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path: root/audio/engine_2.asm
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Audio2_PlaySound:: ; 218bb (8:58bb)
	ld [wSoundID], a
	ld a, [wSoundID]
	cp $ff
	jp z, Audio2_2193c
	cp $e9
	jp z, Audio2_218db
	jp c, Audio2_218db
	cp $fe
	jr z, .asm_218d5
	jp nc, Audio2_218db
.asm_218d5
	call InitMusicVariables
	jp Audio2_21940

Audio2_218db: ; 218db (8:58db)
	ld l, a
	ld e, a
	ld h, $0
	ld d, h
	add hl, hl
	add hl, de
	ld de, SFX_Headers_2
	add hl, de
	ld a, h
	ld [wSfxHeaderPointer], a
	ld a, l
	ld [wSfxHeaderPointer + 1], a
	ld a, [hl]
	and $c0
	rlca
	rlca
	ld c, a
.asm_218f4
	ld d, c
	ld a, c
	add a
	add c
	ld c, a
	ld b, $0
	ld a, [wSfxHeaderPointer]
	ld h, a
	ld a, [wSfxHeaderPointer + 1]
	ld l, a
	add hl, bc
	ld c, d
	ld a, [hl]
	and $f
	ld e, a
	ld d, $0
	ld hl, wChannelSoundIDs
	add hl, de
	ld a, [hl]
	and a
	jr z, .asm_21930
	ld a, e
	cp $7
	jr nz, .asm_21927
	ld a, [wSoundID]
	cp $14
	jr nc, .asm_21920
	ret
.asm_21920
	ld a, [hl]
	cp $14
	jr z, .asm_21930
	jr c, .asm_21930
.asm_21927
	ld a, [wSoundID]
	cp [hl]
	jr z, .asm_21930
	jr c, .asm_21930
	ret
.asm_21930
	call InitSFXVariables
	ld a, c
	and a
	jp z, Audio2_21940
	dec c
	jp .asm_218f4

Audio2_2193c: ; 2193c (8:593c)
	call StopAllAudio
	ret

Audio2_21940: ; 21940 (8:5940)
	ld a, [wSoundID]
	ld l, a
	ld e, a
	ld h, $0
	ld d, h
	add hl, hl
	add hl, de
	ld de, SFX_Headers_2
	add hl, de
	ld e, l
	ld d, h
	ld hl, wChannelCommandPointers
	ld a, [de] ; get channel number
	ld b, a
	rlca
	rlca
	and $3
	ld c, a
	ld a, b
	and $f
	ld b, c
	inc b
	inc de
	ld c, $0
.asm_21962
	cp c
	jr z, .asm_2196a
	inc c
	inc hl
	inc hl
	jr .asm_21962
.asm_2196a
	push af
	push hl
	push bc
	ld b, $0
	ld c, a
	cp $3
	jr c, .asm_2197a
	ld hl, wChannelFlags1
	add hl, bc
	set 2, [hl]
.asm_2197a
	pop bc
	pop hl
	ld a, [de] ; get channel pointer
	ld [hli], a
	inc de
	ld a, [de]
	ld [hli], a
	inc de
	pop af
	push hl
	push bc
	ld b, $0
	ld c, a
	ld hl, wChannelSoundIDs
	add hl, bc
	ld a, [wSoundID]
	ld [hl], a
	pop bc
	pop hl
	inc c
	dec b
	ld a, b
	and a
	ld a, [de]
	inc de
	jr nz, .asm_21962
	ld a, [wSoundID]
	cp $14
	jr nc, .asm_219a3
	jr .asm_219cd
.asm_219a3
	ld a, [wSoundID]
	cp $86
	jr z, .asm_219cd
	jr c, .asm_219ae
	jr .asm_219cd
.asm_219ae
	ld hl, wChannelSoundIDs + CH4
	ld [hli], a
	ld [hli], a
	ld [hli], a
	ld [hl], a
	ld hl, wChannelCommandPointers + CH6 * 2 ; sfx noise channel pointer
	ld de, Noise2_endchannel
	ld [hl], e
	inc hl
	ld [hl], d ; overwrite pointer to point to endchannel
	ld a, [wSavedVolume]
	and a
	jr nz, .asm_219cd
	ld a, [rNR50]
	ld [wSavedVolume], a
	ld a, $77
	ld [rNR50], a
.asm_219cd
	ret

