diff options
Diffstat (limited to 'yellow')
-rw-r--r-- | yellow/bank3c/overworld.asm | 482 | ||||
-rw-r--r-- | yellow/bank3d/random.asm | 30 | ||||
-rw-r--r-- | yellow/bank3f/main.asm | 480 |
3 files changed, 496 insertions, 496 deletions
diff --git a/yellow/bank3c/overworld.asm b/yellow/bank3c/overworld.asm index e601ff52..778244d6 100644 --- a/yellow/bank3c/overworld.asm +++ b/yellow/bank3c/overworld.asm @@ -1,242 +1,242 @@ -_AdvancePlayerSprite:: ; f010c (3c:410c)
- ld a,[wSpriteStateData1 + 3] ; delta Y
- ld b,a
- ld a,[wSpriteStateData1 + 5] ; delta X
- ld c,a
- ld hl,wWalkCounter ; walking animation counter
- dec [hl]
- jr nz,.afterUpdateMapCoords
-; if it's the end of the animation, update the player's map coordinates
- ld a,[W_YCOORD]
- add b
- ld [W_YCOORD],a
- ld a,[W_XCOORD]
- add c
- ld [W_XCOORD],a
-.afterUpdateMapCoords
- ld a,[wWalkCounter] ; walking animation counter
- cp a,$07
- jp nz,.scrollBackgroundAndSprites
-; if this is the first iteration of the animation
- ld a,c
- cp a,$01
- jr nz,.checkIfMovingWest
-; moving east
- ld a,[wMapViewVRAMPointer]
- ld e,a
- and a,$e0
- ld d,a
- ld a,e
- add a,$02
- and a,$1f
- or d
- ld [wMapViewVRAMPointer],a
- jr .adjustXCoordWithinBlock
-.checkIfMovingWest
- cp a,$ff
- jr nz,.checkIfMovingSouth
-; moving west
- ld a,[wMapViewVRAMPointer]
- ld e,a
- and a,$e0
- ld d,a
- ld a,e
- sub a,$02
- and a,$1f
- or d
- ld [wMapViewVRAMPointer],a
- jr .adjustXCoordWithinBlock
-.checkIfMovingSouth
- ld a,b
- cp a,$01
- jr nz,.checkIfMovingNorth
-; moving south
- ld a,[wMapViewVRAMPointer]
- add a,$40
- ld [wMapViewVRAMPointer],a
- jr nc,.adjustXCoordWithinBlock
- ld a,[wMapViewVRAMPointer + 1]
- inc a
- and a,$03
- or a,$98
- ld [wMapViewVRAMPointer + 1],a
- jr .adjustXCoordWithinBlock
-.checkIfMovingNorth
- cp a,$ff
- jr nz,.adjustXCoordWithinBlock
-; moving north
- ld a,[wMapViewVRAMPointer]
- sub a,$40
- ld [wMapViewVRAMPointer],a
- jr nc,.adjustXCoordWithinBlock
- ld a,[wMapViewVRAMPointer + 1]
- dec a
- and a,$03
- or a,$98
- ld [wMapViewVRAMPointer + 1],a
-.adjustXCoordWithinBlock
- ld a,c
- and a
- jr z,.pointlessJump ; mistake?
