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path: root/engine/battle
AgeCommit message (Expand)Author
2021-05-06Use BANK("Pics #") for Pokémon and trainer picsRangi
2021-04-27Use {interpolation} to generate sequences of RAM labelsRangi
2021-03-30Fix incorrect sfx iddannye
2021-03-25Verify data table and name list sizes with assertion macrosRangi
2021-02-21Clean up handling of extra effective status effectsdannye
2021-02-13Identify hUILayoutFlagsRangi
2020-11-29Update related tile animation constantsSatoMew
2020-11-29Label and document hFFD7 more accuratelySatoMew
2020-11-28Keep wGrassMons and wWaterMons together with a UNIONRangi
2020-11-14Fix file modesdannye
2020-11-07Use more joypad constantsdannye
2020-11-06Sync more with pokeyellowRangi
2020-11-05Sync more with pokeyellowRangi
2020-11-05Remove trailing whitespaceRangi
2020-11-05All battle back pictures end with "b"Rangi
2020-10-19Some formatting changesRangi
2020-09-22Replace ghost Marowak's ambiguous constantSatoMew
2020-08-31Define a constant for the ghost Marowak (hard-coded throughout the engine, li...Rangi
2020-08-31Use constants to delineate map types, and factor out more dataRangi
2020-07-20Add comments associating constants with data, and identify some more dataRangi
2020-07-17Port dbsprite macro for OAM y,x,tile,attr data from pokecrystalRangi
2020-07-17Define constants for subanimations' base coords and frame block modesRangi
2020-07-17Identify remaining tilemap IDsRangi
2020-07-17SONY -> RIVALRangi
2020-07-17Update sprite namesRangi
2020-07-16Factor out animation tilemapsRangi
2020-07-16Define constants for subanimation transform typesRangi
2020-07-16Use a battle_anim macro for move animations' special effects and subanimationsRangi
2020-07-16Use a macro for BattleTransition_DoubleCircle dataRangi
2020-07-16Separate move/battle animation data from move data (to do: further identify a...Rangi
2020-07-16Define constants for default trainer DVsRangi
2020-07-14Clean up some data, using macros for multiline list entriesRangi
2020-07-07Use 'tile' and 'tiles' macrosRangi
2020-07-07Sync coordinate macros with pokecrystalRangi
2020-07-07Use HIGH() and LOW()Rangi
2020-07-06callba/callab -> farcall/callfar; jpba/jpab -> farjp/jpfarRangi
2020-07-06Use ASCII quotes in commentsRangi
2020-07-06Specify the ldh instruction, don't turn ld into ldhRangi
2020-07-05Identify wSpriteStateData1 and wSpriteStateData2 offsets, like pokeyellowRangi
2020-07-05Logical spacing in data/sgb/sgb_palettes.asmRangi
2020-07-05Use constants for damage limits in CalculateDamageRangi
2020-07-05Correct comments in AISwitchIfEnoughMonsRangi
2020-07-04Port pokecrystal's formatting of text commands and special charactersRangi
2020-07-04Remove remaining raw $xxxx values, and replace "+ -1" with "- 1" (supported b...Rangi
2020-07-03Replace raw hex values with HRAM constantsRangi
2020-07-03H_CONSTANTNAMES -> hConstantNamesRangi
2020-07-03Organize macros/ like pokecrystalRangi
2020-07-03Reorganize constants/Rangi
2020-07-03Add subdirectories to data/ similar to pokecrystalRangi
2020-07-02Add subdirectories to engine/ similar to pokecrystalRangi