summaryrefslogtreecommitdiff
path: root/audio/engine_2.asm
blob: 800a2246786002baa9872fdc4ad26dba22d57d43 (plain)
1
2
3
4
5
6
7
8
9
10
11
12
13
14
15
16
17
18
19
20
21
22
23
24
25
26
27
28
29
30
31
32
33
34
35
36
37
38
39
40
41
42
43
44
45
46
47
48
49
50
51
52
53
54
55
56
57
58
59
60
61
62
63
64
65
66
67
68
69
70
71
72
73
74
75
76
77
78
79
80
81
82
83
84
85
86
87
88
89
90
91
92
93
94
95
96
97
98
99
100
101
102
103
104
105
106
107
108
109
110
111
112
113
114
115
116
117
118
119
120
121
122
123
124
125
126
127
128
129
130
131
132
133
134
135
136
137
138
139
140
141
142
143
144
145
146
147
148
149
150
151
152
153
154
155
156
157
158
159
160
161
162
163
164
165
166
167
168
169
170
171
172
173
174
175
176
177
178
179
180
181
182
183
184
185
186
187
188
189
190
191
192
193
194
195
196
197
198
199
200
201
202
203
204
205
206
207
208
209
210
211
212
213
214
215
216
217
218
219
220
221
222
223
224
225
226
227
228
229
230
231
232
233
234
235
236
237
238
239
240
241
242
243
244
245
246
247
248
249
250
251
252
253
254
255
256
257
258
259
260
261
262
263
264
265
266
267
268
269
270
271
272
273
274
275
276
277
278
279
280
281
282
283
284
285
286
287
288
289
290
291
292
293
294
295
296
297
298
299
300
301
302
303
304
305
306
307
308
309
310
311
312
313
314
315
316
317
318
319
320
321
322
323
324
325
326
327
328
329
330
331
332
333
334
335
336
337
338
339
340
341
342
343
344
345
346
347
348
349
350
351
352
353
354
355
356
357
358
359
360
361
362
363
364
365
366
367
368
369
370
371
372
373
374
375
376
377
378
379
380
381
382
383
384
385
386
387
388
389
390
391
392
393
394
395
396
397
398
399
400
401
402
403
404
405
406
; The second of four partially duplicated sound engines.
; This copy has a few differences relating to battle sound effects
; and the low health alarm that plays in battle

Audio2_PlaySound::
	ld [wSoundID], a
	ld a, [wSoundID]
	cp SFX_STOP_ALL_MUSIC
	jp z, .stopAllAudio
	cp MAX_SFX_ID_2
	jp z, .playSfx
	jp c, .playSfx
	cp $fe
	jr z, .playMusic
	jp nc, .playSfx

.playMusic
	call InitMusicVariables
	jp .playSoundCommon

.playSfx
	ld l, a
	ld e, a
	ld h, 0
	ld d, h
	add hl, hl
	add hl, de
	ld de, SFX_Headers_2
	add hl, de
	ld a, h
	ld [wSfxHeaderPointer], a
	ld a, l
	ld [wSfxHeaderPointer + 1], a
	ld a, [hl]
	and $c0
	rlca
	rlca
	ld c, a
.sfxChannelLoop
	ld d, c
	ld a, c
	add a
	add c
	ld c, a
	ld b, $0
	ld a, [wSfxHeaderPointer]
	ld h, a
	ld a, [wSfxHeaderPointer + 1]
	ld l, a
	add hl, bc
	ld c, d
	ld a, [hl]
	and $f
	ld e, a ; software channel ID
	ld d, 0
	ld hl, wChannelSoundIDs
	add hl, de
	ld a, [hl]
	and a
	jr z, .playChannel
	ld a, e
	cp Ch8
	jr nz, .notNoiseChannel
	ld a, [wSoundID]
	cp NOISE_INSTRUMENTS_END
	jr nc, .notNoiseInstrument
	ret
.notNoiseInstrument
	ld a, [hl]
	cp NOISE_INSTRUMENTS_END
	jr z, .playChannel
	jr c, .playChannel
.notNoiseChannel
	ld a, [wSoundID]
	cp [hl]
	jr z, .playChannel
	jr c, .playChannel
	ret
.playChannel
	call InitSFXVariables
	ld a, c
	and a
	jp z, .playSoundCommon
	dec c
	jp .sfxChannelLoop

