diff options
Diffstat (limited to 'vc/pokeyellow.patch.template')
-rw-r--r-- | vc/pokeyellow.patch.template | 533 |
1 files changed, 533 insertions, 0 deletions
diff --git a/vc/pokeyellow.patch.template b/vc/pokeyellow.patch.template new file mode 100644 index 00000000..699a3685 --- /dev/null +++ b/vc/pokeyellow.patch.template @@ -0,0 +1,533 @@ +;Format Sample +;[xxxx] ;User-defined Name (Max:31 chars) +;Mode = 1 ;1:Fixcode; 2:Fixvalue; 3:Mask; 4:Palette; 5:Double Frame Buffer +;Type = 0 ;0:Begin 1:End +;Index = 0 ;Index +;Address = x1F8000 ;ROM Address +;MemAddress = x2000 ;RAM Address +;Fixcode = 0 ;Mode1: Fixed Rom Code; Mode2: Fixed Value +;DelayFrame = 0 ;Delay Frame +;FadeFrame = 0 ;Fade Frame 0:Off +;DarkEnable0 = 0 ;0:Off, 1:On (for Normal Mode) +;ReduceEnable0 = 0 ;0:Off, 1:On (for Normal Mode) +;MotionBEnable0 = 0 ;0:Off, 1:Black Fade, 2:, 3:Frame Blend (for Normal Mode) +;Dark0 = 10 ;0~10 (for Normal Mode) +;ReduceColorR0 = 0 ;0~31 (for Normal Mode) +;ReduceColorG0 = 0 ;0~31 (for Normal Mode) +;ReduceColorB0 = 0 ;0~31 (for Normal Mode) +;MotionBlur0 = 31 ;0~31 (for Normal Mode) +;DarkEnable1 = 0 ;0:Off, 1:On (for Green Mode) +;ReduceEnable1 = 0 ;0:Off, 1:On (for Green Mode) +;MotionBEnable1 = 0 ;0:Off, 1:Black Fade, 2:, 3:Frame Blend (for Green Mode) +;Dark1 = 10 ;0~10 (for Green Mode) +;ReduceColorR1 = 0 ;0~31 (for Green Mode) +;ReduceColorG1 = 0 ;0~31 (for Green Mode) +;ReduceColorB1 = 0 ;0~31 (for Green Mode) +;MotionBlur1 = 31 ;0~31 (for Green Mode) +;PaletteX = c31,31,31 ;X:0~15, cR,G,B (0~31) +[SaveLimit] +Mode = 12 +Type = 1 +Index = {hex sGameData} +Address = {hex sGameDataEnd} + +;[Fix_print] +;Mode = 1 +;Address = 0x40130 +;Fixcode = a3: 00 00 00 + +[disable_print] +Mode = 1 +Address = {hex @+1} +Fixcode = {PATCH +1} + +;[Fix pokemon] +;Mode = 2 +;Address = 0x1551 +;Type = 3 + +[MiniGame] +Mode = 1 +Address = {HEX @+1} +Fixcode = {PATCH +1} + +[MiniGame-HighScorePC@MiniGameHighScorePC] +Mode = 1 +Address = {HEX @+1} +Fixcode = {PATCH +1} + +[send_send_buf2] +Mode = 2 +Address = {HEX @} +Type = 29 + +[send_send_buf2_ret] +Mode = 2 +Address = {HEX @} +Type = 30 + +[send_byt2] +Mode = 2 +Address = {HEX @+5} +Type = 31 + +[send_byt2_ret] +Mode = 2 +Address = {HEX @} +Type = 32 + +[send_dummy] +Mode = 2 +Address = {HEX @} +Type = 33 + +[send_dummy_end] +Mode = 2 +Address = {HEX @} +Type = 34 + +[FIGHT] +Mode = 1 +Address = {HEX @+1} +Fixcode = {PATCH +1} + +[FIGHT2] +Mode = 1 +Address = {HEX @+1} +Fixcode = {PATCH +1} + +[Network10] +Mode = 1 +Address = {HEX @+1} +Fixcode = {PATCH +1} + +[Network11] +Mode = 1 +Address = {HEX @+1} +Fixcode = {PATCH +1} + +[Network424] +Mode = 2 +Address = {HEX @} +Type = 4 + +[Network200] +Mode = 2 +Address = {HEX @} +Type = 4 + +;[RND_HACK] +;Mode = 1 +;Address = 0x3E70 +;Fixcode = a10: 3E 3D 00 00 00 00 00 00 00 00 + +;[PLAY_HACK] +;Mode = 2 +;Address = 0x2238 +;Type = 5 + + +;[PLAY_MUTE] +;Mode = 1 +;Address = 0x150 +;Fixcode = 0xC9 + +[PLAY_MUTE] +Mode = 1 +Address = {HEX @+1} +Fixcode = {PATCH +1} + +[PLAY_HACK] +Mode = 2 +Address = {HEX @} +Type = 6 + +[PLAY_NEW] +Mode = 2 +Address = {HEX @} +Type = 21 + +[Network_RECHECK] +Mode = 2 +Address = {HEX @} +Type = 7 + +[Network_STOP] +Mode = 2 +Address = {HEX @} +Type = 8 + +[Network_END] +Mode = 2 +Address = {HEX @} +Type = 9 + +[Network_RESET] +Mode = 2 +Address = {HEX @} +Type = 10 + +[linkCable fake begin] +Mode = 2 +Address = {HEX @} +Type = 16 + +[linkCable fake end] +Mode = 2 +Address = {HEX @} +Type = 17 + +[linkCable block input] +Mode = 2 +Address = {HEX @+5} +Type = 18 + +;[save game start] +;Mode = 2 +;Address = 0x5A84 +;Type = 19 + +[save game end] +Mode = 2 +Address = {HEX @} +Type = 20 + +[Change_MSG] +Mode = 1 +Address = {HEX @+1} +Fixcode = {PATCH_ +1 20} + +[fight_ret] +Mode = 1 +Address = {hex @} +Fixcode = {PATCH} + +[fight_ret_c] +Mode = 2 +Address = {hex @} +Type = 98 + +;Mem Write: pc32 = 0xf992d addr = 0xc634 value = 0xe +;Mem Write: pc32 = 0xf9e51 addr = 0xc635 value = 0x1 +[FPA 031801 Begin1] +Mode = 3 +Type = 0 +Address = {hex @} +MotionBEnable0 = 3 +MotionBlur0 = 28 +ConditionType = 0 +ConditionValueA = {dws_ wYellowIntroCurrentScene} +ConditionValueB = {dws_ == } +ConditionValueC = {dws_ 0x0e } + +;34 6F 26 00 +;Mem Write: pc32 = 0xf9e51 addr = 0xc635 value = 0x33 +[FPA 031801 End1] +Mode = 3 +Type = 1 +Address = {hex @} +ConditionType = 0 +ConditionValueA = {dws_ wYellowIntroCurrentScene wYellowIntroSceneTimer} +ConditionValueB = {dws_ == == } +ConditionValueC = {dws_ 0x0e 0x33 } + + + + +;rsm095822 +;Mem Write: pc32 = 0xf9d8b addr = 0xc635 value = 0x28 +;30 +[FPA 031801 Begin2] +Mode = 3 +Type = 0 +Address = {hex @} +MotionBEnable0 = 3 +MotionBlur0 = 4 +ConditionType = 0 +ConditionValueA = {dws_ wYellowIntroCurrentScene} +ConditionValueB = {dws_ == } +ConditionValueC = {dws_ 0x0f } + + +[FPA 031801 End2] +Mode = 3 +Type = 1 +Address = 0xF9e4b +ConditionType = 0 +ConditionValueA = {dws_ wYellowIntroCurrentScene} +ConditionValueB = {dws_ == } +ConditionValueC = {dws_ 0x0f } + +;222222aaaaaaaaaaaaaaaa: pc32 = 0xf984b addr = 0xffb3 value = 0x0 +;000f984bh: F0 B3 E6 0B +[FPA 031801 End3] +Mode = 3 +Type = 1 +Address = {hex @} +ConditionType = 11 +ConditionValueA = {dws_ wYellowIntroCurrentScene 00 