diff options
Diffstat (limited to 'home/overworld.asm')
-rw-r--r-- | home/overworld.asm | 2084 |
1 files changed, 1042 insertions, 1042 deletions
diff --git a/home/overworld.asm b/home/overworld.asm index 21f5c1c8..1368dc9d 100644 --- a/home/overworld.asm +++ b/home/overworld.asm @@ -47,308 +47,308 @@ OverworldLoopLessDelay:: ; 0245 (0:0245) call IsSurfingPikachuInParty call LoadGBPal call HandleMidJump - ld a,[wWalkCounter] + ld a, [wWalkCounter] and a - jp nz,.moveAhead ; if the player sprite has not yet completed the walking animation + jp nz, .moveAhead ; if the player sprite has not yet completed the walking animation call JoypadOverworld ; get joypad state (which is possibly simulated) callba SafariZoneCheck ; 7:6321 - ld a,[wSafariZoneGameOver] + ld a, [wSafariZoneGameOver] and a - jp nz,WarpFound2 - ld hl,wd72d - bit 3,[hl] - res 3,[hl] - jp nz,WarpFound2 - ld a,[wd732] - and a,1 << 4 | 1 << 3 ; fly warp or dungeon warp - jp nz,HandleFlyWarpOrDungeonWarp - ld a,[wCurOpponent] + jp nz, WarpFound2 + ld hl, wd72d + bit 3, [hl] + res 3, [hl] + jp nz, WarpFound2 + ld a, [wd732] + and 1 << 4 | 1 << 3 ; fly warp or dungeon warp + jp nz, HandleFlyWarpOrDungeonWarp + ld a, [wCurOpponent] and a - jp nz,.newBattle - ld a,[wd730] - bit 7,a ; are we simulating button presses? - jr z,.notSimulating - ld a,[hJoyHeld] + jp nz, .newBattle + ld a, [wd730] + bit 7, a ; are we simulating button presses? + jr z, .notSimulating + ld a, [hJoyHeld] jr .checkIfStartIsPressed .notSimulating - ld a,[hJoyPressed] + ld a, [hJoyPressed] .checkIfStartIsPressed - bit 3,a ; start button - jr z,.startButtonNotPressed + bit 3, a ; start button + jr z, .startButtonNotPressed ; if START is pressed xor a - ld [hSpriteIndexOrTextID],a ; start menu text ID + ld [hSpriteIndexOrTextID], a ; start menu text ID jp .displayDialogue .startButtonNotPressed - bit 0,a ; A button - jp z,.checkIfDownButtonIsPressed + bit 0, a ; A button + jp z, .checkIfDownButtonIsPressed ; if A is pressed - ld a,[wd730] - bit 2,a - jp nz,.noDirectionButtonsPressed + ld a, [wd730] + bit 2, a + jp nz, .noDirectionButtonsPressed call IsPlayerCharacterBeingControlledByGame - jr nz,.checkForOpponent + jr nz, .checkForOpponent call CheckForHiddenObjectOrBookshelfOrCardKeyDoor - ld a,[$ffeb] + ld a, [$ffeb] and a - jp z,OverworldLoop ; jump if a hidden object or bookshelf was found, but not if a card key door was found + jp z, OverworldLoop ; jump if a hidden object or bookshelf was found, but not if a card key door was found xor a - ld [wd436],a ; new yellow address + ld [wd436], a ; new yellow address call IsSpriteOrSignInFrontOfPlayer call Func_0ffe - ld a,[hSpriteIndexOrTextID] + ld a, [hSpriteIndexOrTextID] and a - jp z,OverworldLoop + jp z, OverworldLoop .displayDialogue predef GetTileAndCoordsInFrontOfPlayer call UpdateSprites - ld a,[wFlags_0xcd60] - bit 2,a - jr nz,.checkForOpponent - bit 0,a - jr nz,.checkForOpponent + ld a, [wFlags_0xcd60] + bit 2, a + jr nz, .checkForOpponent + bit 0, a + jr nz, .checkForOpponent aCoord 8, 9 - ld [wTilePlayerStandingOn],a ; unused? + ld [wTilePlayerStandingOn], a ; unused? call DisplayTextID ; display either the start menu or the NPC/sign text - ld a,[wEnteringCableClub] + ld a, [wEnteringCableClub] and a - jr z,.checkForOpponent + jr z, .checkForOpponent xor a - ld [wLinkTimeoutCounter],a + ld [wLinkTimeoutCounter], a jp EnterMap ; predef LoadSAV -; ld a,[wCurMap] -; ld [wDestinationMap],a +; ld a, [wCurMap] +; ld [wDestinationMap], a ; call SpecialWarpIn -; ld a,[wCurMap] +; ld a, [wCurMap] ; call SwitchToMapRomBank ; switch to the ROM bank of the current map -; ld hl,wCurMapTileset -; set 7,[hl] +; ld hl, wCurMapTileset +; set 7, [hl] .checkForOpponent - ld a,[wCurOpponent] + ld a, [wCurOpponent] and a - jp nz,.newBattle + jp nz, .newBattle jp OverworldLoop .noDirectionButtonsPressed call UpdateSprites ; 231c - ld hl,wFlags_0xcd60 - res 2,[hl] + ld hl, wFlags_0xcd60 + res 2, [hl] xor a ld [wd435], a ld a, $1 - ld [wCheckFor180DegreeTurn],a - ld a,[wPlayerMovingDirection] ; the direction that was pressed last time + ld [wCheckFor180DegreeTurn], a + ld a, [wPlayerMovingDirection] ; the direction that was pressed last time and a jr z, .overworldloop ; if a direction was pressed last time - ld [wPlayerLastStopDirection],a ; save the last direction + ld [wPlayerLastStopDirection], a ; save the last direction xor a - ld [wPlayerMovingDirection],a ; zero the direction + ld [wPlayerMovingDirection], a ; zero the direction .overworldloop jp OverworldLoop .checkIfDownButtonIsPressed - ld a,[hJoyHeld] ; current joypad state - bit 7,a ; down button - jr z,.checkIfUpButtonIsPressed - ld a,1 - ld [wSpriteStateData1 + 3],a ; delta Y - ld a,PLAYER_DIR_DOWN + ld a, [hJoyHeld] ; current joypad state + bit 7, a ; down button + jr z, .checkIfUpButtonIsPressed + ld a, 1 + ld [wSpriteStateData1 + 3], a ; delta Y + ld a, PLAYER_DIR_DOWN jr .handleDirectionButtonPress .checkIfUpButtonIsPressed - bit 6,a ; up button - jr z,.checkIfLeftButtonIsPressed - ld a,-1 - ld [wSpriteStateData1 + 3],a ; delta Y - ld a,PLAYER_DIR_UP + bit 6, a ; up button + jr z, .checkIfLeftButtonIsPressed + ld a, -1 + ld [wSpriteStateData1 + 3], a ; delta Y + ld a, PLAYER_DIR_UP jr .handleDirectionButtonPress .checkIfLeftButtonIsPressed - bit 5,a ; left button - jr z,.checkIfRightButtonIsPressed - ld a,-1 - ld [wSpriteStateData1 + 5],a ; delta X - ld a,PLAYER_DIR_LEFT + bit 5, a ; left button + jr z, .checkIfRightButtonIsPressed + ld a, -1 + ld [wSpriteStateData1 + 5], a ; delta X + ld a, PLAYER_DIR_LEFT jr .handleDirectionButtonPress .checkIfRightButtonIsPressed - bit 4,a ; right button - jr z,.noDirectionButtonsPressed - ld a,$1 - ld [wSpriteStateData1 + 5],a - ld a,$1 + bit 4, a ; right button + jr z, .noDirectionButtonsPressed + ld a, $1 + ld [wSpriteStateData1 + 5], a + ld a, $1 .handleDirectionButtonPress - ld [wPlayerDirection],a ; new direction - ld a,[wd730] - bit 7,a ; are we simulating button presses? - jr nz,.noDirectionChange ; ignore direction changes if we are - ld a,[wCheckFor180DegreeTurn] + ld [wPlayerDirection], a ; new direction + ld a, [wd730] + bit 7, a ; are we simulating button presses? + jr nz, .noDirectionChange ; ignore direction changes if we are + ld a, [wCheckFor180DegreeTurn] and a - jr z,.noDirectionChange - ld a,[wPlayerDirection] ; new direction - ld b,a - ld a,[wPlayerLastStopDirection] ; old direction + jr z, .noDirectionChange + ld a, [wPlayerDirection] ; new direction + ld b, a + ld a, [wPlayerLastStopDirection] ; old direction cp b - jr z,.noDirectionChange - ld a,$8 - ld [wd435],a + jr z, .noDirectionChange + ld a, $8 + ld [wd435], a ; unlike in red/blue, yellow does not have the 180 degrees odd code - ld hl,wFlags_0xcd60 - set 2,[hl] + ld hl, wFlags_0xcd60 + set 2, [hl] xor a - ld [wCheckFor180DegreeTurn],a - ld a,[wPlayerDirection] - ld [wPlayerMovingDirection],a + ld [wCheckFor180DegreeTurn], a + ld a, [wPlayerDirection] + ld [wPlayerMovingDirection], a call NewBattle - jp c,.battleOccurred + jp c, .battleOccurred jp OverworldLoop .noDirectionChange - ld a,[wPlayerDirection] ; current direction - ld [wPlayerMovingDirection],a ; save direction + ld a, [wPlayerDirection] ; current direction + ld [wPlayerMovingDirection], a ; save direction call UpdateSprites - ld a,[wWalkBikeSurfState] - cp a,$02 ; surfing - jr z,.surfing + ld a, [wWalkBikeSurfState] + cp $02 ; surfing + jr z, .surfing ; not surfing call CollisionCheckOnLand - jr nc,.noCollision + jr nc, .noCollision ; collision occurred push hl - ld hl,wd736 - bit 2,[hl] ; standing on warp flag + ld hl, wd736 + bit 2, [hl] ; standing on warp flag pop hl - jp z,OverworldLoop + jp z, OverworldLoop ; collision occurred while standing on a warp push hl call ExtraWarpCheck ; sets carry if there is a potential to warp pop hl - jp c,CheckWarpsCollision + jp c, CheckWarpsCollision jp OverworldLoop .surfing call CollisionCheckOnWater - jp c,OverworldLoop + jp c, OverworldLoop .noCollision - ld a,$08 - ld [wWalkCounter],a + ld a, $08 + ld [wWalkCounter], a callab Func_fcc08 jr .moveAhead2 .moveAhead call IsSpinning call UpdateSprites ; move sprites .moveAhead2 - ld hl,wFlags_0xcd60 - res 2,[hl] + ld hl, wFlags_0xcd60 + res 2, [hl] xor a - ld [wd435],a + ld [wd435], a call DoBikeSpeedup call AdvancePlayerSprite - ld a,[wWalkCounter] + ld a, [wWalkCounter] and a - jp nz,CheckMapConnections ; it seems like this check will never succeed (the other place where CheckMapConnections is run works) + jp nz, CheckMapConnections ; it seems like this check will never succeed (the other place where CheckMapConnections is run works) ; walking animation finished call StepCountCheck - ld a,[wd790] - bit 7,a ; in the safari zone? - jr z,.notSafariZone + ld a, [wd790] + bit 7, a ; in the safari zone? + jr z, .notSafariZone callba SafariZoneCheckSteps - ld a,[wSafariZoneGameOver] + ld a, [wSafariZoneGameOver] and a - jp nz,WarpFound2 + jp nz, WarpFound2 .notSafariZone - ld a,[wIsInBattle] + ld a, [wIsInBattle] and a - jp nz,CheckWarpsNoCollision + jp nz, CheckWarpsNoCollision predef ApplyOutOfBattlePoisonDamage ; also increment daycare mon exp - ld a,[wOutOfBattleBlackout] + ld