diff options
Diffstat (limited to 'home')
-rw-r--r-- | home/move_mon.asm | 4 | ||||
-rw-r--r-- | home/overworld.asm | 40 | ||||
-rw-r--r-- | home/pokemon.asm | 6 | ||||
-rw-r--r-- | home/serial.asm | 2 | ||||
-rwxr-xr-x | home/start_menu.asm | 4 | ||||
-rw-r--r-- | home/text_script.asm | 10 | ||||
-rw-r--r-- | home/trainers.asm | 6 | ||||
-rw-r--r-- | home/vblank.asm | 2 |
8 files changed, 37 insertions, 37 deletions
diff --git a/home/move_mon.asm b/home/move_mon.asm index 7be8eaf5..9fe7b067 100644 --- a/home/move_mon.asm +++ b/home/move_mon.asm @@ -3,13 +3,13 @@ ; [wRemoveMonFromBox] == 0 specifies the party. ; [wRemoveMonFromBox] != 0 specifies the current box. RemovePokemon:: - jpab _RemovePokemon + jpfar _RemovePokemon AddPartyMon:: push hl push de push bc - callba _AddPartyMon + farcall _AddPartyMon pop bc pop de pop hl diff --git a/home/overworld.asm b/home/overworld.asm index 18c7977e..557efa2d 100644 --- a/home/overworld.asm +++ b/home/overworld.asm @@ -1,14 +1,14 @@ HandleMidJump:: ; Handle the player jumping down ; a ledge in the overworld. - jpba _HandleMidJump + farjp _HandleMidJump EnterMap:: ; Load a new map. ld a, $ff ld [wJoyIgnore], a call LoadMapData - callba ClearVariablesOnEnterMap + farcall ClearVariablesOnEnterMap ld hl, wd72c bit 0, [hl] ; has the player already made 3 steps since the last battle? jr z, .skipGivingThreeStepsOfNoRandomBattles @@ -25,10 +25,10 @@ EnterMap:: and 1 << 4 | 1 << 3 ; fly warp or dungeon warp jr z, .didNotEnterUsingFlyWarpOrDungeonWarp res 3, [hl] - callba EnterMapAnim + farcall EnterMapAnim call UpdateSprites .didNotEnterUsingFlyWarpOrDungeonWarp - callba CheckForceBikeOrSurf ; handle currents in SF islands and forced bike riding in cycling road + farcall CheckForceBikeOrSurf ; handle currents in SF islands and forced bike riding in cycling road ld hl, wd72d res 5, [hl] call UpdateSprites @@ -50,7 +50,7 @@ OverworldLoopLessDelay:: and a jp nz, .moveAhead ; if the player sprite has not yet completed the walking animation call JoypadOverworld ; get joypad state (which is possibly simulated) - callba SafariZoneCheck + farcall SafariZoneCheck ld a, [wSafariZoneGameOver] and a jp nz, WarpFound2 @@ -269,7 +269,7 @@ OverworldLoopLessDelay:: ld a, [wd736] bit 7, a jr z, .noSpinning - callba LoadSpinnerArrowTiles + farcall LoadSpinnerArrowTiles .noSpinning call UpdateSprites @@ -306,7 +306,7 @@ OverworldLoopLessDelay:: .doneStepCounting CheckEvent EVENT_IN_SAFARI_ZONE jr z, .notSafariZone - callba SafariZoneCheckSteps + farcall SafariZoneCheckSteps ld a, [wSafariZoneGameOver] and a jp nz, WarpFound2 @@ -343,7 +343,7 @@ OverworldLoopLessDelay:: ld a, [wCurMap] cp OAKS_LAB jp z, .noFaintCheck ; no blacking out if the player lost to the rival in Oak's lab - callab AnyPartyAlive + callfar AnyPartyAlive ld a, d and a jr z, .allPokemonFainted @@ -368,7 +368,7 @@ NewBattle:: ld a, [wd72e] bit 4, a jr nz, .noBattle - jpba InitBattle + farjp InitBattle .noBattle and a ret @@ -412,7 +412,7 @@ CheckWarpsNoCollisionLoop:: push bc ld hl, wd736 set 2, [hl] ; standing on warp flag - callba IsPlayerStandingOnDoorTileOrWarpTile + farcall IsPlayerStandingOnDoorTileOrWarpTile pop bc pop hl jr c, WarpFound1 ; jump if standing on door or warp @@ -511,7 +511,7 @@ WarpFound2:: jr z, .goBackOutside ; if not going back to the previous map ld [wCurMap], a - callba IsPlayerStandingOnWarpPadOrHole + farcall