summaryrefslogtreecommitdiff
path: root/vc/pokeyellow.patch.template
diff options
context:
space:
mode:
Diffstat (limited to 'vc/pokeyellow.patch.template')
-rw-r--r--vc/pokeyellow.patch.template533
1 files changed, 533 insertions, 0 deletions
diff --git a/vc/pokeyellow.patch.template b/vc/pokeyellow.patch.template
new file mode 100644
index 00000000..699a3685
--- /dev/null
+++ b/vc/pokeyellow.patch.template
@@ -0,0 +1,533 @@
+;Format Sample
+;[xxxx] ;User-defined Name (Max:31 chars)
+;Mode = 1 ;1:Fixcode; 2:Fixvalue; 3:Mask; 4:Palette; 5:Double Frame Buffer
+;Type = 0 ;0:Begin 1:End
+;Index = 0 ;Index
+;Address = x1F8000 ;ROM Address
+;MemAddress = x2000 ;RAM Address
+;Fixcode = 0 ;Mode1: Fixed Rom Code; Mode2: Fixed Value
+;DelayFrame = 0 ;Delay Frame
+;FadeFrame = 0 ;Fade Frame 0:Off
+;DarkEnable0 = 0 ;0:Off, 1:On (for Normal Mode)
+;ReduceEnable0 = 0 ;0:Off, 1:On (for Normal Mode)
+;MotionBEnable0 = 0 ;0:Off, 1:Black Fade, 2:, 3:Frame Blend (for Normal Mode)
+;Dark0 = 10 ;0~10 (for Normal Mode)
+;ReduceColorR0 = 0 ;0~31 (for Normal Mode)
+;ReduceColorG0 = 0 ;0~31 (for Normal Mode)
+;ReduceColorB0 = 0 ;0~31 (for Normal Mode)
+;MotionBlur0 = 31 ;0~31 (for Normal Mode)
+;DarkEnable1 = 0 ;0:Off, 1:On (for Green Mode)
+;ReduceEnable1 = 0 ;0:Off, 1:On (for Green Mode)
+;MotionBEnable1 = 0 ;0:Off, 1:Black Fade, 2:, 3:Frame Blend (for Green Mode)
+;Dark1 = 10 ;0~10 (for Green Mode)
+;ReduceColorR1 = 0 ;0~31 (for Green Mode)
+;ReduceColorG1 = 0 ;0~31 (for Green Mode)
+;ReduceColorB1 = 0 ;0~31 (for Green Mode)
+;MotionBlur1 = 31 ;0~31 (for Green Mode)
+;PaletteX = c31,31,31 ;X:0~15, cR,G,B (0~31)
+[SaveLimit]
+Mode = 12
+Type = 1
+Index = {hex sGameData}
+Address = {hex sGameDataEnd}
+
+;[Fix_print]
+;Mode = 1
+;Address = 0x40130
+;Fixcode = a3: 00 00 00
+
+[disable_print]
+Mode = 1
+Address = {hex @+1}
+Fixcode = {PATCH +1}
+
+;[Fix pokemon]
+;Mode = 2
+;Address = 0x1551
+;Type = 3
+
+[MiniGame]
+Mode = 1
+Address = {HEX @+1}
+Fixcode = {PATCH +1}
+
+[MiniGame-HighScorePC@MiniGameHighScorePC]
+Mode = 1
+Address = {HEX @+1}
+Fixcode = {PATCH +1}
+
+[send_send_buf2]
+Mode = 2
+Address = {HEX @}
+Type = 29
+
+[send_send_buf2_ret]
+Mode = 2
+Address = {HEX @}
+Type = 30
+
+[send_byt2]
+Mode = 2
+Address = {HEX @+5}
+Type = 31
+
+[send_byt2_ret]
+Mode = 2
+Address = {HEX @}
+Type = 32
+
+[send_dummy]
+Mode = 2
+Address = {HEX @}
+Type = 33
+
+[send_dummy_end]
+Mode = 2
+Address = {HEX @}
+Type = 34
+
+[FIGHT]
+Mode = 1
+Address = {HEX @+1}
+Fixcode = {PATCH +1}
+
+[FIGHT2]
+Mode = 1
+Address = {HEX @+1}
+Fixcode = {PATCH +1}
+
+[Network10]
+Mode = 1
+Address = {HEX @+1}
+Fixcode = {PATCH +1}
+
+[Network11]
+Mode = 1
+Address = {HEX @+1}
+Fixcode = {PATCH +1}
+
+[Network424]
+Mode = 2