a, [wOutOfBattleBlackout] and a - jp nz,HandleBlackOut ; if all pokemon fainted + jp nz, HandleBlackOut ; if all pokemon fainted .newBattle call NewBattle - ld hl,wd736 - res 2,[hl] ; standing on warp flag - jp nc,CheckWarpsNoCollision ; check for warps if there was no battle + ld hl, wd736 + res 2, [hl] ; standing on warp flag + jp nc, CheckWarpsNoCollision ; check for warps if there was no battle .battleOccurred - ld hl,wd72d - res 6,[hl] - ld hl,wFlags_D733 - res 3,[hl] - ld hl,wd126 - set 5,[hl] - set 6,[hl] + ld hl, wd72d + res 6, [hl] + ld hl, wFlags_D733 + res 3, [hl] + ld hl, wd126 + set 5, [hl] + set 6, [hl] xor a - ld [hJoyHeld],a - ld a,[wCurMap] - cp a,CINNABAR_GYM - jr nz,.notCinnabarGym - ld hl,wd79b - set 7,[hl] + ld [hJoyHeld], a + ld a, [wCurMap] + cp CINNABAR_GYM + jr nz, .notCinnabarGym + ld hl, wd79b + set 7, [hl] .notCinnabarGym - ld hl,wd72e - set 5,[hl] - ld a,[wCurMap] - cp a,OAKS_LAB - jp z,.noFaintCheck ; no blacking out if the player lost to the rival in Oak's lab + ld hl, wd72e + set 5, [hl] + ld a, [wCurMap] + cp OAKS_LAB + jp z, .noFaintCheck ; no blacking out if the player lost to the rival in Oak's lab callab AnyPartyAlive - ld a,d + ld a, d and a - jr z,AllPokemonFainted + jr z, AllPokemonFainted .noFaintCheck - ld c,10 + ld c, 10 call DelayFrames jp EnterMap StepCountCheck:: ; 0457 (0:0457) - ld a,[wd730] - bit 7,a - jr nz,.doneStepCounting ; if button presses are being simulated, don't count steps + ld a, [wd730] + bit 7, a + jr nz, .doneStepCounting ; if button presses are being simulated, don't count steps ; step counting - ld hl,wStepCounter + ld hl, wStepCounter dec [hl] - ld a,[wd72c] - bit 0,a - jr z,.doneStepCounting - ld hl,wNumberOfNoRandomBattleStepsLeft + ld a, [wd72c] + bit 0, a + jr z, .doneStepCounting + ld hl, wNumberOfNoRandomBattleStepsLeft dec [hl] - jr nz,.doneStepCounting - ld hl,wd72c - res 0,[hl] ; indicate that the player has stepped thrice since the last battle + jr nz, .doneStepCounting + ld hl, wd72c + res 0, [hl] ; indicate that the player has stepped thrice since the last battle .doneStepCounting ret AllPokemonFainted:: ; 0475 (0:0475) - ld a,$ff - ld [wIsInBattle],a + ld a, $ff + ld [wIsInBattle], a call RunMapScript jp HandleBlackOut ; function to determine if there will be a battle and execute it (either a trainer battle or wild battle) ; sets carry if a battle occurred and unsets carry if not NewBattle:: ; 0480 (0:0480) - ld a,[wd72d] - bit 4,a - jr nz,.noBattle + ld a, [wd72d] + bit 4, a + jr nz, .noBattle call IsPlayerCharacterBeingControlledByGame - jr nz,.noBattle ; no battle if the player character is under the game's control - ld a,[wd72e] - bit 4,a - jr nz,.noBattle + jr nz, .noBattle ; no battle if the player character is under the game's control + ld a, [wd72e] + bit 4, a + jr nz, .noBattle jpba InitBattle ; 3d:5ff2 .noBattle and a ret DoBikeSpeedup:: ; 049d (0:049d) - ld a,[wWalkBikeSurfState] + ld a, [wWalkBikeSurfState] dec a ; riding a bike? ret nz - ld a,[wd736] - bit 6,a + ld a, [wd736] + bit 6, a ret nz - ld a,[wNPCMovementScriptPointerTableNum] + ld a, [wNPCMovementScriptPointerTableNum] and a ret nz - ld a,[wCurMap] + ld a, [wCurMap] cp ROUTE_17 ; cycling road - jr nz,.goFaster - ld a,[hJoyHeld] - and a,D_UP | D_LEFT | D_RIGHT + jr nz, .goFaster + ld a, [hJoyHeld] + and D_UP | D_LEFT | D_RIGHT ret nz .goFaster call AdvancePlayerSprite @@ -356,51 +356,51 @@ DoBikeSpeedup:: ; 049d (0:049d) ; check if the player has stepped onto a warp after having not collided CheckWarpsNoCollision:: ; 04bd (0:04bd) - ld a,[wNumberOfWarps] + ld a, [wNumberOfWarps] and a - jp z,CheckMapConnections - ld b,0 - ld a,[wNumberOfWarps] - ld c,a - ld a,[wYCoord] - ld d,a - ld a,[wXCoord] - ld e,a - ld hl,wWarpEntries + jp z, CheckMapConnections + ld b, 0 + ld a, [wNumberOfWarps] + ld c, a + ld a, [wYCoord] + ld d, a + ld a, [wXCoord] + ld e, a + ld hl, wWarpEntries CheckWarpsNoCollisionLoop:: ; 04d5 (0:04d5) - ld a,[hli] ; check if the warp's Y position matches + ld a, [hli] ; check if the warp's Y position matches cp d - jr nz,CheckWarpsNoCollisionRetry1 - ld a,[hli] ; check if the warp's X position matches + jr nz, CheckWarpsNoCollisionRetry1 + ld a, [hli] ; check if the warp's X position matches cp e - jr nz,CheckWarpsNoCollisionRetry2 + jr nz, CheckWarpsNoCollisionRetry2 ; if a match was found push hl push bc - ld hl,wd736 - set 2,[hl] ; standing on warp flag + ld hl, wd736 + set 2, [hl] ; standing on warp flag callba IsPlayerStandingOnDoorTileOrWarpTile pop bc pop hl - jr c,WarpFound1 ; jump if standing on door or warp + jr c, WarpFound1 ; jump if standing on door or warp push hl push bc call ExtraWarpCheck pop bc pop hl - jr nc,CheckWarpsNoCollisionRetry2 + jr nc, CheckWarpsNoCollisionRetry2 ; if the extra check passed - ld a,[wFlags_D733] - bit 2,a - jr nz,WarpFound1 + ld a, [wFlags_D733] + bit 2, a + jr nz, WarpFound1 push de push bc call Joypad pop bc pop de - ld a,[hJoyHeld] - and a,D_DOWN | D_UP | D_LEFT | D_RIGHT - jr z,CheckWarpsNoCollisionRetry2 ; if directional buttons aren't being pressed, do not pass through the warp + ld a, [hJoyHeld] + and D_DOWN | D_UP | D_LEFT | D_RIGHT + jr z, CheckWarpsNoCollisionRetry2 ; if directional buttons aren't being pressed, do not pass through the warp jr WarpFound1 CheckWarpsNoCollisionRetry1:: ; 050f (0:050f) @@ -411,29 +411,29 @@ CheckWarpsNoCollisionRetry2:: ; 0510 (0:0510) ContinueCheckWarpsNoCollisionLoop:: ; 0512 (0:0512) inc b ; increment warp number dec c ; decrement number of warps - jp nz,CheckWarpsNoCollisionLoop + jp nz, CheckWarpsNoCollisionLoop jp CheckMapConnections ; check if the player has stepped onto a warp after having collided CheckWarpsCollision:: ; 051a (0:051a) - ld a,[wNumberOfWarps] - ld c,a - ld hl,wWarpEntries + ld a, [wNumberOfWarps] + ld c, a + ld hl, wWarpEntries .loop - ld a,[hli] ; Y coordinate of warp - ld b,a - ld a,[wYCoord] + ld a, [hli] ; Y coordinate of warp + ld b, a + ld a, [wYCoord] cp b - jr nz,.retry1 - ld a,[hli] ; X coordinate of warp - ld b,a - ld a,[wXCoord] + jr nz, .retry1 + ld a, [hli] ; X coordinate of warp + ld b, a + ld a, [wXCoord] cp b - jr nz,.retry2 - ld a,[hli] - ld [wDestinationWarpID],a - ld a,[hl] - ld [hWarpDestinationMap],a + jr nz, .retry2 + ld a, [hli] + ld [wDestinationWarpID], a + ld a, [hl] + ld [hWarpDestinationMap], a jr WarpFound2 .retry1 inc hl @@ -441,34 +441,34 @@ CheckWarpsCollision:: ; 051a (0:051a) inc hl inc hl dec c - jr nz,.loop + jr nz, .loop jp OverworldLoop WarpFound1:: ; 0543 (0:0543) - ld a,[hli] - ld [wDestinationWarpID],a - ld a,[hli] - ld [hWarpDestinationMap],a + ld a, [hli] + ld [wDestinationWarpID], a + ld a, [hli] + ld [hWarpDestinationMap], a WarpFound2:: ; 054a (0:054a) - ld a,[wNumberOfWarps] + ld a, [wNumberOfWarps] sub c - ld [wWarpedFromWhichWarp],a ; save ID of used warp - ld a,[wCurMap] - ld [wWarpedFromWhichMap],a + ld [wWarpedFromWhichWarp], a ; save ID of used warp + ld a, [wCurMap] + ld [wWarpedFromWhichMap], a call CheckIfInOutsideMap - jr nz,.indoorMaps + jr nz, .indoorMaps ; this is for handling "outside" maps that can't have the 0xFF destination map - ld a,[wCurMap] - ld [wLastMap],a - ld a,[wCurMapWidth] - ld [wUnusedD366],a ; not read - ld a,[hWarpDestinationMap] - ld [wCurMap],a - cp a,ROCK_TUNNEL_1 - jr nz,.notRockTunnel - ld a,$06 - ld [wMapPalOffset],a + ld a, [wCurMap] + ld [wLastMap], a + ld a, [wCurMapWidth] + ld [wUnusedD366], a ; not read + ld a, [hWarpDestinationMap] + ld [wCurMap], a + cp ROCK_TUNNEL_1 + jr nz, .notRockTunnel + ld a, $06 + ld [wMapPalOffset], a call GBFadeOutToBlack .notRockTunnel callab Func_fc5fa ; 3f:45fa @@ -476,175 +476,175 @@ WarpFound2:: ; 054a (0:054a) jr .done ; for maps that can have the 0xFF destination map, which means to return to the outside map; not all these maps are necessarily indoors, though .indoorMaps - ld a,[hWarpDestinationMap] ; destination map - cp a,$ff - jr z,.goBackOutside + ld a, [hWarpDestinationMap] ; destination map + cp $ff + jr z, .goBackOutside ; if not going back to the previous map - ld [wCurMap],a + ld [wCurMap], a callba IsPlayerStandingOnWarpPadOrHole - ld a,[wStandingOnWarpPadOrHole] + ld a, [wStandingOnWarpPadOrHole] dec a ; is the player on a warp pad? - jr nz,.notWarpPad + jr nz, .notWarpPad ; if the player is on a warp pad call LeaveMapAnim - ld hl,wd732 - set 3,[hl] + ld hl, wd732 + set 3, [hl] jr .skipMapChangeSound .notWarpPad call PlayMapChangeSound .skipMapChangeSound - ld hl,wd736 - res 0,[hl] - res 1,[hl] + ld hl, wd736 + res 0, [hl] + res 1, [hl] callab Func_fc65b ; 3f:465b jr .done .goBackOutside callab Func_fc69a ; 3f:469a - ld a,[wLastMap] - ld [wCurMap],a + ld a, [wLastMap] + ld [wCurMap], a call PlayMapChangeSound xor a - ld [wMapPalOffset],a + ld [wMapPalOffset], a .done - ld hl,wd736 - set 0,[hl] ; have the player's sprite step out from the door (if there is one) + ld hl, wd736 + set 0, [hl] ; have the player's sprite step out from the door (if there is one) call IgnoreInputForHalfSecond jp EnterMap ; if no matching warp was found CheckMapConnections:: ; 05db (0:05db) .checkWestMap - ld a,[wXCoord] - cp a,$ff - jr nz,.checkEastMap - ld a,[W_MAPCONN3PTR] - ld [wCurMap],a - ld