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path: root/engine/give_pokemon.asm
AgeCommit message (Collapse)Author
2016-06-06Clean up white spacedannye
2015-11-28engine/battle/moveEffects/substitute_effect.asm and ActivatePCluckytyphlosion
Also no more W_PLAYER/ENEMYBATTSTATUS
2015-10-18Complete documentation of bank3luckytyphlosion
Also: split out bcd predefs from yellow/main.asm, start removing traces of W_
2015-08-30Merge branch 'master' of https://github.com/iimarckus/pokeredluckytyphlosion
Doesn't build.
2015-08-28Fix bank3d so it matches baserom.gbcluckytyphlosion
2015-08-01Attempt to make Yellow buildable, part 2.luckytyphlosion
2015-07-19constants for flag actionsYamaArashi
2015-07-18miscYamaArashi
2015-07-15menu stuffYamaArashi
2015-07-07Bank3d addresses and fixes.luckytyphlosion
Also documentation of new super rod code and slight more documentation of multiply_divide.asm
2015-07-06Complete documentation of bank3dluckytyphlosion
todo: label functions past engine/items/tm_prices.asm check if hlCoords are correct.
2015-07-03Rename/organize part 1 of 4U-Daniel-PC\Daniel
rename functions, clean up address/wram comments, other misc only broken up so that all changes are viewable on github
2015-02-07fixed hp bar wram label and miscYamaArashi
2014-09-20Merge remote-tracking branch 'YamaArashi/master'yenatch
Conflicts: constants/misc_constants.asm engine/battle/core.asm engine/menu/pokedex.asm engine/town_map.asm home.asm hram.asm
2014-09-13Commented more sprite and map codeYamaArashi
2014-08-22Use PARTY_LENGTH and related constants in menu and hud code.yenatch
This should allow reducing PARTY_LENGTH to work as intended. Increasing it also works provided space is provided in wram, but breaks pc/saving.
2014-08-08Labelled many functions/variablesYamaArashi
2014-06-16Use macros for predef calls/jumps instead of static ids.yenatch
2014-06-16Rename predef functions so they aren't excessive in length.yenatch
This is mostly because of an rgbasm bug that prevents macro arguments from exceeding 16 characters, but the names were bad anyway.
2014-06-16Remove generated "indirect jump" comments.yenatch
The destination is obvious when using the predef macro.
2014-06-14Use monster struct macros in wram. Rename related labels for consistency.yenatch
2014-05-26Remove most static wram addresses. Use labels instead.yenatch
For unknown addresses, use "w<address>". Label overleads are still an issue.
2014-05-25Clean up some bank 3 functions and rename flag action functions.yenatch
2014-05-22Pull a lot of engine out of main.asmU-Fish-PC\Daniel