]
- ld c, a
-.loop
ld a, [hSpriteScreenY] ; temp for sprite Y position
add $10 ; Y=16 is top of screen (Y=0 is invisible)
add [hl] ; add Y offset from table
ld [de], a ; write new sprite OAM Y position
inc hl
- inc e
ld a, [hSpriteScreenX] ; temp for sprite X position
add $8 ; X=8 is left of screen (X=0 is invisible)
add [hl] ; add X offset from table
- ld [de], a
- inc hl
inc e
- ld a, [wd5cd]
- add [hl]
- cp $80
- jr c, .asm_4a1c
+ ld [de], a ; write new sprite OAM X position
+ inc e
+ ld a, [bc] ; read pattern number offset (accommodates orientation (offset 0,4 or 8) and animation (offset 0 or $80))
+ inc bc
+ push bc
ld b, a
- ld a, [$fffc]
- add b
-.asm_4a1c
+
+ ld a, [wd5cd] ; temp copy of c1x2
+ swap a ; high nybble determines sprite used (0 is always player sprite, next are some npcs)
+ and $f
+
+ ; Sprites $a and $b have one face (and therefore 4 tiles instead of 12).
+ ; As a result, sprite $b's tile offset is less than normal.
+ cp $b
+ jr nz, .notFourTileSprite
+ ld a, $a * 12 + 4
+ jr .next2
+
+.notFourTileSprite
+ ; a *= 12
+ sla a
+ sla a
+ ld c, a
+ sla a
+ add c
+
+.next2
+ add b ; add the tile offset from the table (based on frame and facing direction)
+ pop bc
ld [de], a ; tile id
inc hl
inc e
@@ -118,19 +129,15 @@ PrepareOAMData: ; 499b (1:499b)
ld a, [hSpritePriority]
or [hl]
.skipPriority
- and $f0
- bit 4, a ; OBP0 or OBP1
- jr z, .spriteusesOBP0
- or %100 ; palettes 4-7 are OBP1
-.spriteusesOBP0
- ld [de], a
inc hl
+ ld [de], a
inc e
- dec c
- jr nz, .loop
+ bit 0, a ; OAMFLAG_ENDOFDATA
+ jr z, .tileLoop
ld a, e
ld [hOAMBufferOffset], a
+
.nextSprite
ld a, [hSpriteOffset2]
add $10
@@ -138,33 +145,28 @@ PrepareOAMData: ; 499b (1:499b)
jp nz, .spriteLoop
; Clear unused OAM.
-.asm_4a41
+ ld a, [hOAMBufferOffset]
+ ld l, a
+ ld h, wOAMBuffer / $100
+ ld de, $4
+ ld b, $a0
ld a, [wd736]
bit 6, a ; jumping down ledge or fishing animation?
- ld c, $a0
+ ld a, $a0
jr z, .clear
; Don't clear the last 4 entries because they are used for the shadow in the
; jumping down ledge animation and the rod in the fishing animation.
- ld c, $90
+ ld a, $90
.clear
- ld a, [hOAMBufferOffset]
- cp c
- ret nc
- ld l, a
- ld h, wOAMBuffer / $100
- ld a, c
- ld de, $4 ; entry size
- ld b, $a0
-.clearLoop
+ cp l
+ ret z
ld [hl], b
add hl, de
- cp l
- jr nz, .clearLoop
- ret
+ jr .clear
-GetSpriteScreenXY: ; 4a5f (1:4a5f)
+GetSpriteScreenXY: ; 4bd1 (1:4bd1)
inc e
inc e
ld a, [de] ; c1x4
@@ -186,32 +188,6 @@ GetSpriteScreenXY: ; 4a5f (1:4a5f)
ld [de], a ; c1xb (x)
ret
-Func_4a7b: ; 4a7b (1:4a7b)
- push bc
- ld a, [wd5cd] ; temp copy of c1x2
- swap a ; high nybble determines sprite used (0 is always player sprite, next are some npcs)
- and $f
-
- ; Sprites $a and $b have one face (and therefore 4 tiles instead of 12).
- ; As a result, sprite $b's tile offset is less than normal.
