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2011-12-17Add more text strings.IIMarckus
hg-commit-id: 04245bd85515
2011-12-17Don’t rebuild the character table every line.IIMarckus
This change halves execution time on my machine. hg-commit-id: aa8e5c92d38c
2011-12-17Make use of the new text preprocesser to make text readable.IIMarckus
hg-commit-id: 984aa67c548c
2011-12-16Add a text preprocessor, so that we can enter strings in db commands.IIMarckus
Depending on how well this works, it may be removed later. Hopefully not. hg-commit-id: d244e025471f
2011-12-16More animation code, and the sound data for attacks.IIMarckus
hg-commit-id: 411724212aa0
2011-12-15More uncommented animation code.IIMarckus
hg-commit-id: c5d9abf0f6e3
2011-12-15Add title screen monsters from Green and Blue as well.IIMarckus
Having data from all versions is a long‐term goal, but until the ROMs for those versions can be easily built and compared to the originals, it will be very easy for errors to slip in. Adding stuff from Green, Blue, and Yellow is okay with me, but for now Red is the only version guaranteed to have correct data. hg-commit-id: c595f0981208
2011-12-15Poké Ball animation code cleanup.IIMarckus
hg-commit-id: 812dc01df153
2011-12-14This has already been explained.IIMarckus
Also, the value in the comment was wrong ($FFD6, not $FFD3). hg-commit-id: 0c73f2ee5227
2011-12-14Add Pokémon that appear on the title screen.IIMarckus
hg-commit-id: 946c0db2db3b
2011-12-12Minor comment changes.IIMarckus
hg-commit-id: a25973059a03
2011-12-12Add random number generation functions.IIMarckus
hg-commit-id: e7d865799d77
2011-12-12Document the byte before a trainer’s AI pointer.IIMarckus
hg-commit-id: 6b0145fce032
2011-11-14Minor clarifications in Pallet Town scripts.IIMarckus
hg-commit-id: f42fc4aeadc6
2011-11-14More minor label fixes.IIMarckus
hg-commit-id: e0d74b3b39cd
2011-11-14Fix pointer label.IIMarckus
hg-commit-id: 88f7d6719e99
2011-11-14Add Blue’s house map.IIMarckus
hg-commit-id: 4f46a3ac0e71
2011-11-13Minor cleanup.IIMarckus
hg-commit-id: da3b7f586edf
2011-11-13Add Pallet Town map.IIMarckus
hg-commit-id: 53d9e5cf0c1e
2011-11-13Add constants for direction of connections.IIMarckus
hg-commit-id: b7e25e860a9e
2011-11-13Add Red’s room map.IIMarckus
hg-commit-id: 73e8118562b5
2011-11-13Fix pointerIIMarckus
hg-commit-id: 3aab9ee72906
2011-11-13Add Red’s House 1F map.IIMarckus
hg-commit-id: 89152a0294e8
2011-08-28Add variant pics from other versions.IIMarckus
hg-commit-id: 9775b379a90a
2011-08-28Extract compressed pics into separate files.IIMarckus
Pointers to them will come later. hg-commit-id: 51001a669f3c
2011-07-31Fill out the dictionary some more.IIMarckus
hg-commit-id: d1ffa00657b2
2011-07-31Add $58 to the dictionary.IIMarckus
This is a very strange character and should be looked at more closely. hg-commit-id: 11758d86cc50
2011-07-31Add missing label in dictionary.IIMarckus
hg-commit-id: a6d437e52c1a
2011-07-31Add Super Rod data.IIMarckus
hg-commit-id: 45945e369724
2011-07-30Add Good Rod data.IIMarckus
hg-commit-id: 14c828bf56a2
2011-06-05Fill out the dictionary some more.IIMarckus
hg-commit-id: 0b2352698d90
2011-06-05Add attack type multipliers (thx Sawakita)IIMarckus
hg-commit-id: b0aee07420f2
2011-05-30Partially fill out the dictionary.IIMarckus
hg-commit-id: 3524be052533
2011-05-30Start of the text engine.IIMarckus
hg-commit-id: 31967a870912
2011-05-30It makes sense for widths to be in decimal.IIMarckus
hg-commit-id: 6dad4f222381
2011-05-30First part of save file interpretation functions, thx Sawakita.IIMarckus
Also box‐drawing functions. hg-commit-id: eaa7bd7c7804
2011-04-11Basic attack animation functions.IIMarckus
hg-commit-id: d5377e1bb8b5
2011-04-11Correct misplaced comment.IIMarckus
hg-commit-id: 3dbde39efffc
2011-04-10Function that copies the attack data to memory.IIMarckus
hg-commit-id: d2b2f3874e47
2011-04-10Add attack characteristics data.IIMarckus
hg-commit-id: 2dbe132df9b8
2011-04-09Use Unicode characters, because they look nicerIIMarckus
hg-commit-id: a90f2037f921
2011-04-09expand interrupts and vectorsIIMarckus
hg-commit-id: 9cd191243c8c
2011-04-09Use human-readable names instead of memory addresses.IIMarckus
hg-commit-id: da67afc569e2
2011-04-09Remove unnecessary comments.IIMarckus
hg-commit-id: f093750985ee
2011-04-09Fade-in / fade-out functions (thx Sawakita)IIMarckus
hg-commit-id: fe4c5e88689d
2011-04-09Filled out Oak's speech a bit more.IIMarckus
hg-commit-id: 8d8a71cabb01
2011-04-09Let's not call things sprites when they aren't.IIMarckus
hg-commit-id: 47c127c1d1b6
2011-04-09Add the function that moves pics left in Oak's speechIIMarckus
hg-commit-id: 1c2ca8f29fbd
2011-04-09This function waits for a Vblank to go by.IIMarckus
Rename ConserveBattery to DelayFrame, and Delay to DelayFrames. hg-commit-id: 66b020480494
2011-04-09add in a function from Oak's speechIIMarckus
hg-commit-id: 393c2c38d860