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2018-11-18Prefix AnimatedObject labels with w.luckytyphlosion
2018-11-18Clean up pre-linkerscript remnants.luckytyphlosion
2018-11-18Rename spritestatedata structs.luckytyphlosion
2018-11-18SpriteImageBaseOffset -> ImageBaseOffsetluckytyphlosion
2018-11-18Clean up pre-linkerscript remnants.luckytyphlosion
2018-11-18Fix spritestatedata macros to be prefixed with w.luckytyphlosion
2018-11-05Merge pull request #190 from Pokeglitch/masterluckytyphlosion
Fixed some map header files
2018-10-22Update Discord link.luckytyphlosion
2018-10-22Change Discord link.luckytyphlosion
2018-07-28Another map header fixPokeglitch
2018-07-28Fixed some map header filesPokeglitch
2018-07-15Merge pull request #187 from Rangi42/masterDaniel Harding
Document MissingNo's base stats, and silence an rgbds warning
2018-07-15Merge pull request #188 from snelson3/consistent-map-header-commentsDaniel Harding
make comments consistent throughout all mapHeader files
2018-07-15make comments consistent throughout all mapHeader filesSam Nelson
2018-07-08Avoid "Warning: Left shift of negative value" from rgbdsRangi
2018-07-08Document the origin of MissingNo's base stats.Rangi
2018-07-02Merge pull request #185 from UrsSchmidt/masterDaniel Harding
Fixed some inconsistencies in the usage of the if-def directive.
2018-07-02Fixed some inconsistencies in the usage of the if-def directive.Urs-Bjoern Schmidt
2018-06-26Merge pull request #184 from Pokeglitch/intro-updatesDaniel Harding
Updated the intro
2018-06-23Updated constants for introPokeglitch
2018-06-22Updated the introPokeglitch
2018-04-22Merge pull request #36 from ISSOtm/patch-1Daniel Harding
Update RGBDS repo link
2018-04-22Merge pull request #33 from pret/install-instructionsDaniel Harding
use submodule update instead of clone --recursive
2018-04-22Merge pull request #32 from pret/fix-bank-constantsDaniel Harding
Fix bank constants and use a macro for pcm data
2018-04-22Fix malformed listsdannye
from 8b82d13dd520d387f926db819fda949ad0021b53
2018-04-09Update RGBDS repo linkPanda Habert
The current link redirects to rednex/rgbds, which is the currently updated repo. This removes the redirection, which might break eventually.
2018-04-01fix some constantsyenatch
2018-04-01remove BANK[] and bank constants from ROMX sectionsyenatch
2018-04-01move pikachu cries into a separate fileyenatch
2018-04-01use a macro for pikachu criesyenatch
2018-04-01--recursive is easily missedyenatch
2018-03-24Use rgblink dmg modedannye
2018-03-24Merge pull request #180 from yenatch/fix-wevosmovesDaniel Harding
add wEvosMoves instead of using eevee
2018-03-22spaces in EvosMovesyenatch
2018-03-22use constants for wEvosMoves sizeyenatch
2018-03-21add wEvosMoves instead of using eeveeyenatch
2018-03-21Merge pull request #179 from bitman44/masterDaniel Harding
Replaced instances of Mon### with the Pokemon's name
2018-03-21Cleaned up name formattingbitman44
2018-03-20Replaced instances of Mon### with the Pokemon's namebitman44
2018-03-19sfxnote parameter 1 is length, not dutydannye
also bumb submodule
2018-03-16Break up sfxnote parameters into duty, volume, volume change and pitchdannye
2018-03-16Break up pitchenvelope parameters into length and pitch changedannye
2018-03-16Merge pull request #178 from Eggy0/masterDaniel Harding
Rename unknownsfx0x20, unknownsfx0x10 and unknownnoise0x20
2018-03-16Made some changesEggy0
2018-03-16Update audio_macros.asmEggy0
2018-03-16Changing macro namesEggy0
Changing the following macro names: unknownsfx0x20 to SquareSound - This command, when used in an .asm file that defines an audio piece, generates a square tone modulated by 4 values. unknownnoise0x20 to NoiseSound - This command is similar to SquareSound, but it uses 3 values instead of 4 and generates noise instead of a square tone. unknownsfx0x10 to eSquarePitchEnvelope - This command is not an unknown sound effect, but a modifier for the above two commands which it precedes; it takes one decimal value which is translated into a hexadecimal value when used by the system, and depending on the second digit of this hex value the sounds generated by SquareSound and NoiseSound will have their frequency slide either up (1-7) or down (9-F) or not at all (0,8). E.g. typing 23 will have the system read $17, which will modulate the frequency to slide up because the second digit is 7.
2018-03-10Merge pull request #177 from yenatch/rgbgfxDaniel Harding
Use rgbgfx and c tools instead of the submodule.
2018-03-10forgot to uncomment clean toolsyenatch
2018-03-10faster travisyenatch
2018-03-10Python is no longer used to build.yenatch