a,[wWestConnectedMapXAlignment] ; new X coordinate upon entering west map - ld [wXCoord],a - ld a,[wYCoord] - ld c,a - ld a,[wWestConnectedMapYAlignment] ; Y adjustment upon entering west map + ld a, [wXCoord] + cp $ff + jr nz, .checkEastMap + ld a, [W_MAPCONN3PTR] + ld [wCurMap], a + ld a, [wWestConnectedMapXAlignment] ; new X coordinate upon entering west map + ld [wXCoord], a + ld a, [wYCoord] + ld c, a + ld a, [wWestConnectedMapYAlignment] ; Y adjustment upon entering west map add c - ld c,a - ld [wYCoord],a - ld a,[wWestConnectedMapViewPointer] ; pointer to upper left corner of map without adjustment for Y position - ld l,a - ld a,[wWestConnectedMapViewPointer + 1] - ld h,a + ld c, a + ld [wYCoord], a + ld a, [wWestConnectedMapViewPointer] ; pointer to upper left corner of map without adjustment for Y position + ld l, a + ld a, [wWestConnectedMapViewPointer + 1] + ld h, a srl c - jr z,.savePointer1 + jr z, .savePointer1 .pointerAdjustmentLoop1 - ld a,[wWestConnectedMapWidth] ; width of connected map - add a,MAP_BORDER * 2 - ld e,a - ld d,0 - ld b,0 - add hl,de + ld a, [wWestConnectedMapWidth] ; width of connected map + add MAP_BORDER * 2 + ld e, a + ld d, 0 + ld b, 0 + add hl, de dec c - jr nz,.pointerAdjustmentLoop1 + jr nz, .pointerAdjustmentLoop1 .savePointer1 - ld a,l - ld [wCurrentTileBlockMapViewPointer],a ; pointer to upper left corner of current tile block map section - ld a,h - ld [wCurrentTileBlockMapViewPointer + 1],a + ld a, l + ld [wCurrentTileBlockMapViewPointer], a ; pointer to upper left corner of current tile block map section + ld a, h + ld [wCurrentTileBlockMapViewPointer + 1], a jp .loadNewMap .checkEastMap - ld b,a - ld a,[wCurrentMapWidth2] ; map width + ld b, a + ld a, [wCurrentMapWidth2] ; map width cp b - jr nz,.checkNorthMap - ld a,[W_MAPCONN4PTR] - ld [wCurMap],a - ld a,[wEastConnectedMapXAlignment] ; new X coordinate upon entering east map - ld [wXCoord],a - ld a,[wYCoord] - ld c,a - ld a,[wEastConnectedMapYAlignment] ; Y adjustment upon entering east map + jr nz, .checkNorthMap + ld a, [W_MAPCONN4PTR] + ld [wCurMap], a + ld a, [wEastConnectedMapXAlignment] ; new X coordinate upon entering east map + ld [wXCoord], a + ld a, [wYCoord] + ld c, a + ld a, [wEastConnectedMapYAlignment] ; Y adjustment upon entering east map add c - ld c,a - ld [wYCoord],a - ld a,[wEastConnectedMapViewPointer] ; pointer to upper left corner of map without adjustment for Y position - ld l,a - ld a,[wEastConnectedMapViewPointer + 1] - ld h,a + ld c, a + ld [wYCoord], a + ld a, [wEastConnectedMapViewPointer] ; pointer to upper left corner of map without adjustment for Y position + ld l, a + ld a, [wEastConnectedMapViewPointer + 1] + ld h, a srl c - jr z,.savePointer2 + jr z, .savePointer2 .pointerAdjustmentLoop2 - ld a,[wEastConnectedMapWidth] - add a,MAP_BORDER * 2 - ld e,a - ld d,0 - ld b,0 - add hl,de + ld a, [wEastConnectedMapWidth] + add MAP_BORDER * 2 + ld e, a + ld d, 0 + ld b, 0 + add hl, de dec c - jr nz,.pointerAdjustmentLoop2 + jr nz, .pointerAdjustmentLoop2 .savePointer2 - ld a,l - ld [wCurrentTileBlockMapViewPointer],a ; pointer to upper left corner of current tile block map section - ld a,h - ld [wCurrentTileBlockMapViewPointer + 1],a + ld a, l + ld [wCurrentTileBlockMapViewPointer], a ; pointer to upper left corner of current tile block map section + ld a, h + ld [wCurrentTileBlockMapViewPointer + 1], a jp .loadNewMap .checkNorthMap - ld a,[wYCoord] - cp a,$ff - jr nz,.checkSouthMap - ld a,[W_MAPCONN1PTR] - ld [wCurMap],a - ld a,[wNorthConnectedMapYAlignment] ; new Y coordinate upon entering north map - ld [wYCoord],a - ld a,[wXCoord] - ld c,a - ld a,[wNorthConnectedMapXAlignment] ; X adjustment upon entering north map + ld a, [wYCoord] + cp $ff + jr nz, .checkSouthMap + ld a, [W_MAPCONN1PTR] + ld [wCurMap], a + ld a, [wNorthConnectedMapYAlignment] ; new Y coordinate upon entering north map + ld [wYCoord], a + ld a, [wXCoord] + ld c, a + ld a, [wNorthConnectedMapXAlignment] ; X adjustment upon entering north map add c - ld c,a - ld [wXCoord],a - ld a,[wNorthConnectedMapViewPointer] ; pointer to upper left corner of map without adjustment for X position - ld l,a - ld a,[wNorthConnectedMapViewPointer + 1] - ld h,a - ld b,0 + ld c, a + ld [wXCoord], a + ld a, [wNorthConnectedMapViewPointer] ; pointer to upper left corner of map without adjustment for X position + ld l, a + ld a, [wNorthConnectedMapViewPointer + 1] + ld h, a + ld b, 0 srl c - add hl,bc - ld a,l - ld [wCurrentTileBlockMapViewPointer],a ; pointer to upper left corner of current tile block map section - ld a,h - ld [wCurrentTileBlockMapViewPointer + 1],a + add hl, bc + ld a, l + ld [wCurrentTileBlockMapViewPointer], a ; pointer to upper left corner of current tile block map section + ld a, h + ld [wCurrentTileBlockMapViewPointer + 1], a jp .loadNewMap .checkSouthMap - ld b,a - ld a,[wCurrentMapHeight2] + ld b, a + ld a, [wCurrentMapHeight2] cp b - jr nz,.didNotEnterConnectedMap - ld a,[W_MAPCONN2PTR] - ld [wCurMap],a - ld a,[wSouthConnectedMapYAlignment] ; new Y coordinate upon entering south map - ld [wYCoord],a - ld a,[wXCoord] - ld c,a - ld a,[wSouthConnectedMapXAlignment] ; X adjustment upon entering south map + jr nz, .didNotEnterConnectedMap + ld a, [W_MAPCONN2PTR] + ld [wCurMap], a + ld a, [wSouthConnectedMapYAlignment] ; new Y coordinate upon entering south map + ld [wYCoord], a + ld a, [wXCoord] + ld c, a + ld a, [wSouthConnectedMapXAlignment] ; X adjustment upon entering south map add c - ld c,a - ld [wXCoord],a - ld a,[wSouthConnectedMapViewPointer] ; pointer to upper left corner of map without adjustment for X position - ld l,a - ld a,[wSouthConnectedMapViewPointer + 1] - ld h,a - ld b,0 + ld c, a + ld [wXCoord], a + ld a, [wSouthConnectedMapViewPointer] ; pointer to upper left corner of map without adjustment for X position + ld l, a + ld a, [wSouthConnectedMapViewPointer + 1] + ld h, a + ld b, 0 srl c - add hl,bc - ld a,l - ld [wCurrentTileBlockMapViewPointer],a ; pointer to upper left corner of current tile block map section - ld a,h - ld [wCurrentTileBlockMapViewPointer + 1],a + add hl, bc + ld a, l + ld [wCurrentTileBlockMapViewPointer], a ; pointer to upper left corner of current tile block map section + ld a, h + ld [wCurrentTileBlockMapViewPointer + 1], a .loadNewMap ; 06ce (0:06ce) ; load the connected map that was entered - ld hl,wPikachuOverworldStateFlags - set 4,[hl] - ld a,$2 - ld [wd431],a + ld hl, wPikachuOverworldStateFlags + set 4, [hl] + ld a, $2 + ld [wd431], a call LoadMapHeader ; 0dab (0:0dab) call PlayDefaultMusicFadeOutCurrent ; music - ld b,SET_PAL_OVERWORLD + ld b, SET_PAL_OVERWORLD call RunPaletteCommand ; Since the sprite set shouldn't change, this will just update VRAM slots at ; $C2XE without loading any tile patterns. @@ -656,21 +656,21 @@ CheckMapConnections:: ; 05db (0:05db) ; function to play a sound when changing maps PlayMapChangeSound:: ; 06ef (0:06ef) - ld a,[wCurMapTileset] + ld a, [wCurMapTileset] cp FACILITY - jr z,.didNotGoThroughDoor + jr z, .didNotGoThroughDoor cp CEMETERY - jr z,.didNotGoThroughDoor + jr z, .didNotGoThroughDoor aCoord 8, 8 ; upper left tile of the 4x4 square the player's sprite is standing on cp UNDERGROUND ; door tile in tileset 0 - jr nz,.didNotGoThroughDoor + jr nz, .didNotGoThroughDoor ld a, $ad ; SFX_GO_INSIDE jr .playSound .didNotGoThroughDoor ld a, $b5 ; SFX_GO_OUTSIDE .playSound call PlaySound - ld a,[wMapPalOffset] + ld a, [wMapPalOffset] and a ret nz jp GBFadeOutToBlack @@ -721,9 +721,9 @@ ExtraWarpCheck:: ; 071a (0:071a) MapEntryAfterBattle:: ; 0750 (0:0750) callba IsPlayerStandingOnWarp ; for enabling warp testing after collisions - ld a,[wMapPalOffset] + ld a, [wMapPalOffset] and a - jp z,GBFadeInFromWhite + jp z, GBFadeInFromWhite jp LoadGBPal HandleBlackOut:: ; 0762 (0:0762) @@ -773,9 +773,9 @@ Func_07c4:: ; 07c4 (0:07c4) and a ret z xor a - ld [wWalkBikeSurfState],a - ld hl,wd732 - bit 4,[hl] + ld [wWalkBikeSurfState], a + ld hl, wd732 + bit 4, [hl] ret z call PlayDefaultMusic ret @@ -797,7 +797,7 @@ LoadPlayerSpriteGraphics:: ; 07d7 (0:07d7) jr .startWalking .ridingBike - ; If the bike can't be used, + ; If the bike can't be used, ; start walking instead. call IsBikeRidingAllowed jr c, .determineGraphics @@ -819,7 +819,7 @@ LoadPlayerSpriteGraphics:: ; 07d7 (0:07d7) jp LoadWalkingPlayerSpriteGraphics IsBikeRidingAllowed:: ; 0805 (0:0805) -; The bike can be used on Route 23 and Indigo Plateau, +; The bike can be used on Route 23 and Indigo Plateau, ; or maps with tilesets in BikeRidingTilesets. ; Return carry if biking is allowed. @@ -849,208 +849,208 @@ INCLUDE "data/bike_riding_tilesets.asm" ; load the tile pattern data of the current tileset into VRAM LoadTilesetTilePatternData:: ; 0828 (0:0828) - ld a,[wTilesetGFXPtr] - ld l,a - ld a,[wTilesetGFXPtr + 1] - ld h,a - ld de,vTileset - ld bc,$600 - ld a,[wTilesetBank] + ld a, [wTilesetGFXPtr] + ld l, a + ld a, [wTilesetGFXPtr + 1] + ld h, a + ld de, vTileset + ld bc, $600 + ld a, [wTilesetBank] jp FarCopyData ; this loads the current maps complete tile map (which references blocks, not individual tiles) to C6E8 ; it can also load partial tile maps of connected maps into a