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2011-07-31Add $58 to the dictionary.IIMarckus
This is a very strange character and should be looked at more closely. hg-commit-id: 11758d86cc50
2011-07-31Add missing label in dictionary.IIMarckus
hg-commit-id: a6d437e52c1a
2011-07-31Add Super Rod data.IIMarckus
hg-commit-id: 45945e369724
2011-07-30Add Good Rod data.IIMarckus
hg-commit-id: 14c828bf56a2
2011-06-05Fill out the dictionary some more.IIMarckus
hg-commit-id: 0b2352698d90
2011-06-05Add attack type multipliers (thx Sawakita)IIMarckus
hg-commit-id: b0aee07420f2
2011-05-30Partially fill out the dictionary.IIMarckus
hg-commit-id: 3524be052533
2011-05-30Start of the text engine.IIMarckus
hg-commit-id: 31967a870912
2011-05-30It makes sense for widths to be in decimal.IIMarckus
hg-commit-id: 6dad4f222381
2011-05-30First part of save file interpretation functions, thx Sawakita.IIMarckus
Also box‐drawing functions. hg-commit-id: eaa7bd7c7804
2011-04-11Basic attack animation functions.IIMarckus
hg-commit-id: d5377e1bb8b5
2011-04-11Correct misplaced comment.IIMarckus
hg-commit-id: 3dbde39efffc
2011-04-10Function that copies the attack data to memory.IIMarckus
hg-commit-id: d2b2f3874e47
2011-04-10Add attack characteristics data.IIMarckus
hg-commit-id: 2dbe132df9b8
2011-04-09Use Unicode characters, because they look nicerIIMarckus
hg-commit-id: a90f2037f921
2011-04-09expand interrupts and vectorsIIMarckus
hg-commit-id: 9cd191243c8c
2011-04-09Use human-readable names instead of memory addresses.IIMarckus
hg-commit-id: da67afc569e2
2011-04-09Remove unnecessary comments.IIMarckus
hg-commit-id: f093750985ee
2011-04-09Fade-in / fade-out functions (thx Sawakita)IIMarckus
hg-commit-id: fe4c5e88689d
2011-04-09Filled out Oak's speech a bit more.IIMarckus
hg-commit-id: 8d8a71cabb01
2011-04-09Let's not call things sprites when they aren't.IIMarckus
hg-commit-id: 47c127c1d1b6
2011-04-09Add the function that moves pics left in Oak's speechIIMarckus
hg-commit-id: 1c2ca8f29fbd
2011-04-09This function waits for a Vblank to go by.IIMarckus
Rename ConserveBattery to DelayFrame, and Delay to DelayFrames. hg-commit-id: 66b020480494
2011-04-09add in a function from Oak's speechIIMarckus
hg-commit-id: 393c2c38d860
2011-03-20Add Hide/Show data for maps.IIMarckus
Thx Sawakita hg-commit-id: 6d39560c8958
2011-03-16Remove redrle on cleanIIMarckus
hg-commit-id: e2bee0026767
2011-03-16$0 is a valid tile in maps, even though $00 is the terminating byte.IIMarckus
Pointed out by Sawakita. hg-commit-id: 27881f5e6bd4
2011-03-13Add trade monstersIIMarckus
hg-commit-id: 0e216fc33c42
2011-02-19Add evolutions / learned attacks. Thx SawakitaIIMarckus
hg-commit-id: ae6415b2d6b3
2011-02-19Split compressed town map into a separate include, and give it a labelIIMarckus
hg-commit-id: 80533e98e95a
2011-02-19Add a makefile rule for redrleIIMarckus
hg-commit-id: 0555d242eac5
2011-02-19Add redrle, a program to compress and decompress Town Map tilemapsIIMarckus
hg-commit-id: 42f97a056ab6
2010-12-27Add town map locations. Thanks once again to Sawakita.IIMarckus
hg-commit-id: 294cd2e30768
2010-12-26Add map ID constantsIIMarckus
hg-commit-id: 73591e9194ac
2010-12-22Sync with latest RGBDSIIMarckus
hg-commit-id: 6812720c7a31
2010-12-20pokered.gbc should depend on constants.asmIIMarckus
hg-commit-id: 640e32269727
2010-12-20Add tileset headers (thx Sawakita)IIMarckus
hg-commit-id: 3a63e0677ec3
2010-12-03fix typo, thx SawakitaIIMarckus
hg-commit-id: 6d5855c95eb8
2010-11-19minor comment improvementsIIMarckus
hg-commit-id: 391e80aabed8
2010-11-19add oak's speechIIMarckus
hg-commit-id: 5054b6222332
2010-11-19add ClearScreen functionIIMarckus
hg-commit-id: 4f32cac305e9
2010-11-19add some delay-related functionsIIMarckus
hg-commit-id: de967f59fa61
2010-11-19add the conserve battery delay functionIIMarckus
hg-commit-id: db4f8980a3ec
2010-11-19create a new macro to make byte–word pairs more readableIIMarckus
hg-commit-id: 24c0b06fa1c3
2010-11-19Minor address→label replacementIIMarckus
hg-commit-id: 5cd6b3b2f243
2010-11-19won't be getting to this for a while, so mark it with XXXIIMarckus
hg-commit-id: 120ba4d6af85
2010-11-16Mention the predefined pointers used in map scripts. thx SawakitaIIMarckus
These need to be documented. Could be the RBY equivalent of G/S’s scripting engine. hg-commit-id: 1da502fdda91
2010-11-12split constants into their own fileIIMarckus
hg-commit-id: c66973629bf6
2010-10-30Minor address→label replacementIIMarckus
hg-commit-id: da374fe7f094
2010-10-30Expand enemy withdraw routine. Needs cleanup!IIMarckus
hg-commit-id: 763da09f0b08