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AgeCommit message (Expand)Author
2021-11-02Identify starter pikachu happiness boost medicine check (#72)Daniel Harding
2021-09-26Merge branch 'master' of https://github.com/pret/pokereddannye
2021-08-28wcf4b -> wStringBufferRangi
2021-05-31Some miscellaneous changes, syncing more with pokeredRangi
2021-05-31Merge branch 'master' of https://github.com/pret/pokereddannye
2021-05-31More WRAM label cleanup (still needs UNIONs and renaming)Rangi
2021-05-31Improve some RAM formattingRangi
2021-05-31Improve some RAM formattingRangi
2021-05-23Merge remote-tracking branch 'remotes/pokered/master'Rangi
2021-05-23Use macros for bit arraysRangi
2021-04-30Merge branch 'master' of https://github.com/pret/pokereddannye
2021-04-27Use {interpolation} to generate sequences of RAM labelsRangi
2021-03-25Merge branch 'master' of https://github.com/pret/pokereddannye
2021-03-25Verify data table and name list sizes with assertion macrosRangi
2021-02-13Identify hUILayoutFlagsRangi
2021-02-13Identify hUILayoutFlags and hPikachuSpriteVRAMOffsetRangi
2020-11-14Merge branch 'master' of https://github.com/pret/pokereddannye
2020-11-14Fix file modesdannye
2020-11-05Remove trailing whitespaceRangi
2020-11-05Sync more with pokeredRangi
2020-11-05Sync more with pokeyellowRangi
2020-11-05Organize home and macro codeRangi
2020-11-04Start reorganizing pokeyellowRangi
2020-11-04Sync with pokereddannye
2020-09-27Add constant for ghost Marowak like pokeredSatoMew
2020-09-22Replace ghost Marowak's ambiguous constantSatoMew
2020-08-31Define a constant for the ghost Marowak (hard-coded throughout the engine, li...Rangi
2020-08-31Use constants to delineate map types, and factor out more dataRangi
2020-07-20Add comments associating constants with data, and identify some more dataRangi
2020-07-08Factor out MapBadgeFlags and EscapeRopeTilesets data tablesRangi
2020-07-07Use 'tile' and 'tiles' macrosRangi
2020-07-07Sync coordinate macros with pokecrystalRangi
2020-07-07Use HIGH() and LOW()Rangi
2020-07-06callba/callab -> farcall/callfar; jpba/jpab -> farjp/jpfarRangi
2020-07-06Specify the ldh instruction, don't turn ld into ldhRangi
2020-07-05TM/HM constants named after movesRangi
2020-07-04Port pokecrystal's formatting of text commands and special charactersRangi
2020-07-03Replace raw hex values with HRAM constantsRangi
2020-07-03H_CONSTANTNAMES -> hConstantNamesRangi
2020-07-03Organize macros/ like pokecrystalRangi
2020-07-03Add subdirectories to data/ similar to pokecrystalRangi
2020-07-02Add subdirectories to engine/ similar to pokecrystalRangi
2020-06-27Separate maps.asm, pics.asm, sprites.asm, and tilesets.asm from main.asm (#251)Rangi
2020-06-23Move more tables from engine/ to data/Rangi
2020-05-20Sync with pokereddannye
2019-07-27Update audio macro namesdannye
2019-01-01Rename map files, labels, and constants to be consistent and work with Polish...Rangi
2018-03-24Use rgblink dmg modedannye
2017-12-30Add space between arguments in assembly instructions and remove redundant a i...xCrystal
2017-12-30Uppercase battle status constantsxCrystal