border of length 3 around the current map LoadTileBlockMap:: ; 083c (0:083c) ; fill C6E8-CBFB with the background tile - ld hl,wOverworldMap - ld bc,$0514 - ld a,[wMapBackgroundTile] ; background tile number + ld hl, wOverworldMap + ld bc, $0514 + ld a, [wMapBackgroundTile] ; background tile number call FillMemory ; load tile map of current map (made of tile block IDs) ; a 3-byte border at the edges of the map is kept so that there is space for map connections - ld hl,wOverworldMap - ld a,[wCurMapWidth] - ld [hMapWidth],a - add a,MAP_BORDER * 2 ; east and west - ld [hMapStride],a ; map width + border - ld b,0 - ld c,a + ld hl, wOverworldMap + ld a, [wCurMapWidth] + ld [hMapWidth], a + add MAP_BORDER * 2 ; east and west + ld [hMapStride], a ; map width + border + ld b, 0 + ld c, a ; make space for north border (next 3 lines) - add hl,bc - add hl,bc - add hl,bc - ld c,MAP_BORDER - add hl,bc ; this puts us past the (west) border - ld a,[W_MAPDATAPTR] ; tile map pointer - ld e,a - ld a,[W_MAPDATAPTR + 1] - ld d,a ; de = tile map pointer - ld a,[wCurMapHeight] - ld b,a + add hl, bc + add hl, bc + add hl, bc + ld c, MAP_BORDER + add hl, bc ; this puts us past the (west) border + ld a, [W_MAPDATAPTR] ; tile map pointer + ld e, a + ld a, [W_MAPDATAPTR + 1] + ld d, a ; de = tile map pointer + ld a, [wCurMapHeight] + ld b, a .rowLoop ; copy one row each iteration push hl - ld a,[hMapWidth] ; map width (without border) - ld c,a + ld a, [hMapWidth] ; map width (without border) + ld c, a .rowInnerLoop - ld a,[de] + ld a, [de] inc de - ld [hli],a + ld [hli], a dec c - jr nz,.rowInnerLoop + jr nz, .rowInnerLoop ; add the map width plus the border to the base address of the current row to get the next row's address pop hl - ld a,[hMapStride] ; map width + border + ld a, [hMapStride] ; map width + border add l - ld l,a - jr nc,.noCarry + ld l, a + jr nc, .noCarry inc h .noCarry dec b - jr nz,.rowLoop + jr nz, .rowLoop .northConnection - ld a,[W_MAPCONN1PTR] - cp a,$ff - jr z,.southConnection + ld a, [W_MAPCONN1PTR] + cp $ff + jr z, .southConnection call SwitchToMapRomBank - ld a,[wNorthConnectionStripSrc] - ld l,a - ld a,[wNorthConnectionStripSrc + 1] - ld h,a - ld a,[wNorthConnectionStripDest] - ld e,a - ld a,[wNorthConnectionStripDest + 1] - ld d,a - ld a,[wNorthConnectionStripWidth] - ld [hNorthSouthConnectionStripWidth],a - ld a,[wNorthConnectedMapWidth] - ld [hNorthSouthConnectedMapWidth],a + ld a, [wNorthConnectionStripSrc] + ld l, a + ld a, [wNorthConnectionStripSrc + 1] + ld h, a + ld a, [wNorthConnectionStripDest] + ld e, a + ld a, [wNorthConnectionStripDest + 1] + ld d, a + ld a, [wNorthConnectionStripWidth] + ld [hNorthSouthConnectionStripWidth], a + ld a, [wNorthConnectedMapWidth] + ld [hNorthSouthConnectedMapWidth], a call LoadNorthSouthConnectionsTileMap .southConnection - ld a,[W_MAPCONN2PTR] - cp a,$ff - jr z,.westConnection + ld a, [W_MAPCONN2PTR] + cp $ff + jr z, .westConnection call SwitchToMapRomBank - ld a,[wSouthConnectionStripSrc] - ld l,a - ld a,[wSouthConnectionStripSrc + 1] - ld h,a - ld a,[wSouthConnectionStripDest] - ld e,a - ld a,[wSouthConnectionStripDest + 1] - ld d,a - ld a,[wSouthConnectionStripWidth] - ld [hNorthSouthConnectionStripWidth],a - ld a,[wSouthConnectedMapWidth] - ld [hNorthSouthConnectedMapWidth],a + ld a, [wSouthConnectionStripSrc] + ld l, a + ld a, [wSouthConnectionStripSrc + 1] + ld h, a + ld a, [wSouthConnectionStripDest] + ld e, a + ld a, [wSouthConnectionStripDest + 1] + ld d, a + ld a, [wSouthConnectionStripWidth] + ld [hNorthSouthConnectionStripWidth], a + ld a, [wSouthConnectedMapWidth] + ld [hNorthSouthConnectedMapWidth], a call LoadNorthSouthConnectionsTileMap .westConnection - ld a,[W_MAPCONN3PTR] - cp a,$ff - jr z,.eastConnection + ld a, [W_MAPCONN3PTR] + cp $ff + jr z, .eastConnection call SwitchToMapRomBank - ld a,[wWestConnectionStripSrc] - ld l,a - ld a,[wWestConnectionStripSrc + 1] - ld h,a - ld a,[wWestConnectionStripDest] - ld e,a - ld a,[wWestConnectionStripDest + 1] - ld d,a - ld a,[wWestConnectionStripHeight] - ld b,a - ld a,[wWestConnectedMapWidth] - ld [hEastWestConnectedMapWidth],a + ld a, [wWestConnectionStripSrc] + ld l, a + ld a, [wWestConnectionStripSrc + 1] + ld h, a + ld a, [wWestConnectionStripDest] + ld e, a + ld a, [wWestConnectionStripDest + 1] + ld d, a + ld a, [wWestConnectionStripHeight] + ld b, a + ld a, [wWestConnectedMapWidth] + ld [hEastWestConnectedMapWidth], a call LoadEastWestConnectionsTileMap .eastConnection - ld a,[W_MAPCONN4PTR] - cp a,$ff - jr z,.done + ld a, [W_MAPCONN4PTR] + cp $ff + jr z, .done call SwitchToMapRomBank - ld a,[wEastConnectionStripSrc] - ld l,a - ld a,[wEastConnectionStripSrc + 1] - ld h,a - ld a,[wEastConnectionStripDest] - ld e,a - ld a,[wEastConnectionStripDest + 1] - ld d,a - ld a,[wEastConnectionStripHeight] - ld b,a - ld a,[wEastConnectedMapWidth] - ld [hEastWestConnectedMapWidth],a + ld a, [wEastConnectionStripSrc] + ld l, a + ld a, [wEastConnectionStripSrc + 1] + ld h, a + ld a, [wEastConnectionStripDest] + ld e, a + ld a, [wEastConnectionStripDest + 1] + ld d, a + ld a, [wEastConnectionStripHeight] + ld b, a + ld a, [wEastConnectedMapWidth] + ld [hEastWestConnectedMapWidth], a call LoadEastWestConnectionsTileMap .done ret LoadNorthSouthConnectionsTileMap:: ; 0919 (0:0919) - ld c,MAP_BORDER + ld c, MAP_BORDER .loop push de push hl - ld a,[hNorthSouthConnectionStripWidth] - ld b,a + ld a, [hNorthSouthConnectionStripWidth] + ld b, a .innerLoop - ld a,[hli] - ld [de],a + ld a, [hli] + ld [de], a inc de dec b - jr nz,.innerLoop + jr nz, .innerLoop pop hl pop de - ld a,[hNorthSouthConnectedMapWidth] + ld a, [hNorthSouthConnectedMapWidth] add l - ld l,a - jr nc,.noCarry1 + ld l, a + jr nc, .noCarry1 inc h .noCarry1 - ld a,[wCurMapWidth] - add a,MAP_BORDER * 2 + ld a, [wCurMapWidth] + add MAP_BORDER * 2 add e - ld e,a - jr nc,.noCarry2 + ld e, a + jr nc, .noCarry2 inc d .noCarry2 dec c - jr nz,.loop + jr nz, .loop ret LoadEastWestConnectionsTileMap:: ; 093d (0:093d) push hl push de - ld c,MAP_BORDER + ld c, MAP_BORDER .innerLoop - ld a,[hli] - ld [de],a + ld a, [hli] + ld [de], a inc de dec c - jr nz,.innerLoop + jr nz, .innerLoop pop de pop hl - ld a,[hEastWestConnectedMapWidth] + ld a, [hEastWestConnectedMapWidth] add l - ld l,a - jr nc,.noCarry1 + ld l, a + jr nc, .noCarry1 inc h .noCarry1 - ld a,[wCurMapWidth] - add a,MAP_BORDER * 2 + ld a, [wCurMapWidth] + add MAP_BORDER * 2 add e - ld e,a - jr nc,.noCarry2 + ld e, a + jr nc, .noCarry2 inc d .noCarry2 dec b - jr nz,LoadEastWestConnectionsTileMap + jr nz, LoadEastWestConnectionsTileMap ret ; function to check if there is a sign or sprite in front of the player ; if so, carry is set. otherwise, carry is cleared IsSpriteOrSignInFrontOfPlayer:: ; 095e (0:095e) xor a - ld [hSpriteIndexOrTextID],a - ld a,[wNumSigns] + ld [hSpriteIndexOrTextID], a + ld a, [wNumSigns] and a - jr z,.extendRangeOverCounter + jr z, .extendRangeOverCounter ; if there are signs predef GetTileAndCoordsInFrontOfPlayer ; get the coordinates in front of the player in de call SignLoop @@ -1058,191 +1058,191 @@ IsSpriteOrSignInFrontOfPlayer:: ; 095e (0:095e) .extendRangeOverCounter ; check if the player is front of a counter in a pokemon center, pokemart, etc. and if so, extend the range at which he can talk to the NPC predef GetTileAndCoordsInFrontOfPlayer ; get the tile in front of the player in c - ld hl,W_TILESETTALKINGOVERTILES ; list of tiles that extend talking range (counter tiles) - ld b,3 - ld d,$20 ; talking range in pixels (long range) + ld hl, W_TILESETTALKINGOVERTILES ; list of tiles that extend talking range (counter tiles) + ld b, 3 + ld d, $20 ; talking range in pixels (long range) .counterTilesLoop - ld a,[hli] + ld a, [hli] cp c - jr z,IsSpriteInFrontOfPlayer2 ; jumps if the tile in front of the player is a counter tile + jr z, IsSpriteInFrontOfPlayer2 ; jumps if the tile in front of the player is a counter tile dec b - jr nz,.counterTilesLoop + jr nz, .counterTilesLoop ; sets carry flag if a sprite is in front of the player, resets if not IsSpriteInFrontOfPlayer:: ; 0983 (0:0983) - ld d,$10 ; talking range in pixels (normal range) + ld d, $10 ; talking range in pixels (normal range) IsSpriteInFrontOfPlayer2:: ; 0985 (0:0985) - lb bc,$3c, $40 ; Y and X position of player sprite - ld a,[wSpriteStateData1 + 9] ; direction the player is facing + lb bc, $3c, $40 ; Y and X position of player sprite + ld a, [wSpriteStateData1 + 9] ; direction the player is facing .checkIfPlayerFacingUp cp SPRITE_FACING_UP - jr nz,.checkIfPlayerFacingDown + jr nz, .checkIfPlayerFacingDown ; facing up - ld a,b + ld a, b sub d - ld b,a - ld a,PLAYER_DIR_UP + ld b, a + ld a, PLAYER_DIR_UP jr .doneCheckingDirection .checkIfPlayerFacingDown cp SPRITE_FACING_DOWN - jr nz,.checkIfPlayerFacingRight + jr nz, .checkIfPlayerFacingRight ; facing down - ld a,b + ld a, b add d - ld b,a - ld a,PLAYER_DIR_DOWN + ld b, a + ld a, PLAYER_DIR_DOWN jr .doneCheckingDirection .checkIfPlayerFacingRight cp SPRITE_FACING_RIGHT - jr nz,.playerFacingLeft + jr nz, .playerFacingLeft ; facing right - ld a,c + ld a, c add d - ld c,a - ld a,PLAYER_DIR_RIGHT + ld c, a + ld a, PLAYER_DIR_RIGHT jr .doneCheckingDirection .playerFacingLeft ; facing left - ld a,c + ld a, c sub d - ld c,a - ld a,PLAYER_DIR_LEFT + ld c, a + ld a, PLAYER_DIR_LEFT .doneCheckingDirection - ld [wPlayerDirection],a - ld hl,wSpriteStateData1 + $10 + ld [wPlayerDirection], a + ld hl, wSpriteStateData1 + $10 ; yellow does not have the "if sprites are existant" check - ld e,$01 - ld d,$f + ld e, $01 + ld d, $f .spriteLoop push hl - ld a,[hli] ; image (0 if no sprite) + ld a, [hli] ; image (0 if no sprite) and a - jr z,.nextSprite + jr z, .nextSprite inc l - ld a,[hli] ; sprite visibility + ld a, [hli] ; sprite visibility inc a - jr z,.nextSprite + jr z, .nextSprite inc l - ld a,[hli] ; Y location + ld a, [hli] ; Y location cp b - jr nz,.nextSprite + jr nz, .nextSprite inc l - ld a,[hl] ; X location + ld a, [hl] ; X location cp c - jr z,.foundSpriteInFrontOfPlayer + jr z, .foundSpriteInFrontOfPlayer .nextSprite pop hl - ld a,l - add a,$10 - ld l,a + ld a, l + add $10 + ld l, a inc e dec d - jr nz,.spriteLoop + jr nz, .spriteLoop xor a ret .foundSpriteInFrontOfPlayer pop hl - ld a,l - and a,$f0 + ld a, l + and $f0 inc a - ld l,a - set 7,[hl] - ld a,e - ld [hSpriteIndexOrTextID],a - ld a,[hSpriteIndexOrTextID] ; possible useless read because a already has the value of the read address - cp a,$f - jr nz,.dontwritetowd436 - ld a,$FF - ld [wd436],a + ld l, a + set 7, [hl] + ld a, e + ld [hSpriteIndexOrTextID], a + ld a, [hSpriteIndexOrTextID] ; possible useless read because a already has the value of the read address + cp $f + jr nz, .dontwritetowd436 + ld a, $FF + ld [wd436], a .dontwritetowd436 scf ret SignLoop:: ; 09f2 (0:09f2) ; search if a player is facing a sign - ld hl,wSignCoords ; start of sign coordinates - ld a,[wNumSigns] ; number of signs in the map - ld b,a - ld c,$00 + ld hl, wSignCoords ; start of sign coordinates + ld a, [wNumSigns] ; number of signs in the map + ld b, a + ld c, $00 .signLoop inc c - ld a,[hli] ; sign Y + ld a, [hli] ; sign Y cp d - jr z,.yCoordMatched + jr z, .yCoordMatched inc hl jr .retry .yCoordMatched - ld a,[hli] ; sign X + ld a, [hli] ; sign X cp e - jr nz,.retry + jr nz, .retry .xCoordMatched ; found sign push hl push bc - ld hl,wSignTextIDs ; start of sign text ID's - ld b,$00 + ld hl, wSignTextIDs ; start of sign text ID's + ld b, $00 dec c - add hl,bc - ld a,[hl] - ld [hSpriteIndexOrTextID],a ; store sign text ID + add hl, bc + ld a, [hl] + ld [hSpriteIndexOrTextID], a ; store sign text ID pop bc pop hl scf ret .retry dec b - jr nz,.signLoop + jr nz, .signLoop xor a ret ; function to check if the player will jump down a ledge and check if the tile ahead is passable (when not surfing) ; sets the carry flag if there is a collision, and unsets it if there isn't a collision CollisionCheckOnLand:: ; 0a1c (0:0a1c) - ld a,[wd736] - bit 6,a ; is the player jumping? - jr nz,.noCollision + ld a, [wd736] + bit 6, a ; is the player jumping? + jr nz, .noCollision ; if not jumping a ledge - ld a,[wSimulatedJoypadStatesIndex] + ld a, [wSimulatedJoypadStatesIndex] and a - jr nz,.noCollision ; no collisions when the player's movements are being controlled by the game - ld a,[wPlayerDirection] ; the direction that the player is trying to go in - ld d,a - ld a,[wSpriteStateData1 + 12] ; the player sprite's collision data (bit field) (set in the sprite movement code) + jr nz, .noCollision ; no collisions when the player's movements are being controlled by the game + ld a, [wPlayerDirection] ; the direction that the player is trying to go in + ld d, a + ld a, [wSpriteStateData1 + 12] ; the player sprite's collision data (bit field) (set in the sprite movement code) and d ; check if a sprite is in the direction the player is trying to go nop ; ??? why is this in the code - jr nz,.collision + jr nz, .collision xor a - ld [hSpriteIndexOrTextID],a + ld [hSpriteIndexOrTextID], a call IsSpriteInFrontOfPlayer ; check for sprite collisions again? when does the above check fail to detect a sprite collision? - jr nc,.asm_0a5c - res 7,[hl] - ld a,[hSpriteIndexOrTextID] + jr nc, .asm_0a5c + res 7, [hl] + ld a, [hSpriteIndexOrTextID] and a ; was there a sprite collision? - jr z,.asm_0a5c + jr z, .asm_0a5c ; if no sprite collision cp $f - jr nz,.collision + jr nz, .collision call CheckPikachuFollowingPlayer - jr nz,.collision - ld a,[hJoyHeld] + jr nz, .collision + ld a, [hJoyHeld] and $2 - jr nz,.asm_0a5c - ld hl,wd435 - ld a,[hl] + jr nz, .asm_0a5c + ld hl, wd435 + ld a, [hl] and a - jr z,.asm_0a5c + jr z, .asm_0a5c dec [hl] - jr nz,.collision + jr nz, .collision .asm_0a5c - ld hl,TilePairCollisionsLand + ld hl, TilePairCollisionsLand call CheckForJumpingAndTilePairCollisions - jr c,.collision + jr c, .collision call CheckTilePassable - jr nc,.noCollision + jr nc, .noCollision .collision - ld a,[wChannelSoundIDs + CH4] + ld a, [wChannelSoundIDs + CH4] cp $b4 ; SFX_COLLISION ; check if collision sound is already playing - jr z,.setCarry + jr z, .setCarry ld a, $b4 ; SFX_COLLISION call PlaySound ; play collision sound (if it's not already playing) .setCarry @@ -1256,8 +1256,8 @@ CollisionCheckOnLand:: ; 0a1c (0:0a1c) ; clears carry if it is, sets carry if not CheckTilePassable:: ; 0a79 (0:0a79) predef GetTileAndCoordsInFrontOfPlayer ; get tile in front of player - ld a,[wTileInFrontOfPlayer] ; tile in front of player - ld c,a + ld a, [wTileInFrontOfPlayer] ; tile in front of player + ld c, a call IsTilePassable ret @@ -1276,53 +1276,53 @@ CheckForJumpingAndTilePairCollisions:: ; 0a86 (0:0a86) pop de pop hl and a - ld a,[wd736] - bit 6,a ; is the player jumping? + ld a, [wd736] + bit 6, a ; is the player jumping? ret nz ; if not jumping CheckForTilePairCollisions2:: ; 0aa0 (0:0aa0) aCoord 8, 9 ; tile the player is on - ld [wTilePlayerStandingOn],a + ld [wTilePlayerStandingOn], a CheckForTilePairCollisions:: ; 0aa6 (0:0aa6) - ld a,[wTileInFrontOfPlayer] - ld c,a + ld a, [wTileInFrontOfPlayer] + ld c, a .tilePairCollisionLoop - ld a,[wCurMapTileset] ; tileset number - ld b,a - ld a,[hli] - cp a,$ff - jr z,.noMatch + ld a, [wCurMapTileset] ; tileset number + ld b, a + ld a, [hli] + cp $ff + jr z, .noMatch cp b - jr z,.tilesetMatches + jr z, .tilesetMatches inc hl .retry inc hl jr .tilePairCollisionLoop .tilesetMatches - ld a,[wTilePlayerStandingOn] ; tile the player is on - ld b,a - ld a,[hl] + ld a, [wTilePlayerStandingOn] ; tile the player is on + ld b, a + ld a, [hl] cp b - jr z,.currentTileMatchesFirstInPair + jr z, .currentTileMatchesFirstInPair inc hl - ld a,[hl] + ld a, [hl] cp b - jr z,.currentTileMatchesSecondInPair + jr z, .currentTileMatchesSecondInPair jr .retry .currentTileMatchesFirstInPair inc hl - ld a,[hl] + ld a, [hl] cp c - jr z,.foundMatch + jr z, .foundMatch jr .tilePairCollisionLoop .currentTileMatchesSecondInPair dec hl - ld a,[hli] + ld a, [hli] cp c inc hl - jr nz,.tilePairCollisionLoop + jr nz, .tilePairCollisionLoop .foundMatch scf ret @@ -1357,26 +1357,26 @@ TilePairCollisionsWater:: ; 0afc (0:0afc) ; this builds a tile map from the tile block map based on the current X/Y coordinates of the player's character LoadCurrentMapView:: ; 0b06 (0:0b06) - ld a,[H_LOADEDROMBANK] + ld a, [H_LOADEDROMBANK] push af - ld a,[wTilesetBank] ; tile data ROM bank + ld a, [wTilesetBank] ; tile data ROM bank call BankswitchCommon ; switch to ROM bank that contains tile data - ld a,[wCurrentTileBlockMapViewPointer] ; address of upper left corner of current map view - ld e,a - ld a,[wCurrentTileBlockMapViewPointer + 1] - ld d,a - ld hl,wTileMapBackup - ld b,$05 + ld a, [wCurrentTileBlockMapViewPointer] ; address of upper left corner of current map view + ld e, a + ld a, [wCurrentTileBlockMapViewPointer + 1] + ld d, a + ld hl, wTileMapBackup + ld b, $05 .rowLoop ; each loop iteration fills in one row of tile blocks push hl push de - ld c,$06 + ld c, $06 .rowInnerLoop ; loop to draw each tile block of the current row push bc push de push hl - ld a,[de] - ld c,a ; tile block number + ld a, [de] + ld c, a ; tile block number call DrawTileBlock pop hl pop de @@ -1387,73 +1387,73 @@ LoadCurrentMapView:: ; 0b06 (0:0b06) inc hl inc de dec c - jr nz,.rowInnerLoop + jr nz, .rowInnerLoop ; update tile block map pointer to next row's address pop de - ld a,[wCurMapWidth] - add a,MAP_BORDER * 2 + ld a, [wCurMapWidth] + add MAP_BORDER * 2 add e - ld e,a - jr nc,.noCarry + ld e, a + jr nc, .noCarry inc d .noCarry ; update tile map pointer to next row's address pop hl - ld a,$60 + ld a, $60 add l - ld l,a - jr nc,.noCarry2 + ld l, a + jr nc, .noCarry2 inc h .noCarry2 dec b - jr nz,.rowLoop - ld hl,wTileMapBackup - ld bc,$0000 + jr nz, .rowLoop + ld hl, wTileMapBackup + ld bc, $0000 .adjustForYCoordWithinTileBlock - ld a,[wYBlockCoord] + ld a, [wYBlockCoord] and a - jr z,.adjustForXCoordWithinTileBlock - ld bc,$0030 - add hl,bc + jr z, .adjustForXCoordWithinTileBlock + ld bc, $0030 + add hl, bc .adjustForXCoordWithinTileBlock - ld a,[wXBlockCoord] + ld a, [wXBlockCoord] and a - jr z,.copyToVisibleAreaBuffer - ld bc,$0002 - add hl,bc + jr z, .copyToVisibleAreaBuffer + ld bc, $0002 + add hl, bc .copyToVisibleAreaBuffer coord de, 0, 0 ; base address for the tiles that are directly transferred to VRAM during V-blank ld