Noise2_endchannel: ; 222d5 (8:62d5)
	endchannel

Music_PokeFluteInBattle:: ; 219cf (8:59cf)
	; begin playing the "caught mon" sound effect
	ld a, SFX_CAUGHT_MON
	call PlaySoundWaitForCurrent
	; then immediately overwrtie the channel pointers
	ld hl, wChannelCommandPointers + CH4 * 2
	ld de, SFX_08_PokeFlute_Ch1
	call Audio2_OverwriteChannelPointer
	ld de, SFX_08_PokeFlute_Ch2
	call Audio2_OverwriteChannelPointer
	ld de, SFX_08_PokeFlute_Ch3

Audio2_OverwriteChannelPointer: ; 219e6 (8:59e6)
	ld a, e
	ld [hli], a
	ld a, d
	ld [hli], a
	ret

INCLUDE "audio/sfx/pokeflute_ch1_ch2.asm"

Audio2_InitMusicVariables:: ; 219f8 (8:59f8)
	xor a
	ld [wUnusedC000], a
	ld [wDisableChannelOutputWhenSfxEnds], a
	ld [wMusicTempo + 1], a
	ld [wMusicWaveInstrument], a
	ld [wSfxWaveInstrument], a
	ld d, $8
	ld hl, wChannelReturnAddresses
	call FillAudioRAM2
	ld hl, wChannelCommandPointers
	call FillAudioRAM2
	ld d, $4
	ld hl, wChannelSoundIDs
	call FillAudioRAM2
	ld hl, wChannelFlags1
	call FillAudioRAM2
	ld hl, wChannelDuties
	call FillAudioRAM2
	ld hl, wChannelDutyCycles
	call FillAudioRAM2
	ld hl, wChannelVibratoDelayCounters
	call FillAudioRAM2
	ld hl, wChannelVibratoExtents
	call FillAudioRAM2
	ld hl, wChannelVibratoRates
	call FillAudioRAM2
	ld hl, wChannelFrequencyLowBytes
	call FillAudioRAM2
	ld hl, wChannelVibratoDelayCounterReloadValues
	call FillAudioRAM2
	ld hl, wChannelFlags2
	call FillAudioRAM2
	ld hl, wChannelPitchBendLengthModifiers
	call FillAudioRAM2
	ld hl, wChannelPitchBendFrequencySteps
	call FillAudioRAM2
	ld hl, wChannelPitchBendFrequencyStepsFractionalPart
	call FillAudioRAM2
	ld hl, wChannelPitchBendCurrentFrequencyFractionalPart
	call FillAudioRAM2
	ld hl, wChannelPitchBendCurrentFrequencyHighBytes
	call FillAudioRAM2
	ld hl, wChannelPitchBendCurrentFrequencyLowBytes
	call FillAudioRAM2
	ld hl, wChannelPitchBendTargetFrequencyHighBytes
	call FillAudioRAM2
	ld hl, wChannelPitchBendTargetFrequencyLowBytes
	call FillAudioRAM2
	ld a, $1
	ld hl, wChannelLoopCounters
	call FillAudioRAM2
	ld hl, wChannelNoteDelayCounters
	call FillAudioRAM2
	ld hl, wChannelNoteSpeeds
	call FillAudioRAM2
	ld [wMusicTempo], a
	ld a, $ff
	ld [wStereoPanning], a
	xor a
	ld [rNR50], a
	ld a, $8
	ld [rNR10], a
	ld a, $0
	ld [rNR51], a
	xor a
	ld [rNR30], a
	ld a, $80
	ld [rNR30], a
	ld a, $77
	ld [rNR50], a
	ret

