diff options
Diffstat (limited to 'home/overworld.asm')
-rw-r--r-- | home/overworld.asm | 40 |
1 files changed, 12 insertions, 28 deletions
diff --git a/home/overworld.asm b/home/overworld.asm index de062f46..e1312df1 100644 --- a/home/overworld.asm +++ b/home/overworld.asm @@ -414,7 +414,6 @@ CheckWarpsNoCollisionLoop:: ; 04d5 (0:04d5) jr z, CheckWarpsNoCollisionRetry2 ; if directional buttons aren't being pressed, do not pass through the warp jr WarpFound1 - CheckWarpsNoCollisionRetry1:: ; 050f (0:050f) inc hl CheckWarpsNoCollisionRetry2:: ; 0510 (0:0510) @@ -426,7 +425,6 @@ ContinueCheckWarpsNoCollisionLoop:: ; 0512 (0:0512) jp nz, CheckWarpsNoCollisionLoop jp CheckMapConnections - ; check if the player has stepped onto a warp after having collided CheckWarpsCollision:: ; 051a (0:051a) ld a, [wNumberOfWarps] @@ -791,8 +789,8 @@ HandleFlyWarpOrDungeonWarp:: ; 0794 (0:0794) LeaveMapAnim:: ; 07bc (0:07bc) jpba _LeaveMapAnim - -Func_07c4:: ; 07c4 (0:07c4) + +Func_07c4:: ; 07c4 (0:07c4) ld a, [wWalkBikeSurfState] and a ret z @@ -804,7 +802,6 @@ Func_07c4:: ; 07c4 (0:07c4) call PlayDefaultMusic ret - LoadPlayerSpriteGraphics:: ; 07d7 (0:07d7) ; Load sprite graphics based on whether the player is standing, biking, or surfing. @@ -822,7 +819,7 @@ LoadPlayerSpriteGraphics:: ; 07d7 (0:07d7) jr .startWalking .ridingBike - ; If the bike can't be used, + ; If the bike can't be used, ; start walking instead. call IsBikeRidingAllowed jr c, .determineGraphics @@ -844,7 +841,7 @@ LoadPlayerSpriteGraphics:: ; 07d7 (0:07d7) jp LoadWalkingPlayerSpriteGraphics IsBikeRidingAllowed:: ; 0805 (0:0805) -; The bike can be used on Route 23 and Indigo Plateau, +; The bike can be used on Route 23 and Indigo Plateau, ; or maps with tilesets in BikeRidingTilesets. ; Return carry if biking is allowed. @@ -1187,7 +1184,6 @@ IsSpriteInFrontOfPlayer2:: ; 0985 (0:0985) scf ret - SignLoop:: ; 09f2 (0:09f2) ; search if a player is facing a sign ld hl, wSignCoords ; start of sign coordinates @@ -1518,7 +1514,6 @@ CopyToRedrawRowOrColumnSrcTiles:: ; 0baa (0:0baa) jr nz, .loop ret - ScheduleSouthRowRedraw:: ; 0bb6 (0:0bb6) coord hl, 0, 16 call CopyToRedrawRowOrColumnSrcTiles @@ -1640,7 +1635,6 @@ JoypadOverworld:: ; 0c51 (0:0c51) call AreInputsSimulated ret - ForceBikeDown:: ; 0c65 (0:0c65) ld a, [wFlags_D733] bit 3, a ; check if a trainer wants a challenge @@ -1655,7 +1649,6 @@ ForceBikeDown:: ; 0c65 (0:0c65) ld [hJoyHeld], a ; on the cycling road, if there isn't a trainer and the player isn't pressing buttons, simulate a down press ret - AreInputsSimulated:: ; 0c7b (0:0c7b) ld a, [wd730] bit 7, a @@ -1675,7 +1668,6 @@ AreInputsSimulated:: ; 0c7b (0:0c7b) ld [hJoyReleased], a ret - ; if done simulating button presses .doneSimulating xor a @@ -1692,7 +1684,6 @@ AreInputsSimulated:: ; 0c7b (0:0c7b) res 7, [hl] ret - GetSimulatedInput:: ; 0cb3 (0:0cb3) ld hl, wSimulatedJoypadStatesIndex dec [hl] @@ -1719,8 +1710,8 @@ GetSimulatedInput:: ; 0cb3 (0:0cb3) ; It seems that this function has a bug in it, but due to