-.pointlessJump
- ld hl,W_XBLOCKCOORD
- ld a,[hl]
- add c
- ld [hl],a
- cp a,$02
- jr nz,.checkForMoveToWestBlock
-; moved into the tile block to the east
- xor a
- ld [hl],a
- ld hl,wXOffsetSinceLastSpecialWarp
- inc [hl]
- ld de,wCurrentTileBlockMapViewPointer
- call MoveTileBlockMapPointerEast
- jr .updateMapView
-.checkForMoveToWestBlock
- cp a,$ff
- jr nz,.adjustYCoordWithinBlock
-; moved into the tile block to the west
- ld a,$01
- ld [hl],a
- ld hl,wXOffsetSinceLastSpecialWarp
- dec [hl]
- ld de,wCurrentTileBlockMapViewPointer
- call MoveTileBlockMapPointerWest
- jr .updateMapView
-.adjustYCoordWithinBlock
- ld hl,W_YBLOCKCOORD
- ld a,[hl]
- add b
- ld [hl],a
- cp a,$02
- jr nz,.checkForMoveToNorthBlock
-; moved into the tile block to the south
- xor a
- ld [hl],a
- ld hl,wYOffsetSinceLastSpecialWarp
- inc [hl]
- ld de,wCurrentTileBlockMapViewPointer
- ld a,[W_CURMAPWIDTH]
- call MoveTileBlockMapPointerSouth
- jr .updateMapView
-.checkForMoveToNorthBlock
- cp a,$ff
- jr nz,.updateMapView
-; moved into the tile block to the north
- ld a,$01
- ld [hl],a
- ld hl,wYOffsetSinceLastSpecialWarp
- dec [hl]
- ld de,wCurrentTileBlockMapViewPointer
- ld a,[W_CURMAPWIDTH]
- call MoveTileBlockMapPointerNorth
-.updateMapView
- call LoadCurrentMapView
- ld a,[wSpriteStateData1 + 3] ; delta Y
- cp a,$01
- jr nz,.checkIfMovingNorth2
-; if moving south
- call ScheduleSouthRowRedraw
- jr .scrollBackgroundAndSprites
-.checkIfMovingNorth2
- cp a,$ff
- jr nz,.checkIfMovingEast2
-; if moving north
- call ScheduleNorthRowRedraw
- jr .scrollBackgroundAndSprites
-.checkIfMovingEast2
- ld a,[wSpriteStateData1 + 5] ; delta X
- cp a,$01
- jr nz,.checkIfMovingWest2
-; if moving east
- call ScheduleEastColumnRedraw
- jr .scrollBackgroundAndSprites
-.checkIfMovingWest2
- cp a,$ff
- jr nz,.scrollBackgroundAndSprites
-; if moving west
- call ScheduleWestColumnRedraw
-.scrollBackgroundAndSprites
- ld a,[wSpriteStateData1 + 3] ; delta Y
- ld b,a
- ld a,[wSpriteStateData1 + 5] ; delta X
- ld c,a
- sla b
- sla c
- ld a,[hSCY]
- add b
- ld [hSCY],a ; update background scroll Y
- ld a,[hSCX]
- add c
- ld [hSCX],a ; update background scroll X
-; shift all the sprites in the direction opposite of the player's motion
-; so that the player appears to move relative to them
- ld hl,wSpriteStateData1 + $14
- ld a,[W_NUMSPRITES] ; number of sprites
- and a ; are there any sprites?
- jr z,.done
- ld e,a
-.spriteShiftLoop
- ld a,[hl]
- sub b
- ld [hli],a
- inc l
- ld a,[hl]
- sub c
- ld [hl],a
- ld a,$0e
- add l
- ld l,a
- dec e
- jr nz,.spriteShiftLoop
-.done
- ret
-
-MoveTileBlockMapPointerEast:: ; 0e65 (0:0e65)
- ld a,[de]
- add a,$01
- ld [de],a
- ret nc
- inc de
- ld a,[de]
- inc a
- ld [de],a
- ret
-
-MoveTileBlockMapPointerWest:: ; 0e6f (0:0e6f)
- ld a,[de]
- sub a,$01
- ld [de],a
- ret nc
- inc de
- ld a,[de]
- dec a
- ld [de],a
- ret
-
-MoveTileBlockMapPointerSouth:: ; 0e79 (0:0e79)
- add a,$06
- ld b,a
- ld a,[de]
- add b
- ld [de],a
- ret nc
- inc de
- ld a,[de]
- inc a
- ld [de],a
- ret
-