Audio2_InitSFXVariables:: ; 21ab7 (8:5ab7)
	xor a
	push de
	ld h, d
	ld l, e
	add hl, hl
	ld d, h
	ld e, l
	ld hl, wChannelReturnAddresses
	add hl, de
	ld [hli], a
	ld [hl], a
	ld hl, wChannelCommandPointers
	add hl, de
	ld [hli], a
	ld [hl], a
	pop de
	ld hl, wChannelSoundIDs
	add hl, de
	ld [hl], a
	ld hl, wChannelFlags1
	add hl, de
	ld [hl], a
	ld hl, wChannelDuties
	add hl, de
	ld [hl], a
	ld hl, wChannelDutyCycles
	add hl, de
	ld [hl], a
	ld hl, wChannelVibratoDelayCounters
	add hl, de
	ld [hl], a
	ld hl, wChannelVibratoExtents
	add hl, de
	ld [hl], a
	ld hl, wChannelVibratoRates
	add hl, de
	ld [hl], a
	ld hl, wChannelFrequencyLowBytes
	add hl, de
	ld [hl], a
	ld hl, wChannelVibratoDelayCounterReloadValues
	add hl, de
	ld [hl], a
	ld hl, wChannelPitchBendLengthModifiers
	add hl, de
	ld [hl], a
	ld hl, wChannelPitchBendFrequencySteps
	add hl, de
	ld [hl], a
	ld hl, wChannelPitchBendFrequencyStepsFractionalPart
	add hl, de
	ld [hl], a
	ld hl, wChannelPitchBendCurrentFrequencyFractionalPart
	add hl, de
	ld [hl], a
	ld hl, wChannelPitchBendCurrentFrequencyHighBytes
	add hl, de
	ld [hl], a
	ld hl, wChannelPitchBendCurrentFrequencyLowBytes
	add hl, de
	ld [hl], a
	ld hl, wChannelPitchBendTargetFrequencyHighBytes
	add hl, de
	ld [hl], a
	ld hl, wChannelPitchBendTargetFrequencyLowBytes
	add hl, de
	ld [hl], a
	ld hl, wChannelFlags2
	add hl, de
	ld [hl], a
	ld a, $1
	ld hl, wChannelLoopCounters
	add hl, de
	ld [hl], a
	ld hl, wChannelNoteDelayCounters
	add hl, de
	ld [hl], a
	ld hl, wChannelNoteSpeeds
	add hl, de
	ld [hl], a
	ld a, e
	cp $4
	ret nz
	ld a, $8
	ld [rNR10], a
	ret

Audio2_StopAllAudio:: ; 21b3f (8:5b3f)
	ld a, $80
	ld [rNR52], a
	ld [rNR30], a
	xor a
	ld [rNR51], a
	ld [rNR32], a
	ld a, $8
	ld [rNR10], a
	ld [rNR12], a
	ld [rNR22], a
	ld [rNR42], a
	ld a, $40
	ld [rNR14], a
	ld [rNR24], a
	ld [rNR44], a
	ld a, $77
	ld [rNR50], a
	xor a
	ld [wUnusedC000], a
	ld [wDisableChannelOutputWhenSfxEnds], a
	ld [wMuteAudioAndPauseMusic], a
	ld [wMusicTempo + 1], a
	ld [wSfxTempo + 1], a
	ld [wMusicWaveInstrument], a
	ld [wSfxWaveInstrument], a
	ld d, $b0
	ld hl, wChannelCommandPointers
	call FillAudioRAM2
	ld a, $1
	ld d, $18
	ld hl, wChannelNoteDelayCounters
	call FillAudioRAM2
	ld [wMusicTempo], a
	ld [wSfxTempo], a
	ld a, $ff
	ld [wStereoPanning], a
	ret

FillAudioRAM2: ; 21b94 (8:5b94)
	ld b, d
.loop
	ld [hli], a
	dec b
	jr nz, .loop
	ret