diff options
Diffstat (limited to 'scripts/oakslab.asm')
-rwxr-xr-x | scripts/oakslab.asm | 58 |
1 files changed, 29 insertions, 29 deletions
diff --git a/scripts/oakslab.asm b/scripts/oakslab.asm index 63f09015..5a6b9456 100755 --- a/scripts/oakslab.asm +++ b/scripts/oakslab.asm @@ -6,7 +6,7 @@ OaksLabScript: xor a ld [wDoNotWaitForButtonPressAfterDisplayingText], a ld hl, OaksLabScriptPointers - ld a, [W_OAKSLABCURSCRIPT] + ld a, [wOaksLabCurScript] call JumpTable ret @@ -48,7 +48,7 @@ OaksLabScript0: res 4, [hl] ld a, $1 - ld [W_OAKSLABCURSCRIPT], a + ld [wOaksLabCurScript], a ret OaksLabScript1: @@ -58,7 +58,7 @@ OaksLabScript1: call MoveSprite ld a, $2 - ld [W_OAKSLABCURSCRIPT], a + ld [wOaksLabCurScript], a ret OakEntryMovement: @@ -79,7 +79,7 @@ OaksLabScript2: predef ShowObject ld a, $3 - ld [W_OAKSLABCURSCRIPT], a + ld [wOaksLabCurScript], a ret OaksLabScript3: @@ -102,7 +102,7 @@ OaksLabScript3: call SetSpriteFacingDirectionAndDelay ld a, $4 - ld [W_OAKSLABCURSCRIPT], a + ld [wOaksLabCurScript], a ret PlayerEntryMovementRLE: @@ -125,7 +125,7 @@ OaksLabScript4: call PlayDefaultMusic ld a, $5 - ld [W_OAKSLABCURSCRIPT], a + ld [wOaksLabCurScript], a ret OaksLabScript5: @@ -155,7 +155,7 @@ OaksLabScript5: ld [wJoyIgnore], a ld a, $6 - ld [W_OAKSLABCURSCRIPT], a + ld [wOaksLabCurScript], a ret OaksLabScript6: @@ -185,7 +185,7 @@ OaksLabScript6: ld [wPlayerMovingDirection], a ld a, $7 - ld [W_OAKSLABCURSCRIPT], a + ld [wOaksLabCurScript], a ret OaksLabScript7: @@ -195,7 +195,7 @@ OaksLabScript7: call Delay3 ld a, $6 - ld [W_OAKSLABCURSCRIPT], a + ld [wOaksLabCurScript], a ret OaksLabScript8: @@ -204,7 +204,7 @@ OaksLabScript8: ld de, .SonyPushesPlayerAwayFromEeveeBall call MoveSprite ld a, $9 - ld [W_OAKSLABCURSCRIPT], a + ld [wOaksLabCurScript], a ret .SonyPushesPlayerAwayFromEeveeBall @@ -227,7 +227,7 @@ OaksLabScript9: ld [hSpriteFacingDirection], a call SetSpriteFacingDirectionAndDelay ld a, 1 - ld [W_RIVALSTARTER], a + ld [wRivalStarter], a ld a, EEVEE ld [wd11e], a call GetMonName @@ -238,7 +238,7 @@ OaksLabScript9: call DisplayTextID ld a, $a - ld [W_OAKSLABCURSCRIPT], a + ld [wOaksLabCurScript], a ret .asm_1c564 @@ -277,7 +277,7 @@ OaksLabScript10: .asm_1c5a6 call StartSimulatingJoypadStates ld a, $b - ld [W_OAKSLABCURSCRIPT], a + ld [wOaksLabCurScript], a ret OaksLabRLE_PlayerWalksToOak: @@ -298,7 +298,7 @@ OaksLabScript11: ld [wJoyIgnore], a ld a, $c - ld [W_OAKSLABCURSCRIPT], a + ld [wOaksLabCurScript], a ret OaksLabScript12: @@ -333,7 +333,7 @@ OaksLabScript12: ld [hSpriteIndexOrTextID], a