+Address = {HEX @}
+Type = 4
+
+[Network200]
+Mode = 2
+Address = {HEX @}
+Type = 4
+
+;[RND_HACK]
+;Mode = 1
+;Address = 0x3E70
+;Fixcode = a10: 3E 3D 00 00 00 00 00 00 00 00
+
+;[PLAY_HACK]
+;Mode = 2
+;Address = 0x2238
+;Type = 5
+
+
+;[PLAY_MUTE]
+;Mode = 1
+;Address = 0x150
+;Fixcode = 0xC9
+
+[PLAY_MUTE]
+Mode = 1
+Address = {HEX @+1}
+Fixcode = {PATCH +1}
+
+[PLAY_HACK]
+Mode = 2
+Address = {HEX @}
+Type = 6
+
+[PLAY_NEW]
+Mode = 2
+Address = {HEX @}
+Type = 21
+
+[Network_RECHECK]
+Mode = 2
+Address = {HEX @}
+Type = 7
+
+[Network_STOP]
+Mode = 2
+Address = {HEX @}
+Type = 8
+
+[Network_END]
+Mode = 2
+Address = {HEX @}
+Type = 9
+
+[Network_RESET]
+Mode = 2
+Address = {HEX @}
+Type = 10
+
+[linkCable fake begin]
+Mode = 2
+Address = {HEX @}
+Type = 16
+
+[linkCable fake end]
+Mode = 2
+Address = {HEX @}
+Type = 17
+
+[linkCable block input]
+Mode = 2
+Address = {HEX @+5}
+Type = 18
+
+;[save game start]
+;Mode = 2
+;Address = 0x5A84
+;Type = 19
+
+[save game end]
+Mode = 2
+Address = {HEX @}
+Type = 20
+
+[Change_MSG]
+Mode = 1
+Address = {HEX @+1}
+Fixcode = {PATCH_ +1 20}
+
+[fight_ret]
+Mode = 1
+Address = {hex @}
+Fixcode = {PATCH}
+
+[fight_ret_c]
+Mode = 2
+Address = {hex @}
+Type = 98
+
+;Mem Write: pc32 = 0xf992d addr = 0xc634 value = 0xe
+;Mem Write: pc32 = 0xf9e51 addr = 0xc635 value = 0x1
+[FPA 031801 Begin1]
+Mode = 3
+Type = 0
+Address = {hex @}
+MotionBEnable0 = 3
+MotionBlur0 = 28
+ConditionType = 0
+ConditionValueA = {dws_ wYellowIntroCurrentScene}
+ConditionValueB = {dws_ == }
+ConditionValueC = {dws_ 0x0e }
+
+;34 6F 26 00
+;Mem Write: pc32 = 0xf9e51 addr = 0xc635 value = 0x33
+[FPA 031801 End1]
+Mode = 3
+Type = 1
+Address = {hex @}
+ConditionType = 0
+ConditionValueA = {dws_ wYellowIntroCurrentScene wYellowIntroSceneTimer}
+ConditionValueB = {dws_ == == }
+ConditionValueC = {dws_ 0x0e 0x33 }
+
+
+
+
+;rsm095822
+;Mem Write: pc32 = 0xf9d8b addr = 0xc635 value = 0x28
+;30
+[FPA 031801 Begin2]
+Mode = 3
+Type = 0
+Address = {hex @}
+MotionBEnable0 = 3
+MotionBlur0 = 4
+ConditionType = 0
+ConditionValueA = {dws_ wYellowIntroCurrentScene}
+ConditionValueB = {dws_ == }
+ConditionValueC = {dws_ 0x0f }
+
+
+[FPA 031801 End2]
+Mode = 3
+Type = 1
+Address = 0xF9e4b
+ConditionType = 0
+ConditionValueA = {dws_ wYellowIntroCurrentScene}
+ConditionValueB = {dws_ == }
+ConditionValueC = {dws_ 0x0f }
+
+;222222aaaaaaaaaaaaaaaa: pc32 = 0xf984b addr = 0xffb3 value = 0x0
+;000f984bh: F0 B3 E6 0B
+[FPA 031801 End3]
+Mode = 3
+Type = 1
+Address = {hex @}
+ConditionType = 11
+ConditionValueA = {dws_ wYellowIntroCurrentScene 00 wYellowIntroCurrentScene}
+ConditionValueB = {dws_ == || == }
+ConditionValueC = {dws_ 0x0e 00 0x0f }
+
+
+; The effect_no decide which animation will be played.