.stopAllAudio
	call StopAllAudio
	ret

.playSoundCommon
	ld a, [wSoundID]
	ld l, a
	ld e, a
	ld h, 0
	ld d, h
	add hl, hl
	add hl, de
	ld de, SFX_Headers_2
	add hl, de
	ld e, l
	ld d, h
	ld hl, wChannelCommandPointers
	ld a, [de] ; get channel number
	ld b, a
	rlca
	rlca
	and $3
	ld c, a
	ld a, b
	and $f
	ld b, c
	inc b
	inc de
	ld c, 0
.commandPointerLoop
	cp c
	jr z, .next
	inc c
	inc hl
	inc hl
	jr .commandPointerLoop
.next
	push af
	push hl
	push bc
	ld b, 0
	ld c, a
	cp Ch4
	jr c, .skipSettingFlag
	ld hl, wChannelFlags1
	add hl, bc
	set BIT_NOISE_OR_SFX, [hl]
.skipSettingFlag
	pop bc
	pop hl
	ld a, [de] ; get channel pointer
	ld [hli], a
	inc de
	ld a, [de]
	ld [hli], a
	inc de
	pop af
	push hl
	push bc
	ld b, 0
	ld c, a
	ld hl, wChannelSoundIDs
	add hl, bc
	ld a, [wSoundID]
	ld [hl], a
	pop bc
	pop hl
	inc c
	dec b
	ld a, b
	and a
	ld a, [de]
	inc de
	jr nz, .commandPointerLoop
	ld a, [wSoundID]
	cp CRY_SFX_START
	jr nc, .maybeCry
	jr .done
.maybeCry
	ld a, [wSoundID]
	cp CRY_SFX_END
	jr z, .done
	jr c, .cry
	jr .done
.cry
	ld hl, wChannelSoundIDs + Ch5
	ld [hli], a
	ld [hli], a
	ld [hli], a
	ld [hl], a
	ld hl, wChannelCommandPointers + Ch7 * 2 ; sfx wave channel pointer
	ld de, Audio2_CryRet
	ld [hl], e
	inc hl
	ld [hl], d ; overwrite pointer to point to sound_ret
	ld a, [wSavedVolume]
	and a
	jr nz, .done
	ldh a, [rNR50]
	ld [wSavedVolume], a
	ld a, $77
	ldh [rNR50], a
.done
	ret

Audio2_CryRet:
	sound_ret

INCLUDE "audio/poke_flute.asm"

INCLUDE "audio/sfx/pokeflute_ch5_ch6.asm"

Audio2_InitMusicVariables::
	xor a
	ld [wUnusedC000], a
	ld [wDisableChannelOutputWhenSfxEnds], a
	ld [wMusicTempo + 1], a
	ld [wMusicWaveInstrument], a
	ld [wSfxWaveInstrument], a
	ld d, NUM_CHANNELS
	ld hl, wChannelReturnAddresses
	call Audio2_FillMem
	ld hl, wChannelCommandPointers
	call Audio2_FillMem
	ld d, NUM_MUSIC_CHANS
	ld hl, wChannelSoundIDs
	call Audio2_FillMem
	ld hl, wChannelFlags1
	call Audio2_FillMem
	ld hl, wChannelDutyCycles
	call Audio2_FillMem
	ld hl, wChannelDutyCyclePatterns
	call Audio2_FillMem
	ld hl, wChannelVibratoDelayCounters
	call Audio2_FillMem
	ld hl, wChannelVibratoExtents
	call Audio2_FillMem
	ld hl, wChannelVibratoRates
	call Audio2_FillMem
	ld hl, wChannelFrequencyLowBytes
	call Audio2_FillMem
	ld hl, wChannelVibratoDelayCounterReloadValues
	call Audio2_FillMem
	ld hl, wChannelFlags2
	call Audio2_FillMem
	ld hl, wChannelPitchSlideLengthModifiers
	call Audio2_FillMem
	ld hl, wChannelPitchSlideFrequencySteps
	call Audio2_FillMem
	ld hl, wChannelPitchSlideFrequencyStepsFractionalPart
	call Audio2_FillMem
	ld hl, wChannelPitchSlideCurrentFrequencyFractionalPart
	call Audio2_FillMem
	ld hl, wChannelPitchSlideCurrentFrequencyHighBytes
	call Audio2_FillMem
	ld hl, wChannelPitchSlideCurrentFrequencyLowBytes
	call Audio2_FillMem
	ld hl, wChannelPitchSlideTargetFrequencyHighBytes
	call Audio2_FillMem
	ld hl, wChannelPitchSlideTargetFrequencyLowBytes
	call Audio2_FillMem
	ld a, $1
	ld hl, wChannelLoopCounters
	call Audio2_FillMem
	ld hl, wChannelNoteDelayCounters
	call Audio2_FillMem
	ld hl, wChannelNoteSpeeds
	call Audio2_FillMem
	ld [wMusicTempo], a
	ld a, $ff
	ld [wStereoPanning], a
	xor a
	ldh [rNR50], a
	ld a, $8
	ldh [rNR10], a
	ld a, 0
	ldh [rNR51], a
	xor a
	ldh [rNR30], a
	ld a, $80
	ldh [rNR30], a
	ld a, $77
	ldh [rNR50], a
	ret