IsPlayerStandingOnWarpPadOrHole ld a, [wStandingOnWarpPadOrHole] dec a ; is the player on a warp pad? jr nz, .notWarpPad @@ -679,7 +679,7 @@ CheckMapConnections:: call RunPaletteCommand ; Since the sprite set shouldn't change, this will just update VRAM slots at ; $C2XE without loading any tile patterns. - callba InitMapSprites + farcall InitMapSprites call LoadTileBlockMap jp OverworldLoopLessDelay @@ -747,7 +747,7 @@ ExtraWarpCheck:: jp Bankswitch MapEntryAfterBattle:: - callba IsPlayerStandingOnWarp ; for enabling warp testing after collisions + farcall IsPlayerStandingOnWarp ; for enabling warp testing after collisions ld a, [wMapPalOffset] and a jp z, GBFadeInFromWhite @@ -800,7 +800,7 @@ HandleFlyWarpOrDungeonWarp:: jp SpecialEnterMap LeaveMapAnim:: - jpba _LeaveMapAnim + farjp _LeaveMapAnim LoadPlayerSpriteGraphics:: ; Load sprite graphics based on whether the player is standing, biking, or surfing. @@ -1286,7 +1286,7 @@ CheckForJumpingAndTilePairCollisions:: predef GetTileAndCoordsInFrontOfPlayer ; get the tile in front of the player push de push bc - callba HandleLedges ; check if the player is trying to jump a ledge + farcall HandleLedges ; check if the player is trying to jump a ledge pop bc pop de pop hl @@ -1977,11 +1977,11 @@ RunMapScript:: push hl push de push bc - callba TryPushingBoulder + farcall TryPushingBoulder ld a, [wFlags_0xcd60] bit 1, a ; play boulder dust animation jr z, .afterBoulderEffect - callba DoBoulderDustAnimation + farcall DoBoulderDustAnimation .afterBoulderEffect pop bc pop de @@ -2032,7 +2032,7 @@ LoadPlayerSpriteGraphicsCommon:: ; function to load data from the map header LoadMapHeader:: - callba MarkTownVisitedAndLoadMissableObjects + farcall MarkTownVisitedAndLoadMissableObjects ld a, [wCurMapTileset] ld [wUnusedD119], a ld a, [wCurMap] @@ -2280,7 +2280,7 @@ LoadMapHeader:: jp nz, .loadSpriteLoop .finishUp predef LoadTilesetHeader - callab LoadWildData + callfar LoadWildData pop hl ; restore hl from before going to the warp/sign/sprite data (this value was saved for seemingly no purpose) ld a, [wCurMapHeight] ; map height in 4x4 tile blocks add a ; double it @@ -2337,7 +2337,7 @@ LoadMapData:: ld [wSpriteSetID], a call LoadTextBoxTilePatterns call LoadMapHeader - callba InitMapSprites ; load tile pattern data for sprites + farcall InitMapSprites ; load tile pattern data for sprites call LoadTileBlockMap call LoadTilesetTilePatternData call LoadCurrentMapView diff --git a/home/pokemon.asm b/home/pokemon.asm index 6c5442c4..d018843e 100644 --- a/home/pokemon.asm +++ b/home/pokemon.asm @@ -81,7 +81,7 @@ DrawHPBar:: ; wLoadedMon = base address of pokemon data ; wMonHeader = base address of base stats LoadMonData:: - jpab LoadMonData_ + jpfar LoadMonData_ OverwritewMoves:: ; Write c to [wMoves + b]. Unused. @@ -277,7 +277,7 @@ HandlePartyMenuInput:: bit 1, b ; was the B button pressed? jr z, .handleSwap ; if not, handle swapping the pokemon .cancelSwap ; if the B button was pressed - callba ErasePartyMenuCursors + farcall ErasePartyMenuCursors xor a ld [wMenuItemToSwap], a ld [wPartyMenuTypeOrMessageID], a @@ -286,7 +286,7 @@ HandlePartyMenuInput:: .handleSwap ld a, [wCurrentMenuItem] ld [wWhichPokemon], a - callba SwitchPartyMon + farcall SwitchPartyMon jr HandlePartyMenuInput DrawPartyMenu:: diff --git a/home/serial.asm b/home/serial.asm index 27ac97d4..bd984d4f 100644 --- a/home/serial.asm +++ b/home/serial.asm @@ -225,7 +225,7 @@ Serial_ExchangeLinkMenuSelection:: Serial_PrintWaitingTextAndSyncAndExchangeNybble:: call SaveScreenTilesToBuffer1 - callab PrintWaitingText + callfar PrintWaitingText call Serial_SyncAndExchangeNybble jp LoadScreenTilesFromBuffer1 diff --git a/home/start_menu.asm b/home/start_menu.asm index a692f007..5b29f67a 100755 --- a/home/start_menu.asm +++ b/home/start_menu.asm @@ -8,8 +8,8 @@ DisplayStartMenu:: call PlaySound RedisplayStartMenu:: - callba DrawStartMenu - callba PrintSafariZoneSteps ; print Safari Zone info, if in Safari Zone + farcall DrawStartMenu + farcall PrintSafariZoneSteps ; print Safari Zone info, if in Safari Zone call UpdateSprites .loop call HandleMenuInput diff --git a/home/text_script.asm b/home/text_script.asm index 89f4d286..1baa3d64 100644 --- a/home/text_script.asm +++ b/home/text_script.asm @@ -3,7 +3,7 @@ DisplayTextID:: ldh a, [hLoadedROMBank] push af - callba DisplayTextIDInit ; initialization + farcall DisplayTextIDInit ; initialization ld hl, wTextPredefFlag bit 0, [hl] res 0, [hl] @@ -38,7 +38,7 @@ DisplayTextID:: push hl push de push bc - callba UpdateSpriteFacingOffsetAndDelayMovement ; update the graphics of the sprite the player is talking to (to face the right direction) + farcall UpdateSpriteFacingOffsetAndDelayMovement ; update the graphics of the sprite the player is talking to (to face the right direction) pop bc pop de ld hl, wMapSpriteData ; NPC text entries @@ -79,9 +79,9 @@ ENDM dict TX_SCRIPT_PLAYERS_PC, TextScript_ItemStoragePC dict TX_SCRIPT_BILLS_PC, TextScript_BillsPC dict TX_SCRIPT_POKECENTER_PC, TextScript_PokemonCenterPC - dict2 TX_SCRIPT_VENDING_MACHINE, callba VendingMachineMenu + dict2 TX_SCRIPT_VENDING_MACHINE, farcall VendingMachineMenu dict TX_SCRIPT_PRIZE_VENDOR, TextScript_GameCornerPrizeMenu - dict2 TX_SCRIPT_CABLE_CLUB_RECEPTIONIST, callab CableClubNPC + dict2 TX_SCRIPT_CABLE_CLUB_RECEPTIONIST, callfar CableClubNPC call PrintText_NoCreatingTextBox ; display the text ld a, [wDoNotWaitForButtonPressAfterDisplayingText] @@ -197,7 +197,7 @@ DisplayPokemonCenterDialogue:: jp AfterDisplayingTextID DisplaySafariGameOverText:: - callab PrintSafariGameOverText + callfar PrintSafariGameOverText jp AfterDisplayingTextID DisplayPokemonFaintedText:: diff --git a/home/trainers.asm b/home/trainers.asm index 66108af6..039c4ec8 100644 --- a/home/trainers.asm +++ b/home/trainers.asm @@ -219,7 +219,7 @@ ResetButtonPressedAndMapScript:: ; calls TrainerWalkUpToPlayer TrainerWalkUpToPlayer_Bank0:: - jpba TrainerWalkUpToPlayer + farjp TrainerWalkUpToPlayer ; sets opponent type and mon set/lvl based on the engaging trainer data InitBattleEnemyParameters:: @@ -343,14 +343,14 @@ PrintEndBattleText:: ldh [hLoadedROMBank], a ld [MBC1RomBank], a push hl - callba SaveTrainerName + farcall SaveTrainerName ld hl, TrainerEndBattleText call PrintText pop hl pop af ldh [hLoadedROMBank], a ld [MBC1RomBank], a - callba FreezeEnemyTrainerSprite + farcall FreezeEnemyTrainerSprite jp WaitForSoundToFinish GetSavedEndBattleTextPointer:: diff --git a/home/vblank.asm b/home/vblank.asm index 06b45b82..4c7abc20 100644 --- a/home/vblank.asm +++ b/home/vblank.asm @@ -72,7 +72,7 @@ VBlank:: call Audio3_UpdateMusic .afterMusic - callba TrackPlayTime ; keep track of time played + farcall TrackPlayTime ; keep track of time played ldh a, [hDisableJoypadPolling] and a |