- cp $b
- jr nz, .notFourTileSprite
- ld a, $a * 12 + 4 ; $7c
- jr .done
-
-.notFourTileSprite
- ; a *= 12
- add a
- add a
- ld c, a
- add a
- add c
-.done
- pop bc
- ret
-
-INCLUDE "engine/oam_dma.asm"
-
_IsTilePassable:: ; 4aaa (1:4aaa)
ld hl,W_TILESETCOLLISIONPTR ; pointer to list of passable tiles
ld a,[hli]
@@ -222,11 +198,8 @@ _IsTilePassable:: ; 4aaa (1:4aaa)
cp a,$ff
jr z,.tileNotPassable
cp c
- jr nz,.loop
- xor a
- ret
+ ret z
+ jr .loop
.tileNotPassable
scf
- ret
-
-INCLUDE "data/collision.asm" ; probably \ No newline at end of file
+ ret \ No newline at end of file
diff --git a/engine/titlescreen.asm b/engine/titlescreen.asm
index 244d9ff7..8d605c49 100755
--- a/engine/titlescreen.asm
+++ b/engine/titlescreen.asm
@@ -1,4 +1,9 @@
-SetDefaultNamesBeforeTitlescreen: ; 414b (1:414b)
+; copy text of fixed length NAME_LENGTH (like player name, rival name, mon names, ...)
+CopyFixedLengthText: ; 42b1 (1:42b1)
+ ld bc, NAME_LENGTH
+ jp CopyData
+
+SetDefaultNamesBeforeTitlescreen: ; 42b7 (1:42b7)
ld hl, NintenText
ld de, wPlayerName
call CopyFixedLengthText
@@ -16,7 +21,7 @@ SetDefaultNamesBeforeTitlescreen: ; 414b (1:414b)
ld [wAudioROMBank], a
ld [wAudioSavedROMBank], a
-DisplayTitleScreen: ; 4171 (1:4171)
+DisplayTitleScreen: ; 42dd (1:42dd)
call GBPalWhiteOut
ld a, $1
ld [H_AUTOBGTRANSFERENABLED], a
@@ -30,35 +35,93 @@ DisplayTitleScreen: ; 4171 (1:4171)
call ClearScreen
call DisableLCD
call LoadFontTilePatterns
-; todo: fix hl pointers
- ld hl, NintendoCopyrightLogoGraphics ; 4:4c48
- ld de, vTitleLogo + $600
+ ld hl, NintendoCopyrightLogoGraphics
+ ld de, vTitleLogo2 + $100
ld bc, $50
ld a, BANK(NintendoCopyrightLogoGraphics)
- call FarCopyData
- ld hl, NineTile ; 4:4e08
- ld de, vTitleLogo + $6e0
- ld bc, $10
- ld a, BANK(NineTile)
- call FarCopyData
- ld hl, GamefreakLogoGraphics ; 4:4d78
- ld de, vTitleLogo + $650
+ call FarCopyData2
+ ld hl, GamefreakLogoGraphics
+ ld de, vTitleLogo2 + $100 + $50
ld bc, $90
ld a, BANK(GamefreakLogoGraphics)
- call FarCopyData
- callab Func_f453f
- ld hl, vBGMap0
- ld bc, (vBGMap1 + $400) - vBGMap0
- ld a, " "
- call FillMemory
- callab Func_f4578
- call Func_4418
- call .WriteCopyrightTiles
+ call FarCopyData2
+ ld hl, PokemonLogoGraphics
+ ld de, vTitleLogo
+ ld bc, $600
+ ld a, BANK(PokemonLogoGraphics)
+ call FarCopyData2 ; first chunk
+ ld hl, PokemonLogoGraphics+$600
+ ld de, vTitleLogo2
+ ld bc, $100
+ ld a, BANK(PokemonLogoGraphics)
+ call FarCopyData2 ; second chunk
+ ld hl, Version_GFX ; $402f
+ ld de,vChars2 + $600
+ ld bc, Version_GFXEnd - Version_GFX
+ ld a, BANK(Version_GFX)
+ call FarCopyDataDouble
+ call ClearBothBGMaps
+
+; place tiles for pokemon logo (except for the last row)
+ coord hl, 2, 1
+ ld a, $80
+ ld de, SCREEN_WIDTH
+ ld c, 6
+.pokemonLogoTileLoop
+ ld b, $10
+ push hl
+.pokemonLogoTileRowLoop ; place tiles for one row
+ ld [hli], a
+ inc a
+ dec b
+ jr nz, .pokemonLogoTileRowLoop
+ pop hl
+ add hl, de
+ dec c
+ jr nz, .pokemonLogoTileLoop
+
+; place tiles for the last row of the pokemon logo
+ coord hl, 2, 7
+ ld a, $31
+ ld b, $10
+.pokemonLogoLastTileRowLoop
+ ld [hli], a
+ inc a
+ dec b
+ jr nz, .pokemonLogoLastTileRowLoop
+
+ call DrawPlayerCharacter
+
+; put a pokeball in the player's hand
+ ld hl, wOAMBuffer + $28
+ ld a, $74
+ ld [hl], a
+
+; place tiles for title screen copyright
+ coord hl, 2, 17
+ ld de, .tileScreenCopyrightTiles
+ ld b, $10
+.tileScreenCopyrightTilesLoop
+ ld a, [de]
+ ld [hli], a
+ inc de
+ dec b
+ jr nz, .tileScreenCopyrightTilesLoop
+
+ jr .next
+
+.tileScreenCopyrightTiles ; 437f (1:437f)
+ db $41,$42,$43,$42,$44,$42,$45,$46,$47,$48,$49,$4A,$4B,$4C,$4D,$4E ; ©'95.'96.'98 GAME FREAK inc.
