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pokeyellow
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slot_machine.asm
Age
Commit message (
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Author
2015-07-14
Merge branch 'master' of https://github.com/YamaArashi/pokered
dannye
2015-07-14
Use more *Coord
dannye
2015-07-13
comment slot machine
YamaArashi
2015-07-13
menu wram variable names
YamaArashi
2015-07-03
TX_ASM
U-Daniel-PC\Daniel
2015-07-03
Rename/organize part 1 of 4
U-Daniel-PC\Daniel
2015-02-07
commented menu stuff
YamaArashi
2015-02-07
serial/trade/misc
YamaArashi
2014-10-21
Add Yellow’s slot machine graphics.
IIMarckus
2014-10-17
Kill version.asm.
IIMarckus
2014-09-20
Merge remote-tracking branch 'YamaArashi/master'
yenatch
2014-09-13
Commented more sprite and map code
YamaArashi
2014-09-09
Labelled and commented mostly sprite-related things
YamaArashi
2014-08-30
Use hram constants for remaining joypad variables.
yenatch
2014-06-16
Use macros for predef calls/jumps instead of static ids.
yenatch
2014-06-16
Rename predef functions so they aren't excessive in length.
yenatch
2014-05-29
Use VRAM constants where applicable.
yenatch
2014-05-26
Remove most static wram addresses. Use labels instead.
yenatch
2014-05-25
Label BCD math predefs.
yenatch
2014-05-25
Rename GetJoypadState -> Joypad.
yenatch
2014-05-24
Rename random number function and hram labels.
yenatch
2014-05-22
Pull a lot of engine out of main.asm
U-Fish-PC\Daniel