-MoveTileBlockMapPointerNorth:: ; 0e85 (0:0e85)
- add a,$06
- ld b,a
- ld a,[de]
- sub b
- ld [de],a
- ret nc
- inc de
- ld a,[de]
- dec a
- ld [de],a
+_AdvancePlayerSprite:: ; f010c (3c:410c) + ld a,[wSpriteStateData1 + 3] ; delta Y + ld b,a + ld a,[wSpriteStateData1 + 5] ; delta X + ld c,a + ld hl,wWalkCounter ; walking animation counter + dec [hl] + jr nz,.afterUpdateMapCoords +; if it's the end of the animation, update the player's map coordinates + ld a,[W_YCOORD] + add b + ld [W_YCOORD],a + ld a,[W_XCOORD] + add c + ld [W_XCOORD],a +.afterUpdateMapCoords + ld a,[wWalkCounter] ; walking animation counter + cp a,$07 + jp nz,.scrollBackgroundAndSprites +; if this is the first iteration of the animation + ld a,c + cp a,$01 + jr nz,.checkIfMovingWest +; moving east + ld a,[wMapViewVRAMPointer] + ld e,a + and a,$e0 + ld d,a + ld a,e + add a,$02 + and a,$1f + or d + ld [wMapViewVRAMPointer],a + jr .adjustXCoordWithinBlock +.checkIfMovingWest + cp a,$ff + jr nz,.checkIfMovingSouth +; moving west + ld a,[wMapViewVRAMPointer] + ld e,a + and a,$e0 + ld d,a + ld a,e + sub a,$02 + and a,$1f + or d + ld [wMapViewVRAMPointer],a + jr .adjustXCoordWithinBlock +.checkIfMovingSouth + ld a,b + cp a,$01 + jr nz,.checkIfMovingNorth +; moving south + ld a,[wMapViewVRAMPointer] + add a,$40 + ld [wMapViewVRAMPointer],a + jr nc,.adjustXCoordWithinBlock + ld a,[wMapViewVRAMPointer + 1] + inc a + and a,$03 + or a,$98 + ld [wMapViewVRAMPointer + 1],a + jr .adjustXCoordWithinBlock +.checkIfMovingNorth + cp a,$ff + jr nz,.adjustXCoordWithinBlock +; moving north + ld a,[wMapViewVRAMPointer] + sub a,$40 + ld [wMapViewVRAMPointer],a + jr nc,.adjustXCoordWithinBlock + ld a,[wMapViewVRAMPointer + 1] + dec a + and a,$03 + or a,$98 + ld [wMapViewVRAMPointer + 1],a +.adjustXCoordWithinBlock + ld a,c + and a + jr z,.pointlessJump ; mistake? +.pointlessJump + ld hl,W_XBLOCKCOORD + ld a,[hl] + add c + ld [hl],a + cp a,$02 + jr nz,.checkForMoveToWestBlock +; moved into the tile block to the east + xor a + ld [hl],a + ld hl,wXOffsetSinceLastSpecialWarp + inc [hl] + ld de,wCurrentTileBlockMapViewPointer + call MoveTileBlockMapPointerEast + jr .updateMapView +.checkForMoveToWestBlock + cp a,$ff + jr nz,.adjustYCoordWithinBlock +; moved into the tile block to the west + ld a,$01 + ld [hl],a + ld hl,wXOffsetSinceLastSpecialWarp + dec [hl] + ld de,wCurrentTileBlockMapViewPointer + call MoveTileBlockMapPointerWest + jr .updateMapView +.adjustYCoordWithinBlock + ld hl,W_YBLOCKCOORD + ld a,[hl] + add b + ld [hl],a + cp a,$02 + jr nz,.checkForMoveToNorthBlock +; moved into the tile block to the south + xor a + ld [hl],a + ld hl,wYOffsetSinceLastSpecialWarp + inc [hl] + ld de,wCurrentTileBlockMapViewPointer + ld a,[W_CURMAPWIDTH] + call MoveTileBlockMapPointerSouth + jr .updateMapView +.checkForMoveToNorthBlock + cp a,$ff + jr nz,.updateMapView +; moved into the tile block to the north + ld a,$01 + ld [hl],a + ld hl,wYOffsetSinceLastSpecialWarp + dec [hl] + ld de,wCurrentTileBlockMapViewPointer + ld a,[W_CURMAPWIDTH] + call MoveTileBlockMapPointerNorth +.updateMapView + call LoadCurrentMapView + ld a,[wSpriteStateData1 + 3] ; delta Y + cp a,$01 + jr nz,.checkIfMovingNorth2 +; if moving south + call ScheduleSouthRowRedraw + jr .scrollBackgroundAndSprites +.checkIfMovingNorth2 + cp a,$ff + jr nz,.checkIfMovingEast2 +; if moving north + call ScheduleNorthRowRedraw + jr .scrollBackgroundAndSprites +.checkIfMovingEast2 + ld a,[wSpriteStateData1 + 5] ; delta X + cp a,$01 + jr nz,.checkIfMovingWest2 +; if moving east + call ScheduleEastColumnRedraw + jr .scrollBackgroundAndSprites +.checkIfMovingWest2 + cp a,$ff + jr nz,.scrollBackgroundAndSprites +; if moving west + call ScheduleWestColumnRedraw +.scrollBackgroundAndSprites + ld a,[wSpriteStateData1 + 3] ; delta Y + ld b,a + ld a,[wSpriteStateData1 + 5] ; delta X + ld c,a + sla b + sla c + ld a,[hSCY] + add b + ld [hSCY],a ; update background scroll Y + ld a,[hSCX] + add c + ld [hSCX],a ; update background scroll X +; shift all the sprites in the direction opposite of the player's motion +; so that the player appears to move relative to them + ld hl,wSpriteStateData1 + $14 + ld a,[W_NUMSPRITES] ; number of sprites + and a ; are there any sprites? + jr z,.done + ld e,a +.spriteShiftLoop + ld a,[hl] + sub b + ld [hli],a + inc l + ld a,[hl] + sub c + ld [hl],a + ld a,$0e + add l + ld l,a + dec e + jr nz,.spriteShiftLoop +.done + ret + +MoveTileBlockMapPointerEast:: ; 0e65 (0:0e65) + ld a,[de] + add a,$01 + ld [de],a + ret nc + inc de + ld a,[de] + inc a + ld [de],a + ret + +MoveTileBlockMapPointerWest:: ; 0e6f (0:0e6f) + ld a,[de] + sub a,$01 + ld [de],a + ret nc + inc de + ld a,[de] + dec a + ld [de],a + ret + +MoveTileBlockMapPointerSouth:: ; 0e79 (0:0e79) + add a,$06 + ld b,a + ld a,[de] + add b + ld [de],a + ret nc + inc de + ld a,[de] + inc a + ld [de],a + ret + +MoveTileBlockMapPointerNorth:: ; 0e85 (0:0e85) + add a,$06 + ld b,a + ld a,[de] + sub b + ld [de],a + ret nc + inc de + ld a,[de] + dec a + ld [de],a ret
\ No newline at end of file diff --git a/yellow/bank3d/random.asm b/yellow/bank3d/random.asm index c7245c3e..b7fb0edd 100644 --- a/yellow/bank3d/random.asm +++ b/yellow/bank3d/random.asm @@ -1,15 +1,15 @@ -SECTION "bank3d",ROMX[$67DC],BANK[$3D]
-
-Random_::
-; Generate a random 16-bit value.
- ld a, [rDIV]
- ld b, a
- ld a, [hRandomAdd]
- adc b
- ld [hRandomAdd], a
- ld a, [rDIV]
- ld b, a
- ld a, [hRandomSub]
- sbc b
- ld [hRandomSub], a
- ret
+SECTION "bank3d",ROMX[$67DC],BANK[$3D] + +Random_:: +; Generate a random 16-bit value. + ld a, [rDIV] + ld b, a + ld a, [hRandomAdd] + adc b + ld [hRandomAdd], a + ld a, [rDIV] + ld b, a + ld a, [hRandomSub] + sbc b + ld [hRandomSub], a + ret diff --git a/yellow/bank3f/main.asm b/yellow/bank3f/main.asm index 06fc81bb..c9662acd 100644 --- a/yellow/bank3f/main.asm +++ b/yellow/bank3f/main.asm @@ -1,240 +1,240 @@ -INCLUDE "yellow/bank3f/data/map_songs.asm"
-INCLUDE "yellow/bank3f/data/map_header_pointers.asm"
-INCLUDE "yellow/bank3f/data/map_header_banks.asm"
-
-Func_fc4dd:: ; fc4dd (3f:44dd)
-; possibly to test if pika should be out?