wYellowIntroCurrentScene} +ConditionValueB = {dws_ == || == } +ConditionValueC = {dws_ 0x0e 00 0x0f } + + +; The effect_no decide which animation will be played. +; So we use it as a condition value. The address of effect_no is 0xd076 +; a7 c0 3e 05 ea +; and a A7 +; ret nz C0 +; +; ld a,5 3E 05 +; ld (anime_buf),a EA +; +; +;effect_select_rdy: +; ld (effect_no),a +; +; call put_wait +; +; ld a,B_EFFECT_SELECT + + + +;rsm002551 +;Mem Write: pc32 = 0x781c5 addr = 0xd086 value = 0x3 +;17 --13 +;No151 Mega Punch +[FPA 001 Begin] +Mode = 3 +Type = 0 +Address = {hex @} +MotionBEnable0 = 3 +MotionBlur0 = 11 +ConditionType = 11 +ConditionValueA = {dws_ wStringBuffer wStringBuffer+1 wStringBuffer+2 wStringBuffer+3 wStringBuffer+5 wAnimationID 00 wStringBuffer wStringBuffer+1 wStringBuffer+2 wStringBuffer+3 wAnimationID 00 wStringBuffer wStringBuffer+1 wStringBuffer+2 wStringBuffer+3 wAnimationID} +ConditionValueB = {dws_ == == == == == == || == == == == == || == == == == == } +ConditionValueC = {dws_ "M" "E" "G" "A" "P" MEGA_PUNCH 00 "E" "X" "P" "L" MEGA_PUNCH 00 "S" "E" "L" "F" MEGA_PUNCH } + +[FPA 001 End] +Mode = 3 +Type = 1 +Address = {hex @} +ConditionType = 0 +ConditionValueA = {dws_ wStringBuffer wStringBuffer+1 wStringBuffer+2 wStringBuffer+3 wStringBuffer+5 wAnimationID} +ConditionValueB = {dws_ == == == == == == } +ConditionValueC = {dws_ "M" "E" "G" "A" "P" MEGA_PUNCH } + +;rsm103725 +;Mem Write: pc32 = 0x781c5 addr = 0xd086 value = 0x3 +;No117 Guillotine +[FPA 002 Begin] +Mode = 3 +Type = 0 +Address = {hex @} +MotionBEnable0 = 3 +MotionBlur0 = 7 +ConditionType = 0 +ConditionValueA = {dws_ wStringBuffer wStringBuffer+1 wStringBuffer+2 wStringBuffer+3 wAnimationID} +ConditionValueB = {dws_ == == == == == } +ConditionValueC = {dws_ "G" "U" "I" "L" GUILLOTINE } + +[FPA 002 End] +Mode = 3 +Type = 1 +Address = {hex @} +ConditionType = 0 +ConditionValueA = {dws_ wStringBuffer wStringBuffer+1 wStringBuffer+2 wStringBuffer+3 wAnimationID} +ConditionValueB = {dws_ == == == == == } +ConditionValueC = {dws_ "G" "U" "I" "L" GUILLOTINE } + + +;rsm142438 +;17 --13 +;No150 Mega Kick +[FPA 003 Begin] +Mode = 3 +Type = 0 +Address = {hex @} +MotionBEnable0 = 3 +MotionBlur0 = 10 +ConditionType = 0 +ConditionValueA = {dws_ wStringBuffer wStringBuffer+1 wStringBuffer+2 wStringBuffer+3 wStringBuffer+5 wAnimationID} +ConditionValueB = {dws_ == == == == == == } +ConditionValueC = {dws_ "M" "E" "G" "A" "K" MEGA_KICK } + +[FPA 003 End] +Mode = 3 +Type = 1 +Address = {hex @} +ConditionType = 0 +ConditionValueA = {dws_ wStringBuffer wStringBuffer+1 wStringBuffer+2 wStringBuffer+3 wStringBuffer+5 