+
+.next
call SaveScreenTilesToBuffer2
call LoadScreenTilesFromBuffer2
call EnableLCD
- callab Func_f459a
- ld a, $9b
+ ld a,CHARMANDER ; which Pokemon to show first on the title screen
+
+ ld [wTitleMonSpecies], a
+ call LoadTitleMonSprite
+ ld a, (vBGMap0 + $300) / $100
call TitleScreenCopyTileMapToVRAM
call SaveScreenTilesToBuffer1
ld a, $40
@@ -69,9 +132,8 @@ DisplayTitleScreen: ; 4171 (1:4171)
ld b, SET_PAL_TITLE_SCREEN
call RunPaletteCommand
call GBPalNormal
- ld a, %11100000
+ ld a, %11100100
ld [rOBP0], a
- call UpdateGBCPal_OBP0
; make pokemon logo bounce up and down
ld bc, hSCY ; background scroll Y
@@ -91,7 +153,7 @@ DisplayTitleScreen: ; 4171 (1:4171)
call .ScrollTitleScreenPokemonLogo
jr .bouncePokemonLogoLoop
-.TitleScreenPokemonLogoYScrolls ; 4228 (1:4228)
+.TitleScreenPokemonLogoYScrolls: ; 43db (1:43db)
; Controls the bouncing effect of the Pokemon logo on the title screen
db -4,16 ; y scroll amount, number of times to scroll
db 3,4
@@ -102,7 +164,7 @@ DisplayTitleScreen: ; 4171 (1:4171)
db -1,2
db 0 ; terminate list with 0
-.ScrollTitleScreenPokemonLogo ; 4237 (1:4237)
+.ScrollTitleScreenPokemonLogo
; Scrolls the Pokemon logo on the title screen to create the bouncing effect
; Scrolls d pixels e times
call DelayFrame
@@ -113,22 +175,7 @@ DisplayTitleScreen: ; 4171 (1:4171)
jr nz, .ScrollTitleScreenPokemonLogo
ret
-; place tiles for title screen copyright
-.WriteCopyrightTiles ; 4241 (1:4241)
- coord hl, 2, 17
- ld de, .tileScreenCopyrightTiles
-.titleScreenCopyrightTilesLoop
- ld a, [de]
- inc de
- cp $ff
- ret z
- ld [hli], a
- jr .titleScreenCopyrightTilesLoop
-
-.tileScreenCopyrightTiles ; 424f (1:424f)
- db $e0,$e1,$e2,$e3,$e1,$e2,$ee,$e5,$e6,$e7,$e8,$e9,$ea,$eb,$ec,$ed,$ff ; ©1995-1999 GAME FREAK inc.