luck, it doesn't ; show up. After detecting a sprite collision, it jumps to the code that ; checks if the next tile is passable instead of just directly jumping to the -; "collision detected" code. However, it doesn't store the next tile in c, -; so the old value of c is used. 2429 is always called before this function, +; "collision detected" code. However, it doesn't store the next tile in c, +; so the old value of c is used. 2429 is always called before this function, ; and 2429 always sets c to 0xF0. There is no 0xF0 background tile, so it ; is considered impassable and it is detected as a collision. CollisionCheckOnWater:: ; 0cca (0:0cca) @@ -1770,7 +1761,7 @@ CollisionCheckOnWater:: ; 0cca (0:0cca) .noCollision ; ...and they do the same mistake twice and a -.done +.done ret ; function to run the current map's script @@ -1808,7 +1799,6 @@ LoadWalkingPlayerSpriteGraphics:: ; 0d5e (0:0d5e) ld de, RedSprite ; $4180 jr LoadPlayerSpriteGraphicsCommon - LoadSurfingPlayerSpriteGraphics2:: ; 0d69 (0:0d69) ld a, [wd473] and a @@ -1826,7 +1816,6 @@ LoadSurfingPlayerSpriteGraphics2:: ; 0d69 (0:0d69) ld de, SurfingPikachuSprite ; 3f:6def jr LoadPlayerSpriteGraphicsCommon - LoadSurfingPlayerSpriteGraphics:: ; 0d83 (0:0d83) ld b, BANK(RedSprite) ; not sure, but probably same bank (5) ld de, SeelSprite @@ -2018,7 +2007,6 @@ CopySignData:: ; 0eb3 (0:0eb3) jr nz, .signcopyloop ret - ; function to load map data LoadMapData:: ; 1241 (0:1241) ld a, [H_LOADEDROMBANK] @@ -2083,7 +2071,7 @@ ReloadMapAfterPrinter:: ; 0f3d (0:0f3d) asm_0f4d: ; 0f4d (0:0f4d) jpab Func_f02da ret ; useless? - + ResetMapVariables:: ; 0f56 (0:0f56) ld a, $98 ld [wMapViewVRAMPointer + 1], a @@ -2178,9 +2166,9 @@ ForceBikeOrSurf:: ; 0fd6 (0:0fd6) ld hl, LoadPlayerSpriteGraphics call Bankswitch jp PlayDefaultMusic ; update map/player state? - + ; Handle the player jumping down -; a ledge in the overworld. +; a ledge in the overworld. HandleMidJump:: ; 0fe1 (0:0fe1) ld a, [wd736] bit 6, a ; jumping down a ledge? @@ -2193,7 +2181,7 @@ IsSpinning:: ; 0ff0 (0:0ff0) bit 7, a ret z ; no spinning jpba LoadSpinnerArrowTiles ; spin while moving - + Func_0ffe:: ; 0ffe (0:0ffe) jpab IsPlayerTalkingToPikachu @@ -2266,7 +2254,6 @@ ZeroSpriteStateData:: ; 1050 (0:1050) jr nz, .loop ret - DisableRegularSprites:: ; 1060 (0:1060) ; initialize all C100-C1FF sprite entries to disabled (other than player's and pikachu) ld hl, wSpriteStateData1 + 1 * $10 + 2 @@ -2279,7 +2266,6 @@ DisableRegularSprites:: ; 1060 (0:1060) jr nz, .loop ret - LoadSprite:: ; 106f (0:106f) push hl ld b, $0 @@ -2310,7 +2296,6 @@ LoadSprite:: ; 106f (0:106f) pop hl ret - .trainerSprite ld a, [hli] ld [$ff8d], a ; save trainer class @@ -2326,7 +2311,6 @@ LoadSprite:: ; 106f (0:106f) pop hl ret - .itemBallSprite ld a, [hli] ld [$ff8d], a ; save item number @@ -2338,4 +2322,4 @@ LoadSprite:: ; 106f (0:106f) xor a ld [hl], a ; zero byte 1, since it is not used pop hl - ret ; end of home/overworld.asm = 10b9 (0:10b9) + ret ; end of home/overworld.asm = 10b9 (0:10b9) |