wAnimationID} +ConditionValueB = {dws_ == == == == == == } +ConditionValueC = {dws_ "M" "E" "G" "A" "K" MEGA_KICK } + +;rsm154217 blizzard +;No131 +[FPA 004 Begin] +Mode = 3 +Type = 0 +Address = {hex @} +MotionBEnable0 = 3 +MotionBlur0 = 11 +ConditionType = 0 +ConditionValueA = {dws_ wStringBuffer wStringBuffer+1 wStringBuffer+2 wStringBuffer+3 wAnimationID} +ConditionValueB = {dws_ == == == == == } +ConditionValueC = {dws_ "B" "L" "I" "Z" BLIZZARD } + +[FPA 004 End] +Mode = 3 +Type = 1 +Address = {hex @} +ConditionType = 0 +ConditionValueA = {dws_ wStringBuffer wStringBuffer+1 wStringBuffer+2 wStringBuffer+3 wAnimationID} +ConditionValueB = {dws_ == == == == == } +ConditionValueC = {dws_ "B" "L" "I" "Z" BLIZZARD } + + + +;rsm163638 bubblebeam +;No123 +[FPA 005 Begin] +Mode = 3 +Type = 0 +Address = {hex @} +MotionBEnable0 = 3 +MotionBlur0 = 15 +ConditionType = 0 +ConditionValueA = {dws_ wStringBuffer wStringBuffer+1 wStringBuffer+2 wStringBuffer+3 wAnimationID} +ConditionValueB = {dws_ == == == == == } +ConditionValueC = {dws_ "B" "U" "B" "B" BUBBLEBEAM } + +[FPA 005 End] +Mode = 3 +Type = 1 +Address = {hex @} +ConditionType = 0 +ConditionValueA = {dws_ wStringBuffer wStringBuffer+1 wStringBuffer+2 wStringBuffer+3 wAnimationID} +ConditionValueB = {dws_ == == == == == } +ConditionValueC = {dws_ "B" "U" "B" "B" BUBBLEBEAM } + +;Mem Write: pc32 = 0xc2 addr = 0xcfd1 value = 0x3f +;Pallte Write: pc32 =00078e79 00000048 e4 +;No116 hyper beam +[FPA 006 Begin] +Mode = 3 +Type = 0 +Address = {hex @} +MotionBEnable0 = 3 +MotionBlur0 = 6 +ConditionType = 0 +ConditionValueA = {dws_ wStringBuffer wStringBuffer+1 wStringBuffer+2 wAnimationID} +ConditionValueB = {dws_ == == == == } +ConditionValueC = {dws_ "H" "Y" "P" HYPER_BEAM } + +;rsm112921 thunderbolt +;15 -- 13 +;No57 thunderbolt +[FPA 007 Begin] +Mode = 3 +Type = 0 +Address = {hex @} +MotionBEnable0 = 3 +MotionBlur0 = 13 +ConditionType = 0 +ConditionValueA = {dws_ wStringBuffer wStringBuffer+1 wStringBuffer+2 wStringBuffer+3 wAnimationID} +ConditionValueB = {dws_ == == == == == } +ConditionValueC = {dws_ "T" "H" "U" "N" THUNDERBOLT } + +[FPA 007 End] +Mode = 3 +Type = 1 +Address = {hex @} +ConditionType = 0 +ConditionValueA = {dws_ wStringBuffer wStringBuffer+1 wStringBuffer+2 wStringBuffer+3 wAnimationID} +ConditionValueB = {dws_ == == == == == } +ConditionValueC = {dws_ "T" "H" "U" "N" THUNDERBOLT } +; +;rsm130806 haze +;No40 haze +[FPA 008 Begin] +Mode = 3 +Type = 0 +Address = {hex @} +MotionBEnable0 = 3 +MotionBlur0 = 28 +ConditionType = 0 +ConditionValueA = {dws_ wStringBuffer wStringBuffer+1 wStringBuffer+2 wStringBuffer+3 