-
-.finishedBouncingPokemonLogo ; 4260 (1:4260)
+.finishedBouncingPokemonLogo
call LoadScreenTilesFromBuffer1
ld c, 36
call DelayFrames
@@ -136,41 +183,52 @@ DisplayTitleScreen: ; 4171 (1:4171)
call PlaySound
; scroll game version in from the right
- callab Func_f4585
+ call PrintGameVersionOnTitleScreen
ld a, SCREEN_HEIGHT_PIXELS
ld [hWY], a
+ ld d, 144
+.scrollTitleScreenGameVersionLoop
+ ld h, d
+ ld l, 64
+ call ScrollTitleScreenGameVersion
+ ld h, 0
+ ld l, 80
+ call ScrollTitleScreenGameVersion
+ ld a, d
+ add 4
+ ld d, a
+ and a
+ jr nz, .scrollTitleScreenGameVersionLoop
+
+ ld a, vBGMap1 / $100
+ call TitleScreenCopyTileMapToVRAM
+ call LoadScreenTilesFromBuffer2
+ call PrintGameVersionOnTitleScreen
call Delay3
- ld e, 0
- call TitleScreen_PlayPikachuPCM
call WaitForSoundToFinish
- call StopAllMusic
ld a, MUSIC_TITLE_SCREEN
ld [wNewSoundID], a
call PlaySound
-.asm_428f
xor a
ld [wUnusedCC5B], a
- ld [wTitleMonSpecies], a
- ld [wTitleMonSpecies+1], a
- ld [wTitleMonSpecies+2], a
- ld [wTitleMonSpecies+3], a
- ld a, $f
- ld [wTitleMonSpecies+4], a
-.titleScreenLoop
- call IncrementResetCounter
- jp c, .doTitlescreenReset
- call DelayFrame
- call JoypadLowSensitivity
- ld a, [hJoyHeld]
- cp D_UP | SELECT | B_BUTTON
- jr z, .asm_42bf
- and A_BUTTON | START
- jr nz, .asm_42bf
- call Func_4390
- jr .titleScreenLoop
-.asm_42bf
- ld e, $a
- call TitleScreen_PlayPikachuPCM
+
+; Keep scrolling in new mons indefinitely until the user performs input.
+.awaitUserInterruptionLoop
+ ld c, 200
+ call CheckForUserInterruption
+ jr c, .finishedWaiting
+ call TitleScreenScrollInMon
+ ld c, 1
+ call CheckForUserInterruption
+ jr c, .finishedWaiting
+ callba TitleScreenAnimateBallIfStarterOut
+ call TitleScreenPickNewMon
+ jr .awaitUserInterruptionLoop
+
+.finishedWaiting
+ ld a, [wTitleMonSpecies]
+ call PlayCry
+ call WaitForSoundToFinish
call GBPalWhiteOutWithDelay3
call ClearSprites
xor a
@@ -190,172 +248,143 @@ DisplayTitleScreen: ; 4171 (1:4171)
cp D_UP | SELECT | B_BUTTON
jp z, .doClearSaveDialogue
jp MainMenu
-.asm_42f0 ; 42f0 (1:42f0)
- callab Func_e8e79
- jp .asm_428f
-.asm_42fb ; 42fb (1:42fb)
- ld a, [wTitleMonSpecies+4]
- inc a
- cp $2a
- jr c, .asm_4305
- ld a, $f
-.asm_4305
- ld [wTitleMonSpecies+4], a
- ld e, a
- callab PlayPikachuSoundClip
- xor a
- ld [wTitleMonSpecies+2], a
- ld [wTitleMonSpecies+3], a
- jp .titleScreenLoop
-.doTitlescreenReset ; 431b (1:431b)
- ld [wAudioFadeOutControl], a
- call StopAllMusic
-.audioFadeLoop
- ld a, [wAudioFadeOutControl]
- and a
- jr nz, .audioFadeLoop
- jp Init
-
-.doClearSaveDialogue ; 432a (1:432a)
+.doClearSaveDialogue
jpba DoClearSaveDialogue
+TitleScreenPickNewMon: ; 4496 (1:4496)
+ ld a, vBGMap0 / $100
+ call TitleScreenCopyTileMapToVRAM
+
+.loop
+; Keep looping until a mon different from the current one is picked.
+ call Random
+ and $f
+ ld c, a
+ ld b, 0
+ ld hl, TitleMons
+ add hl, bc
+ ld a, [hl]
+ ld hl, wTitleMonSpecies
+
+; Can't be the same as before.