call MoveSprite ld a, $d - ld [W_OAKSLABCURSCRIPT], a + ld [wOaksLabCurScript], a ret OaksLabScript13: @@ -358,7 +358,7 @@ OaksLabScript13: ld a, PLAYER_DIR_UP ld [wPlayerMovingDirection], a ld a, $e - ld [W_OAKSLABCURSCRIPT], a + ld [wOaksLabCurScript], a ret OaksLabScript14: @@ -376,7 +376,7 @@ OaksLabScript14: ld b, $2 .asm_1c660 ld a, b - ld [W_RIVALSTARTER], a + ld [wRivalStarter], a ld a, $ff ^ (A_BUTTON | B_BUTTON) ld [wJoyIgnore], a @@ -393,7 +393,7 @@ OaksLabScript14: predef HealParty SetEvent EVENT_BATTLED_RIVAL_IN_OAKS_LAB ld a, $f - ld [W_OAKSLABCURSCRIPT], a + ld [wOaksLabCurScript], a ret OaksLabScript15: @@ -418,7 +418,7 @@ OaksLabScript15: .asm_1c6bd ld [wNPCMovementDirections], a ld a, $10 - ld [W_OAKSLABCURSCRIPT], a + ld [wOaksLabCurScript], a ret .OaksLabMovement_RivalWalksOut1 @@ -442,7 +442,7 @@ OaksLabScript16: predef HideObject call PlayDefaultMusic ld a, $11 - ld [W_OAKSLABCURSCRIPT], a + ld [wOaksLabCurScript], a ret .asm_1c6ed @@ -479,7 +479,7 @@ OaksLabScript17: ld [hSpriteIndexOrTextID], a call DisplayTextID ld a, $12 - ld [W_OAKSLABCURSCRIPT], a + ld [wOaksLabCurScript], a ret OaksLabScript18: @@ -489,7 +489,7 @@ OaksLabScript18: xor a ld [wJoyIgnore], a ld a, $16 - ld [W_OAKSLABCURSCRIPT], a + ld [wOaksLabCurScript], a ret OaksLabScript19: @@ -519,7 +519,7 @@ OaksLabScript19: ld de, wNPCMovementDirections2 call MoveSprite ld a, $14 - ld [W_OAKSLABCURSCRIPT], a + ld [wOaksLabCurScript], a ret OaksLabScript_1c78e: @@ -583,7 +583,7 @@ OaksLabScript20: call DisplayTextID SetEvent EVENT_GOT_POKEDEX ld a, $1 - ld [W_VIRIDIANCITYCURSCRIPT], a + ld [wViridianCityCurScript], a SetEvent EVENT_OAK_GOT_PARCEL ld a, HS_LYING_OLD_MAN ld [wMissableObjectIndex], a @@ -605,7 +605,7 @@ OaksLabScript20: ld de, wNPCMovementDirections2 call MoveSprite ld a, $15 - ld [W_OAKSLABCURSCRIPT], a + ld [wOaksLabCurScript], a ret OaksLabScript21: @@ -625,7 +625,7 @@ OaksLabScript21: xor a ld [wJoyIgnore], a ld a, $16 - ld [W_OAKSLABCURSCRIPT], a + ld [wOaksLabCurScript], a ret OaksLabScript22: @@ -801,7 +801,7 @@ OaksLabScript_1c9ac: ld [wWhichEmotionBubble], a predef EmotionBubble ld a, $8 - ld [W_OAKSLABCURSCRIPT], a + ld [wOaksLabCurScript], a jp TextScriptEnd OaksLabText3: @@ -863,7 +863,7 @@ OaksLabText3: call PrintText call OaksLabScript_1c897 ld a, $13 - ld [W_OAKSLABCURSCRIPT], a + ld [wOaksLabCurScript], a jr .asm_1ca6f .asm_1ca4a @@ -1025,7 +1025,7 @@ OaksLabText_1cb3a: OaksLabText18: TX_ASM ld a, PIKACHU - ld [W_PLAYERSTARTER], a + ld [wPlayerStarter], a ld [wd11e], a call GetMonName ld a, $1 |