Age | Commit message (Collapse) | Author |
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like the starters)
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These are based on the trainers that use them, and synced with pokegold/pokecrysal when possible
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Move animations' sound IDs are off by one from move IDs.
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animation data labels+constants)
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Fixes #255
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Fixes #244
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by rgbds 0.4.0)
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To do: turn constants into labels and use ldh
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While doing so I replaced the StopAllMusic macro with a SFX_STOP_ALL_MUSIC constant and applied it throughout the code.
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To do: add comments associating constants with data and code
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Top level text/ is now solely for the former text/maps/ files, and other files are in their respective subdirectories in data/.
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Each new file builds its own .o, along with separate main.o and home.o, which necessitates many more "exported::" labels.
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This also splits the end of engine/battle/core.asm into engine/battle/effects.asm.
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spotted by comparing against pokeyellow
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Audio macros
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change audio channel numbers from 0-7 back to 1-8
change all note macros back to single note macro
todo: fix comments with old macro names, update noise macros/instrument names
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Polished Map
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