+ cp [hl]
+ jr z, .loop
+
+ ld [hl], a
+ call LoadTitleMonSprite
+
+ ld a, $90
+ ld [hWY], a
+ ld d, 1 ; scroll out
+ callba TitleScroll
+ ret
+
+TitleScreenScrollInMon: ; 44c1 (1:44c1)
+ ld d, 0 ; scroll in
+ callba TitleScroll
+ xor a
+ ld [hWY], a
+ ret
-TitleScreenCopyTileMapToVRAM: ; 4332 (1:4332)
+ScrollTitleScreenGameVersion: ; 44cf (1:44cf)
+.wait
+ ld a, [rLY]
+ cp l
+ jr nz, .wait
+
+ ld a, h
+ ld [rSCX], a
+
+.wait2
+ ld a, [rLY]
+ cp h
+ jr z, .wait2
+ ret
+
+DrawPlayerCharacter: ; 44dd (1:44dd)
+ ld hl, PlayerCharacterTitleGraphics
+ ld de, vSprites
+ ld bc, PlayerCharacterTitleGraphicsEnd - PlayerCharacterTitleGraphics
+ ld a, BANK(PlayerCharacterTitleGraphics)
+ call FarCopyData2
+ call ClearSprites
+ xor a
+ ld [wPlayerCharacterOAMTile], a
+ ld hl, wOAMBuffer
+ ld de, $605a
+ ld b, 7
+.loop
+ push de
+ ld c, 5
+.innerLoop
+ ld a, d
+ ld [hli], a ; Y
+ ld a, e
+ ld [hli], a ; X
+ add 8
+ ld e, a
+ ld a, [wPlayerCharacterOAMTile]
+ ld [hli], a ; tile
+ inc a
+ ld [wPlayerCharacterOAMTile], a
+ inc hl
+ dec c
+ jr nz, .innerLoop
+ pop de
+ ld a, 8
+ add d
+ ld d, a
+ dec b
+ jr nz, .loop
+ ret
+
+ClearBothBGMaps: ; 4519 (1:4519)
+ ld hl, vBGMap0
+ ld bc, $400 * 2
+ ld a, " "
+ jp FillMemory
+
+LoadTitleMonSprite: ; 4524 (1:4524)
+ ld [wcf91], a
+ ld [wd0b5], a
+ coord hl, 5, 10
+ call GetMonHeader
+ jp LoadFrontSpriteByMonIndex
+
+TitleScreenCopyTileMapToVRAM: ; 4533 (1:4533)
ld [H_AUTOBGTRANSFERDEST + 1], a
jp Delay3
-LoadCopyrightAndTextBoxTiles: ; 4337 (1:4337)
+LoadCopyrightAndTextBoxTiles: ; 4538 (1:4538)
xor a
ld [hWY], a
call ClearScreen
call LoadTextBoxTilePatterns
-LoadCopyrightTiles: ; 4340 (1:4340)
+LoadCopyrightTiles: ; 4541 (1:4541)
ld de, NintendoCopyrightLogoGraphics
ld hl, vChars2 + $600
- lb bc, BANK(NintendoCopyrightLogoGraphics), (TextBoxGraphics + $10 - NintendoCopyrightLogoGraphics) / $10 ; bug: overflows into text box graphics and copies the "A" tile
+ lb bc, BANK(NintendoCopyrightLogoGraphics), (GamefreakLogoGraphicsEnd - NintendoCopyrightLogoGraphics) / $10
call CopyVideoData
coord hl, 2, 7
ld de, CopyrightTextString
jp PlaceString
-CopyrightTextString: ; 4355 (1:4355)
- db $60,$61,$62,$63,$61,$62,$7c,$7f,$65,$66,$67,$68,$69,$6a ; ©1995-1999 Nintendo
- next $60,$61,$62,$63,$61,$62,$7c,$7f,$6b,$6c,$6d,$6e,$6f,$70,$71,$72 ; ©1995-1999 Creatures inc.
- next $60,$61,$62,$63,$61,$62,$7c,$7f,$73,$74,$75,$76,$77,$78,$79,$7a,$7b ; ©1995-1999 GAME FREAK inc.
+CopyrightTextString: ; 4556 (1:4556)
+ db $60,$61,$62,$61,$63,$61,$64,$7F,$65,$66,$67,$68,$69,$6A ; ©'95.'96.'98 Nintendo
+ next $60,$61,$62,$61,$63,$61,$64,$7F,$6B,$6C,$6D,$6E,$6F,$70,$71,$72 ; ©'95.'96.'98 Creatures inc.