- ld a,[wd430]
- bit 5,a
- jr nz,.asm_fc4f8 ; 3f:44f8
- ld a,[wd430]
- bit 7,a
- jr nz,.asm_fc4f8
- call Func_fcdb8
- jr nc,.asm_fc4f8
- ld a,[wWalkBikeSurfState]
- and a
- jr nz,.asm_fc4f8
- scf
- ret
-.asm_fc4f8
- and a
- ret
-
-Func_fc5fa:: ; fc5fa (3f:44fa)
- ld hl,wd430
- bit 4,[hl]
- res 4,[hl]
- jr nz,.asm_fc515
- call Func_1542
- call Func_fc523
- ld a,$ff
- ld [wSpriteStateData1 + $f2],a
- call Func_fcb84
- call Func_fc5bc
- ret
-
-.asm_fc515
- call Func_fc53f
- xor a
- ld [wd431],a
- ld a,[wSpriteStateData1 + $9]
- ld [wSpriteStateData1 + $f9],a
- ret
-
-Func_fc523:: ; fc523 (3f:4523)
- ld hl,wSpriteStateData1 + $f0
- call Func_fc52c
- ld hl,wSpriteStateData2 + $f0
-Func_fc52c:: ; fc52c (3f:4523)
- ld bc,$10
- xor a
- call FillMemory
- ret
-
-Func_fc534:: ; fc534 (3f:4534)
- call Func_fc53f
- call Func_fc5bc
- xor a
- ld [wd431],a
- ret
-
-Func_fc53f:: ; fc53f (3f:453f)
- ld bc,wSpriteStateData1 + $10
- ld a,[W_YCOORD]
- add $4
- ld e,a
- ld a,[W_XCOORD]
- add $4
- ld d,a
- ld a,[wd431]
- and a
- jr z,.asm_fc5aa
- cp $1
- jr z,.asm_fc59e
- cp $2
- jr z,.asm_fc584
- cp $3
- jr z,.asm_fc5aa
- cp $4
- jr z,.asm_fc5a4
- cp $5
- jr z,.asm_fc5a7
- cp $6
- jr z,.asm_fc5a1
- cp $7
- jr z,.asm_fc572
- jr .asm_fc59e
-
-.asm_fc572
- ld a,[wSpriteStateData1 + $9]
- and a ; SPRITE_FACING_DOWN
- jr z,.asm_fc5a4
- cp SPRITE_FACING_UP
- jr z,.asm_fc5a7
- cp SPRITE_FACING_LEFT
- jr z,.asm_fc5a1
- cp SPRITE_FACING_RIGHT
- jr z,.asm_fc59e
-.asm_fc584
- ld a,[wSpriteStateData1 + $9]
- and a
- jr nz,.asm_fc58d
- dec e
- jr .asm_fc5aa
-.asm_fc58d
- cp SPRITE_FACING_UP
- jr nz,.asm_fc594
- inc e
- jr .asm_fc5aa
-.asm_fc594
- cp SPRITE_FACING_LEFT
- jr nz,.asm_fc59b
- inc d
- jr .asm_fc5aa
-.asm_fc59b
- dec d
- jr .asm_fc5aa
-.asm_fc59e
- inc d
- jr .asm_fc5aa
-.asm_fc5a1
- dec d
- jr .asm_fc5aa
-.asm_fc5a4
- inc e
- jr .asm_fc5aa
-.asm_fc5a7
- dec e
- jr .asm_fc5aa ; useless jr
-.asm_fc5aa
- ld hl,$104
- add hl,bc
- ld [hl],e
- inc hl
- ld [hl],d
- inc hl
-Func_fc4b2:: ; fc4b2 (3f:44b2)
- ld [hl],$fe
- push hl
- ld hl,wd472
- set 5,[hl]
- pop hl
- ret
-
-Func_fc5bc:: ; fc5bc (3f:45bc)
- ld a,$49
- ld [wSpriteStateData1 + $f0],a
- ld a,$ff
- ld [wSpriteStateData1 + $f2],a
- ld a,[wd431]
- and a
- jr z,.asm_fc5e4
- cp $1
- jr z,.asm_fc5e4
- cp $3
- jr z,.asm_fc5eb
- cp $4
- jr z,.asm_fc5e4
- cp $6
- jr z,.asm_fc5e4
- cp $7
- jr z,.asm_fc5f1
- call Func_fc4b2
- ret
-
-.asm_fc5e4
- ld a,[wSpriteStateData1 + $9]
- ld [wSpriteStateData1 + $f9],a
- ret
-.asm_fc5eb
- ld a,$0
- ld [wSpriteStateData1 + $f9],a
- ret
