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2016-05-22Merge branch 'master' of github.com:pret/pokeyellowpikalaxalt
2016-05-22engine/printer.asmpikalaxalt
2016-05-22Bank11 and 14 misc functions.luckytyphlosion
2016-05-22Replace MonsterNames dr with file already in repopikalaxalt
2016-05-22Replace Function with Func_pikalaxalt
2016-05-22Functions at 3a:4d35pikalaxalt
2016-05-22Disassemble ea3ea to end of bank 3apikalaxalt
2016-05-22Another function related to OAMpikalaxalt
2016-05-22Fix incbin filenamespikalaxalt
2016-05-22Disassemble function at ea3eapikalaxalt
2016-05-22Align door tile dbwspikalaxalt
2016-05-22dbw door tilespikalaxalt
2016-05-22Elevator floor menu, clear savepikalaxalt
2016-05-22Ledgespikalaxalt
2016-05-22Pewter gym guys (moved to bank 6, no longer a predef?)pikalaxalt
2016-05-21Oh wait, there's predef_const declarations. Huh.pikalaxalt
2016-05-21Some work on disassembling npc movement scripts (aka informed copy/paste ↵pikalaxalt
from red)
2016-05-20Disassemble yellow soundspikalaxalt
2016-05-13Merge branch 'master' of https://github.com/pret/pokeredpikalaxalt
2016-05-13Split default names strings into separate lines to make it less unpleasant ↵pikalaxalt
to read
2016-04-09Replace bankswitch jumps with jpab, also fix hardcoded bank reference.luckytyphlosion
2016-04-09Some Bank3F Pikachu Emotions disassembling and partial documentation.luckytyphlosion
2016-03-28Complete documentation of bank1eluckytyphlosion
Todo: address comments for data/animations.asm
2016-03-26Delete animations_.asmluckytyphlosion
2016-03-26Document the rest of animations.asmluckytyphlosion
2016-03-26More animations.asm documentationluckytyphlosion
2016-03-26GBC palette codeYamaArashi
2016-03-22Clean up more Yellow ifdefs.IIMarckus
2016-03-19Some more animations.asm work.luckytyphlosion
2016-03-17Start working on engine/battle/animations.asmluckytyphlosion
2016-03-17Replaced some wram labels before committing, need to commit now.luckytyphlosion
2016-03-17Split bank3 up.luckytyphlosion
2016-03-17Split bank1 up.luckytyphlosion
2016-02-21Remove hardcoded length values in items.asmMarcus Huderle
2016-02-20Remove hardcoded values for CopyData in battle core.Marcus Huderle
2016-01-29Macrofy sprite status data in WRA0PikalaxALT
2016-01-27Fix logically incorrect labeldannye
2016-01-24Complete documentation of BankFluckytyphlosion
2016-01-23More BankF documentationluckytyphlosion
MoveHitTest to MoveEffectPointerTable
2016-01-16More bankF documentation.luckytyphlosion
PrintCriticalOHKOText to AdjustDamageForMoveType
2016-01-09More BankF documentationluckytyphlosion
AnyMoveToSelect to DoesntAffectMonText
2016-01-09Minor fixesluckytyphlosion
2016-01-09fix typoesYamaArashi
2016-01-05Fix a typoPikalaxALT
2016-01-03Fix game time labelsPikalaxALT
2015-12-31Cleanup with yellow-exclusive banksluckytyphlosion
Also introduce charmap for $ec (unfilled menu arrow cursor)
2015-12-31BankF documentation from HasMonFainted to Func_3d536luckytyphlosion
2015-12-29More BankF documentationluckytyphlosion
Also introduce bit direction constants and setpal macros
2015-12-26Start disassembling bank0F (Battle)luckytyphlosion
All current findings will be located in engine/battle/core_.asm
2015-12-23engine/trade.asm, trade2.asm, intro.asm, overworld/emotion_bubbles.asmluckytyphlosion
Also document Func_1681 (GetFarByte) and fix Missingno's dex entry