Age | Commit message (Collapse) | Author |
|
|
|
|
|
|
|
|
|
|
|
|
|
Fixes #78
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
Co-authored-by: Rangi <35663410+Rangi42@users.noreply.github.com>
|
|
Co-authored-by: Rangi <35663410+Rangi42@users.noreply.github.com>
|
|
|
|
|
|
Fixes #308
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
Fixes #336
|
|
|
|
* Update sign to bg_event #289
* Rename warp to warp_event
* Replace object to object_event
* Move warp macro parameter from warp x, y, id, map to warp_event x, y, map, id
|
|
|
|
|
|
They stopped being accurate after #304 and aren't really necessary.
|
|
|
|
|
|
Correct comments on SwitchAndTeleportEffect
|
|
The comments in the SwitchAndTeleportEffect section incorrectly stated
that the random number was generated in the
half-open interval [0, playerLevel + enemyLevel),
instead of the closed interval [0, playerLevel + enemyLevel].
|
|
Correct comments on SwitchAndTeleportEffect
|
|
The comments in the SwitchAndTeleportEffect section incorrectly stated
that the random number was generated in the
half-open interval [0, playerLevel + enemyLevel),
instead of the closed interval [0, playerLevel + enemyLevel].
|
|
|
|
|
|
|
|
|
|
|
|
|