Age | Commit message (Collapse) | Author |
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These are based on the trainers that use them, and synced with pokegold/pokecrysal when possible
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Move animations' sound IDs are off by one from move IDs.
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animation data labels+constants)
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Miscellaneous constant and label updates
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'dbmapcoord' has X, Y order like other coordinate-related data macros
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Deobfuscate exit warps on indoor maps
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Disassemble the BLUEMONS.GB debug ROM
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Indent comments that describe data table macro formats
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Clean up some data, using macros for multiline list entries
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ViridianGym, and to make their data and code more accessible
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Remove enum; add const_skip and const_next
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Added only python
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Fixed the reverting thing regarding too much description
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implementations
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Factor out MapBadgeFlags and EscapeRopeTilesets data tables
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Syncing style with pokecrystal
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This results in 64 home/*.asm files, comparable to pokecrystal's 57.
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