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4_2.asm
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Author
2015-04-01
Rename battle files and split move effects Part 1
xCrystal
2015-03-12
Low health alarm documentation
U-Daniel-PC\Daniel
2015-02-08
named misc functions
YamaArashi
2015-02-07
fixed hp bar wram label and misc
YamaArashi
2015-02-07
commented battle stuff
YamaArashi
2015-02-07
serial/trade/misc
YamaArashi
2015-02-04
add constants for volatile statuses and more battle labels/commentary/constants
xCrystal
2014-10-10
Better document the “can encounter Pokémon outside grass” code.
IIMarckus
2014-09-20
Merge remote-tracking branch 'YamaArashi/master'
yenatch
2014-09-13
Commented more sprite and map code
YamaArashi
2014-09-09
Labelled and commented mostly sprite-related things
YamaArashi
2014-08-08
Labelled many functions/variables
YamaArashi
2014-08-07
Fix static banks passed into GetName.
yenatch
2014-06-25
Use *Coord instead of FuncCoord
U-Fish-PC\Daniel
2014-06-16
Use macros for predef calls/jumps instead of static ids.
yenatch
2014-06-16
Remove generated "indirect jump" comments.
yenatch
2014-06-14
Use monster struct macros in wram. Rename related labels for consistency.
yenatch
2014-05-26
Remove most static wram addresses. Use labels instead.
yenatch
2014-05-25
Label BCD math predefs.
yenatch
2014-05-24
Rename random number function and hram labels.
yenatch
2014-05-22
Pull a lot of engine out of main.asm
U-Fish-PC\Daniel