b, SCREEN_HEIGHT .rowLoop2 ld c, SCREEN_WIDTH .rowInnerLoop2 - ld a,[hli] - ld [de],a + ld a, [hli] + ld [de], a inc de dec c - jr nz,.rowInnerLoop2 - ld a,$04 + jr nz, .rowInnerLoop2 + ld a, $04 add l - ld l,a - jr nc,.noCarry3 + ld l, a + jr nc, .noCarry3 inc h .noCarry3 dec b - jr nz,.rowLoop2 + jr nz, .rowLoop2 pop af call BankswitchCommon ; restore previous ROM bank ret AdvancePlayerSprite:: ; 0b7f (0:0b7f) - ld a,[wUpdateSpritesEnabled] + ld a, [wUpdateSpritesEnabled] push af - ld a,$FF - ld [wUpdateSpritesEnabled],a + ld a, $FF + ld [wUpdateSpritesEnabled], a ld hl, _AdvancePlayerSprite ; 3c:410c ld b, BANK(_AdvancePlayerSprite) call Bankswitch pop af - ld [wUpdateSpritesEnabled],a + ld [wUpdateSpritesEnabled], a ret ; the following 6 functions are used to tell the V-blank handler to redraw @@ -1462,140 +1462,140 @@ AdvancePlayerSprite:: ; 0b7f (0:0b7f) ScheduleNorthRowRedraw:: ; 0b95 (0:0b95) coord hl, 0, 0 call CopyToRedrawRowOrColumnSrcTiles - ld a,[wMapViewVRAMPointer] - ld [hRedrawRowOrColumnDest],a - ld a,[wMapViewVRAMPointer + 1] - ld [hRedrawRowOrColumnDest + 1],a - ld a,REDRAW_ROW - ld [hRedrawRowOrColumnMode],a + ld a, [wMapViewVRAMPointer] + ld [hRedrawRowOrColumnDest], a + ld a, [wMapViewVRAMPointer + 1] + ld [hRedrawRowOrColumnDest + 1], a + ld a, REDRAW_ROW + ld [hRedrawRowOrColumnMode], a ret CopyToRedrawRowOrColumnSrcTiles:: ; 0baa (0:0baa) - ld de,wRedrawRowOrColumnSrcTiles - ld c,2 * SCREEN_WIDTH + ld de, wRedrawRowOrColumnSrcTiles + ld c, 2 * SCREEN_WIDTH .loop - ld a,[hli] - ld [de],a + ld a, [hli] + ld [de], a inc de dec c - jr nz,.loop + jr nz, .loop ret ScheduleSouthRowRedraw:: ; 0bb6 (0:0bb6) coord hl, 0, 16 call CopyToRedrawRowOrColumnSrcTiles - ld a,[wMapViewVRAMPointer] - ld l,a - ld a,[wMapViewVRAMPointer + 1] - ld h,a - ld bc,$0200 - add hl,bc - ld a,h - and a,$03 - or a,$98 - ld [hRedrawRowOrColumnDest + 1],a - ld a,l - ld [hRedrawRowOrColumnDest],a - ld a,REDRAW_ROW - ld [hRedrawRowOrColumnMode],a + ld a, [wMapViewVRAMPointer] + ld l, a + ld a, [wMapViewVRAMPointer + 1] + ld h, a + ld bc, $0200 + add hl, bc + ld a, h + and $03 + or $98 + ld [hRedrawRowOrColumnDest + 1], a + ld a, l + ld [hRedrawRowOrColumnDest], a + ld a, REDRAW_ROW + ld [hRedrawRowOrColumnMode], a ret ScheduleEastColumnRedraw:: ; 0bd6 (0:0bd7) coord hl, 18, 0 call ScheduleColumnRedrawHelper - ld a,[wMapViewVRAMPointer] - ld c,a - and a,$e0 - ld b,a - ld a,c - add a,18 - and a,$1f + ld a, [wMapViewVRAMPointer] + ld c, a + and $e0 + ld b, a + ld a, c + add 18 + and $1f or b - ld [hRedrawRowOrColumnDest],a - ld a,[wMapViewVRAMPointer + 1] - ld [hRedrawRowOrColumnDest + 1],a - ld a,REDRAW_COL - ld [hRedrawRowOrColumnMode],a + ld [hRedrawRowOrColumnDest], a + ld a, [wMapViewVRAMPointer + 1] + ld [hRedrawRowOrColumnDest + 1], a + ld a, REDRAW_COL + ld [hRedrawRowOrColumnMode], a ret ScheduleColumnRedrawHelper:: ; 0bf6 (0:0bf6) - ld de,wRedrawRowOrColumnSrcTiles - ld c,SCREEN_HEIGHT + ld de, wRedrawRowOrColumnSrcTiles + ld c, SCREEN_HEIGHT .loop - ld a,[hli] - ld [de],a + ld a, [hli] + ld [de], a inc de - ld a,[hl] - ld [de],a + ld a, [hl] + ld [de], a inc de - ld a,19 + ld a, 19 add l - ld l,a - jr nc,.noCarry + ld l, a + jr nc, .noCarry inc h .noCarry dec c - jr nz,.loop + jr nz, .loop ret ScheduleWestColumnRedraw:: ; 0c0c (0:0c0c) coord hl, 0, 0 call ScheduleColumnRedrawHelper - ld a,[wMapViewVRAMPointer] - ld [hRedrawRowOrColumnDest],a - ld a,[wMapViewVRAMPointer + 1] - ld [hRedrawRowOrColumnDest + 1],a - ld a,REDRAW_COL - ld [hRedrawRowOrColumnMode],a + ld a, [wMapViewVRAMPointer] + ld [hRedrawRowOrColumnDest], a + ld a, [wMapViewVRAMPointer + 1] + ld [hRedrawRowOrColumnDest + 1], a + ld a, REDRAW_COL + ld [hRedrawRowOrColumnMode], a ret ; function to write the tiles that make up a tile block to memory ; Input: c = tile block ID, hl = destination address DrawTileBlock:: ; 0c21 (0:0c21) push hl - ld a,[W_TILESETBLOCKSPTR] ; pointer to tiles - ld l,a - ld a,[W_TILESETBLOCKSPTR + 1] - ld h,a - ld a,c + ld a, [W_TILESETBLOCKSPTR] ; pointer to tiles + ld l, a + ld a, [W_TILESETBLOCKSPTR + 1] + ld h, a + ld a, c swap a - ld b,a - and a,$f0 - ld c,a - ld a,b - and a,$0f - ld b,a ; bc = tile block ID * 0x10 - add hl,bc - ld d,h - ld e,l ; de = address of the tile block's tiles + ld b, a + and $f0 + ld c, a + ld a, b + and $0f + ld b, a ; bc = tile block ID * 0x10 + add hl, bc + ld d, h + ld e, l ; de = address of the tile block's tiles pop hl - ld c,$04 ; 4 loop iterations + ld c, $04 ; 4 loop iterations .loop ; each loop iteration, write 4 tile numbers push bc - ld a,[de] - ld [hli],a + ld a, [de] + ld [hli], a inc de - ld a,[de] - ld [hli],a + ld a, [de] + ld [hli], a inc de - ld a,[de] - ld [hli],a + ld a, [de] + ld [hli], a inc de - ld a,[de] - ld [hl],a + ld a, [de] + ld [hl], a inc de - ld bc,$0015 - add hl,bc + ld bc, $0015 + add hl, bc pop bc dec c - jr nz,.loop + jr nz, .loop ret ; function to update joypad state and simulate button presses JoypadOverworld:: ; 0c51 (0:0c51) xor a - ld [wSpriteStateData1 + 3],a - ld [wSpriteStateData1 + 5],a + ld [wSpriteStateData1 + 3], a + ld [wSpriteStateData1 + 5], a call RunMapScript call Joypad call ForceBikeDown @@ -1603,66 +1603,66 @@ JoypadOverworld:: ; 0c51 (0:0c51) ret ForceBikeDown:: ; 0c65 (0:0c65) - ld a,[wFlags_D733] - bit 3,a ; check if a trainer wants a challenge + ld a, [wFlags_D733] + bit 3, a ; check if a trainer wants a challenge ret nz - ld a,[wCurMap] - cp a,ROUTE_17 ; Cycling Road + ld a, [wCurMap] + cp ROUTE_17 ; Cycling Road ret nz - ld a,[hJoyHeld] - and a,D_DOWN | D_UP | D_LEFT | D_RIGHT | B_BUTTON | A_BUTTON + ld a, [hJoyHeld] + and D_DOWN | D_UP | D_LEFT | D_RIGHT | B_BUTTON | A_BUTTON ret nz - ld a,D_DOWN - ld [hJoyHeld],a ; on the cycling road, if there isn't a trainer and the player isn't pressing buttons, simulate a down press + ld a, D_DOWN + ld [hJoyHeld], a ; on the cycling road, if there isn't a trainer and the player isn't pressing buttons, simulate a down press ret AreInputsSimulated:: ; 0c7b (0:0c7b) - ld a,[wd730] - bit 7,a + ld a, [wd730] + bit 7, a ret z ; if simulating button presses - ld a,[hJoyHeld] - ld b,a - ld a,[wOverrideSimulatedJoypadStatesMask] ; bit mask for button presses that override simulated ones + ld a, [hJoyHeld] + ld b, a + ld a, [wOverrideSimulatedJoypadStatesMask] ; bit mask for button presses that override simulated ones and b ret nz ; return if the simulated button presses are overridden call GetSimulatedInput - jr nc,.doneSimulating - ld [hJoyHeld],a ; store simulated button press in joypad state + jr nc, .doneSimulating + ld [hJoyHeld], a ; store simulated button press in joypad state and a ret nz - ld [hJoyPressed],a - ld [hJoyReleased],a + ld [hJoyPressed], a + ld [hJoyReleased], a ret ; if done simulating button presses .doneSimulating xor a - ld [wWastedByteCD3A],a - ld [wSimulatedJoypadStatesIndex],a - ld [wSimulatedJoypadStatesEnd],a - ld [wJoyIgnore],a - ld [hJoyHeld],a - ld hl,wd736 - ld a,[hl] - and a,$f8 - ld [hl],a - ld hl,wd730 - res 7,[hl] + ld [wWastedByteCD3A], a + ld [wSimulatedJoypadStatesIndex], a + ld [wSimulatedJoypadStatesEnd], a + ld [wJoyIgnore], a + ld [hJoyHeld], a + ld hl, wd736 + ld a, [hl] + and $f8 + ld [hl], a + ld hl, wd730 + res 7, [hl] ret GetSimulatedInput:: ; 0cb3 (0:0cb3) - ld hl,wSimulatedJoypadStatesIndex + ld hl, wSimulatedJoypadStatesIndex dec [hl] - ld a,[hl] - cp a,$ff - jr z,.endofsimulatedinputs ; if the end of the simulated button presses has been reached + ld a, [hl] + cp $ff + jr z, .endofsimulatedinputs ; if the end of the simulated button presses has been reached push de - ld e,a - ld d,$0 - ld hl,wSimulatedJoypadStatesEnd - add hl,de - ld a,[hl] + ld e, a + ld d, $0 + ld hl, wSimulatedJoypadStatesEnd + add hl, de + ld a, [hl] pop de scf ret @@ -1676,33 +1676,33 @@ GetSimulatedInput:: ; 0cb3 (0:0cb3) ; It seems that this function has a bug in it, but due to luck, it doesn't ; show up. After detecting a sprite collision, it jumps to the code that ; checks if the next tile is passable instead of just directly jumping to the -; "collision detected" code. However, it doesn't store the next tile in c, -; so the old value of c is used. 2429 is always called before this function, +; "collision detected" code. However, it doesn't store the next tile in c, +; so the old value of c is used. 2429 is always called before this function, ; and 2429 always sets c to 0xF0. There is no 0xF0 background tile, so it ; is considered impassable and it is detected as a collision. CollisionCheckOnWater:: ; 0cca (0:0cca) - ld a,[wd730] - bit 7,a - jp nz,.noCollision ; return and clear carry if button presses are being simulated - ld a,[wPlayerDirection] ; the direction that the player is trying to go in - ld d,a - ld a,[wSpriteStateData1 + 12] ; the player sprite's collision data (bit field) (set in the sprite movement code) + ld a, [wd730] + bit 7, a + jp nz, .noCollision ; return and clear carry if button presses are being simulated + ld a, [wPlayerDirection] ; the direction that the player is trying to go in + ld d, a + ld a, [wSpriteStateData1 + 12] ; the player sprite's collision data (bit field) (set in the sprite movement code) and d ; check if a sprite