Audio2_InitSFXVariables::
	xor a
	push de
	ld h, d
	ld l, e
	add hl, hl
	ld d, h
	ld e, l
	ld hl, wChannelReturnAddresses
	add hl, de
	ld [hli], a
	ld [hl], a
	ld hl, wChannelCommandPointers
	add hl, de
	ld [hli], a
	ld [hl], a
	pop de
	ld hl, wChannelSoundIDs
	add hl, de
	ld [hl], a
	ld hl, wChannelFlags1
	add hl, de
	ld [hl], a
	ld hl, wChannelDutyCycles
	add hl, de
	ld [hl], a
	ld hl, wChannelDutyCyclePatterns
	add hl, de
	ld [hl], a
	ld hl, wChannelVibratoDelayCounters
	add hl, de
	ld [hl], a
	ld hl, wChannelVibratoExtents
	add hl, de
	ld [hl], a
	ld hl, wChannelVibratoRates
	add hl, de
	ld [hl], a
	ld hl, wChannelFrequencyLowBytes
	add hl, de
	ld [hl], a
	ld hl, wChannelVibratoDelayCounterReloadValues
	add hl, de
	ld [hl], a
	ld hl, wChannelPitchSlideLengthModifiers
	add hl, de
	ld [hl], a
	ld hl, wChannelPitchSlideFrequencySteps
	add hl, de
	ld [hl], a
	ld hl, wChannelPitchSlideFrequencyStepsFractionalPart
	add hl, de
	ld [hl], a
	ld hl, wChannelPitchSlideCurrentFrequencyFractionalPart
	add hl, de
	ld [hl], a
	ld hl, wChannelPitchSlideCurrentFrequencyHighBytes
	add hl, de
	ld [hl], a
	ld hl, wChannelPitchSlideCurrentFrequencyLowBytes
	add hl, de
	ld [hl], a
	ld hl, wChannelPitchSlideTargetFrequencyHighBytes
	add hl, de
	ld [hl], a
	ld hl, wChannelPitchSlideTargetFrequencyLowBytes
	add hl, de
	ld [hl], a
	ld hl, wChannelFlags2
	add hl, de
	ld [hl], a
	ld a, $1
	ld hl, wChannelLoopCounters
	add hl, de
	ld [hl], a
	ld hl, wChannelNoteDelayCounters
	add hl, de
	ld [hl], a
	ld hl, wChannelNoteSpeeds
	add hl, de
	ld [hl], a
	ld a, e
	cp Ch5
	ret nz
	ld a, $8
	ldh [rNR10], a ; sweep off
	ret

Audio2_StopAllAudio::
	ld a, $80
	ldh [rNR52], a ; sound hardware on
	ldh [rNR30], a ; wave playback on
	xor a
	ldh [rNR51], a ; no sound output
	ldh [rNR32], a ; mute channel 3 (wave channel)
	ld a, $8
	ldh [rNR10], a ; sweep off
	ldh [rNR12], a ; mute channel 1 (pulse channel 1)
	ldh [rNR22], a ; mute channel 2 (pulse channel 2)
	ldh [rNR42], a ; mute channel 4 (noise channel)
	ld a, $40
	ldh [rNR14], a ; counter mode
	ldh [rNR24], a
	ldh [rNR44], a
	ld a, $77
	ldh [rNR50], a ; full volume
	xor a
	ld [wUnusedC000], a
	ld [wDisableChannelOutputWhenSfxEnds], a
	ld [wMuteAudioAndPauseMusic], a
	ld [wMusicTempo + 1], a
	ld [wSfxTempo + 1], a
	ld [wMusicWaveInstrument], a
	ld [wSfxWaveInstrument], a
	ld d, $b0
	ld hl, wChannelCommandPointers
	call Audio2_FillMem
	ld a, $1
	ld d, $18
	ld hl, wChannelNoteDelayCounters
	call Audio2_FillMem
	ld [wMusicTempo], a
	ld [wSfxTempo], a
	ld a, $ff
	ld [wStereoPanning], a
	ret

; fills d bytes at hl with a
Audio2_FillMem:
	ld b, d
.loop
	ld [hli], a
	dec b
	jr nz, .loop
	ret