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core.asm
Age
Commit message (
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Author
2020-07-03
Organize macros/ like pokecrystal
Rangi
2020-07-03
Reorganize constants/
Rangi
2020-07-03
Add subdirectories to data/ similar to pokecrystal
Rangi
2020-06-27
Remove RAM address comments
Rangi
2020-06-27
Separate maps.asm, pics.asm, sprites.asm, and tilesets.asm from main.asm (#251)
Rangi
2020-06-23
Move more tables from engine/ to data/
Rangi
2020-05-24
Misc minor clean up
dannye
2019-07-27
Update audio macro names
dannye
2019-07-07
Replace some hard-coded values with constants
Rangi
2019-01-01
Rename map files, labels, and constants to be consistent and work with Polish...
Rangi
2017-12-30
Add space between arguments in assembly instructions and remove redundant a i...
xCrystal
2017-12-30
Uppercase battle status constants
xCrystal
2017-09-29
Merge pull request #167 from Pokechu22/rgbds-0.3.3
yenatch
2017-06-24
Fix typos in comments
dannye
2017-06-09
Replace deprecated mnemonics by the correct ones
Antonio Niño Díaz
2016-10-29
use more HRAM constants
YamaArashi
2016-10-29
correct mistaken comments
YamaArashi
2016-10-29
link battle action constants
YamaArashi
2016-10-16
correct comments about teleport effect
YamaArashi
2016-07-27
Replace unnecessary tabs with spaces
dannye
2016-07-27
Redo audio header macro
dannye
2016-07-18
Merge branch 'master' of https://github.com/pret/pokered
dannye
2016-07-18
Clean up text commands
dannye
2016-06-12
sync engine code with pokeyellow
YamaArashi
2016-06-12
Remove the last address comments
dannye
2016-06-11
remove address comments
YamaArashi
2016-03-22
Clean up more Yellow ifdefs.
IIMarckus
2016-02-20
Remove hardcoded values for CopyData in battle core.
Marcus Huderle
2015-12-14
Fewer underscores in constants
dannye
2015-08-30
No more S_
dannye
2015-08-30
No more W_
dannye
2015-08-29
use the new battle type constants
YamaArashi
2015-08-14
named battle and learn move variables
YamaArashi
2015-08-13
Named a test battle variable
YamaArashi
2015-08-12
commented SGB palette stuff
YamaArashi
2015-08-10
Replace hardcoded name lengths with NAME_LENGTH
dannye
2015-08-10
No more $C8
dannye
2015-08-10
Merge branch 'master' of https://github.com/YamaArashi/pokered
dannye
2015-08-09
Replace some hardcoded data sizes
dannye
2015-08-08
commented audio code
YamaArashi
2015-08-07
named wram variables
YamaArashi
2015-08-06
more info on the bide bug
YamaArashi
2015-08-05
Use more lb
dannye
2015-07-29
constants for PrintNumber
YamaArashi
2015-07-26
Merge branch 'master' of https://github.com/xCrystal/pokered
dannye
2015-07-25
yet more naming
YamaArashi
2015-07-24
more naming variables
YamaArashi
2015-07-24
named animation functions/variables
YamaArashi
2015-07-24
Use more wram labels and other constants
xCrystal
2015-07-23
fixed hram aliases and named wram var
YamaArashi
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