+; So we use it as a condition value. The address of effect_no is 0xd076
+; a7 c0 3e 05 ea
+; and a A7
+; ret nz C0
+;
+; ld a,5 3E 05
+; ld (anime_buf),a EA
+;
+;
+;effect_select_rdy:
+; ld (effect_no),a
+;
+; call put_wait
+;
+; ld a,B_EFFECT_SELECT
+
+
+
+;rsm002551
+;Mem Write: pc32 = 0x781c5 addr = 0xd086 value = 0x3
+;17 --13
+;No151 Mega Punch
+[FPA 001 Begin]
+Mode = 3
+Type = 0
+Address = {hex @}
+MotionBEnable0 = 3
+MotionBlur0 = 11
+ConditionType = 11
+ConditionValueA = {dws_ wStringBuffer wStringBuffer+1 wStringBuffer+2 wStringBuffer+3 wStringBuffer+5 wAnimationID 00 wStringBuffer wStringBuffer+1 wStringBuffer+2 wStringBuffer+3 wAnimationID 00 wStringBuffer wStringBuffer+1 wStringBuffer+2 wStringBuffer+3 wAnimationID}
+ConditionValueB = {dws_ == == == == == == || == == == == == || == == == == == }
+ConditionValueC = {dws_ "M" "E" "G" "A" "P" MEGA_PUNCH 00 "E" "X" "P" "L" MEGA_PUNCH 00 "S" "E" "L" "F" MEGA_PUNCH }
+
+[FPA 001 End]
+Mode = 3
+Type = 1
+Address = {hex @}
+ConditionType = 0
+ConditionValueA = {dws_ wStringBuffer wStringBuffer+1 wStringBuffer+2 wStringBuffer+3 wStringBuffer+5 wAnimationID}
+ConditionValueB = {dws_ == == == == == == }
+ConditionValueC = {dws_ "M" "E" "G" "A" "P" MEGA_PUNCH }
+
+;rsm103725
+;Mem Write: pc32 = 0x781c5 addr = 0xd086 value = 0x3
+;No117 Guillotine
+[FPA 002 Begin]
+Mode = 3
+Type = 0
+Address = {hex @}
+MotionBEnable0 = 3
+MotionBlur0 = 7
+ConditionType = 0
+ConditionValueA = {dws_ wStringBuffer wStringBuffer+1 wStringBuffer+2 wStringBuffer+3 wAnimationID}
+ConditionValueB = {dws_ == == == == == }
+ConditionValueC = {dws_ "G" "U" "I" "L" GUILLOTINE }
+
+[FPA 002 End]
+Mode = 3
+Type = 1
+Address = {hex @}
+ConditionType = 0
+ConditionValueA = {dws_ wStringBuffer wStringBuffer+1 wStringBuffer+2 wStringBuffer+3 wAnimationID}
+ConditionValueB = {dws_ == == == == == }
+ConditionValueC = {dws_ "G" "U" "I" "L" GUILLOTINE }
+
+
+;rsm142438
+;17 --13
+;No150 Mega Kick
+[FPA 003 Begin]
+Mode = 3
+Type = 0
+Address = {hex @}
+MotionBEnable0 = 3
+MotionBlur0 = 10
+ConditionType = 0
+ConditionValueA = {dws_ wStringBuffer wStringBuffer+1 wStringBuffer+2 wStringBuffer+3 wStringBuffer+5 wAnimationID}
+ConditionValueB = {dws_ == == == == == == }
+ConditionValueC = {dws_ "M" "E" "G" "A" "K" MEGA_KICK }
+
+[FPA 003 End]
+Mode = 3
+Type = 1
+Address = {hex @}
+ConditionType = 0
+ConditionValueA = {dws_ wStringBuffer wStringBuffer+1 wStringBuffer+2 wStringBuffer+3 wStringBuffer+5 wAnimationID}
+ConditionValueB = {dws_ == == == == == == }
+ConditionValueC = {dws_ "M" "E" "G" "A" "K" MEGA_KICK }