+ next $60,$61,$62,$61,$63,$61,$64,$7F,$73,$74,$75,$76,$77,$78,$79,$7A,$7B ; ©'95.'96.'98 GAME FREAK inc.
db "@"
-TitleScreen_PlayPikachuPCM: ; 4387 (1:4387)
- callab PlayPikachuSoundClip
- ret
-
-Func_4390: ; 4390 (1:4390)
- call Func_43de
- ld a, [wTitleMonSpecies]
- ld e, a
- ld d, 0
- ld hl, PointerTable_43a2
- add hl, de
- add hl, de
- ld a, [hli]
- ld h, [hl]
- ld l, a
- jp hl
-
-PointerTable_43a2: ; 43a2 (1:43a2)
- dw Func_43be
- dw Func_43c3
- dw Func_43d9
- dw Func_43d9
- dw Func_43c7
- dw Func_43d9
- dw Func_43d9
- dw Func_43c3
- dw Func_43d9
- dw Func_43d9
- dw Func_43bf
- dw Func_43ba
-
-Func_43ba: ; 43ba (1:43ba)
- xor a
- ld [wTitleMonSpecies], a
-Func_43be
- ret
-
-Func_43bf: ; 43bf (1:43bf)
- ld e, 0
- jr asm_43c9
-Func_43c3: ; 43c3 (1:43c3)
- ld e, 4
- jr asm_43c9
-Func_43c7: ; 43c7 (1:43c7)
- ld e, 8
-asm_43c9: ; 43c9 (1:43c9)
- ld hl, wOAMBuffer + 2
- ld c, 8
-.loop
- ld a, [hl]
- and $f3
- or e
- ld [hli], a
- inc hl
- inc hl
- inc hl
- dec c
- jr nz, .loop
-Func_43d9: ; 43d9 (1:43d9)
- ld hl, wTitleMonSpecies
- inc [hl]
- ret
-
-Func_43de: ; 43de (1:43de)
- ld hl, wTitleMonSpecies + 1
- ld a, [hl]
- inc [hl]
- and a
- jr z, .asm_43ed
- cp $80
- jr z, .asm_43ed
- cp $90
- ret nz
-.asm_43ed
- ld a, $1
- ld [wTitleMonSpecies], a
- ret
+INCLUDE "data/title_mons.asm"
-; copy text of fixed length NAME_LENGTH (like player name, rival name, mon names, ...)
-CopyFixedLengthText: ; 43f3 (1:43f3)
- ld bc, NAME_LENGTH
- jp CopyData
-
-NintenText: db "NINTEN@"
-SonyText: db "SONY@"
+; prints version text (red, blue)
+PrintGameVersionOnTitleScreen: ; 4598 (1:4598)
+ coord hl, 7, 8
+ ld de, VersionOnTitleScreenText
+ jp PlaceString
-IncrementResetCounter: ; 4405 (1:4405)
- ld hl, wTitleMonSpecies + 2
- ld e, [hl]
- inc hl
- ld d, [hl]
- inc de
- ld a, d
- cp $c
- jr z, .doReset
- ld [hl], d
- dec hl
- ld [hl], e
- and a
- ret
-.doReset
- scf
- ret
-
-Func_4418: ; 4418 (1:4418)
- xor a
- call SwitchSRAMBankAndLatchClockData
- ld hl, $a000
- ld bc, $20
- ld a, $aa
- call FillMemory
- call PrepareRTCDataAndDisableSRAM
- ret \ No newline at end of file
+; these point to special tiles specifically loaded for that purpose and are not usual text
+VersionOnTitleScreenText: ; 45a1 (1:45a1)
+ db $60,$61,$7F,$65,$66,$67,$68,$69,"@" ; "Red Version"
diff --git a/engine/town_map.asm b/engine/town_map.asm
index ea60e5a4..31eefcfd 100755
--- a/engine/town_map.asm
+++ b/engine/town_map.asm
@@ -108,7 +108,7 @@ DisplayTownMap: ; 70eb7 (1c:4eb7)
ld a,[hJoy5]
and D_DOWN | D_UP
ret z
- callab PlayPikachuSoundClip
+ callab Func_f0000
ret
INCLUDE "data/town_map_order.asm"