is in the direction the player is trying to go - jr nz,.collision ; bug? - ld hl,TilePairCollisionsWater + jr nz, .collision ; bug? + ld hl, TilePairCollisionsWater call CheckForJumpingAndTilePairCollisions - jr c,.collision + jr c, .collision predef GetTileAndCoordsInFrontOfPlayer ; get tile in front of player (puts it in c and [wTileInFrontOfPlayer]) callab IsNextTileShoreOrWater ; 3:6808 - jr c,.noCollision - ld a,[wTileInFrontOfPlayer] ; tile in front of player - ld c,a + jr c, .noCollision + ld a, [wTileInFrontOfPlayer] ; tile in front of player + ld c, a call IsTilePassable - jr nc,.stopSurfing + jr nc, .stopSurfing .collision - ld a,[wChannelSoundIDs + CH4] + ld a, [wChannelSoundIDs + CH4] cp $b4 ; SFX_COLLISION - jr z,.setCarry + jr z, .setCarry ld a, $b4 ; SFX_COLLISION call PlaySound ; play collision sound (if it's not already playing) .setCarry @@ -1714,12 +1714,12 @@ CollisionCheckOnWater:: ; 0cca (0:0cca) jr nz, .noCollision ; keep surfing if it's not the boarding platform tile jr .stopSurfing ; if it is the boarding platform tile, stop surfing .stopSurfing ; based game freak - ld a,$3 - ld [wd431],a - ld hl,wPikachuOverworldStateFlags - set 5,[hl] + ld a, $3 + ld [wd431], a + ld hl, wPikachuOverworldStateFlags + set 5, [hl] xor a - ld [wWalkBikeSurfState],a + ld [wWalkBikeSurfState], a call LoadPlayerSpriteGraphics call PlayDefaultMusic jr .noCollision @@ -1734,22 +1734,22 @@ RunMapScript:: ; 0d2c (0:0d2c) push de push bc callba TryPushingBoulder - ld a,[wFlags_0xcd60] - bit 1,a ; play boulder dust animation - jr z,.afterBoulderEffect + ld a, [wFlags_0xcd60] + bit 1, a ; play boulder dust animation + jr z, .afterBoulderEffect callba DoBoulderDustAnimation .afterBoulderEffect pop bc pop de pop hl call RunNPCMovementScript - ld a,[wCurMap] ; current map number + ld a, [wCurMap] ; current map number call SwitchToMapRomBank ; change to the ROM bank the map's data is in - ld hl,W_MAPSCRIPTPTR - ld a,[hli] - ld h,[hl] - ld l,a - ld de,.return + ld hl, W_MAPSCRIPTPTR + ld a, [hli] + ld h, [hl] + ld l, a + ld de, .return push de jp [hl] ; jump to script .return @@ -1758,38 +1758,38 @@ RunMapScript:: ; 0d2c (0:0d2c) LoadWalkingPlayerSpriteGraphics:: ; 0d5e (0:0d5e) ; new sprite copy stuff xor a - ld [wd473],a - ld b,BANK(RedSprite) - ld de,RedSprite ; $4180 + ld [wd473], a + ld b, BANK(RedSprite) + ld de, RedSprite ; $4180 jr LoadPlayerSpriteGraphicsCommon LoadSurfingPlayerSpriteGraphics2:: ; 0d69 (0:0d69) - ld a,[wd473] + ld a, [wd473] and a - jr z,.asm_0d75 + jr z, .asm_0d75 dec a - jr z,LoadSurfingPlayerSpriteGraphics + jr z, LoadSurfingPlayerSpriteGraphics dec a - jr z,.asm_0d7c + jr z, .asm_0d7c .asm_0d75 - ld a,[wd472] - bit 6,a - jr z,LoadSurfingPlayerSpriteGraphics + ld a, [wd472] + bit 6, a + jr z, LoadSurfingPlayerSpriteGraphics .asm_0d7c - ld b,BANK(SurfingPikachuSprite) - ld de,SurfingPikachuSprite ; 3f:6def + ld b, BANK(SurfingPikachuSprite) + ld de, SurfingPikachuSprite ; 3f:6def jr LoadPlayerSpriteGraphicsCommon LoadSurfingPlayerSpriteGraphics:: ; 0d83 (0:0d83) - ld b,BANK(RedSprite) ; not sure, but probably same bank (5) - ld de,SeelSprite + ld b, BANK(RedSprite) ; not sure, but probably same bank (5) + ld de, SeelSprite jr LoadPlayerSpriteGraphicsCommon LoadBikePlayerSpriteGraphics:: ; 0d8a (0:0d8a) - ld b,BANK(RedCyclingSprite) - ld de,RedCyclingSprite + ld b, BANK(RedCyclingSprite) + ld de, RedCyclingSprite LoadPlayerSpriteGraphicsCommon:: ; 0d8f (0:0d8f) - ld hl,vNPCSprites + ld hl, vNPCSprites push de push hl push bc @@ -1798,14 +1798,14 @@ LoadPlayerSpriteGraphicsCommon:: ; 0d8f (0:0d8f) pop bc pop hl pop de - ld a,$c0 + ld a, $c0 add e - ld e,a - jr nc,.noCarry + ld e, a + jr nc, .noCarry inc d .noCarry - set 3,h - ld c,$c + set 3, h + ld c, $c jp CopyVideoData ; function to load data from the map header @@ -1814,125 +1814,125 @@ LoadMapHeader:: ; 0dab (0:0dab) jr .asm_0dbd callba Func_f0a55 ; 3c:4a55 .asm_0dbd - ld a,[wCurMapTileset] - ld [wUnusedD119],a - ld a,[wCurMap] + ld a, [wCurMapTileset] + ld [wUnusedD119], a + ld a, [wCurMap] call SwitchToMapRomBank - ld a,[wCurMapTileset] - ld b,a - res 7,a - ld [wCurMapTileset],a - ld [hPreviousTileset],a - bit 7,b + ld a, [wCurMapTileset] + ld b, a + res 7, a + ld [wCurMapTileset], a + ld [hPreviousTileset], a + bit 7, b ret nz call GetMapHeaderPointer ; copy the first 10 bytes (the fixed area) of the map data to D367-D370 - ld de,wCurMapTileset - ld c,$0a + ld de, wCurMapTileset + ld c, $0a .copyFixedHeaderLoop - ld a,[hli] - ld [de],a + ld a, [hli] + ld [de], a inc de dec c - jr nz,.copyFixedHeaderLoop + jr nz, .copyFixedHeaderLoop ; initialize all the connected maps to disabled at first, before loading the actual values - ld a,$ff - ld [W_MAPCONN1PTR],a - ld [W_MAPCONN2PTR],a - ld [W_MAPCONN3PTR],a - ld [W_MAPCONN4PTR],a + ld a, $ff + ld [W_MAPCONN1PTR], a + ld [W_MAPCONN2PTR], a + ld [W_MAPCONN3PTR], a + ld [W_MAPCONN4PTR], a ; copy connection data (if any) to WRAM - ld a,[W_MAPCONNECTIONS] - ld b,a + ld a, [W_MAPCONNECTIONS] + ld b, a .checkNorth - bit 3,b - jr z,.checkSouth - ld de,W_MAPCONN1PTR + bit 3, b + jr z, .checkSouth + ld de, W_MAPCONN1PTR call CopyMapConnectionHeader .checkSouth - bit 2,b - jr z,.checkWest - ld de,W_MAPCONN2PTR + bit 2, b + jr z, .checkWest + ld de, W_MAPCONN2PTR call CopyMapConnectionHeader .checkWest - bit 1,b - jr z,.checkEast - ld de,W_MAPCONN3PTR + bit 1, b + jr z, .checkEast + ld de, W_MAPCONN3PTR call CopyMapConnectionHeader .checkEast - bit 0,b - jr z,.getObjectDataPointer - ld de,W_MAPCONN4PTR + bit 0, b + jr z, .getObjectDataPointer + ld de, W_MAPCONN4PTR call CopyMapConnectionHeader .getObjectDataPointer - ld a,[hli] - ld [wObjectDataPointerTemp],a - ld a,[hli] - ld [wObjectDataPointerTemp + 1],a + ld a, [hli] + ld [wObjectDataPointerTemp], a + ld a, [hli] + ld [wObjectDataPointerTemp + 1], a push hl - ld a,[wObjectDataPointerTemp] - ld l,a - ld a,[wObjectDataPointerTemp + 1] - ld h,a ; hl = base of object data - ld de,wMapBackgroundTile - ld a,[hli] - ld [de],a + ld a, [wObjectDataPointerTemp] + ld l, a + ld a, [wObjectDataPointerTemp + 1] + ld h, a ; hl = base of object data + ld de, wMapBackgroundTile + ld a, [hli] + ld [de], a .loadWarpData - ld a,[hli] - ld [wNumberOfWarps],a + ld a, [hli] + ld [wNumberOfWarps], a and a - jr z,.loadSignData - ld c,a - ld de,wWarpEntries + jr z, .loadSignData + ld c, a + ld de, wWarpEntries .warpLoop ; one warp per loop iteration - ld b,$04 + ld b, $04 .warpInnerLoop - ld a,[hli] - ld [de],a + ld a, [hli] + ld [de], a inc de dec b - jr nz,.warpInnerLoop + jr nz, .warpInnerLoop dec c - jr nz,.warpLoop + jr nz, .warpLoop .loadSignData - ld a,[hli] ; number of signs - ld [wNumSigns],a + ld a, [hli] ; number of signs + ld [wNumSigns], a and a ; are there any signs? - jr z,.loadSpriteData ; if not, skip this + jr z, .loadSpriteData ; if not, skip this call CopySignData ; 0eb3 (0:0eb3) .loadSpriteData - ld a,[wd72e] - bit 5,a ; did a battle happen immediately before this? - jr nz,.finishUp ; if so, skip this because battles don't destroy this data + ld a, [wd72e] + bit 5, a ; did a battle happen immediately before this? + jr nz, .finishUp ; if so, skip this because battles don't destroy this data call InitSprites .finishUp predef LoadTilesetHeader - ld a,[wd72e] - bit 5,a ; did a battle happen immediately before this? - jr nz,.asm_0e73 + ld a, [wd72e] + bit 5, a ; did a battle happen immediately before this? + jr nz, .asm_0e73 callab Func_fc4fa ; 3f:44fa .asm_0e73 callab LoadWildData ; 3:4b62 pop hl ; restore hl from before going to the warp/sign/sprite data (this value was saved for seemingly no purpose) - ld a,[wCurMapHeight] ; map height in 4x4 tile blocks + ld a, [wCurMapHeight] ; map height in 4x4 tile blocks add a ; double it - ld [wCurrentMapHeight2],a ; store map height in 2x2 tile blocks - ld a,[wCurMapWidth] ; map width in 4x4 tile blocks + ld [wCurrentMapHeight2], a ; store map height in 2x2 tile blocks + ld a, [wCurMapWidth] ; map width in 4x4 tile blocks add a ; double it - ld [wCurrentMapWidth2],a ; map width in 2x2 tile blocks - ld a,[wCurMap] - ld c,a - ld b,$00 - ld a,[H_LOADEDROMBANK] + ld [wCurrentMapWidth2], a ; map width in 2x2 tile blocks + ld a, [wCurMap] + ld c, a + ld b, $00 + ld a, [H_LOADEDROMBANK] push af switchbank MapSongBanks ld hl, MapSongBanks ; 3f:4000 - add hl,bc - add hl,bc - ld a,[hli] - ld [wMapMusicSoundID],a ; music 1 - ld a,[hl] - ld [wMapMusicROMBank],a ; music 2 + add hl, bc + add hl, bc + ld a, [hli] + ld [wMapMusicSoundID], a ; music 1 + ld a, [hl] + ld [wMapMusicROMBank], a ; music 2 pop af call BankswitchCommon ret @@ -1940,38 +1940,38 @@ LoadMapHeader:: ; 0dab (0:0dab) ; function to copy map connection data from ROM to WRAM ; Input: hl = source, de = destination CopyMapConnectionHeader:: ; 0eaa (0:0eaa) - ld c,$0b + ld c, $0b .loop - ld a,[hli] - ld [de],a + ld a, [hli] + ld [de], a inc de dec c - jr nz,.loop + jr nz, .loop ret CopySignData:: ; 0eb3 (0:0eb3) - ld de,wSignCoords ; start of sign coords - ld bc,wSignTextIDs ; start of sign text ids - ld a,[wNumSigns] ; number of signs + ld de, wSignCoords ; start of sign coords + ld bc, wSignTextIDs ; start of sign text ids + ld