+
+;rsm154217 blizzard
+;No131
+[FPA 004 Begin]
+Mode = 3
+Type = 0
+Address = {hex @}
+MotionBEnable0 = 3
+MotionBlur0 = 11
+ConditionType = 0
+ConditionValueA = {dws_ wStringBuffer wStringBuffer+1 wStringBuffer+2 wStringBuffer+3 wAnimationID}
+ConditionValueB = {dws_ == == == == == }
+ConditionValueC = {dws_ "B" "L" "I" "Z" BLIZZARD }
+
+[FPA 004 End]
+Mode = 3
+Type = 1
+Address = {hex @}
+ConditionType = 0
+ConditionValueA = {dws_ wStringBuffer wStringBuffer+1 wStringBuffer+2 wStringBuffer+3 wAnimationID}
+ConditionValueB = {dws_ == == == == == }
+ConditionValueC = {dws_ "B" "L" "I" "Z" BLIZZARD }
+
+
+
+;rsm163638 bubblebeam
+;No123
+[FPA 005 Begin]
+Mode = 3
+Type = 0
+Address = {hex @}
+MotionBEnable0 = 3
+MotionBlur0 = 15
+ConditionType = 0
+ConditionValueA = {dws_ wStringBuffer wStringBuffer+1 wStringBuffer+2 wStringBuffer+3 wAnimationID}
+ConditionValueB = {dws_ == == == == == }
+ConditionValueC = {dws_ "B" "U" "B" "B" BUBBLEBEAM }
+
+[FPA 005 End]
+Mode = 3
+Type = 1
+Address = {hex @}
+ConditionType = 0
+ConditionValueA = {dws_ wStringBuffer wStringBuffer+1 wStringBuffer+2 wStringBuffer+3 wAnimationID}
+ConditionValueB = {dws_ == == == == == }
+ConditionValueC = {dws_ "B" "U" "B" "B" BUBBLEBEAM }
+
+;Mem Write: pc32 = 0xc2 addr = 0xcfd1 value = 0x3f
+;Pallte Write: pc32 =00078e79 00000048 e4
+;No116 hyper beam
+[FPA 006 Begin]
+Mode = 3
+Type = 0
+Address = {hex @}
+MotionBEnable0 = 3
+MotionBlur0 = 6
+ConditionType = 0
+ConditionValueA = {dws_ wStringBuffer wStringBuffer+1 wStringBuffer+2 wAnimationID}
+ConditionValueB = {dws_ == == == == }
+ConditionValueC = {dws_ "H" "Y" "P" HYPER_BEAM }
+
+;rsm112921 thunderbolt
+;15 -- 13
+;No57 thunderbolt
+[FPA 007 Begin]
+Mode = 3
+Type = 0
+Address = {hex @}
+MotionBEnable0 = 3
+MotionBlur0 = 13
+ConditionType = 0
+ConditionValueA = {dws_ wStringBuffer wStringBuffer+1 wStringBuffer+2 wStringBuffer+3 wAnimationID}
+ConditionValueB = {dws_ == == == == == }
+ConditionValueC = {dws_ "T" "H" "U" "N" THUNDERBOLT }
+
+[FPA 007 End]
+Mode = 3
+Type = 1
+Address = {hex @}
+ConditionType = 0
+ConditionValueA = {dws_ wStringBuffer wStringBuffer+1 wStringBuffer+2 wStringBuffer+3 wAnimationID}
+ConditionValueB = {dws_ == == == == == }
+ConditionValueC = {dws_ "T" "H" "U" "N" THUNDERBOLT }
+;
+;rsm130806 haze
+;No40 haze
+[FPA 008 Begin]
+Mode = 3
+Type = 0
+Address = {hex @}
+MotionBEnable0 = 3
+MotionBlur0 = 28
+ConditionType = 0
+ConditionValueA = {dws_ wStringBuffer wStringBuffer+1 wStringBuffer+2 wStringBuffer+3 wAnimationID}
+ConditionValueB = {dws_ == == == == == }
