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2011-12-29Make an implied rule for .gbc.IIMarckus
Fixes a build issue with GNU Make. Pointed out by kanzure on IRC. hg-commit-id: d07c0e5f8385
2011-12-29$FFF3 checks whose turn it is.IIMarckus
hg-commit-id: e2038c0cb5f9
2011-12-29Add status checks + text.IIMarckus
hg-commit-id: 58043ea19ab5
2011-12-29Add some more Pokémon Tower battle stuff.IIMarckus
hg-commit-id: 4510da2e0fc3
2011-12-29Add the ghost battle text.IIMarckus
hg-commit-id: 29da85a6ac0b
2011-12-29Add the tail end of some battle code.IIMarckus
hg-commit-id: 1ae1fda42a8c
2011-12-28PP decrement during battle.IIMarckus
hg-commit-id: 7ea8b204a6b9
2011-12-27Cleanup, and added new RAM variables (and changed some others).IIMarckus
hg-commit-id: 91fe5cdac0f3
2011-12-27Disassemble some name lists logic.IIMarckus
From Sawakita, several months ago. hg-commit-id: e2533e235981
2011-12-27Add some mysterious unused names (from a convo with Sawakita a long time ago)IIMarckus
hg-commit-id: 0dd354e3d7c5
2011-12-27Add some functions that MoveSprite calls.IIMarckus
hg-commit-id: a5ed1444c203
2011-12-27Add the MoveSprite function.IIMarckus
hg-commit-id: d9a244bd968e
2011-12-27Expand some already‐referenced text.IIMarckus
hg-commit-id: d2cf570756e9
2011-12-27And update the paths for the fossils…IIMarckus
hg-commit-id: 5c617657d739
2011-12-27Turns out the fossil pictures differ between Red/Green and Blue.IIMarckus
hg-commit-id: e18bd5df3c7e
2011-12-27Fix Red/Green Alakazam frontpic. Pointed out by Chaos Rush.IIMarckus
hg-commit-id: d31ed9dea0d2
2011-12-26Split large chunks of text into separate files, and improve Makefile.IIMarckus
hg-commit-id: 59e6e303019d
2011-12-26Remove TX_NULL; it is obsoleted by db "@"IIMarckus
hg-commit-id: 9fdfeb4cbdf0
2011-12-27Fix (hopefully) unicode mis-behaviour.Sawakita
hg-commit-id: 78ad0d43eabc
2011-12-27Fix small encoding error (unicode).Sawakita
hg-commit-id: 8200663be6e4
2011-12-27Add pointers to items usage functions, main item usage handling function and ↵Sawakita
pokeballs usage functions. hg-commit-id: e32c6c284c8e
2011-12-27Add status ailments masks (FRZ, SLP).Sawakita
hg-commit-id: 59498d11c5aa
2011-12-21Add another common function.IIMarckus
Don’t know what it does yet. hg-commit-id: fb665f100641
2011-12-21These are coordinates on the tilemap.IIMarckus
hg-commit-id: a85da897ad46
2011-12-21More $54→# conversion.IIMarckus
hg-commit-id: 4cfdf4b2861b
2011-12-21More text nulls.IIMarckus
hg-commit-id: e6826566b661
2011-12-21Add a character for the numero sign.IIMarckus
Unicode has a character for just about anything… hg-commit-id: 55e8f69345df
2011-12-21Add characters for textbox borders to the array.IIMarckus
hg-commit-id: b09b0823f1bc
2011-12-21Add a weird OT string write.IIMarckus
hg-commit-id: 86260ed8fe9b
2011-12-21Add Pokedex number ↔ index number conversion functions.IIMarckus
hg-commit-id: 39d1a9be9251
2011-12-21Treat apostrophes specially, since they’re combining characters.IIMarckus
This will need to be changed a bit if there are ever cases in‐game where ’m, et cetera do NOT get combined into one character. Maybe doubling it up to be treated as a single character (’’). hg-commit-id: c90b7888ad5a
2011-12-21Add various data from the credits (graphics, displayed mons, text).IIMarckus
hg-commit-id: cb2b41ecc2b2
2011-12-21Add move names.IIMarckus
hg-commit-id: 8d2968b72693
2011-12-21Add Japanese text entry and Pokédex entries.IIMarckus
hg-commit-id: 8de61c31d46c
2011-12-21Add ….IIMarckus
hg-commit-id: 24a16073172d
2011-12-21Add é and fix a typo when converting text.IIMarckus
hg-commit-id: 2aaa737ef65a
2011-12-21Add support for Unicode, and use it to put in ♀ and ♂.IIMarckus
hg-commit-id: a482b0ef7a01
2011-12-18Replace more byte values with text.IIMarckus
hg-commit-id: aafedf1b0032
2011-12-18More text nulls.IIMarckus
hg-commit-id: 5aefc8f9848c
2011-12-18Use "@" for nulls. This makes fixed‐width text tables easier to read.IIMarckus
hg-commit-id: 96453d82d299
2011-12-17More text, and some new characters. Make $50 equal to "@".IIMarckus
hg-commit-id: 5a8e07fda917
2011-12-17Fix typo.Sawakita
hg-commit-id: ef1a0adbf542
2011-12-17Add some missing correspondencies to prepocessor's char table.Sawakita
hg-commit-id: 79e797343ae0
2011-12-17Add more text strings.IIMarckus
hg-commit-id: 04245bd85515
2011-12-17Don’t rebuild the character table every line.IIMarckus
This change halves execution time on my machine. hg-commit-id: aa8e5c92d38c
2011-12-17Make use of the new text preprocesser to make text readable.IIMarckus
hg-commit-id: 984aa67c548c
2011-12-16Add a text preprocessor, so that we can enter strings in db commands.IIMarckus
Depending on how well this works, it may be removed later. Hopefully not. hg-commit-id: d244e025471f
2011-12-16More animation code, and the sound data for attacks.IIMarckus
hg-commit-id: 411724212aa0
2011-12-15More uncommented animation code.IIMarckus
hg-commit-id: c5d9abf0f6e3
2011-12-15Add title screen monsters from Green and Blue as well.IIMarckus
Having data from all versions is a long‐term goal, but until the ROMs for those versions can be easily built and compared to the originals, it will be very easy for errors to slip in. Adding stuff from Green, Blue, and Yellow is okay with me, but for now Red is the only version guaranteed to have correct data. hg-commit-id: c595f0981208