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-rw-r--r--home.asm46
1 files changed, 23 insertions, 23 deletions
diff --git a/home.asm b/home.asm
index 79dec0c6..91eb27a4 100644
--- a/home.asm
+++ b/home.asm
@@ -1083,7 +1083,7 @@ Func_159b:: ; 159b (0:159b)
ld a,[H_LOADEDROMBANK]
ld b,a
push af
- callsb Func_fd2a1
+ callbs Func_fd2a1
pop af
call BankswitchCommon
ret
@@ -1572,7 +1572,7 @@ DisplayListMenuID:: ; 2ae0 (0:2ae0)
call DisplayTextBoxID ; draw the menu text box
call UpdateSprites ; disable sprites behind the text box
; the code up to .skipMovingSprites appears to be useless
- hlCoord 4, 2 ; coordinates of upper left corner of menu text box
+ coord hl, 4, 2 ; coordinates of upper left corner of menu text box
ld de,$090e ; height and width of menu text box
ld a,[wListMenuID]
and a ; is it a PC pokemon list?
@@ -1613,7 +1613,7 @@ DisplayListMenuIDLoop:: ; 2b4d (0:2b4d)
call DelayFrames
xor a
ld [wCurrentMenuItem],a
- hlCoord 5, 4
+ coord hl, 5, 4
ld a,l
ld [wMenuCursorLocation],a
ld a,h
@@ -1732,21 +1732,21 @@ DisplayListMenuIDLoop:: ; 2b4d (0:2b4d)
DisplayChooseQuantityMenu:: ; 2c51 (0:2c51)
; text box dimensions/coordinates for just quantity
- hlCoord 15, 9
- ld b,$103 ; height and width
+ coord hl, 15, 9
+ ld bc,$103 ; height and width
ld a,[wListMenuID]
cp a,PRICEDITEMLISTMENU
jr nz,.drawTextBox
; text box dimensions/coordinates for quantity and price
- hlCoord 7, 9
+ coord hl, 7, 9
ld bc,$10b ; height and width
.drawTextBox
call TextBoxBorder
- hlCoord 16, 10
+ coord hl, 16, 10
ld a,[wListMenuID]
cp a,PRICEDITEMLISTMENU
jr nz,.printInitialQuantity
- hlCoord 8, 10
+ coord hl, 8, 10
.printInitialQuantity
ld de,InitialQuantityText
call PlaceString
@@ -1786,7 +1786,7 @@ DisplayChooseQuantityMenu:: ; 2c51 (0:2c51)
ld a,[wcf97] ; max quantity
ld [hl],a
.handleNewQuantity
- hlCoord 17, 10
+ coord hl, 17, 10
ld a,[wListMenuID]
cp a,PRICEDITEMLISTMENU
jr nz,.printQuantity
@@ -1825,13 +1825,13 @@ DisplayChooseQuantityMenu:: ; 2c51 (0:2c51)
ld a,[$ffa4]
ld [$ffa1],a
.skipHalvingPrice
- hlCoord 12, 10
+ coord hl, 12, 10
ld de,SpacesBetweenQuantityAndPriceText
call PlaceString
ld de,$ff9f ; total price
ld c,$a3
call PrintBCDNumber
- hlCoord 9, 10
+ coord hl, 9, 10
.printQuantity
ld de,wcf96 ; current quantity
ld bc,$8102 ; print leading zeroes, 1 byte, 2 digits
@@ -1870,7 +1870,7 @@ ExitListMenu:: ; 2d33 (0:2d33)
ret
PrintListMenuEntries:: ; 2d52 (0:2d52)
- hlCoord 5, 3
+ coord hl, 5, 3
ld b,$09
ld c,$0e
call ClearScreenArea
@@ -1895,7 +1895,7 @@ PrintListMenuEntries:: ; 2d52 (0:2d52)
jr nc,.noCarry
inc d
.noCarry
- hlCoord 6, 4 ; coordinates of first list entry name
+ coord hl, 6, 4 ; coordinates of first list entry name
ld b,4 ; print 4 names
.loop
ld a,b
@@ -2409,8 +2409,8 @@ Func_3082:: ; 3082 (0:3082)
ld a,[H_LOADEDROMBANK]
push af
call Func_27c2
- callsb Func_2131e
- callsb Func_909d
+ callbs Func_2131e
+ callbs Func_909d
pop af
call BankswitchCommon
ret
@@ -3338,7 +3338,7 @@ Func_35f7:: ; 35f7 (0:35f7)
InitYesNoTextBoxParameters:: ; 3602 (0:3602)
xor a ; YES_NO_MENU
ld [wTwoOptionMenuID], a
- hlCoord 14, 7
+ coord hl, 14, 7
ld bc, $80f
ret
@@ -3346,7 +3346,7 @@ YesNoChoicePokeCenter:: ; 360d (0:360d)
call SaveScreenTilesToBuffer1
ld a, HEAL_CANCEL_MENU
ld [wTwoOptionMenuID], a
- hlCoord 11, 6
+ coord hl, 11, 6
ld bc, $80c
jr DisplayYesNoChoice
@@ -3354,7 +3354,7 @@ Func_361d:: ; 361d (0:361d)
call SaveScreenTilesToBuffer1
ld a, WIDE_YES_NO_MENU
ld [wTwoOptionMenuID], a
- hlCoord 12, 7
+ coord hl, 12, 7
ld bc, $080d
DisplayYesNoChoice:: ; 362b (0:362b)
ld a, TWO_OPTION_MENU
@@ -3680,7 +3680,7 @@ GetItemPrice:: ; 37d2 (0:37d2)
ld [hItemPrice], a
jr .asm_380b
.getTMPrice
- callsb GetMachinePrice
+ callbs GetMachinePrice
.asm_380b
ld de, hItemPrice
pop af
@@ -3771,7 +3771,7 @@ WaitForTextScrollButtonPress:: ; 3865 (0:3865)
jr z, .skipAnimation
callab TownMapSpriteBlinkingAnimation ; 1c:5753
.skipAnimation
- hlCoord 18, 16
+ coord hl, 18, 16
call HandleDownArrowBlinkTiming
pop hl
call JoypadLowSensitivity
@@ -4222,7 +4222,7 @@ HandleMenuInputPokemonSelection:: ; 3aaf (0:3aaf)
and a ; was a key pressed?
jr nz,.keyPressed
push hl
- hlCoord 18, 11 ; coordinates of blinking down arrow in some menus
+ coord hl, 18, 11 ; coordinates of blinking down arrow in some menus
call HandleDownArrowBlinkTiming ; blink down arrow (if any)
pop hl
ld a,[wMenuJoypadPollCount]
@@ -4481,7 +4481,7 @@ PrintText:: ; 3c36 (0:3c36)
call Delay3
pop hl
Func_3c46:: ; 3c46 (0:3c46)
- bcCoord 1, 14
+ coord bc, 1, 14
jp TextCommandProcessor
FarPrintText:: ; 3c4c (0:3c4c)
@@ -4959,7 +4959,7 @@ CheckForHiddenObjectOrBookshelfOrCardKeyDoor:: ; 3eb5 (0:3eb5)
bit 0, a ; A button
jr z, .nothingFound
; A button is pressed
- callsb CheckForHiddenObject
+ callbs CheckForHiddenObject
ld a, [$ffee]
and a
jr nz, .hiddenObjectNotFound