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path: root/engine/battle
AgeCommit message (Expand)Author
2020-10-19Some formatting changesRangi
2020-09-27Add constant for ghost Marowak like pokeredSatoMew
2020-09-22Replace ghost Marowak's ambiguous constantSatoMew
2020-08-31Define a constant for the ghost Marowak (hard-coded throughout the engine, li...Rangi
2020-08-31Use constants to delineate map types, and factor out more dataRangi
2020-07-20Add comments associating constants with data, and identify some more dataRangi
2020-07-17Port dbsprite macro for OAM y,x,tile,attr data from pokecrystalRangi
2020-07-17Define constants for subanimations' base coords and frame block modesRangi
2020-07-17Identify remaining tilemap IDsRangi
2020-07-17SONY -> RIVALRangi
2020-07-17Update sprite namesRangi
2020-07-16Factor out animation tilemapsRangi
2020-07-16Define constants for subanimation transform typesRangi
2020-07-16Use a battle_anim macro for move animations' special effects and subanimationsRangi
2020-07-16Use a macro for BattleTransition_DoubleCircle dataRangi
2020-07-16Separate move/battle animation data from move data (to do: further identify a...Rangi
2020-07-16Define constants for default trainer DVsRangi
2020-07-14Clean up some data, using macros for multiline list entriesRangi
2020-07-07Use 'tile' and 'tiles' macrosRangi
2020-07-07Sync coordinate macros with pokecrystalRangi
2020-07-07Use HIGH() and LOW()Rangi
2020-07-06callba/callab -> farcall/callfar; jpba/jpab -> farjp/jpfarRangi
2020-07-06Use ASCII quotes in commentsRangi
2020-07-06Specify the ldh instruction, don't turn ld into ldhRangi
2020-07-05Identify wSpriteStateData1 and wSpriteStateData2 offsets, like pokeyellowRangi
2020-07-05Logical spacing in data/sgb/sgb_palettes.asmRangi
2020-07-05Use constants for damage limits in CalculateDamageRangi
2020-07-05Correct comments in AISwitchIfEnoughMonsRangi
2020-07-04Port pokecrystal's formatting of text commands and special charactersRangi
2020-07-04Remove remaining raw $xxxx values, and replace "+ -1" with "- 1" (supported b...Rangi
2020-07-03Replace raw hex values with HRAM constantsRangi
2020-07-03H_CONSTANTNAMES -> hConstantNamesRangi
2020-07-03Organize macros/ like pokecrystalRangi
2020-07-03Reorganize constants/Rangi
2020-07-03Add subdirectories to data/ similar to pokecrystalRangi
2020-07-02Add subdirectories to engine/ similar to pokecrystalRangi
2020-06-27Remove RAM address commentsRangi
2020-06-27Organize gfx/Rangi
2020-06-27Separate maps.asm, pics.asm, sprites.asm, and tilesets.asm from main.asm (#251)Rangi
2020-06-23Move more tables from engine/ to data/Rangi
2020-05-24Misc minor clean updannye
2020-05-20Sync with pokereddannye
2020-02-05Merge pull request #223 from pret/audio-macrosDaniel Harding
2019-12-04Add trainer_ai pokered changes to pokeyellowAmber Brault
2019-11-23Use percent macro for trainer AI packagesThomas Winwood
2019-07-27Update audio macro namesdannye
2019-07-07Replace some hard-coded values with constantsRangi
2019-01-01Rename map files, labels, and constants to be consistent and work with Polish...Rangi
2018-06-22Updated the introPokeglitch
2018-03-24Use rgblink dmg modedannye