-.asm_fc5f1
- ld a,[wSpriteStateData1 + $9]
- xor $4
- ld [wSpriteStateData1 + $f9],a
- ret
-
-Func_fc5fa:: ; fc5fa (3f:45fa)
- ld a,[W_CURMAP]
- cp OAKS_LAB
- jr z,.asm_fc63d
- cp ROUTE_22_GATE
- jr z,.asm_fc62d
- cp MT_MOON_2
- jr z,.asm_fc635
- cp ROCK_TUNNEL_1
- jr z,.asm_fc645
- ld a,[W_CURMAP]
- ld hl,Pointer_fc64b
- call Func_1568 ; similar to IsInArray, but not the same
- jr c,.asm_fc639
- ld a,[W_CURMAP]
- ld hl,Pointer_fc653
- call Func_1568
- jr nc,.asm_fc641
- ld a,[wSpriteStateData1 + $9]
- and a
- jr nz,.asm_fc641
- ld a,$3
- jr .asm_fc647
-
-.asm_fc62d
- ld a,[wSpriteStateData1 + $9]
- and a
- jr z,.asm_fc645
- jr .asm_fc641
-.asm_fc635
- ld a,$3
- jr .asm_fc647
-.asm_fc639
- ld a,$4
- jr .asm_fc647
-.asm_fc63d
- ld a,$6
- jr .asm_fc647
-.asm_fc641
- ld a,$1
- jr .asm_fc647
-.asm_fc645
- ld a,$3
-.asm_fc647
- ld [wd431],a
- ret
-
-Pointer_fc64b:: ; fc64b (3f:464b)
- db $c2,$4c,$4f,$ba,$be,$b8,$54,$ff
-
-Pointer_fc653:: ; fc653 (3f:4653)
- db $2f,$e6,$3e,$5e,$80,$31,$a4,$ff
-
-Func_fc65b:: ; fc65b (3f:465b)
- ld a,[W_CURMAP]
-
-Func_fc69a:: ; fc69a (3f:469a)
-
-Func_fcc08:: ; fcc08 (3f:4c08)
-
-Func_fcf0c:: ; fcf0c (3f:4f0c)
+INCLUDE "yellow/bank3f/data/map_songs.asm" +INCLUDE "yellow/bank3f/data/map_header_pointers.asm" +INCLUDE "yellow/bank3f/data/map_header_banks.asm" + +Func_fc4dd:: ; fc4dd (3f:44dd) +; possibly to test if pika should be out? + ld a,[wd430] + bit 5,a + jr nz,.asm_fc4f8 ; 3f:44f8 + ld a,[wd430] + bit 7,a + jr nz,.asm_fc4f8 + call Func_fcdb8 + jr nc,.asm_fc4f8 + ld a,[wWalkBikeSurfState] + and a + jr nz,.asm_fc4f8 + scf + ret +.asm_fc4f8 + and a + ret + +Func_fc5fa:: ; fc5fa (3f:44fa) + ld hl,wd430 + bit 4,[hl] + res 4,[hl] + jr nz,.asm_fc515 + call Func_1542 + call Func_fc523 + ld a,$ff + ld [wSpriteStateData1 + $f2],a + call Func_fcb84 + call Func_fc5bc + ret + +.asm_fc515 + call Func_fc53f + xor a + ld [wd431],a + ld a,[wSpriteStateData1 + $9] + ld [wSpriteStateData1 + $f9],a + ret + +Func_fc523:: ; fc523 (3f:4523) + ld hl,wSpriteStateData1 + $f0 + call Func_fc52c + ld hl,wSpriteStateData2 + $f0 +Func_fc52c:: ; fc52c (3f:4523) + ld bc,$10 + xor a + call FillMemory + ret + +Func_fc534:: ; fc534 (3f:4534) + call Func_fc53f + call Func_fc5bc + xor a + ld [wd431],a + ret + +Func_fc53f:: ; fc53f (3f:453f) + ld bc,wSpriteStateData1 + $10 + ld a,[W_YCOORD] + add $4 + ld e,a + ld a,[W_XCOORD] + add $4 + ld d,a + ld a,[wd431] + and a + jr z,.asm_fc5aa + cp $1 + jr z,.asm_fc59e + cp $2 + jr z,.asm_fc584 + cp $3 + jr z,.asm_fc5aa + cp $4 + jr z,.asm_fc5a4 + cp $5 + jr