+ConditionValueC = {dws_ "H" "A" "Z" "E" HAZE }
+
+[FPA 008 End]
+Mode = 3
+Type = 1
+Address = {hex @}
+ConditionType = 11
+ConditionValueA = {dws_ wStringBuffer wStringBuffer+1 wStringBuffer+2 wStringBuffer+3 wAnimationID 00 wStringBuffer wStringBuffer+1 wStringBuffer+2 wAnimationID}
+ConditionValueB = {dws_ == == == == == || == == == == }
+ConditionValueC = {dws_ "H" "A" "Z" "E" HAZE 00 "H" "Y" "P" HYPER_BEAM }
+
+
+;rsm131656 reflect
+;No159
+[FPA 009 Begin]
+Mode = 3
+Type = 0
+Address = {hex @}
+MotionBEnable0 = 3
+MotionBlur0 = 6
+ConditionType = 0
+ConditionValueA = {dws_ wStringBuffer wStringBuffer+1 wStringBuffer+2 wStringBuffer+3 wAnimationID}
+ConditionValueB = {dws_ == == == == == }
+ConditionValueC = {dws_ "R" "E" "F" "L" REFLECT }
+
+[FPA 009 End]
+Mode = 3
+Type = 1
+Address = {hex @}
+ConditionType = 0
+ConditionValueA = {dws_ wStringBuffer wStringBuffer+1 wStringBuffer+2 wStringBuffer+3 wAnimationID}
+ConditionValueB = {dws_ == == == == == }
+ConditionValueC = {dws_ "R" "E" "F" "L" REFLECT }
+
+;rsm132935 selfdestruct
+;No56
+[FPA 010 Begin]
+Mode = 3
+Type = 0
+Address = {hex @}
+MotionBEnable0 = 3
+MotionBlur0 = 11
+ConditionType = 0
+ConditionValueA = {dws_ wStringBuffer wStringBuffer+1 wStringBuffer+2 wStringBuffer+3 wAnimationID}
+ConditionValueB = {dws_ == == == == == }
+ConditionValueC = {dws_ "S" "E" "L" "F" SELFDESTRUCT}
+
+[FPA 010 End]
+Mode = 3
+Type = 1
+Address = {hex @}
+ConditionType = 11
+ConditionValueA = {dws_ wStringBuffer wStringBuffer+1 wStringBuffer+2 wStringBuffer+3 wAnimationID 00 wStringBuffer wStringBuffer+1 wStringBuffer+2 wStringBuffer+3 wAnimationID}
+ConditionValueB = {dws_ == == == == == || == == == == == }
+ConditionValueC = {dws_ "S" "E" "L" "F" MEGA_PUNCH 00 "S" "E" "L" "F" SELFDESTRUCT}
+
+;rsm013740 explosion
+;No76
+[FPA 011 Begin]
+Mode = 3
+Type = 0
+Address = {hex @}
+MotionBEnable0 = 3
+MotionBlur0 = 11
+ConditionType = 0
+ConditionValueA = {dws_ wStringBuffer wStringBuffer+1 wStringBuffer+2 wStringBuffer+3 wAnimationID}
+ConditionValueB = {dws_ == == == == == }
+ConditionValueC = {dws_ "E" "X" "P" "L" EXPLOSION }
+
+[FPA 011 End]
+Mode = 3
+Type = 1
+Address = {hex @}
+ConditionType = 11
+ConditionValueA = {dws_ wStringBuffer wStringBuffer+1 wStringBuffer+2 wStringBuffer+3 wAnimationID 00 wStringBuffer wStringBuffer+1 wStringBuffer+2 wStringBuffer+3 wAnimationID}
+ConditionValueB = {dws_ == == == == == || == == == == == }
+ConditionValueC = {dws_ "E" "X" "P" "L" MEGA_PUNCH 00 "E" "X" "P" "L" EXPLOSION } \ No newline at end of file