wAnimationID} +ConditionValueB = {dws_ == == == == == } +ConditionValueC = {dws_ "H" "A" "Z" "E" HAZE } + +[FPA 008 End] +Mode = 3 +Type = 1 +Address = {hex @} +ConditionType = 11 +ConditionValueA = {dws_ wStringBuffer wStringBuffer+1 wStringBuffer+2 wStringBuffer+3 wAnimationID 00 wStringBuffer wStringBuffer+1 wStringBuffer+2 wAnimationID} +ConditionValueB = {dws_ == == == == == || == == == == } +ConditionValueC = {dws_ "H" "A" "Z" "E" HAZE 00 "H" "Y" "P" HYPER_BEAM } + + +;rsm131656 reflect +;No159 +[FPA 009 Begin] +Mode = 3 +Type = 0 +Address = {hex @} +MotionBEnable0 = 3 +MotionBlur0 = 6 +ConditionType = 0 +ConditionValueA = {dws_ wStringBuffer wStringBuffer+1 wStringBuffer+2 wStringBuffer+3 wAnimationID} +ConditionValueB = {dws_ == == == == == } +ConditionValueC = {dws_ "R" "E" "F" "L" REFLECT } + +[FPA 009 End] +Mode = 3 +Type = 1 +Address = {hex @} +ConditionType = 0 +ConditionValueA = {dws_ wStringBuffer wStringBuffer+1 wStringBuffer+2 wStringBuffer+3 wAnimationID} +ConditionValueB = {dws_ == == == == == } +ConditionValueC = {dws_ "R" "E" "F" "L" REFLECT } + +;rsm132935 selfdestruct +;No56 +[FPA 010 Begin] +Mode = 3 +Type = 0 +Address = {hex @} +MotionBEnable0 = 3 +MotionBlur0 = 11 +ConditionType = 0 +ConditionValueA = {dws_ wStringBuffer wStringBuffer+1 wStringBuffer+2 wStringBuffer+3 wAnimationID} +ConditionValueB = {dws_ == == == == == } +ConditionValueC = {dws_ "S" "E" "L" "F" SELFDESTRUCT} + +[FPA 010 End] +Mode = 3 +Type = 1 +Address = {hex @} +ConditionType = 11 +ConditionValueA = {dws_ wStringBuffer wStringBuffer+1 wStringBuffer+2 wStringBuffer+3 wAnimationID 00 wStringBuffer wStringBuffer+1 wStringBuffer+2 wStringBuffer+3 wAnimationID} +ConditionValueB = {dws_ == == == == == || == == == == == } +ConditionValueC = {dws_ "S" "E" "L" "F" MEGA_PUNCH 00 "S" "E" "L" "F" SELFDESTRUCT} + +;rsm013740 explosion +;No76 +[FPA 011 Begin] +Mode = 3 +Type = 0 +Address = {hex @} +MotionBEnable0 = 3 +MotionBlur0 = 11 +ConditionType = 0 +ConditionValueA = {dws_ wStringBuffer wStringBuffer+1 wStringBuffer+2 wStringBuffer+3 wAnimationID} +ConditionValueB = {dws_ == == == == == } +ConditionValueC = {dws_ "E" "X" "P" "L" EXPLOSION } + +[FPA 011 End] +Mode = 3 +Type = 1 +Address = {hex @} +ConditionType = 11 +ConditionValueA = {dws_ wStringBuffer wStringBuffer+1 wStringBuffer+2 wStringBuffer+3 wAnimationID 00 wStringBuffer wStringBuffer+1 wStringBuffer+2 wStringBuffer+3 wAnimationID} +ConditionValueB = {dws_ == == == == == || == == == == == } +ConditionValueC = {dws_ "E" "X" "P" "L" MEGA_PUNCH 00 "E" "X" "P" "L" EXPLOSION }
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