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-rw-r--r--home/copy_string.asm8
-rw-r--r--home/give.asm4
-rw-r--r--home/list_menu.asm2
-rw-r--r--home/vcopy.asm4
4 files changed, 9 insertions, 9 deletions
diff --git a/home/copy_string.asm b/home/copy_string.asm
index 7f86e501..05f9ba80 100644
--- a/home/copy_string.asm
+++ b/home/copy_string.asm
@@ -1,9 +1,9 @@
-; copies a string from [de] to [wcf4b]
-CopyStringToCF4B::
- ld hl, wcf4b
+; copies a string from de to wStringBuffer
+CopyToStringBuffer::
+ ld hl, wStringBuffer
; fall through
-; copies a string from [de] to [hl]
+; copies a string from de to hl
CopyString::
ld a, [de]
inc de
diff --git a/home/give.asm b/home/give.asm
index cbfd0310..f446cf36 100644
--- a/home/give.asm
+++ b/home/give.asm
@@ -1,6 +1,6 @@
GiveItem::
; Give player quantity c of item b,
-; and copy the item's name to wcf4b.
+; and copy the item's name to wStringBuffer.
; Return carry on success.
ld a, b
ld [wd11e], a
@@ -11,7 +11,7 @@ GiveItem::
call AddItemToInventory
ret nc
call GetItemName
- call CopyStringToCF4B
+ call CopyToStringBuffer
scf
ret
diff --git a/home/list_menu.asm b/home/list_menu.asm
index f0480460..a7398135 100644
--- a/home/list_menu.asm
+++ b/home/list_menu.asm
@@ -157,7 +157,7 @@ DisplayListMenuIDLoop::
call GetPartyMonName
.storeChosenEntry ; store the menu entry that the player chose and return
ld de, wcd6d
- call CopyStringToCF4B ; copy name to wcf4b
+ call CopyToStringBuffer
ld a, CHOSE_MENU_ITEM
ld [wMenuExitMethod], a
ld a, [wCurrentMenuItem]
diff --git a/home/vcopy.asm b/home/vcopy.asm
index 4a80d261..3b26cf1d 100644
--- a/home/vcopy.asm
+++ b/home/vcopy.asm
@@ -347,7 +347,7 @@ UpdateMovingBgTiles::
ldh a, [hTileAnimations]
and a
- ret z ; no animations if indoors (or if a menu set this to 0)
+ ret z
ldh a, [rLY]
cp $90 ; check if not in vblank period??? (maybe if vblank is too long)
@@ -390,7 +390,7 @@ UpdateMovingBgTiles::
ldh a, [hTileAnimations]
rrca
ret nc
-; if in a cave, no flower animations
+
xor a
ldh [hMovingBGTilesCounter1], a
ret