z,.asm_fc5a7 + cp $6 + jr z,.asm_fc5a1 + cp $7 + jr z,.asm_fc572 + jr .asm_fc59e + +.asm_fc572 + ld a,[wSpriteStateData1 + $9] + and a ; SPRITE_FACING_DOWN + jr z,.asm_fc5a4 + cp SPRITE_FACING_UP + jr z,.asm_fc5a7 + cp SPRITE_FACING_LEFT + jr z,.asm_fc5a1 + cp SPRITE_FACING_RIGHT + jr z,.asm_fc59e +.asm_fc584 + ld a,[wSpriteStateData1 + $9] + and a + jr nz,.asm_fc58d + dec e + jr .asm_fc5aa +.asm_fc58d + cp SPRITE_FACING_UP + jr nz,.asm_fc594 + inc e + jr .asm_fc5aa +.asm_fc594 + cp SPRITE_FACING_LEFT + jr nz,.asm_fc59b + inc d + jr .asm_fc5aa +.asm_fc59b + dec d + jr .asm_fc5aa +.asm_fc59e + inc d + jr .asm_fc5aa +.asm_fc5a1 + dec d + jr .asm_fc5aa +.asm_fc5a4 + inc e + jr .asm_fc5aa +.asm_fc5a7 + dec e + jr .asm_fc5aa ; useless jr +.asm_fc5aa + ld hl,$104 + add hl,bc + ld [hl],e + inc hl + ld [hl],d + inc hl +Func_fc4b2:: ; fc4b2 (3f:44b2) + ld [hl],$fe + push hl + ld hl,wd472 + set 5,[hl] + pop hl + ret + +Func_fc5bc:: ; fc5bc (3f:45bc) + ld a,$49 + ld [wSpriteStateData1 + $f0],a + ld a,$ff + ld [wSpriteStateData1 + $f2],a + ld a,[wd431] + and a + jr z,.asm_fc5e4 + cp $1 + jr z,.asm_fc5e4 + cp $3 + jr z,.asm_fc5eb + cp $4 + jr z,.asm_fc5e4 + cp $6 + jr z,.asm_fc5e4 + cp $7 + jr z,.asm_fc5f1 + call Func_fc4b2 + ret + +.asm_fc5e4 + ld a,[wSpriteStateData1 + $9] + ld [wSpriteStateData1 + $f9],a + ret +.asm_fc5eb + ld a,$0 + ld [wSpriteStateData1 + $f9],a + ret +.asm_fc5f1 + ld a,[wSpriteStateData1 + $9] + xor $4 + ld [wSpriteStateData1 + $f9],a + ret + +Func_fc5fa:: ; fc5fa (3f:45fa) + ld a,[W_CURMAP] + cp OAKS_LAB + jr z,.asm_fc63d + cp ROUTE_22_GATE + jr z,.asm_fc62d + cp MT_MOON_2 + jr z,.asm_fc635 + cp ROCK_TUNNEL_1 + jr z,.asm_fc645 + ld a,[W_CURMAP] + ld hl,Pointer_fc64b + call Func_1568 ; similar to IsInArray, but not the same + jr c,.asm_fc639 + ld a,[W_CURMAP] + ld hl,Pointer_fc653 + call Func_1568 + jr nc,.asm_fc641 + ld a,[wSpriteStateData1 + $9] + and a + jr nz,.asm_fc641 + ld a,$3 + jr .asm_fc647 + +.asm_fc62d + ld a,[wSpriteStateData1 + $9] + and a + jr z,.asm_fc645 + jr .asm_fc641 +.asm_fc635 + ld a,$3 + jr .asm_fc647 +.asm_fc639 + ld a,$4 + jr .asm_fc647 +.asm_fc63d + ld a,$6 + jr .asm_fc647 +.asm_fc641 + ld a,$1 + jr .asm_fc647 +.asm_fc645 + ld a,$3 +.asm_fc647 + ld [wd431],a + ret + +Pointer_fc64b:: ; fc64b (3f:464b) + db $c2,$4c,$4f,$ba,$be,$b8,$54,$ff + +Pointer_fc653:: ; fc653 (3f:4653) + db $2f,$e6,$3e,$5e,$80,$31,$a4,$ff + +Func_fc65b:: ; fc65b (3f:465b) + ld a,[W_CURMAP] + +Func_fc69a:: ; fc69a (3f:469a) + +Func_fcc08:: ; fcc08 (3f:4c08) + +Func_fcf0c:: ; fcf0c (3f:4f0c) |