a, [wNumSigns] ; number of signs .signcopyloop push af - ld a,[hli] - ld [de],a ; copy y coord + ld a, [hli] + ld [de], a ; copy y coord inc de - ld a,[hli] - ld [de],a ; copy x coord + ld a, [hli] + ld [de], a ; copy x coord inc de - ld a,[hli] - ld [bc],a ; copy sign text id + ld a, [hli] + ld [bc], a ; copy sign text id inc bc pop af dec a - jr nz,.signcopyloop + jr nz, .signcopyloop ret ; function to load map data LoadMapData:: ; 1241 (0:1241) - ld a,[H_LOADEDROMBANK] + ld a, [H_LOADEDROMBANK] push af call DisableLCD call ResetMapVariables @@ -1980,18 +1980,18 @@ LoadMapData:: ; 1241 (0:1241) call InitMapSprites ; load tile pattern data for sprites call LoadScreenRelatedData call CopyMapViewToVRAM - ld a,$01 - ld [wUpdateSpritesEnabled],a + ld a, $01 + ld [wUpdateSpritesEnabled], a call EnableLCD - ld b,$09 + ld b, $09 call RunPaletteCommand call LoadPlayerSpriteGraphics - ld a,[wd732] - and a,1 << 4 | 1 << 3 ; fly warp or dungeon warp - jr nz,.restoreRomBank - ld a,[wFlags_D733] - bit 1,a - jr nz,.restoreRomBank + ld a, [wd732] + and 1 << 4 | 1 << 3 ; fly warp or dungeon warp + jr nz, .restoreRomBank + ld a, [wFlags_D733] + bit 1, a + jr nz, .restoreRomBank call UpdateMusic6Times ; music related call PlayDefaultMusicFadeOutCurrent ; music related .restoreRomBank @@ -2006,15 +2006,15 @@ LoadScreenRelatedData:: ; 0f0c (0:0f0c) ret Func_0f16:: ; 0f16 (0:0f16) - ld a,[H_LOADEDROMBANK] + ld a, [H_LOADEDROMBANK] push af call DisableLCD call ResetMapVariables - ld a,[wCurMap] + ld a, [wCurMap] call SwitchToMapRomBank call LoadScreenRelatedData call CopyMapViewToVRAM - ld de,vBGMap1 + ld de, vBGMap1 call CopyMapViewToVRAM2 call EnableLCD call ReloadMapSpriteTilePatterns @@ -2022,9 +2022,9 @@ Func_0f16:: ; 0f16 (0:0f16) call BankswitchCommon jr asm_0f4d Func_0f3d:: ; 0f3d (0:0f3d) - ld a,[H_LOADEDROMBANK] + ld a, [H_LOADEDROMBANK] push af - ld a,[wCurMap] + ld a, [wCurMap] call SwitchToMapRomBank call LoadTileBlockMap pop af @@ -2034,40 +2034,40 @@ asm_0f4d: ; 0f4d (0:0f4d) ret ; useless? ResetMapVariables:: ; 0f56 (0:0f56) - ld a,$98 - ld [wMapViewVRAMPointer + 1],a + ld a, $98 + ld [wMapViewVRAMPointer + 1], a xor a - ld [wMapViewVRAMPointer],a - ld [hSCY],a - ld [hSCX],a - ld [wWalkCounter],a - ld [wUnusedD119],a - ld [wSpriteSetID],a - ld [wWalkBikeSurfStateCopy],a + ld [wMapViewVRAMPointer], a + ld [hSCY], a + ld [hSCX], a + ld [wWalkCounter], a + ld [wUnusedD119], a + ld [wSpriteSetID], a + ld [wWalkBikeSurfStateCopy], a ret CopyMapViewToVRAM:: ; 0f70 (0:0f70) ; copy current map view to VRAM - ld de,vBGMap0 + ld de, vBGMap0 CopyMapViewToVRAM2: ; 0f73 (0:0f73) - ld hl,wTileMap - ld b,18 + ld hl, wTileMap + ld b, 18 .vramCopyLoop - ld c,20 + ld c, 20 .vramCopyInnerLoop - ld a,[hli] - ld [de],a + ld a, [hli] + ld [de], a inc e dec c - jr nz,.vramCopyInnerLoop - ld a,32 - 20 ; total vram map width in tiles - screen width in tiles + jr nz, .vramCopyInnerLoop + ld a, 32 - 20 ; total vram map width in tiles - screen width in tiles add e - ld e,a - jr nc,.noCarry + ld e, a + jr nc, .noCarry inc d .noCarry dec b - jr nz,.vramCopyLoop + jr nz, .vramCopyLoop ret ; function to switch to the ROM bank that a map is stored in @@ -2075,35 +2075,35 @@ CopyMapViewToVRAM2: ; 0f73 (0:0f73) SwitchToMapRomBank:: ; 0f8b (0:0f8b) push hl push bc - ld c,a - ld b,$00 - ld a,BANK(MapHeaderBanks) + ld c, a + ld b, $00 + ld a, BANK(MapHeaderBanks) call BankswitchHome ; switch to ROM bank 3F - ld hl,MapHeaderBanks - add hl,bc - ld a,[hl] - ld [$ffe8],a ; save map ROM bank + ld hl, MapHeaderBanks + add hl, bc + ld a, [hl] + ld [$ffe8], a ; save map ROM bank call BankswitchBack - ld a,[$ffe8] + ld a, [$ffe8] call BankswitchCommon pop bc pop hl ret GetMapHeaderPointer:: ; 0fa7 (0:0fa7) - ld a,[H_LOADEDROMBANK] + ld a, [H_LOADEDROMBANK] push af switchbank MapHeaderPointers ; 3f:41f2 push de - ld a,[wCurMap] - ld e,a - ld d,$0 - ld hl,MapHeaderPointers - add hl,de - add hl,de - ld a,[hli] - ld h,[hl] - ld l,a + ld a, [wCurMap] + ld e, a + ld d, $0 + ld hl, MapHeaderPointers + add hl, de + add hl, de + ld a, [hli] + ld h, [hl] + ld l, a pop de pop af jp BankswitchCommon @@ -2131,15 +2131,15 @@ ForceBikeOrSurf:: ; 0fd6 (0:0fd6) ; Handle the player jumping down ; a ledge in the overworld. HandleMidJump:: ; 0fe1 (0:0fe1) - ld a,[wd736] - bit 6,a ; jumping down a ledge? + ld a, [wd736] + bit 6, a ; jumping down a ledge? ret z callba _HandleMidJump ret IsSpinning:: ; 0ff0 (0:0ff0) - ld a,[wd736] - bit 7,a + ld a, [wd736] + bit 7, a ret z ; no spinning jpba LoadSpinnerArrowTiles ; spin while moving @@ -2147,140 +2147,140 @@ Func_0ffe:: ; 0ffe (0:0ffe) jpab IsPlayerTalkingToPikachu InitSprites:: ; 1006 (0:1006) - ld a,[hli] - ld [wNumSprites],a ; save the number of sprites + ld a, [hli] + ld [wNumSprites], a ; save the number of sprites push hl push de push bc call ZeroSpriteStateData call DisableRegularSprites - ld hl,wMapSpriteData - ld bc,$20 + ld hl, wMapSpriteData + ld bc, $20 xor a call FillMemory pop bc pop de pop hl - ld a,[wNumSprites] + ld a, [wNumSprites] and a ; are sprites existant? ret z ; don't copy sprite data if not - ld b,a - ld c,$0 - ld de,wSpriteStateData1 + $10 + ld b, a + ld c, $0 + ld de, wSpriteStateData1 + $10 ; copy sprite stuff? .loadSpriteLoop - ld a,[hli] - ld [de],a ; store picture ID at C1X0 + ld a, [hli] + ld [de], a ; store picture ID at C1X0 inc d - ld a,e + ld a, e add $4 - ld e,a - ld a,[hli] - ld [de],a ; store Y position at C2X4 + ld e, a + ld a, [hli] + ld [de], a ; store Y position at C2X4 inc e - ld a,[hli] - ld [de],a ; store X position at C2X5 + ld a, [hli] + ld [de], a ; store X position at C2X5 inc e - ld a,[hli] - ld [de],a ; store movement byte 1 at C2X6 - ld a,[hli] - ld [$ff8d],a ; save movement byte 2 - ld a,[hli] - ld [$ff8e],a ; save text ID and flags byte + ld a, [hli] + ld [de], a ; store movement byte 1 at C2X6 + ld a, [hli] + ld [$ff8d], a ; save movement byte 2 + ld a, [hli] + ld [$ff8e], a ; save text ID and flags byte push bc call LoadSprite pop bc dec d - ld a,e - add a,$a - ld e,a + ld a, e + add $a + ld e, a inc c inc c dec b - jr nz,.loadSpriteLoop + jr nz, .loadSpriteLoop ret ZeroSpriteStateData:: ; 1050 (0:1050) ; zero C110-C1EF and C210-C2EF -; C1F0-C1FF and C2F0-C2FF is probably used for Pikachu - ld hl,wSpriteStateData1 + $10 - ld de,wSpriteStateData2 + $10 +; C1F0-C1FF and C2F0-C2FF is used for Pikachu + ld hl, wSpriteStateData1 + $10 + ld de, wSpriteStateData2 + $10 xor a - ld b,$e0 + ld b, 14 * $10 .loop - ld [hli],a - ld [de],a + ld [hli], a + ld [de], a inc e dec b - jr nz,.loop + jr nz, .loop ret DisableRegularSprites:: ; 1060 (0:1060) ; initialize all C100-C1FF sprite entries to disabled (other than player's and pikachu) - ld hl,wSpriteStateData1 + $12 - ld de,$10 - ld c,$e + ld hl, wSpriteStateData1 + 1 * $10 + 2 + ld de, $10 + ld c, $e .loop - ld [hl],$ff - add hl,de + ld [hl], $ff + add hl, de dec c - jr nz,.loop + jr nz, .loop ret LoadSprite:: ; 106f (0:106f) push hl - ld b,$0 - ld hl,wMapSpriteData - add hl,bc - ld a,[$ff8d] - ld [hli],a ; store movement byte 2 in byte 0 of sprite entry - ld a,[$ff8e] - ld [hl],a ; this appears pointless, since the value is overwritten immediately after - ld a,[$ff8e] - ld [$ff8d],a - and a,$3f - ld [hl],a ; store text ID in byte 1 of sprite entry + ld b, $0 + ld hl, wMapSpriteData + add hl, bc + ld a, [$ff8d] + ld [hli], a ; store movement byte 2 in byte 0 of sprite entry + ld a, [$ff8e] + ld [hl], a ; this appears pointless, since the value is overwritten immediately after + ld a, [$ff8e] + ld [$ff8d], a + and $3f + ld [hl], a ; store text ID in byte 1 of sprite entry pop hl - ld a,[$ff8d] - bit 6,a - jr nz,.trainerSprite - bit 7,a - jr nz,.itemBallSprite + ld a, [$ff8d] + bit 6, a + jr nz, .trainerSprite + bit 7, a + jr nz, .itemBallSprite ; for regular sprites push hl - ld hl,wMapSpriteExtraData - add hl,bc + ld hl, wMapSpriteExtraData + add hl, bc ; zero both bytes, since regular sprites don't use this extra space xor a - ld [hli],a - ld [hl],a + ld [hli], a + ld [hl], a pop hl ret .trainerSprite - ld a,[hli] - ld [$ff8d],a ; save trainer class - ld a,[hli] - ld [$ff8e],a ; save trainer number (within class) + ld a, [hli] + ld [$ff8d], a ; save trainer class + ld a, [hli] + ld [$ff8e], a ; save trainer number (within class) push hl - ld hl,wMapSpriteExtraData - add hl,bc - ld a,[$ff8d] - ld [hli],a ; store trainer class in byte 0 of the entry - ld a,[$ff8e] - ld [hl],a ; store trainer number in byte 1 of the entry + ld hl, wMapSpriteExtraData + add hl, bc + ld a, [$ff8d] + ld [hli], a ; store trainer class in byte 0 of the entry + ld a, [$ff8e] + ld [hl], a ; store trainer number in byte 1 of the entry pop hl ret .itemBallSprite - ld a,[hli] - ld [$ff8d],a ; save item number + ld a, [hli] + ld [$ff8d], a ; save item number push hl - ld hl,wMapSpriteExtraData - add hl,bc - ld a,[$ff8d] - ld [hli],a ; store item number in byte 0 of the entry + ld hl, wMapSpriteExtraData + add hl, bc + ld a, [$ff8d] + ld [hli], a ; store item number in byte 0 of the entry xor a - ld [hl],a ; zero byte 1, since it is not used + ld [hl], a ; zero byte 1, since it is not used pop hl ret ; end of home/overworld.asm = 10b9 (0:10b9) |