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2016-03-14Add a farcall alias.yenatch
2016-01-29Macrofy sprite status data in WRA0PikalaxALT
2015-12-29More BankF documentationluckytyphlosion
Also introduce bit direction constants and setpal macros
2015-11-08Move data, mon header data, cry data.luckytyphlosion
Also remove bmon folder
2015-10-18Complete documentation of bank3luckytyphlosion
Also: split out bcd predefs from yellow/main.asm, start removing traces of W_
2015-10-11more annotations on ModifyPikachuHappinessPikalaxALT
2015-10-04Some bank3 documentationluckytyphlosion
2015-09-27Bank8 audio.luckytyphlosion
todo: correct address comments note: tx_pre_constants are not 100% accurate, but they work well enough to have yellow build correctly
2015-08-30Merge branch 'master' of https://github.com/iimarckus/pokeredluckytyphlosion
Doesn't build.
2015-08-14add border constant and clear up misnomerYamaArashi
2015-08-09Fix typos up to end of home/audio.asmluckytyphlosion
2015-08-03Attempt to make yellow buildable, part 7.luckytyphlosion
Builds but not to baserom.gbc.
2015-08-02Attempt to make Yellow Buildable, part 5luckytyphlosion
Rest of unknown pointers in homebank, fix some function names.
2015-08-01Attempt to make yellow buildable.luckytyphlosion
Building Errors: Segmentation Error.
2015-07-28fix tmlearnyenatch
2015-07-26tmlearn macro.luckytyphlosion
Also multiple_divide documentation and fix improper wram comment.
2015-07-21Name some battle sound effectsdannye
2015-07-19jpab/jpba macrosYamaArashi
2015-07-18miscYamaArashi
2015-07-18A few missed object constantsdannye
2015-07-18Fix object constant namesdannye
swap LEFT and RIGHT FACE is better named STAY because sprites that have no range do not necessarily face any direction STAY has been renamed to NONE because sprites that use this will spin randomly, except for the item/voltorb/electrode sprite I never should have listened to https://github.com/iimarckus/pokered/issues/89
2015-07-18Map object macrodannye
closes https://github.com/iimarckus/pokered/issues/89
2015-07-18Consolidate coord macrosdannye
2015-07-18Simplify map connectionsdannye
let the macros calculate the connection strip length instead of passing it as an arg don't pass map dimensions since they can be inferred from map ids todo: figure out why certain south and east connections get an extra 3 added to the connection strip length
2015-07-18fix variable namingYamaArashi
2015-07-17Enumerate map constantsdannye
closes https://github.com/iimarckus/pokered/issues/86
2015-07-04Start using text predef macrosdannye
also sprite direction constants
2015-07-03TX_ASMU-Daniel-PC\Daniel
2015-06-05Fix a lot of bugsU-Daniel-PC\Daniel
2015-06-04EOL Windows->UNIXU-Daniel-PC\Daniel
2015-05-28homecall_jump_sf MACROluckytyphlosion
2015-05-17Completed home/overworld.asm with other related functionsluckytyphlosion
2015-05-11Update macros.asmluckytyphlosion
2015-05-11Update macros.asmluckytyphlosion
2015-02-04Added bcd macros with coins and money aliases.Marcus Huderle
2014-11-04Uncomment useful macros.stag019
2014-09-20Merge remote-tracking branch 'YamaArashi/master'yenatch
Conflicts: constants/misc_constants.asm engine/battle/core.asm engine/menu/pokedex.asm engine/town_map.asm home.asm hram.asm
2014-09-17Add macros for text predefs.yenatch
2014-09-17Enumerate move constants and add unnamed animation constants.yenatch
2014-09-14Commented/labelled misc functionsYamaArashi
2014-09-01Use a macro for move attributes.yenatch
The formatting was pretty bad, so that's fixed too.
2014-06-25Use *Coord instead of FuncCoordU-Fish-PC\Daniel
Using 'Coord =' doesn't like using wTileMap So use hlCoord, deCoord, bcCoord, aCoord, Coorda, or dwCoord to avoid static addresses
2014-06-16Use macros to define predefs.yenatch
2014-06-10Make each pitch/instrument its own macroU-Fish-PC\Daniel
2014-06-09Clean up white spaceU-Fish-PC\Daniel
2014-06-09Improve music command namesU-Fish-PC\Daniel
2014-05-27Use wOverworldMap in macros.yenatch
2014-05-27Add macro TX_BCD for printing BCD numbers.yenatch
This fixes some more static wram addresses.
2014-05-23Comment some more bank 0 functions.yenatch
2014-04-22Use callba/callab macros for cross-bank calls.yenatch